Global 40 Expansion UHD Boxes
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Didn't want to hijack Ramon's thread what is the downside, if any, from having this enabled ? Turns out it wasn't on.
"Transport Casualties Restricted"
It can throw errors if units that do transport, have "transportCapacity" greater then 0, have attack or defense values greater then 0. These units will need "isCombatTransport" set.
Cheers...
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Update to Version 2.6

@panzerstahl-helm-0 @trout @alexander
You guys need to update before starting Tourney play. Made a couple minor clarifications too. Thought there was some other stuff but it was low level. Once Victory fixes the Hvy Bmbrs you will need to upgrade to latest triplea engine version. Just overwrite your current.
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Update to Version 2.61

@trout @panzerstahl-helm-0 @alexander here's Kamikaze fix. I hate or dislike doing these back to back but since it's Tourney time lol
Guess I better make a new Tourney save

Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg
Edit
@panzerstahl-helm-0 @trout @alexander-the-great@victoryfirst has finished fixing the Hvy Bmbrs
DL latest triplea and you're good to go. Won't affect any of your saves and will work in your saves as well.No need to keep your old one.
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I followed your advice on Ramon's Trenches thread for a negative supportAttachment but it's not working. Has no effect.

Any ideas ?
Thanks
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@beelee
Code, it looks OK, do you have another supportAttachmentABomb in the xml ? -
No that's the only one. Some units are player specific and some are the same for both sides. Idk if that's messing it up. I guess I could remove them and try one unit at a time.
Edit
Hmm ... maybe because ABomb has no attack value or it's zero. I'll try and give it attack 1 and see what happens
Edit 2
That didn't work either
@wc_sumpton any ideas brother ?
I shoulda practiced on Moscow lol
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@beelee
check your javaclass is
javaClass="UnitSupportAttachment" -
Is the " ABomb" attacking or defending? 'side' is which side the 'attachTo' unit is on. If 'attachTo' is attacking side=offense. Defending side=defense.
Cheers...
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heh heh I'll give it a go

I thought defense since the defenders should be affected by the attacker the ABomb But will try as I didn't think to

Edit
and wc comes through with the obvious solution lol
The 2 hitters are at 1 now. Just a testing stage but I hate being stupid lol
Thanks Brother

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B beelee referenced this topic
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Ramon got me to thinking and I tried to alter how my Marines work. The way they're supposed to work is they are A1 D2 unit that gets boosted to A3 when a Artillery is present.
Artillery also boosts Infantry and a pile of other units +1 on the attack.
I had the Marine at A2 and get boosted +1 on the attack with all the other units in the same supportAttachment. But then you have to switch to a MarineA1 unit that only attacks at 1 when no Arty present.
So i made a separate supportAttachment for the jarhead and gave him +2 on the attack when paired with the Arty as he is now just a A1 otherwise.
I gave it the same "bonusType" name as the one that supports the Infantry. When I attack with 1 Inf and 1 Marine and 1 Arty, the Arty gives +2 to the Marine and +1 to the Inf.
We want it to just give +2 to the jarhead and no bonus to the Inf. Is that possible ? It seems I tried when initially doing it but couldn't get it to work, hence the two different types of Marines.
I thought the same bonusType name meant the Arty would only support 1 unit but then which unit was a bit of a problem too but you did say something about which order their listed in gets the support.
I have to dig that one up but anyway, I think I already tried this and there was no solution but ... I'll ask again anyways


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