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    Battle for Craglorn - Alpha/Early Testing Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @Tannenbernie
      last edited by

      @tannenbernie The Reiksguard seems to be on the short side. You might want to change his pose and make him the same height as the spearman.

      T 1 Reply Last reply Reply Quote 2
      • T Offline
        Tannenbernie @RogerCooper
        last edited by

        @rogercooper said in Battle for Craglorn - Alpha/Early Testing Thread:

        @tannenbernie The Reiksguard seems to be on the short side. You might want to change his pose and make him the same height as the spearman.

        Ya that seems to be a general problem. If you look at these three, then i would say the Reiksguard and the Lancer are of equal size while the spearman is much bigger. Reason is that all three have only 72px of room. The Lancer shares the room with his horse, the Reiksguard raises his sword which steals much of the room. Only the Spearman fits well into the 72px square so he is biggest.

        Actually i have no idea yet how to solve that. A Rider on horse is of course bigger than a foot soldier, but both can only have the same 72px square. So the Rider himself will always be smaller. Also depending on pose and weapons the foot soldiers will look different size when all brought to same 72px.

        Is there a common solution to that problem, any hints?

        Thx and cheers

        TheDogT C RogerCooperR 3 Replies Last reply Reply Quote 0
        • TheDogT Offline
          TheDog @Tannenbernie
          last edited by

          @tannenbernie
          Yes dont bother with trying to have correct size images.
          A Giant and a Goblin will appear about the same size, but the iconography should be good enough to distinguish the two, although the the Giant should obviously be bigger.

          If you dont like the above, then truncate the lower half of the horse and the Giants lower torso to give a bit more realism in the image sizes.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          1 Reply Last reply Reply Quote 1
          • C Offline
            Cernel Moderators @Tannenbernie
            last edited by

            @tannenbernie The common solution here in TripleA is not giving a damn about it, which is probably what you'll have to do if you'll have wildly differently sized creatures (How many pixels for a Goblin if an Ogre is 72?), yet I wouldn't discourage you from keeping all non-giant on-foot humanoids realistically scaled. It's not a crime to leave a lot of pixels non-used... In the particular case raised by @RogerCooper, you could keep dimensional consistency between Spearman and Reiksguard by making the Spearman smaller, leaving a lot of transparent pixels (contrary to the suggestion of @RogerCooper of making the Reiksguard bigger instead).

            Besides, I don't know if you have pikemen or anyway warriors having very long weapons which would be very challenging to fit too.

            By the way, you are leaving the images background transparent right? I assumed that the grey background was just for showing here.

            My main suggestion is not getting bogged down too much by perfectionism: try to finish all images and have it done, then you can go back anytime tweaking whatever.

            1 Reply Last reply Reply Quote 2
            • RogerCooperR Offline
              RogerCooper @Tannenbernie
              last edited by

              @tannenbernie I thought the pose of Reiksguard looks a bit odd and his sword is the length of his entire body. But don't worry about art details too much.

              1 Reply Last reply Reply Quote 1
              • T Offline
                Tannenbernie
                last edited by

                Good arguments!

                Ok i will follow your advice and forget about that atm.

                @Cernel: No, no transparency yet. I dont know anything about graphic stuff, so i will have to get into it slowly step by step.

                TheDogT C 2 Replies Last reply Reply Quote 0
                • TheDogT Offline
                  TheDog @Tannenbernie
                  last edited by

                  Try this, an Icon Editor called Greenfish icon editor pro its free, I use it
                  http://greenfishsoftware.org/gfie.php#apage

                  937e2587-73a7-4566-aa7c-261624c4c3e3-image.png

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  1 Reply Last reply Reply Quote 2
                  • C Offline
                    Cernel Moderators @Tannenbernie
                    last edited by

                    @tannenbernie It does not have to be transparent, though a non transparent square is unlikely to look good unless it is something abstract.

                    For non abstract units, I think that the best alternative to a transparent background is a circular background, which anyway requires transparency given that image files are rectangular (or square).

                    For example, you could have an 80 pixels per axis background like this one,
                    +80.png

                    over which you could draw the units you want (like these ones).
                    eom_lancer_b_80.png
                    eom_reiksguard_b_80.png

                    If you don't want to learn how to handle transparency just yet, you can use this image, being careful to keep your drawing within the monotone gray zone,
                    ++80.png

                    as it will be very easy to then turn the black outside the circle to transparency.

                    However, having a transparent background is preferable because it is neutral and is much easier to add a background than to remove it so giving you the option to decide about the background thereafter with ease, comprising opting for keeping it purely transparent.

                    T 1 Reply Last reply Reply Quote 2
                    • T Offline
                      Tannenbernie @Cernel
                      last edited by Tannenbernie

                      Good advice from both of you. I agree, it will be much better with transparency, so i am willing to go for that for my final version.
                      As for my version 0.2, half of the models with background are finished so i will just finish the rest too. Even without transparency the map will be much more fun to play that way.

                      I will probably look into greenfish already while workig on 0.2, to see if i get a hook on it.

                      @edit:
                      Oh one more thing:
                      I found that i can make the background the same color as the map territories, belonging to the respective race. So the Empire background is the same grey as the empire territory, so it looks like tranparency as long as you do not go on allied territory.

                      Cheers

                      TheDogT 1 Reply Last reply Reply Quote 1
                      • TheDogT Offline
                        TheDog @Tannenbernie
                        last edited by TheDog

                        @tannenbernie
                        How goes the project?

                        .
                        A Connection issue FOT9 to FOT10
                        fc904ced-ce00-490c-9a81-e7e163315964-image.png

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Tannenbernie @TheDog
                          last edited by

                          @thedog Hi there

                          Thx for the connection bug, i also found a few. I have finished replacing the symbol-armies with better-looking figurine-armies. Also the game is now 2vs2 which seems much better for the balancing.

                          My plan is to fix the last few connection bugs and then bring on a new version of the map. With the better graphics it should be better playable.

                          Now the question: How do i do that? All that github stuff is so confusing. New version, new release, new whatever. At the moment i am still confused and do not really know how to bring on a new version. Maybe a tip for me?

                          Thx and cheers,
                          Bernd

                          TheDogT 1 Reply Last reply Reply Quote 1
                          • TheDogT Offline
                            TheDog @Tannenbernie
                            last edited by

                            My preferred method of delivering updates is Google Drive, its quick and very easy to share a zip.
                            See here
                            https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread?page=1

                            I always point the downloader back to the first post. So the downloader knows where to go.
                            Serialize your versions ie. v005 v010 v015 etc


                            For GitHub, hopefully you have a separate folder for GitHub uploading/syncing (dont user your development/downloads folder)

                            Also I hope you are using GitHub Desktop
                            https://desktop.github.com/

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            T 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Tannenbernie @TheDog
                              last edited by

                              @thedog Ok i will take your advice and look into Google, GitHub is just too strange to me.

                              Short question on the connections-file. I had been under the impression that changing the file and then reloading the map would do the trick. But the bug is still there. Do i have to reload the connections somewhere to activate the change?

                              TheDogT 1 Reply Last reply Reply Quote 0
                              • TheDogT Offline
                                TheDog @Tannenbernie
                                last edited by

                                Yes just adding in
                                <connection t1="FOT9" t2="NO10"/>
                                should work

                                However, on your GitHub download the xml was called battle_for_craglorn.xml.xml
                                note the duplicated xml, remove one of those, try that.

                                When testing your Google Drive share use 'anyone with this link' and use say Firefox (a browser with no direct access to your Google Account) to test the download.

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Tannenbernie
                                  last edited by

                                  Ok i am basically ready for my version v0.2.
                                  I have added everything but the connection problem.
                                  If i can fix the problem in next 1-2 days then i will bring it into v0.2.
                                  If not then the bug will stay and i will try to fix it for next version.

                                  What i found is that the "connection.txt" does nothing. I did even completely delete it and the game would still start. I has all the connections including the buggy one.
                                  No matter what i change in the connections.txt, it does nothing to the game. I did just delete some connections but when starting the game they were all there.
                                  So it seems that the information from the connections.txt has already beed read in and is used somewhere in the other files. I have just no idea how to re-read it in again to make changes work.

                                  TheDogT C 2 Replies Last reply Reply Quote 1
                                  • TheDogT Offline
                                    TheDog @Tannenbernie
                                    last edited by

                                    What i found is that the "connection.txt" does nothing
                                    Yes it does nothing and is just a temporary unread file.

                                    Im guessing you are using the TripleA tools to do your changes, at this stage, stop using them and do your changes manually in the xml file.

                                    All the connections are in your xml file. Did you rename it?
                                    Search for <connection to find the start of them.
                                    Manually add the ones that are missing in the xml file.

                                    Are you using Notepad++, its a text editor and then some, if not try it out its free
                                    https://notepad-plus-plus.org/downloads/

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    1 Reply Last reply Reply Quote 2
                                    • C Offline
                                      Cernel Moderators @Tannenbernie
                                      last edited by

                                      @tannenbernie said in Battle for Craglorn - Alpha/Early Testing Thread:

                                      Ok i am basically ready for my version v0.2.
                                      I have added everything but the connection problem.
                                      If i can fix the problem in next 1-2 days then i will bring it into v0.2.
                                      If not then the bug will stay and i will try to fix it for next version.

                                      What i found is that the "connection.txt" does nothing. I did even completely delete it and the game would still start. I has all the connections including the buggy one.
                                      No matter what i change in the connections.txt, it does nothing to the game. I did just delete some connections but when starting the game they were all there.
                                      So it seems that the information from the connections.txt has already beed read in and is used somewhere in the other files. I have just no idea how to re-read it in again to make changes work.

                                      TripleA Map Creator Tools/Step 3: Game XML/Run the Connection Finder:

                                      This is the ConnectionFinder.
                                      It will create a file containing the connections between territories, and optionally the territory definitions as well.
                                      Copy and paste everything from this file into your game xml file (the 'map' section).
                                      The connections file can and Should Be Deleted when finished, because it is Not Needed and not read by the engine.


                                      I suggest running the Connection Finder at 2 pixels more than your borders' wideness, then check all the connections for the points where four or more zones met (which are usually quadripoints) and delete the ones which are not supposed to be there. Easier to delete than to add and, if you have no points where more than three zones met, you should have the perfect file, actually.

                                      1 Reply Last reply Reply Quote 2
                                      • C Offline
                                        Cernel Moderators
                                        last edited by

                                        Also, I don't know what you are doing, but, if you are drawing considerably thick borders, you should make sure that your drawing tool is circular. If it is a square, then oblique borders are going to end up being thicker than borders which run more parallel to either axis.

                                        As said, I don't know if this is the case for you.

                                        T 1 Reply Last reply Reply Quote 3
                                        • T Offline
                                          Tannenbernie @Cernel
                                          last edited by

                                          @cernel Hey, thanks to you i found it.

                                          So simple, i completely had forgotten that the connections file gets copied into the game xml. So i had to do the change to the missing connection in the game xml of course. Added a simple line and now it all works. Great, thank you for that.

                                          I will now see that i do some last corrections and then bring on v0.2!

                                          T 1 Reply Last reply Reply Quote 3
                                          • T Offline
                                            Tannenbernie @Tannenbernie
                                            last edited by

                                            @tannenbernie Ok i have updated with Version v0.2, real units now. Links are in first post page 1, happy for feedback 🙂

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