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    North Africa - TripleA Module

    Scheduled Pinned Locked Moved Maps & Mods
    65 Posts 8 Posters 31.4k Views 9 Watching
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    • DoManMacgeeD Offline
      DoManMacgee
      last edited by

      Would anyone like access to the github for this project? I was working on a good chunk of the XML code up to this point but I have become extremely busy with my IRL job and cannot continue for the time being.

      wc_sumptonW 1 Reply Last reply Reply Quote 1
      • wc_sumptonW Offline
        wc_sumpton @DoManMacgee
        last edited by

        @domanmacgee

        Could the XML be posted here, or has GitHub been updated?

        Cheers...

        VictoryFirstV 1 Reply Last reply Reply Quote 1
        • VictoryFirstV Offline
          VictoryFirst @wc_sumpton
          last edited by

          @wc_sumpton The XML in the github is the most up-to-date, link to download can be found in the first post of this thread.

          @DoManMacgee I have the same thing, all those games I'm playing on the forums take all of my free time. Maybe I can take a look at it again this Friday or Sunday.

          1 Reply Last reply Reply Quote 1
          • wc_sumptonW Offline
            wc_sumpton
            last edited by

            Prof of concept only, this xml is not game ready.

            Units in this xml have been capitalized, "infantry" is "Infantry", also they have been normalized, "matilda" is "LightArmor". The unit:

              <unitList>
                <unit name="Infantry"/>
                <unit name="FrenchInfantry"/>
                <unit name="Artillery"/>
                <unit name="AntiTankGun"/>
                <unit name="AntiAircraftArtillery"/>
                <unit name="Halftrack"/>
                <unit name="Scoutcar"/>
                <unit name="LightArmor"/> <!-- Represents British/Italian/French Armor -->
                <unit name="Armor"/> <!-- Represents American/British Sherman/German Armor -->
                <unit name="HeavyArmor"/> <!-- Represents German Tiger Armor -->
                <unit name="Truck"/>
                <unit name="Fighter"/>
                <unit name="Bomber"/>
                <unit name="Battleship"/>
                <unit name="Destroyer"/>
                <unit name="Submarine"/>
                <unit name="Harbor"/>
                <unit name="Supply"/>
                <unit name="5Supply"/>
                <unit name="Landmine"/>
                <unit name="Seamine"/>
                <unit name="ControlMarker"/> <!-- Not used as of now -->
                <unit name="Convoy"/> <!-- Not used as of now -->
                <unit name="AdvanceConvoy"/> <!-- Not used as of now -->
              </unitList>
            

            There are no required capitals, they are created/removed to put the game board in a location for gameplay. British player starts in the lower right corner, to place units in these three territories. Supplies can be bought in 5-unit stacks, but once placed will convert back to single units.

            There is only a single purchase for each player but there are two placement phases so unplaced units will survive, even between turns.

            All movement is conducted through mine zones, which should cost zero movement.

            RommelScenario.xml

            Again, use with caution.

            Cheers...

            1 Reply Last reply Reply Quote 3
            • VictoryFirstV Offline
              VictoryFirst
              last edited by VictoryFirst

              @wc_sumpton

              This North Africa module has been upgraded considerably. Would you like to check it out? Maybe you have some ideas to improve it even more 🙂 To download it, click on the github link in the first post of this thread

              By the way, on a different note, I did notice your further improvements to my D-Day module, although I haven't had the time to take a deep look at it or even react to it. No worries, I will do that later this week!

              RogerCooperR wc_sumptonW B 3 Replies Last reply Reply Quote 2
              • RogerCooperR Offline
                RogerCooper @VictoryFirst
                last edited by

                @victoryfirst There is no github link in the first post.

                1 Reply Last reply Reply Quote 0
                • VictoryFirstV Offline
                  VictoryFirst
                  last edited by VictoryFirst

                  @RogerCooper

                  There is no github link in the first post.

                  It should be on top, second line!

                  1 Reply Last reply Reply Quote 1
                  • wc_sumptonW Offline
                    wc_sumpton @VictoryFirst
                    last edited by

                    @victoryfirst said in North Africa - TripleA Module:

                    This North Africa module has been upgraded considerably. Would you like to check it out? Maybe you have some ideas to improve it even more

                    Wow looks really good. Give me a day or two, as I have been busy with @RogerCooper's East & West.

                    Cheers...

                    1 Reply Last reply Reply Quote 3
                    • I iratoric referenced this topic
                    • B Online
                      beelee @VictoryFirst
                      last edited by beelee

                      @VictoryFirst

                      Hi Victory

                      I saw your update a while back. Nice work 🙂

                      Using separate TTYs for the LM borders is a good idea. I thought about it for UHD but besides the huge amount of work it'd take ( although just use high use to low use. Doesn't need all done at once. ) I didn't like the look of all the little circles.

                      It just occurred to me, that your idea with a 1 pixel TTy using the existing circles center, would make them basically invisible and still be on the correct border. Obviously use same placement.

                      Anyway, just a thought. I might dick around a little bit with it and see if it'd work.

                      Hope all is well

                      rock-on.png

                      Edit
                      hmm ... One could have the same border mined by different players. I guess just let overflow do it or give a 2nd place.

                      I've never seen it in UHD but N AF might be more likely.

                      VictoryFirstV 1 Reply Last reply Reply Quote 2
                      • VictoryFirstV Offline
                        VictoryFirst @beelee
                        last edited by

                        @beelee I think 1 pixel TT could work quite well in EXP, maybe even in NA. For now, i like to keep the circles as I don't want to bother with having to redraw the map again, but for EXP it might be an excellent idea. The 1 pixel TT would function more or less as a placement in the place.txt. I'd try it with one or two territories first to see if it works.

                        B 1 Reply Last reply Reply Quote 2
                        • B Online
                          beelee @VictoryFirst
                          last edited by

                          @VictoryFirst

                          yea it'd be cool if theyd just place on the border you want. One can manipulate the order that units place in but when they get removed it changes everything.

                          I tried to have the startup have the Fctrys ABs and NBs in their historical spots. In EXP they will move if they go Undrg or upgraded AB, Scramble 4 F Yea !!! lol

                          1 Reply Last reply Reply Quote 1

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