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    Cold War 1965 version 2.0 - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • D Offline
      DaveBall068 @beelee
      last edited by

      @beelee Yes, I was Conarymor. There is no record of the graphic change in History. I will write up and submit a bug to Git.

      I figured out how to use the land transport. It works fine.

      1 Reply Last reply Reply Quote 2
      • D Offline
        DaveBall068 @beelee
        last edited by DaveBall068

        Latest version: cold_war_1965-master-rev02-D
        https://drive.google.com/file/d/1Q2C3wcDJqoQoFz68ERTsdH-haPw1sqrP/view?usp=sharing

        Changes:

        • Updates to unit placement and quantities to improve game balance.
        • Fixed missing/incorrect Sea Zone connections.

        EDIT -- Note: This version does not have victory conditions. They will be added to the next version.

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @DaveBall068
          last edited by

          @daveball068

          @RogerCooper can help you update this on github for triplea so the latest map can be downloaded with "Download Maps"

          D RogerCooperR 3 Replies Last reply Reply Quote 0
          • jkprinceJ Offline
            jkprince
            last edited by

            It’s good to see this map getting an update! I played and it was nice (though I did experience problems of AIs building way too many trucks, dozens of them, often on island territories like the UK and Japan where they served no purpose)

            ideas for changes specifically in Europe:

            Right now Europe is way too crowded. This map could benefit from adding an inset for Central Europe centred around Germany similar to the one that already exists for the Middle East centred around Israel.
            It would permit the addition of more territories separating the two Germanies into smaller regions, allowing for more room to manoeuvre and for more units to fit in the space.

            changes that would pair well with that:
            make Austria belong to Neutral-USA, move most of the offensive NATO forces elsewhere and convert the rest to Neutral-USA units

            split a separate Low Countries territory off from France. representing 3 founding NATO members it could have significant amount of NATO troops + defences (redistributed from current units in Austria) and a factory. Giving a bit more depth for NATO forces in Europe even if they lose West Germany

            add a factory to Czechoslovakia Hungary, Czechoslovakia was a significant arguably the top Warsaw Pact industry, they produced quite a bit of their own army's equipment even as other Warpac members leant on the Soviet military industry

            add (and/or convert from Warsaw Pact units) a significant amount of USSR forces in the western Warsaw Pact territories because they had major military presence (I assume they aren't there already simply for gameplay purposes and/or just not to take up more room visually) especially in East Germany

            change Baltic States units and territory to USSR, also change much of the baltic sea fleet to USSR as well

            change both Sweden and Finland to Neutral (from Neutral-USA and neutral-USSR respectively) and add more defences to both (Sweden +1 Artillery, Tank, Anti-Air and Fighter, Finland +1 Artillery)

            some non europe-focused ideas:

            switch South Vietnam and Japan to being owned by SEATO but only change some of the units in both to belonging to SEATO, keeping large USA presence

            change Israel territory and all its units to belonging to USA, increase territory IPC value a bit, just feels more fitting

            using the TerritoryAttachment option named WhenCapturedByGoesTo (seen used in Total World War for example), make it so the major powers will often transfer territories to expand their allies.
            USA can transfer territories in Europe to NATO and in the Pacific to SEATO while the USSR can transfer territories in Europe to WarsawPact and in Africa/Middle East to ArabLeague. And possibly AI-China can transfer territories in Southeast Asia to AI-SinoPact

            This can be done by adding this to a territory’s corresponding TerritoryAttachment in the game xml
            <option name="whenCapturedByGoesTo" value="USA:NATO"/>
            to make a territory that when captured by USA is handed over to NATO for example.

            D 2 Replies Last reply Reply Quote 0
            • D Offline
              DaveBall068 @beelee
              last edited by DaveBall068

              @beelee It is not ready for download. The map throws errors in release 2.5. It presents a missing image error, for which the images are present, and fails to run. This issue is documented and resolved in 2.7. Also, I need to add victory conditions in the next version.

              CC. @RogerCooper

              1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @beelee
                last edited by

                @beelee Just came back from vacation, I will look at this next weekend.

                1 Reply Last reply Reply Quote 1
                • D Offline
                  DaveBall068 @beelee
                  last edited by

                  @beelee @wc_sumpton I want to implement victory conditions for the US Alliance (players: USA, NATO, SEATO) and the Soviet Alliance (players: USSR, Warsaw Pact, Arab League). Each must capture the other's three capitals. What is the best way to implement this? Thx

                  RogerCooperR wc_sumptonW 2 Replies Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @DaveBall068
                    last edited by

                    @daveball068 said in Cold War 1965 version 2.0 - Official Thread:

                    @beelee @wc_sumpton I want to implement victory conditions for the US Alliance (players: USA, NATO, SEATO) and the Soviet Alliance (players: USSR, Warsaw Pact, Arab League). Each must capture the other's three capitals. What is the best way to implement this? Thx

                    Make the capitals victory cities and set the victory condition at 6 cities.

                    1 Reply Last reply Reply Quote 0
                    • wc_sumptonW Offline
                      wc_sumpton @DaveBall068
                      last edited by

                      @daveball068

                      There will need to be conditions and triggers for each team.

                      <!-- Soviet Allliance victory conditions -->
                      <!-- NATO has 2 capitals, so check for ownership of 1 -->
                      <attachment name="conditionAttachmentSovietAlliance1NATOCapital" attachTo="USSR" javaClass="RulesAttachment" type="player">
                         <option name="alliedOwnershipTerritories" value="United Kingdom:Northeast Canada" count="1"/>
                      </attachment>
                      <attachment name="conditionAttachmentSovietAllianceVictory" attachTo="USSR" javaClass="RulesAttachment" type="player">
                         <!-- This add the NATO capitals as a condition -->
                         <option name="conditions" value="conditionAttachmentSovietAlliance1NATOCapital"/>
                         <option name="alliedOwnershipTerritories" value="Northeast United States:New South Wales" count="2"/>
                      </attachment>
                      <!-- US Alliance victory conditions -->
                      <attachment name="conditionAttachmentUSAllianceVictory" attachTo="USA" javaClass="RulesAttachment" type="player">
                         <option name="alliedOwnershipTerritories" value="Moscow:Poland:Egypt" count="3"/>
                      </attachment>
                      
                      <!-- USSR Alliance triggers -->
                      <attachment name="triggerAttachmentUSSRAllainceVictory_CapitalControl" attachTo="USSR" javaClass="TriggerAttachment" type="player">
                         <option name="conditions" value="conditionAttachmentSovietAllianceVictory"/>
                         <option name="when" value="after:arableagueEndTurn"/>
                         <!-- both "victory" and "notification" will look in the "notifications.properties" in your maps root folder for a string with the value's name, and then it will use whatever is to the right of the = sign.-->
                         <option name="victory" value="USSR_ALLIANCE_VICTORY"/>
                         <option name="players" value="USSR:WarsawPact:ArabLeague"/>
                      </attachment>
                      <attachment name="triggerAttachmentUSAAlliance_CapitalControl" attachTo="USA" javaClass="TriggerAttachment" type="player">
                         <option name="conditions" value="conditionAttachmentUSAllianceVictory"/>
                         <option name="when" value="after:arableagueEndTurn"/>
                         <option name="victory" value="USA_ALLIANCE_VICTORY"/>
                         <option name="players" value="USA:NATO:SEATO"/>
                      </attachment>
                      

                      There will also need to be a notifications.properties file with the "victory" messages.

                      USSR_ALLIANCE_VICTORY=The USSR Alliance has triggered a Victory with control of at least 1 NATO capital and both USA and SEATO capitals
                      USA_ALLIANCE_VICTORY=The USA Alliance has triggered a Victory with the control of USSR, WarsawPact and ArabLeague Capitals
                      

                      Cheers...

                      D 1 Reply Last reply Reply Quote 1
                      • D Offline
                        DaveBall068 @jkprince
                        last edited by

                        @jkprince Thank you for the detailed feedback. I really appreciate it. These are some great ideas! I have a new version in progress that already addresses some of these. It runs in prerelease 2.7 and contains many game balance changes. If possible, I would like to get your feedback on the new version.

                        I think your ideas have merit. I like enhancing SEATO with more territory. I also the concept of transferring (WhenCapturedByGoesTo) territory to allies.

                        The map inset is a huge amount of work and I am trying to avoid changing it. I did think about something similar and adding in Diego Garcia. I am prioritizing these for a later release, maybe.

                        Moving Israel to USA makes sense I think from game play standpoint.

                        The tense borders (East/West Germany, the Koreas, India/Pakistan, Kashmir) contain large numbers of defensive border guard units to represent the heavily armed standoff.

                        The new map version for TripleA 2.7 contains and independent India which will attack Kashmir and Pakistan, and China which will act to liberate Taiwan and Sino Pact if occupied. I have also changed the truck (more expensive) to keep AI from stockpiling them. Same with Carriers. Also, ICBMs have a range of 12 and cost 10. Plus, fixed missing land/sea connections.

                        Latest version: cold_war_1965-master-rev02-D
                        https://drive.google.com/file/d/1Q2C3wcDJqoQoFz68ERTsdH-haPw1sqrP/view?usp=sharing

                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • D Offline
                          DaveBall068 @wc_sumpton
                          last edited by

                          @wc_sumpton Thank you so much for the code sample! I will implement in the next version.

                          TheDogT 1 Reply Last reply Reply Quote 0
                          • TheDogT Offline
                            TheDog @DaveBall068
                            last edited by

                            @daveball068
                            If you can find a current map that meets your needs it is far easier to insert your code into that, than to keep splitting your current map.

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @DaveBall068
                              last edited by

                              @daveball068 said in Cold War 1965 version 2.0 - Official Thread:

                              @jkprince Thank you for the detailed feedback. I really appreciate it. These are some great ideas! I have a new version in progress that already addresses some of these. It runs in prerelease 2.7 and contains many game balance changes. If possible, I would like to get your feedback on the new version.

                              I think your ideas have merit. I like enhancing SEATO with more territory. I also the concept of transferring (WhenCapturedByGoesTo) territory to allies.

                              The map inset is a huge amount of work and I am trying to avoid changing it. I did think about something similar and adding in Diego Garcia. I am prioritizing these for a later release, maybe.

                              Moving Israel to USA makes sense I think from game play standpoint.

                              The tense borders (East/West Germany, the Koreas, India/Pakistan, Kashmir) contain large numbers of defensive border guard units to represent the heavily armed standoff.

                              The new map version for TripleA 2.7 contains and independent India which will attack Kashmir and Pakistan, and China which will act to liberate Taiwan and Sino Pact if occupied. I have also changed the truck (more expensive) to keep AI from stockpiling them. Same with Carriers. Also, ICBMs have a range of 12 and cost 10. Plus, fixed missing land/sea connections.

                              Latest version: cold_war_1965-master-rev02-D
                              https://drive.google.com/file/d/1Q2C3wcDJqoQoFz68ERTsdH-haPw1sqrP/view?usp=sharing

                              Do you want to post this version or are you still working on it?

                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                @rogercooper I was running a test of the version currently on TripleA and received the following error.

                                 IllegalStateException: java.lang.IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list 
                                IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list
                                
                                D 1 Reply Last reply Reply Quote 0
                                • D Offline
                                  DaveBall068 @RogerCooper
                                  last edited by

                                  @rogercooper The latest version errors out in release 2.5. It requires 2.7 to run. Do you know when 2.7 will go to prod?

                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @DaveBall068
                                    last edited by

                                    @daveball068 I always use the Prerelease version.

                                    D B 2 Replies Last reply Reply Quote 0
                                    • D Offline
                                      DaveBall068 @jkprince
                                      last edited by DaveBall068

                                      @jkprince I get the following error after implementing the following XML:

                                      Missing property definition for option 'whenCapturedByGoesTo' in attachment 'territoryDefinition'

                                      <attachment name="territoryAttachment" attachTo="East Germany" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                                        <option name="production" value="7"/>
                                        <option name="whenCapturedByGoesTo" value="USSR:WarsawPact"/>
                                      </attachment>
                                      

                                      @wc_sumpton @beelee Any thoughts?

                                      B jkprinceJ 2 Replies Last reply Reply Quote 0
                                      • D Offline
                                        DaveBall068 @RogerCooper
                                        last edited by

                                        @rogercooper I am running map Build D (linked above) with no errors in 2.7.15189. Can you confirm we are on the same build and release?

                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee @RogerCooper
                                          last edited by

                                          @rogercooper

                                          Can you add Dave to the git repo ?

                                          Screenshot from 2025-10-04 12-13-50.png

                                          https://www.blinkops.com/blog/how-to-add-collaborators-to-your-github-repository

                                          Screenshot from 2025-10-04 12-15-43.png

                                          @DaveBall068 you would need to join git if you haven't already

                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @DaveBall068
                                            last edited by

                                            @daveball068 said in Cold War 1965 version 2.0 - Official Thread:

                                            @rogercooper I am running map Build D (linked above) with no errors in 2.7.15189. Can you confirm we are on the same build and release?

                                            Yes, same release.

                                            1 Reply Last reply Reply Quote 0

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