Tournament of Champions (Season 4) for AA 50 Anniversary '41 version
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@prastle ??? help, what do i do?
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@max333 atm nothing. The tourney hasn't started yet
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@prastle chomping at the bit : )
sorry max : ) Have fun in the tourney -
All,
We are almost ready to begin the Tournament of Champions for the '41 Anniversary Edition, and I am writing to everyone to ensure that you are still available to play.
A few VERY important points:
(1) please write to me ASAP at 5683deltium@gmail.com if you are unable to play. Otherwise, I will post the tournament bracket in the next few days, and I want to ensure that everyone is able and willing to participate.
(2) Please review the rules carefully in the Forum page: https://forums.triplea-game.org/topic/394/triplea-rules-for-anniversary-edition-tournaments
(3) Please ensure that you are registered on our Marti dice server. While each pair of participants have the option to play live, the default is PBEM, so in order to receive the dice results, you must be registered on Marti. The link is here: http://dice.tripleawarclub.org/
(4) if you do not know how to play PBEM, here is a helpful link: https://forums.triplea-game.org/topic/43/how-to-play-online-and-pbem-videos/2
(5) Most of all, begin preparing your master strategy !! I know quite a few of you already, but there are a few new players here, which I do not know. However, rest assured -- there are some GREAT players in this tournament, so start practicing against opponents in the Lobby or against the AI.
(6) As a reminder, the top 4 finishers will receive donated prizes of:
1st Place = $100.00
2nd Place = $75.00
3rd Place = $50.00
4th place = $25.00(7) In terms of critical things to be mindful of, there are three areas, in my experience running tournaments, that cause problems between players: #1 - OOL issues, #2 slow play, and #3 rude or disrespectful behavior. Be mindful of all three. If you have any issues, try to be reasonable and sort things out. If you cannot agree, then send me an email at 5683deltium@gmail.com and I will assist as best as possible.
(8) Please be mindful of timing. I will indeed set a deadline for each game to finish, and it is your responsibility to try and move daily, or at least one turn every 48 hours at the minimum. As this is a tournament, please be prepared to make the time commitment to play swiftly.
If you have any other questions, please let me know ASAP. Within the next few days, I will post the brackets, and send you each a personalized email to initiate your game.
Warm Regards, Deltium
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Sign me up, Froin thought i posted already.
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@froin added
glhf -
OK, looks like we will have 25 people total. A great turnout. I will have the bracket posted by the end of the day on Saturday, just to give everyone another day to respond to my email.
I will also send each pair of participants a personalized email.
Cheers, Deltium
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OK, we are officially READY TO BEGIN !!
I have initiated the Tournament Bracket, and all updates can be found at this link:
http://challonge.com/ToC_Season4
Please note a few important things:
- This will be a LL tournament, but players can opt to play with dice, if both players agree.
- You will note that seven of you have a bye for the first round. This is due to the fact that we have an odd number of players (25).
- You will also see in the bracket that this will be a DOUBLE-ELIMINATION tournament. You continue playing in the tournament until you have lost a total of 2 times, but for clarification, if you lose, you will be placed in the losers bracket, and continue to play until you have lost a 2nd game. However, please note that the winner of the losers bracket will play in the finals, but must win TWICE in a row in order to be the champion (since the tournament is double-elimination).
- I know about half of you personally, but the other half I do not. I have sought advice from the active players, and did my best to seed you based on the knowledge that I have. Please do not put any particular emphasis on your seed, as this is a double-elimination tournament, and you will have a fair chance to compete.
- Please initiate the bidding process immediately. For simplicity, the LOWER seed shall initiate the bid. Please note that you are bidding for the ALLIES.
- Please do review all of the rules, and with regard to bidding, only ONE unit from the bid can be placed in each territory (e.g. you cannot put all of the units in one territory).
- AT ALL TIMES, be respectful to your opponent and timely in your response. As per the rules, you have 48 HOURS to make your move. Violations on gameplay frequency will be monitored and taken seriously. If possible, try to play live with your opponent to keep the game moving forward rapidly, but if not PBEM/PBF is allowed.
- As this is the first game, it will take a little time for everyone to get setup and familiar with PBEM/PBF, and I will allow a deadline of February 28th, but please try to play swiftly.
- I will be writing to each of the pair of players instructing you to begin
- If you have any questions or issues, please write to me at 5683deltium@gmail.com
Cheers, Deltium
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Maybe, to keep everything more symmetrical, the rule could have been that the tournament is either of 8, 12, 16, 24 or 32 participants.
The rule, I mean, may be that if you are short from the next total, the last ones who signed up are excluded from the tournament, but with priority to not-blacklisted old ToC players, except if anyone drops or said to consider him a reserve. Fairness would be granted by limiting subscription to this forum only (no private mail).
For example, if you kick 1 out of this tournament (or 1 user goes AWOL before starting), you can have all starting with a match, then a waiting opponent, instead of having here that particular ramification of Empiricist - Froin and Redrum - Max333.
I agree with the format chosen. This is the same one as the ToC-NWO-4, where ice was eliminated from the winners bracket on the first match, but, then, went through all the losers bracket, to win the tournament on a 2-0 final, if I recall correctly.
A last thing, that I also suggested in previous occasions, is to make mandatory uploading the end savegames.
Just so everybody knows, these are just my uninvolved opinions, nothing of the above is relevant for this ToC.
Just some considerations from an outsider of this ToC. Good luck.
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@Deltium
People always seem to have confusion of how aircraft carriers and their fighters function.I have not seen anywhere in this topic the official rules that we will be using with regards to aircraft carriers.
Can you please post them so there is no confusion during the game.
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@general_zod I will search for @Deltium better post but haven't found it yet it does exist. Hopefully he knows where it was
but here is the short version
Clarifying Fighters entering combat legally: As long as the AC has a >0% chance of reaching a land-able sea zone (based on LL calc if using LL rules), then a fighter can make the move. No kamikaze figs allowed. -
Ok, there is a bit more to it. Off the top of my head, these should also be addressed in addition.
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Do ACC have to move to pickup location during CM?
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If above is false, then does the ACC have to move to pickup location during NCM, even if the fighters that were supposed to land have been killed?
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If point 1. is false, then what is the rule on a double enemy block of ACC.?
EG. The ACC begins the turn in sz A and wants to pickup fighters in sz C. However sz B has an enemy ships blocking the path to sz C, and there is also enemy ships in sz C (pickup location).
- Regarding example above. If a LL game, it can be calculated, that the fighters that are supposed to land on ACC in sz C are in fact going to die with 100% certainty. If all that is needed is a >0% chance of successfully clearing sz B and sz C. Then it allows the attacker to launch attacks on sz B and sz C that have only .01% chance of success and allow a exploited suicide of the fighters that are supposed land in sz C.
As you know there are many variations to this subject in the lobby games, thus its very easy to confuse the rules.
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@general_zod I believe standard rules are:
- Only if the potential landing spot involves attacking enemy sea units.
- No, if the fighters die then the ACC doesn't have to move.
- ACC has to be "ABLE" to move to whatever the pickup sea zone is during combat move (but doesn't have to make the move unless enemies are there) otherwise the fighter's move is illegal.
- LL doesn't matter when considering carrier/fighter landing. As long as the carrier can move to the sea zone with the battle (even given LL it is definitely going to die), its still a legal move.
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@general_zod @redrum no worries gz I am annoyed at myself because @Deltium did an excellent synopsis a year or more ago but I have lost it.
Anyways the greater than 1% rule means the acs in non combat must have at least a 1 % chance of survival to p/up the fighters if they magically survive.
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Here is a more detailed explanation from WaW:
Aircraft-Carrier Combat Move - During combat movement, the movement of any aircrafts requiring landing on carriers is legal only if a minimum number of carriers required for landing all aircrafts either:
- Move to the landing zones, during combat movement (even if they have no chance of winning the battle, if any).
- Can move to the landing zones, during non combat movement, without moving into or through any sea zones that are hostile at the start of the turn. (in any case, as per normal rules, you are allowed to move a carrier during combat movement only if starting or ending movement in a hostile sea zone (to escape combat or to do combat or both); otherwise, you must wait non combat movement, to move the carrier at all) (all the restrictions at this point apply only and exclusively to determine what movements are allowed during combat movement, and have no relevance anymore once the combat movement phase is over; not restricting casualties' selection, retreat choices or non combat movement (see below))
Aircraft-Carrier Non Combat Move - During non combat movement, if there are any aircrafts requiring landing on carriers, then moves must be made by carriers and aircrafts under the only special limit to maximize the number of aircrafts that can safely land (eventually also by moving into or through non-hostile (no enemy units but submerged submarines) sea zones that were hostile at the start of the turn, if needed or preferred), no matter what movements carriers were previously assumed eventually to make, nor what carriers were supposed to pick up which fighters, during combat movement (if the aircrafts are killed in combat or other carriers are available due to retreating, the carriers accounted for validating combat movements that are not anymore needed to safely land any aircrafts can move wherever).
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@general_zod oh yes. It always has been. The engine will allow you to cheat.
Kami isn't allowed. -
@Redrum this is where his 1 % rule applies
Move to the landing zones, during combat movement (even if they have no chance of winning the battle, if any).
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@prastle I don't believe there is any rule around the carriers need to have 1% or any chance of survival.