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    Active Units and Move Selection

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • W Online
      wc_sumpton
      last edited by

      I think it would be nice if the Active Units panel and the Move Selection window presented the same units when "Selectable Zero Movement Units" is false.

      Using TWW, Germany has transported units from Crete to 51 Sea Zone to perform an amphibious assault against Tobruk:
      Screenshot 2024-09-12 105409.png
      In the Movement Selection window only the 2 marine units are active, so it is showing to many units. While the active window shows no units.
      Screenshot 2024-09-12 120729.png
      Both are now showing only the active unit.
      And for a non-combat movement, if Germany wants to move materials, "Selectable Zero Movement Units" needs to be true.
      Screenshot 2024-09-12 122449.png
      And materials are not set as active.
      Screenshot 2024-09-12 123356.png

      Only those units, including materials, are selectable and displayed in both windows.

      Thoughts, comments.

      Cheers...

      ubernautU B 2 Replies Last reply Reply Quote 4
      • ubernautU Offline
        ubernaut Moderators @wc_sumpton
        last edited by

        @wc_sumpton love it

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 3
        • B Offline
          beelee @wc_sumpton
          last edited by

          @wc_sumpton

          Nice

          Probably won't happen anytime soon, unless you figure out the java test stuff 🙂

          1 Reply Last reply Reply Quote 2
          • W Online
            wc_sumpton
            last edited by

            It would also be nice if the player could switch between to move windows:
            Screenshot 2024-09-14 121025.png

            In this manner the View selection To-Move units is governed by the player.

            Cheers...

            TheDogT 1 Reply Last reply Reply Quote 3
            • TheDogT Offline
              TheDog @wc_sumpton
              last edited by

              @wc_sumpton
              So the menu option only appears if
              "Selectable Zero Movement Units" is true ?

              or is it always displayed but greyed out?

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              W 1 Reply Last reply Reply Quote 3
              • W Online
                wc_sumpton @TheDog
                last edited by wc_sumpton

                @thedog said in Active Units and Move Selection:

                So the menu option only appears if
                "Selectable Zero Movement Units" is true ?
                or is it always displayed but greyed out?

                Good question! It would function more as a replacement, taking its first setting from "Selectable Zero Movement Units" but should otherwise stay active.

                "Selectable Zero Movement Units", IMHO, is very ineffective as it only checks if a unit's movement is set to greater then 0, and then adds a check for non-combat moving units, whether selected or not. The Active Units window does the same except it starts with unit that have movement left. Neither, I think, present a suitable view of what's able to move.

                Second, what is filtered by "Selectable Zero Movement Units", or "Filter To-Move Units" are the only units available to be selected with the mouse pointer. So, in the first example the German cruiser, destroyer and transport can be selected even though they cannot move.

                Cool, no.

                Cheers...

                1 Reply Last reply Reply Quote 3

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