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    🚂 1888A Steam & Steel - Official Thread

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    • W
      wc_sumpton @ebbe last edited by

      @ebbe said in 🚂 1888A Steam & Steel - Official Thread:

      we're working on a bridge concept...

      Just wondering what you mean...

      Cheers...

      ebbe 1 Reply Last reply Reply Quote 1
      • ebbe
        ebbe @wc_sumpton last edited by ebbe

        @wc_sumpton

        Bridge.png

        we are looking for a way that a kind of bridge can be introduced,
        to cross big rivers...
        but it likely will not be possible to make it with all realistic bridge features
        ( so within the possibilites of Triple A code making some choices)
        Like: can a bridge be conquered by land units from land? unlikely
        can it be entered only when water TT it is in , is controlled ?
        could it be damaged and repaired?
        should a bridge be allways friendly neutral and by this accessable
        by all sides all the time?
        And with limited capacity a crossing point with slight bottleneck ?
        just some thoughts....to test

        I realy would like a Bridge type close to reality also for other projects...
        it would be an interesting

        TheDog 1 Reply Last reply Reply Quote 4
        • TheDog
          TheDog @ebbe last edited by TheDog

          @wc_sumpton
          Currently in test is a
          Bridge it is 0-0-0 (its really 0-0-1) with AA defence and 14TC, the AI does buy them.
          So its 2 barges in 1 bridge that doesnt move, but its still a sea unit.
          Like the current Coastal-Fort.

          1 Reply Last reply Reply Quote 3
          • jkprince
            jkprince last edited by

            SaS_fullsetup_semirealisticish.tsvg

            the randomization in this map is neat but I also made a save with edit mode as an alternate consistent setup

            TheDog 1 Reply Last reply Reply Quote 4
            • TheDog
              TheDog @jkprince last edited by TheDog

              Latest version v010 ready for download.

              • Updated manual
              • New Unit Bridge that can be placed in Rivers and Channels, it is a non moving 'transport'
              • New canal Hellespont & Anatolia
              • Post 2 on 1st page for Code Raiders has a summary of how Winter works
              • Winter is coming, well on turns 4, 8,12, etc (with a Winter symbol . With a popup to warn & remind you of its effects for 1 turn

              Winter in a territory and Sea Zone (Arctic, North and Antarctic)
              WinterLand.png

              Winter Terrain Effect for this turn
              Winter.png

              .
              Your comments are most welcome.
              .
              Link to 1st post that has;
              Google Drive download link
              Latest 1888a SAS manual
              Latest TripleA version

              https://forums.triplea-game.org/topic/4056/1888a-steam-steel-official-thread

              1 Reply Last reply Reply Quote 4
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