TripleA Logo TripleA Forum
    • TripleA Website
    • Recent
    • Popular
    • Register
    • Login

    Global 40 Expansion UHD Boxes

    Scheduled Pinned Locked Moved Maps & Mods
    141 Posts 8 Posters 54.3k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B
      beelee
      last edited by

      @thedog

      I followed your advice on Ramon's Trenches thread for a negative supportAttachment but it's not working. Has no effect.

      Screenshot from 2026-09-17 17-05-43.png

      Any ideas ?

      Thanks

      TheDogT 1 Reply Last reply
      Reply Quote 1
      • TheDogT
        TheDog @beelee
        last edited by

        @beelee
        Code, it looks OK, do you have another supportAttachmentABomb in the xml ?

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        B 1 Reply Last reply
        Reply Quote 1
        • B
          beelee @TheDog
          last edited by beelee

          @TheDog

          No that's the only one. Some units are player specific and some are the same for both sides. Idk if that's messing it up. I guess I could remove them and try one unit at a time.

          Edit
          Hmm ... maybe because ABomb has no attack value or it's zero. I'll try and give it attack 1 and see what happens

          Screenshot from 2026-09-17 17-56-17.png

          Edit 2
          That didn't work either

          Screenshot from 2026-09-17 18-11-01.png

          @wc_sumpton any ideas brother ?

          I shoulda practiced on Moscow lol

          TheDogT 1 Reply Last reply
          Reply Quote 2
          • TheDogT
            TheDog @beelee
            last edited by

            @beelee
            check your javaclass is
            javaClass="UnitSupportAttachment"

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            1 Reply Last reply
            Reply Quote 2
            • wc_sumptonW
              wc_sumpton
              last edited by

              @beelee

              Is the " ABomb" attacking or defending? 'side' is which side the 'attachTo' unit is on. If 'attachTo' is attacking side=offense. Defending side=defense.

              Cheers...

              B 1 Reply Last reply
              Reply Quote 3
              • B
                beelee @wc_sumpton
                last edited by beelee

                @wc_sumpton

                heh heh I'll give it a go 🙂

                I thought defense since the defenders should be affected by the attacker the ABomb But will try as I didn't think to 🙂

                Edit
                and wc comes through with the obvious solution lol

                Screenshot from 2026-09-17 23-12-49.png

                The 2 hitters are at 1 now. Just a testing stage but I hate being stupid lol

                Thanks Brother

                rightarm.png

                1 Reply Last reply
                Reply Quote 3
                • B
                  beelee
                  last edited by

                  @wc_sumpton

                  Ramon got me to thinking and I tried to alter how my Marines work. The way they're supposed to work is they are A1 D2 unit that gets boosted to A3 when a Artillery is present.

                  Artillery also boosts Infantry and a pile of other units +1 on the attack.

                  I had the Marine at A2 and get boosted +1 on the attack with all the other units in the same supportAttachment. But then you have to switch to a MarineA1 unit that only attacks at 1 when no Arty present.

                  So i made a separate supportAttachment for the jarhead and gave him +2 on the attack when paired with the Arty as he is now just a A1 otherwise.

                  I gave it the same "bonusType" name as the one that supports the Infantry. When I attack with 1 Inf and 1 Marine and 1 Arty, the Arty gives +2 to the Marine and +1 to the Inf.

                  We want it to just give +2 to the jarhead and no bonus to the Inf. Is that possible ? It seems I tried when initially doing it but couldn't get it to work, hence the two different types of Marines.

                  I thought the same bonusType name meant the Arty would only support 1 unit but then which unit was a bit of a problem too but you did say something about which order their listed in gets the support.

                  I have to dig that one up but anyway, I think I already tried this and there was no solution but ... I'll ask again anyways 🙂

                  Screenshot from 2026-09-18 11-45-36.png

                  1 Reply Last reply
                  Reply Quote 1
                  • B
                    beelee
                    last edited by

                    Updated to 2.63

                    Screenshot from 2026-09-25 20-20-09.png

                    1 Reply Last reply
                    Reply Quote 1
                    • B
                      beelee
                      last edited by beelee

                      @trout @panzerstahl-helm-0 @alexander-the-great @ Pizza @ All

                      I'm considering adding Naval Task Force Boxes to the South Pacific and Atlantic in 66 and 67 SZs. 1 Kriegsmarine and 1 USN in 67 and 2 each for IJN and USN in 66.

                      One wouldn't have to use them obviously but I don't see a downside to it, so I most likely will. Saved Games won't be compatible, so there will be a little back and forth between Game Versions until the old ones are completed.

                      Anyway, probably won't be happening anytime too soon but one never knows. Have to remember how to do it first lol

                      I guess I'd need a couple OverFlow Boxes too. Well, there aren't that many Units involved, so should still be plenty of room 🙂

                      Edit
                      I see Undrgs don't have repair option. I think I know why. I'll try and get a fix out before anymore games start as it'll be an xml change.

                      1 Reply Last reply
                      Reply Quote 0
                      • B
                        beelee
                        last edited by

                        Update to Version 2.64

                        Screenshot from 2026-11-14 02-36-46.png

                        lol hope you can read it. The font gets smaller all the time.

                        And so does the download Maps window wtf ? Maximize and the maps window stays same size. Can't even read what the fckn map is. Just the first three words.

                        Fckn Stupid !

                        1 Reply Last reply
                        Reply Quote 0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • 1
                        • 2
                        • 3
                        • 4
                        • 5
                        • 6
                        • 7
                        • 8
                        • 1 / 8
                        • First post
                          Last post
                        Powered by NodeBB Forums