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    Broken Air battles with 2.6

    Scheduled Pinned Locked Moved Map Making
    22 Posts 4 Posters 5.3k Views 4 Watching
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    • C Offline
      Cernel Moderators Lobby Moderators @Azimuth
      last edited by

      @azimuth Since 2.6 is arguably close to being released, you can also report in this topic (which should get the problem fixed if it is impactful enough to block the release).
      https://forums.triplea-game.org/topic/2999/2-6-release-getting-close-need-volunteers-to-help-beta-test-2-6

      Otherwise, reporting in forum is discouraged, and the "Map Making" section is certainly not the right place for such things.

      A 1 Reply Last reply Reply Quote 0
      • A Offline
        Azimuth @Cernel
        last edited by

        @cernel well, this is not a bug in the public game, just a feature used (?) by (some?) modders which is partially broken, that's why I posted in the map making part. But good copy for next time 🙂

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @Azimuth
          last edited by beelee

          @azimuth

          hey at least it got a reply lol

          I more concerned about this right now

          https://github.com/triplea-game/triplea/issues/12488

          selfishly so 🙂

          Think its applicable to more than just my mod 🙂 It's good to have as many options as one can have.

          Edit
          I posted in wrong spot too. But since you got some traction I'm gonna jump on board lol

          wc_sumptonW 1 Reply Last reply Reply Quote 1
          • wc_sumptonW Offline
            wc_sumpton @beelee
            last edited by wc_sumpton

            @beelee

            Interesting comment :
            For example, there are units that get a +1 on 1st rd of attack or defense and then revert to there their normal combat modes. The only way I can make it work, is to play the battle in edit and pick the casualties manually. They still show as a hit or not according to there their combat values but don't auto hit.

            Could I ask what the circumstances are for only one round of support?

            Cheers...

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @wc_sumpton
              last edited by

              @wc_sumpton

              yea so if they only attack by themselves, the get A+1 for first rd

              Paratroopers and U-boats

              They also get D+2 for U-boats and D+1 for Paratroopers for first rd

              Normal is A2 D1 for U-boats and A1 D2 for Paras

              Full rules are here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

              A 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee
                last edited by

                @Azimuth

                Oh i had already forgotten this. I'll right it down on mlist of todos 🙂

                1 Reply Last reply Reply Quote 1
                • A Offline
                  Azimuth @beelee
                  last edited by

                  @beelee I think I am lost in this discussion 😉

                  But I tried some time ago a trick that seems to work for units that have special bonus for first round only:

                  Make them isSuicideOnAttack and then whenHitPointsDamagedChangesInto to switch to another unit with the lower attack rolls. And they join the second round.

                  Give it a try!

                  B 2 Replies Last reply Reply Quote 2
                  • B Offline
                    beelee @Azimuth
                    last edited by

                    @azimuth

                    hey Great Idea ! Will do

                    Hopefully myrd just busts out a support attachment for us 🙂

                    But yea, that seems as if it should totally work 🙂 Have to add a few extra dudes but better than doing it in edit lol

                    1 Reply Last reply Reply Quote 1
                    • wc_sumptonW Offline
                      wc_sumpton
                      last edited by

                      @Azimuth is correct in this assumption that air battles are broken and I have created an issue within GitHub so that it may be reviewed.

                      As to @beelee discussion about subs and paratroopers in Axis & Allies Global 1940 House Rules Expansion, this should be moved to the Feature Request & Ideas topic.

                      Cheers...

                      B 1 Reply Last reply Reply Quote 2
                      • B Offline
                        beelee @wc_sumpton
                        last edited by

                        @wc_sumpton

                        yea already got asvitikine aware of it on git. I shouldn't have hitchhiked on this thread though.

                        But I'm glad I did, as azimuth gave me a solution wether it gets coded or not lol

                        1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @Azimuth
                          last edited by

                          @azimuth

                          yea cernel pointed out on git that there'd be no way to take it as a hit though. It auto dies and changes to the new unit. How do we make it take a hit ? Multiple hit points maybe ?

                          but then if you didn't get a hit that wouldn't be right either

                          hmm ... seems as if there'd be some way to make it work 🙂

                          A 1 Reply Last reply Reply Quote 1
                          • A Offline
                            Azimuth @beelee
                            last edited by

                            @beelee True...

                            Sorry, I used it for something else and didn't think of the invulnerability stuff...

                            B 1 Reply Last reply Reply Quote 2
                            • B Offline
                              beelee @Azimuth
                              last edited by

                              @azimuth

                              no worries I still think it has possibillities 🙂

                              hmmm ... dont think i spelled that right lol

                              wc_sumptonW 1 Reply Last reply Reply Quote 1
                              • wc_sumptonW Offline
                                wc_sumpton @beelee
                                last edited by

                                @beelee, @Azimuth

                                This has been fixed with the latest pre-release.

                                Topic can be closed!

                                Cheers...

                                P.S. Thank you @Azimuth for bringing this to our attention! 👍

                                A 1 Reply Last reply Reply Quote 1
                                • A Offline
                                  Azimuth @wc_sumpton
                                  last edited by

                                  @wc_sumpton Great news! Thank you!

                                  1 Reply Last reply Reply Quote 0

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