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    Broken Air battles with 2.6

    Scheduled Pinned Locked Moved Map Making
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    • wc_sumptonW Offline
      wc_sumpton @beelee
      last edited by wc_sumpton

      @beelee

      Interesting comment :
      For example, there are units that get a +1 on 1st rd of attack or defense and then revert to there their normal combat modes. The only way I can make it work, is to play the battle in edit and pick the casualties manually. They still show as a hit or not according to there their combat values but don't auto hit.

      Could I ask what the circumstances are for only one round of support?

      Cheers...

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @wc_sumpton
        last edited by

        @wc_sumpton

        yea so if they only attack by themselves, the get A+1 for first rd

        Paratroopers and U-boats

        They also get D+2 for U-boats and D+1 for Paratroopers for first rd

        Normal is A2 D1 for U-boats and A1 D2 for Paras

        Full rules are here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

        A 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee
          last edited by

          @Azimuth

          Oh i had already forgotten this. I'll right it down on mlist of todos 🙂

          1 Reply Last reply Reply Quote 1
          • A Offline
            Azimuth @beelee
            last edited by

            @beelee I think I am lost in this discussion 😉

            But I tried some time ago a trick that seems to work for units that have special bonus for first round only:

            Make them isSuicideOnAttack and then whenHitPointsDamagedChangesInto to switch to another unit with the lower attack rolls. And they join the second round.

            Give it a try!

            B 2 Replies Last reply Reply Quote 2
            • B Offline
              beelee @Azimuth
              last edited by

              @azimuth

              hey Great Idea ! Will do

              Hopefully myrd just busts out a support attachment for us 🙂

              But yea, that seems as if it should totally work 🙂 Have to add a few extra dudes but better than doing it in edit lol

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              • wc_sumptonW Offline
                wc_sumpton
                last edited by

                @Azimuth is correct in this assumption that air battles are broken and I have created an issue within GitHub so that it may be reviewed.

                As to @beelee discussion about subs and paratroopers in Axis & Allies Global 1940 House Rules Expansion, this should be moved to the Feature Request & Ideas topic.

                Cheers...

                B 1 Reply Last reply Reply Quote 2
                • B Offline
                  beelee @wc_sumpton
                  last edited by

                  @wc_sumpton

                  yea already got asvitikine aware of it on git. I shouldn't have hitchhiked on this thread though.

                  But I'm glad I did, as azimuth gave me a solution wether it gets coded or not lol

                  1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @Azimuth
                    last edited by

                    @azimuth

                    yea cernel pointed out on git that there'd be no way to take it as a hit though. It auto dies and changes to the new unit. How do we make it take a hit ? Multiple hit points maybe ?

                    but then if you didn't get a hit that wouldn't be right either

                    hmm ... seems as if there'd be some way to make it work 🙂

                    A 1 Reply Last reply Reply Quote 1
                    • A Offline
                      Azimuth @beelee
                      last edited by

                      @beelee True...

                      Sorry, I used it for something else and didn't think of the invulnerability stuff...

                      B 1 Reply Last reply Reply Quote 2
                      • B Offline
                        beelee @Azimuth
                        last edited by

                        @azimuth

                        no worries I still think it has possibillities 🙂

                        hmmm ... dont think i spelled that right lol

                        wc_sumptonW 1 Reply Last reply Reply Quote 1
                        • wc_sumptonW Offline
                          wc_sumpton @beelee
                          last edited by

                          @beelee, @Azimuth

                          This has been fixed with the latest pre-release.

                          Topic can be closed!

                          Cheers...

                          P.S. Thank you @Azimuth for bringing this to our attention! 👍

                          A 1 Reply Last reply Reply Quote 1
                          • A Offline
                            Azimuth @wc_sumpton
                            last edited by

                            @wc_sumpton Great news! Thank you!

                            1 Reply Last reply Reply Quote 0

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