Next step on Map-Making - how to collect feedback?
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Hey sorry, didnt know the link was so important.
https://github.com/Tannenbernie/battleforcraglorn
https://github.com/Tannenbernie
So here are the two links.
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sorry for above. You are new here.
If you would post a link to your repo, people will try to help
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yea get the 404 error on both links. What OS are you on ?
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Hoi
Im on windows. Sorry will have to take the bus in 5 min, will be on again this evening. Maybe i just delete my account and start a new one. Basically there is ony 1 upload on it.
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@tannenbernie
You know we could just forget GitHub for now, if you post a link to your map on say Google Drive/OneDrive/WeTransfer etc then we can download your map and comment. -
@tannenbernie hmm ... yea idk new git you mean ? it seems weird it goes 404 and most are on windows anyway
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@thedog said in Next step on Map-Making - how to collect feedback?:
@tannenbernie
You know we could just forget GitHub for now, if you post a link to your map on say Google Drive/OneDrive/WeTransfer etc then we can download your map and comment.well yea we could but it should work for triplea/git
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yea you must have some sorta blocker enabled. Triplea doesn't have a lot of hits. So OS may think it's fckd somehow.
Git should work though. Idky your git repo isn't working
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well i'd go with the Dog's suggestion for now but your git repo should work.
Will bug on @LaFayette and @Myrd
Edit
@Panther
do you know why the 404 is happening ? -
No idea, sorry.
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Ok guys
I have been busy the last hours and had some success.
In short summary i did the following:-
Deleted the Not-working repository "Tannenbernie/battleforcraglorn"
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Tried to delete the account "Tannenbernie", but not even that worked on GitHub.
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Created new Account "Tannen01gmx".
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Created new Account "Tannen02web".
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Created new repository "Tannen01gmx/battleforcraglorn"
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Created new repository "Tannen02web/02webtest"
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Tested from account 01 to account 02 and vice-verca
The result was that my 1st account can see the second account as well as the repository of the 2nd account. Strange enough it can not find it via the search-field. Same with 2nd account, with that one i was able to see 1st account as well as its repository. But the search gave no result.
So i uploaded my map in the repository of the 1st account and downloaded it with the 2nd account as "ZIP". Well, i had to rename the file folder, as the zip-programme added a "-main" to it. That didnt work of course. But after renaming the whole map worked for me.
Would be happy, if you could give it another try on my repository now:
https://github.com/Tannengit01gmx/battle_for_craglornMany thx and cheers,
Bernd -
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@Tannenbernie
I will just dive in- You need to make a game folder
- Rename the game.xml to battle_for_craglorn.xml
- cut the battle_for_craglorn.xml and put it in the game folder
- Rename the battle_for_craglorn-main folder to battle_for_craglorn folder
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This file is needed to run in TripleA 2.6
map-yml.zipTo run the game/map.
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@thedog said in Next step on Map-Making - how to collect feedback?:
@Tannenbernie
I will just dive in- You need to make a game folder
Done
- Rename the game.xml to battle_for_craglorn.xml
Done
- cut the battle_for_craglorn.xml and put it in the game folder
Done
- Rename the battle_for_craglorn-main folder to battle_for_craglorn folder
Here you lost me. Do you mean the other way round and rename the "battle_for_craglorn" to"battle_for_craglorn-main"?
At the moment i do not have a "battle_for_craglorn-main" in my repository.
If i rename "battle_for_craglorn" to "battle_for_craglorn-main" then the map no longer loads in TripleA.
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This file is needed to run in TripleA 2.6
map-yml.zipTo run the game/map.
Yes i see, I added it in the main path and did not touch the code.. - You need to make a game folder
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Rename the battle_for_craglorn-main folder to battle_for_craglorn folder
As above,, I was just detailing the steps I did to make it work on my PC after GitHub download
- TripleA 2.6 runs maps unzipped and will produce a map.yml if there is not one, but only if the map is zipped
- TripleA 2.5 can run maps zipped or unzipped
You can have the -main as a folder addition, whatever works for you, but a simple convention is the folder name is the same as the xml name, as usually there is only one xml
@tannenbernie
EDIT: Dont forget to add Victory conditions -
I've only looked at the skin, not attempted to learn the game.
I think that actual unitary visualization, however approximative it may be, is generally preferable to unfamiliar symbolism or weapons-only visualization.
Meaning that, for example, it may be better to have "Goblin Spearman" as
rather than as
Mostly, I do believe that your units' visualization choices are likely to put off most persons from trying the map.
I don't understand what's the point of those "To Orc Tribes", "To Dwarven Kingdom" and so on signs. They seem to imply that there are some sort of opposite edges connections with the zones where such signs are located (like when maps wrap around or are actually a collection of inter-connected maps like in the case of the "Great War" map).
Literally, the name "ratling" just identifies a young and little rat in English. Maybe "ratman", "wererat", "mysanthrope", "rodentoid" or somesuch would be better for what I suppose you have in mind.
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Also, you are not supposed to have a no-spaces and all-lowercase format in the game's name. Really, no reasons ever having underscores in there. What I mean is that I'm suggesting you to change
info name="battle_for_craglorn"
toinfo name="Battle for Craglorn"
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@cernel Hoi and thx for your feedback.
Actually you got it absolutley right on point. My map is in a state where graphics is only improvised (Symbols instead of units etc...) but the game mechanics are working. Thats what i wrote in my original post here on page 1. It was my plan to advertize my map as a "beta" or something and ask players to try the mechanics. Even with the improvised units it is possible to play, so errors on the connections and bad balancing can already be found.
That way i could already collect some feedback on bugs and balancing while working on some real graphics.
As for the signs to the empires - well i will think about them. Basically they should just show that there are not four complete kingdoms fighting each other, but instead the armies of four factions arrived, now fighting for the control of the mithril mines.
Good advice on the ratling
As for the underscores ... there is a helpfile on how to build a map here on this forum with first steps, also introducing github etc. Well, i was just following that one as it said that underscores were needed mandatory instead of blanks. Learned by now that the helpfile is badly outdated ... but that was the reason. Its not like im a underscore-fanboy
Ok i will see that i fix my repository stuff and then i will make a post for my map as Beelee had suggested.
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@tannenbernie yea you just need the underscores for the repo and the xml needs it for "mapName" but not the "infoName" inside the xml
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@LaFayette Should new maps/games which (quite certainly like this one) will be released after TripleA 2.6 is released avoid having the "mapName" entry in the game (XML) file?