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    Tournament of Champions (Season 4) for AA 50 Anniversary '41 version

    Scheduled Pinned Locked Moved V341 - 42 (AA 50 Anniversary)
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    • DeltiumD Offline
      Deltium Moderators
      last edited by Deltium

      OK, we are officially READY TO BEGIN !!

      I have initiated the Tournament Bracket, and all updates can be found at this link:

      http://challonge.com/ToC_Season4

      Please note a few important things:

      • This will be a LL tournament, but players can opt to play with dice, if both players agree.
      • You will note that seven of you have a bye for the first round. This is due to the fact that we have an odd number of players (25).
      • You will also see in the bracket that this will be a DOUBLE-ELIMINATION tournament. You continue playing in the tournament until you have lost a total of 2 times, but for clarification, if you lose, you will be placed in the losers bracket, and continue to play until you have lost a 2nd game. However, please note that the winner of the losers bracket will play in the finals, but must win TWICE in a row in order to be the champion (since the tournament is double-elimination).
      • I know about half of you personally, but the other half I do not. I have sought advice from the active players, and did my best to seed you based on the knowledge that I have. Please do not put any particular emphasis on your seed, as this is a double-elimination tournament, and you will have a fair chance to compete.
      • Please initiate the bidding process immediately. For simplicity, the LOWER seed shall initiate the bid. Please note that you are bidding for the ALLIES.
      • Please do review all of the rules, and with regard to bidding, only ONE unit from the bid can be placed in each territory (e.g. you cannot put all of the units in one territory).
      • AT ALL TIMES, be respectful to your opponent and timely in your response. As per the rules, you have 48 HOURS to make your move. Violations on gameplay frequency will be monitored and taken seriously. If possible, try to play live with your opponent to keep the game moving forward rapidly, but if not PBEM/PBF is allowed.
      • As this is the first game, it will take a little time for everyone to get setup and familiar with PBEM/PBF, and I will allow a deadline of February 28th, but please try to play swiftly.
      • I will be writing to each of the pair of players instructing you to begin
      • If you have any questions or issues, please write to me at 5683deltium@gmail.com

      Cheers, Deltium

      TripleA Tournament Director

      C 1 Reply Last reply Reply Quote 1
      • C Offline
        Cernel Moderators @Deltium
        last edited by

        Maybe, to keep everything more symmetrical, the rule could have been that the tournament is either of 8, 12, 16, 24 or 32 participants.

        The rule, I mean, may be that if you are short from the next total, the last ones who signed up are excluded from the tournament, but with priority to not-blacklisted old ToC players, except if anyone drops or said to consider him a reserve. Fairness would be granted by limiting subscription to this forum only (no private mail).

        For example, if you kick 1 out of this tournament (or 1 user goes AWOL before starting), you can have all starting with a match, then a waiting opponent, instead of having here that particular ramification of Empiricist - Froin and Redrum - Max333.

        I agree with the format chosen. This is the same one as the ToC-NWO-4, where ice was eliminated from the winners bracket on the first match, but, then, went through all the losers bracket, to win the tournament on a 2-0 final, if I recall correctly.

        A last thing, that I also suggested in previous occasions, is to make mandatory uploading the end savegames.

        Just so everybody knows, these are just my uninvolved opinions, nothing of the above is relevant for this ToC.

        Just some considerations from an outsider of this ToC. Good luck.

        RavilleR 1 Reply Last reply Reply Quote 0
        • General_ZodG Offline
          General_Zod Moderators
          last edited by General_Zod

          @Deltium
          People always seem to have confusion of how aircraft carriers and their fighters function.

          I have not seen anywhere in this topic the official rules that we will be using with regards to aircraft carriers.

          Can you please post them so there is no confusion during the game.

          prastleP 1 Reply Last reply Reply Quote 0
          • prastleP Offline
            prastle Moderators Admin @General_Zod
            last edited by

            @general_zod I will search for @Deltium better post but haven't found it yet it does exist. Hopefully he knows where it was
            but here is the short version
            Clarifying Fighters entering combat legally: As long as the AC has a >0% chance of reaching a land-able sea zone (based on LL calc if using LL rules), then a fighter can make the move. No kamikaze figs allowed.

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

            General_ZodG 1 Reply Last reply Reply Quote 0
            • General_ZodG Offline
              General_Zod Moderators @prastle
              last edited by General_Zod

              @prastle @deltium

              Ok, there is a bit more to it. Off the top of my head, these should also be addressed in addition.

              1. Do ACC have to move to pickup location during CM?

              2. If above is false, then does the ACC have to move to pickup location during NCM, even if the fighters that were supposed to land have been killed?

              3. If point 1. is false, then what is the rule on a double enemy block of ACC.?

              EG. The ACC begins the turn in sz A and wants to pickup fighters in sz C. However sz B has an enemy ships blocking the path to sz C, and there is also enemy ships in sz C (pickup location).

              1. Regarding example above. If a LL game, it can be calculated, that the fighters that are supposed to land on ACC in sz C are in fact going to die with 100% certainty. If all that is needed is a >0% chance of successfully clearing sz B and sz C. Then it allows the attacker to launch attacks on sz B and sz C that have only .01% chance of success and allow a exploited suicide of the fighters that are supposed land in sz C.

              As you know there are many variations to this subject in the lobby games, thus its very easy to confuse the rules.

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @General_Zod
                last edited by redrum

                @general_zod I believe standard rules are:

                1. Only if the potential landing spot involves attacking enemy sea units.
                2. No, if the fighters die then the ACC doesn't have to move.
                3. ACC has to be "ABLE" to move to whatever the pickup sea zone is during combat move (but doesn't have to make the move unless enemies are there) otherwise the fighter's move is illegal.
                4. LL doesn't matter when considering carrier/fighter landing. As long as the carrier can move to the sea zone with the battle (even given LL it is definitely going to die), its still a legal move.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • General_ZodG Offline
                  General_Zod Moderators
                  last edited by

                  @redrum @prastle Sorry for the edits, you responded so fast. 🙂

                  prastleP 1 Reply Last reply Reply Quote 0
                  • prastleP Offline
                    prastle Moderators Admin @General_Zod
                    last edited by

                    @general_zod @redrum no worries gz I am annoyed at myself because @Deltium did an excellent synopsis a year or more ago but I have lost it.

                    Anyways the greater than 1% rule means the acs in non combat must have at least a 1 % chance of survival to p/up the fighters if they magically survive.

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    General_ZodG 1 Reply Last reply Reply Quote 0
                    • General_ZodG Offline
                      General_Zod Moderators @prastle
                      last edited by

                      @deltium @redrum @prastle

                      So looks like player enforced rules apply.

                      prastleP 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        Here is a more detailed explanation from WaW:

                        Aircraft-Carrier Combat Move - During combat movement, the movement of any aircrafts requiring landing on carriers is legal only if a minimum number of carriers required for landing all aircrafts either:

                        • Move to the landing zones, during combat movement (even if they have no chance of winning the battle, if any).
                        • Can move to the landing zones, during non combat movement, without moving into or through any sea zones that are hostile at the start of the turn. (in any case, as per normal rules, you are allowed to move a carrier during combat movement only if starting or ending movement in a hostile sea zone (to escape combat or to do combat or both); otherwise, you must wait non combat movement, to move the carrier at all) (all the restrictions at this point apply only and exclusively to determine what movements are allowed during combat movement, and have no relevance anymore once the combat movement phase is over; not restricting casualties' selection, retreat choices or non combat movement (see below))

                        Aircraft-Carrier Non Combat Move - During non combat movement, if there are any aircrafts requiring landing on carriers, then moves must be made by carriers and aircrafts under the only special limit to maximize the number of aircrafts that can safely land (eventually also by moving into or through non-hostile (no enemy units but submerged submarines) sea zones that were hostile at the start of the turn, if needed or preferred), no matter what movements carriers were previously assumed eventually to make, nor what carriers were supposed to pick up which fighters, during combat movement (if the aircrafts are killed in combat or other carriers are available due to retreating, the carriers accounted for validating combat movements that are not anymore needed to safely land any aircrafts can move wherever).

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • prastleP Offline
                          prastle Moderators Admin @General_Zod
                          last edited by

                          @general_zod oh yes. It always has been. The engine will allow you to cheat.
                          Kami isn't allowed.

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          prastleP 1 Reply Last reply Reply Quote 0
                          • prastleP Offline
                            prastle Moderators Admin @prastle
                            last edited by

                            @Redrum this is where his 1 % rule applies

                            Move to the landing zones, during combat movement (even if they have no chance of winning the battle, if any).

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            redrumR prastleP 2 Replies Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @prastle
                              last edited by

                              @prastle I don't believe there is any rule around the carriers need to have 1% or any chance of survival.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • prastleP Offline
                                prastle Moderators Admin @prastle
                                last edited by prastle

                                @General_Zod @redrum it must be possible for the planes to land by at least 1% otherwise it is kami

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                prastleP General_ZodG 2 Replies Last reply Reply Quote 0
                                • prastleP Offline
                                  prastle Moderators Admin @prastle
                                  last edited by

                                  @redrum sorry i said 1% really its .1%

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @prastle
                                    last edited by redrum

                                    Here are the official rules from the game manual:

                                    You cannot send air units on “suicide runs,” deliberately moving them into combat with no place to land afterward. If there is any question about whether an attack is a “suicide run,” then in the Combat Move phase, you must declare, prior to rolling any battles, some possible way (however remote the possibility is) for all your attacking air units to land safely that turn. This could include a combination of combat moves. It could also include noncombat moves by a carrier. If it does include noncombat moves by a carrier, then the carrier cannot move in the Combat Move phase.

                                    In order to demonstrate that an air unit MAY have a safe landing zone, you may assume that all of your attacking rolls will be hits, and all defending rolls will be misses. You cannot, however, use a planned retreat of any carrier to demonstrate a possible safe landing zone for any fighter.

                                    If you declared that a carrier will move during the Noncombat Move phase to provide a safe landing zone for a fighter moved in the Combat Move phase, you must follow through and move the carrier to its planned location in the Noncombat Move phase unless the fighter has landed safely elsewhere or has been destroyed before then.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    prastleP PantherP 2 Replies Last reply Reply Quote 0
                                    • General_ZodG Offline
                                      General_Zod Moderators @prastle
                                      last edited by

                                      @prastle

                                      Not to be a pain in the ass, but determining legal or illegal combat moves by the criteria of either >0% or at least 1%, survival of landing aircraft or clearing of sea zones that allow pickup of said aircraft. Leaves openings to interpret rules in a couple ways allowing for exploitations via what is essentially kamikaze.

                                      prastleP 1 Reply Last reply Reply Quote 0
                                      • prastleP Offline
                                        prastle Moderators Admin @redrum
                                        last edited by prastle

                                        @redrum 🙂 which basically means a .1% chance the ac survives to be able to land the fighters thus why he said if using ll.

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        1 Reply Last reply Reply Quote 0
                                        • RavilleR Offline
                                          Raville @Cernel
                                          last edited by

                                          @cernel Hi Cernel, it has been a pleasure to hear from you again, we haven't seen you in lobby wishing you'll come again soon. Greetings to you friend, Raville

                                          1 Reply Last reply Reply Quote 0
                                          • prastleP Offline
                                            prastle Moderators Admin @General_Zod
                                            last edited by prastle

                                            @general_zod @redrum If it were dice this discussion would be moot. Since this is only possible in dice not ll.
                                            MAY have a safe landing zone, you may assume that all of your attacking rolls will be hits, and all defending rolls will be misses.

                                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                            prastleP 1 Reply Last reply Reply Quote 0

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