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    Screen Won't Center on Capital at Turn Start with Tech Off

    Scheduled Pinned Locked Moved Map Making
    28 Posts 5 Posters 8.1k Views 4 Watching
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    • B Offline
      beelee @wc_sumpton
      last edited by beelee

      @wc_sumpton

      I don't use it

      Edit
      Hmm ... wonder what we could replace it with 🙂

      1 Reply Last reply Reply Quote 1
      • C Offline
        Cernel Moderators @wc_sumpton
        last edited by

        @wc_sumpton said in Screen Won't Center on Capital at Turn Start with Tech Off:

        @beelee

        Thanks for the call out.

        <!-- Germans Game Sequence -->
        <!-- Dummy step used to insure map is centered for human player (first step is used to center) -->
        <step name="germansNoPUEndTurn" delegate="endTurnNoPU" player="Germans"/>
        <step name="germansTech" delegate="tech" player="Germans"/>
        <step name="germansTechActivation" delegate="tech_activation" player="Germans"/>
        <step name="germansPurchase" delegate="purchase" player="Germans"/>
        <!-- Second purchase is used to give units per territory in case player loses all production capabilities -->
        <step name="germansNoPUPurchase" delegate="purchaseNoPU" player="Germans"/>
        <step name="germansPolitics" delegate="politics" player="Germans"/>
        <step name="germansCombatMove" delegate="move" player="Germans"/>
        <step name="germansAirborneCombatMove" delegate="specialCombatMove" player="Germans" display="Airborne Attack Move"/>
        <step name="germansBattle" delegate="battle" player="Germans"/>
        <step name="germansNonCombatMove" delegate="move" player="Germans" display="Non Combat Move"/>
        <step name="germansPlace" delegate="place" player="Germans"/>
        <step name="germansEndTurn" delegate="endTurn" player="Germans"/>
        

        Used in UHD WIP 1940-45 (mega_new_elk)

        Again, thank you @beelee

        Cheers...

        I would actually also argue that the fact that this hack works at all is a problem too (an unwanted behaviour). In my opinion, the visual should not be centred on "germansNoPUEndTurn" (ever) because that phase requires no actions from the player.

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        • C Offline
          Cernel Moderators @Brazza
          last edited by

          @brazza said in Screen Won't Center on Capital at Turn Start with Tech Off:

          @wc_sumpton
          Oh thanks, I misunderstood.

          Sure I should be able to fix it. I will take it once the issue is opened.

          https://github.com/triplea-game/triplea/issues/13241

          👍

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            Brazza @Cernel
            last edited by

            @cernel
            I see, I will start on it later.
            Thanks for your trust!

            W 1 Reply Last reply Reply Quote 2
            • B Offline
              beelee
              last edited by

              @wc_sumpton

              Another heads up when using this code, unfortunately, when playing by forum, it will ask if you want to post after the added endTurnNoPU step.

              It will ask twice with the "are you sure" so it seems better to just one click on the mini map where you wanna go. Make for cleaner play and minimize any confusion.

              Works great in local 🙂 Idk if the new pre auto centers now or not. Haven't tried it yet

              1 Reply Last reply Reply Quote 1
              • W Offline
                wc_sumpton
                last edited by

                @beelee, @Cernel

                Using 2.7.15129 there is no centering. Game's start with the map located in the upper left corner. So instead of 'tech' or 'endTurnNoPU' nothing centers on the current players capitol.

                Is the desired effect?

                Cheers...

                B PantherP 2 Replies Last reply Reply Quote 1
                • B Offline
                  beelee @wc_sumpton
                  last edited by

                  @wc_sumpton

                  Hi wc

                  Is that latest pre ? I'm still using 14962 and it works correctly.

                  1 Reply Last reply Reply Quote 1
                  • PantherP Offline
                    Panther Admin Moderators @wc_sumpton
                    last edited by

                    @wc_sumpton
                    The same with 2.7.15064 . So it must have been introduced between 14962 and 15064.

                    Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                    W 1 Reply Last reply Reply Quote 2
                    • W Offline
                      wc_sumpton @Panther
                      last edited by

                      @panther, @beelee, @Cernel

                      As of 2.7.15152, this still has not been addressed. I left a comment on the, still active, request #13241 about 2 weeks ago. Should a new bug/problem be open?

                      Cheers...

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @wc_sumpton
                        last edited by

                        @wc_sumpton

                        Oh ? I hadn't been following. I thought it had been addressed. Evidently not.

                        I'd suggest giving frigoref a ping at the issue. He's been active lately.
                        Maybe @Panther has more information than I.

                        PantherP 1 Reply Last reply Reply Quote 1
                        • PantherP Offline
                          Panther Admin Moderators @beelee
                          last edited by

                          @beelee @wc_sumpton No sorry, I don't have any further insights.

                          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                          1 Reply Last reply Reply Quote 2

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