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    Global 40 Expansion UHD Boxes

    Scheduled Pinned Locked Moved Maps & Mods
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    • B
      beelee
      last edited by

      @wc_sumpton

      @wc_sumpton said:

      @beelee said:

      What does that one do ?

      From my understanding this setting restricted the taking of 0 attack/0 defense units as fodder during combat, and allows these units to be auto-destroyed if there are no accompanying units.

      Cheers...

      Didn't want to hijack Ramon's thread 🙂 what is the downside, if any, from having this enabled ? Turns out it wasn't on.

      "Transport Casualties Restricted"

      wc_sumptonW 1 Reply Last reply
      Reply Quote 1
      • wc_sumptonW
        wc_sumpton @beelee
        last edited by

        @beelee said:

        Didn't want to hijack Ramon's thread what is the downside, if any, from having this enabled ? Turns out it wasn't on.

        "Transport Casualties Restricted"

        It can throw errors if units that do transport, have "transportCapacity" greater then 0, have attack or defense values greater then 0. These units will need "isCombatTransport" set.

        Cheers...

        1 Reply Last reply
        Reply Quote 3
        • B
          beelee
          last edited by

          Update to Version 2.6

          Screenshot from 2026-08-29 15-03-56.png

          @panzerstahl-helm-0 @trout @alexander

          You guys need to update before starting Tourney play. Made a couple minor clarifications too. Thought there was some other stuff but it was low level. Once Victory fixes the Hvy Bmbrs you will need to upgrade to latest triplea engine version. Just overwrite your current.

          1 Reply Last reply
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          • B
            beelee
            last edited by beelee

            Update to Version 2.61

            Screenshot from 2026-08-30 23-56-21.png

            @trout @panzerstahl-helm-0 @alexander here's Kamikaze fix. I hate or dislike doing these back to back but since it's Tourney time lol

            Guess I better make a new Tourney save 🙂

            Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg

            Edit
            @panzerstahl-helm-0 @trout @alexander-the-great

            @victoryfirst has finished fixing the Hvy Bmbrs 💪 DL latest triplea and you're good to go. Won't affect any of your saves and will work in your saves as well.

            No need to keep your old one.

            1 Reply Last reply
            Reply Quote 3
            • B
              beelee
              last edited by

              @thedog

              I followed your advice on Ramon's Trenches thread for a negative supportAttachment but it's not working. Has no effect.

              Screenshot from 2026-09-17 17-05-43.png

              Any ideas ?

              Thanks

              TheDogT 1 Reply Last reply
              Reply Quote 1
              • TheDogT
                TheDog @beelee
                last edited by

                @beelee
                Code, it looks OK, do you have another supportAttachmentABomb in the xml ?

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                B 1 Reply Last reply
                Reply Quote 1
                • B
                  beelee @TheDog
                  last edited by beelee

                  @TheDog

                  No that's the only one. Some units are player specific and some are the same for both sides. Idk if that's messing it up. I guess I could remove them and try one unit at a time.

                  Edit
                  Hmm ... maybe because ABomb has no attack value or it's zero. I'll try and give it attack 1 and see what happens

                  Screenshot from 2026-09-17 17-56-17.png

                  Edit 2
                  That didn't work either

                  Screenshot from 2026-09-17 18-11-01.png

                  @wc_sumpton any ideas brother ?

                  I shoulda practiced on Moscow lol

                  TheDogT 1 Reply Last reply
                  Reply Quote 2
                  • TheDogT
                    TheDog @beelee
                    last edited by

                    @beelee
                    check your javaclass is
                    javaClass="UnitSupportAttachment"

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    1 Reply Last reply
                    Reply Quote 2
                    • wc_sumptonW
                      wc_sumpton
                      last edited by

                      @beelee

                      Is the " ABomb" attacking or defending? 'side' is which side the 'attachTo' unit is on. If 'attachTo' is attacking side=offense. Defending side=defense.

                      Cheers...

                      B 1 Reply Last reply
                      Reply Quote 3
                      • B
                        beelee @wc_sumpton
                        last edited by beelee

                        @wc_sumpton

                        heh heh I'll give it a go 🙂

                        I thought defense since the defenders should be affected by the attacker the ABomb But will try as I didn't think to 🙂

                        Edit
                        and wc comes through with the obvious solution lol

                        Screenshot from 2026-09-17 23-12-49.png

                        The 2 hitters are at 1 now. Just a testing stage but I hate being stupid lol

                        Thanks Brother

                        rightarm.png

                        1 Reply Last reply
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                        • B
                          beelee
                          last edited by

                          @wc_sumpton

                          Ramon got me to thinking and I tried to alter how my Marines work. The way they're supposed to work is they are A1 D2 unit that gets boosted to A3 when a Artillery is present.

                          Artillery also boosts Infantry and a pile of other units +1 on the attack.

                          I had the Marine at A2 and get boosted +1 on the attack with all the other units in the same supportAttachment. But then you have to switch to a MarineA1 unit that only attacks at 1 when no Arty present.

                          So i made a separate supportAttachment for the jarhead and gave him +2 on the attack when paired with the Arty as he is now just a A1 otherwise.

                          I gave it the same "bonusType" name as the one that supports the Infantry. When I attack with 1 Inf and 1 Marine and 1 Arty, the Arty gives +2 to the Marine and +1 to the Inf.

                          We want it to just give +2 to the jarhead and no bonus to the Inf. Is that possible ? It seems I tried when initially doing it but couldn't get it to work, hence the two different types of Marines.

                          I thought the same bonusType name meant the Arty would only support 1 unit but then which unit was a bit of a problem too but you did say something about which order their listed in gets the support.

                          I have to dig that one up but anyway, I think I already tried this and there was no solution but ... I'll ask again anyways 🙂

                          Screenshot from 2026-09-18 11-45-36.png

                          1 Reply Last reply
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                          • B
                            beelee
                            last edited by

                            Updated to 2.63

                            Screenshot from 2026-09-25 20-20-09.png

                            1 Reply Last reply
                            Reply Quote 1

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