EXP Game 8 Trout vs barnee
-
Nah RAF boys need to stay at home

-
@beelee By the way, I donβt see any Home Defense symbol in the UK. Will it still trigger when I roll dice??
-
@trout Oh ? Pretty sure it's there. No it needs to be there. Let me check
Edit
wwtf I forgot it. GD it. You will have to undo all your moves and add it otherwise it won't work.Sorry about taht

-
@beelee No problem. I reset and played it out with the Home Defense. Flak Tower got two hits on the Tac B's but alas London fell with 4 Panzers remaining. Your choice if you want to keep playing it out or tender your surrender sir.
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 1 German_Heavy_BB, 1 UndrgroundFctry, 2 armour, 1 artillery, 1 elite and 8 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 HomeDefense EDIT: Turning off Edit Mode 3 GermanUBoats moved from 118 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 110 Sea Zone 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom 5 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to United Kingdom 1 infantry moved from 110 Sea Zone to United Kingdom 7 armour moved from Western Germany to 112 Sea Zone 1 elite moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 armour moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 armour moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 3 artilleries moved from Western Germany to 113 Sea Zone 7 armour, 1 artillery, 1 elite, 5 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone 7 armour, 1 artillery, 1 elite and 5 infantry moved from 110 Sea Zone to United Kingdom 2 armour, 3 artilleries, 3 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone 2 armour, 3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 4 GermanUBoats, 1 Wolfpack, 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 12 transports British defend with 1 destroyer Germans win with 4 GermanUBoats, 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 12 transports remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Casualties for Germans: 1 Wolfpack Battle in United Kingdom Germans attack with 9 armour, 5 artilleries, 1 bomber, 1 elite, 5 fighters, 9 infantry and 5 tactical_bombers; Changer loiter and taunt Changer defend; British defend with 1 FlakTower, 1 HomeDefense, 1 Hvy_Undg_2, 5 aaGunNOs, 1 airfield, 1 elite, 1 harbour, 15 infantry, 1 mech_infantry, 1 uk_fighter and 2 uk_paras; French defend with 1 fighter and 2 infantry Units damaged: 1 FlakTower owned by the British Germans captures 57PUs while taking British capital Germans converts Hvy_Undg_2 into different units Germans win, taking United Kingdom from British with 4 armour, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 5 armour, 5 artilleries, 1 elite, 9 infantry and 2 tactical_bombers Casualties for British: 1 FlakTower, 1 HomeDefense, 5 aaGunNOs, 1 elite, 15 infantry, 1 mech_infantry, 1 uk_fighter and 2 uk_paras Casualties for French: 1 fighter and 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 118 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 3 infantry moved from Northern Italy to Western Germany 2 infantry moved from Holland Belgium to Western Germany 1 Waffen_Arty moved from Holland Belgium to Germany 3 waffen_infantrys moved from Holland Belgium to Germany 2 artilleries moved from Western Germany to Germany 2 aaGuns moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Germany 2 infantry moved from Slovakia Hungary to Germany 1 aaGun moved from Slovakia Hungary to Germany 2 infantry moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 artillery moved from Holland Belgium to Western Germany 1 G_Rail moved from Germany to Denmark 1 G_Rail and 1 infantry moved from Denmark to Germany 1 G_Rail moved from Germany to Denmark 1 G_Rail and 1 infantry moved from Denmark to Germany 1 aaGun moved from Denmark to Western Germany 1 infantry moved from Denmark to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 3 tactical_bombers moved from United Kingdom to Holland Belgium 5 fighters moved from United Kingdom to Holland Belgium Place Units - Germans 1 German_Heavy_BB placed in 110 Sea Zone 1 artillery, 1 elite and 8 infantry placed in Germany 2 armour placed in Western Germany Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5,2 Germans collect 48 PUs (2 lost to blockades); end with 105 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 117 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 122 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 127 PUs7b970c1a-0848-4bb1-bec3-05553f81104e-exp-game-8-trout-g3.tsvg
-
Congratulations on a well deserved Victory ! This is the fastest EXP Game in triplea history

Sure we can play it out. Panzer and I did when he schooled me early. I can't remember the outcome but it took a while. Was still fun.
Hopefully this lesson will stick with me this time

Edit
Right arm. Looks as if we were both a little below avg rd 1. You were a little above rd 2 and I was avgDidn't really much matter after that

Yea the game will play a lot different now. Lets bomb away so we can checkout the SPAs

-
@beelee Then play on sir. Russia can have a good romp for a few turns I believe and Italy too weak to do anything in the Med for awhile. Taking London should help Japan out a bit though right away in addition to Nazis swiping UKβs cash

-
yea Italy might cause some problems in Africa now
We'll see 
Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 4 armour, 1 elite, 1 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 1 infantry moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 2 artilleries and 4 infantry moved from Eastern Poland to Romania 1 infantry moved from Bessarabia to Romania 1 Soviet_Commisar, 1 armour and 1 mech_infantry moved from Belarus to Romania 1 fighter moved from Novgorod to Romania Combat - Russians Battle in Romania Russians attack with 1 Soviet_Commisar, 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry Germans defend with 2 infantry Russians roll dice for 1 Soviet_Commisar, 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Romania, round 2 : 2/11 hits, 3.33 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 Soviet_Commisar, 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Karelia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus 1 fighter moved from Romania to Caucasus 1 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 aaGun and 2 infantry moved from Caucasus to Rostov 3 mine_unarmeds moved from Bryansk to Rostov 3 mine_unarmeds moved from Belarus to Eastern Poland 1 Russian_Engineer moved from Belarus to Bryansk 1 elite moved from Russia to Bryansk 1 Russian_Engineer moved from Belarus to Russia 1 russian_para moved from Russia to Caucasus 3 russian_paras moved from Russia to Novgorod 1 armour and 1 mech_infantry moved from Novgorod to Karelia 1 aaGun, 1 artillery and 4 infantry moved from Karelia to Finland 1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Karelia 1 Russian_Rail moved from Russia to Urals 1 Russian_Rail and 1 armour moved from Urals to Karelia 1 infantry moved from Vyborg to Finland 1 artillery moved from Novgorod to Baltic States 1 aaGun moved from Eastern Poland to Romania 1 aaGun and 1 elite moved from Belarus to Eastern Poland 1 aaGun, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Caucasus 1 cruiser moved from 114 Sea Zone to 115 Sea Zone EDIT: 1 Soviet_Commisar, 1 armour, 1 artillery and 1 mech_infantry moved from Romania to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Romania EDIT: 1 Soviet_Commisar_3 moved from Overflow to 1st Corps EDIT: 1 Soviet_Commisar, 2 armour and 1 mech_infantry moved from Karelia to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Karelia EDIT: 1 Soviet_Commisar_3 moved from Overflow to 2nd Corps Place Units - Russians 1 Tank_General, 4 armour, 1 elite and 3 mine_unarmeds placed in Russia 1 infantry placed in Novgorod Turn Complete - Russians Russians collect 47 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -1.33Edit
Still not getting the end game report the way it used to do it. Are you ? It just goes right to the next player.I'm gonna delete and reinstall and see if it works
Edit 2
Nope it still does it. Hmm ... Idk Maybe dan hardwired it with his last update but it seems an older version wouldn't be affected.Well w/e I like have the end turn Game report telling me how much money i made so i don't have to look it up.
Uggh
It's probably in Engine preferences. F Idk. I hate trying to figure this shit out when it used to fckn work
-
I wonder what a 30 U-boat buy would do for germany lol
I guess you couldn't place em all

unless you upgrade. Or you can do 29 as is lol
-
@beelee Pizza one time did an all Type XXI U-Boat buy on Turn 12 which stopped the Allied invasions of France from ever happening. By that time, I already controlled factories in Normandy and S. Italy but it prolonged the game by several turns. Well, fun thought but Nazis lost quite a few ground pounders taking the Queen's house so plan to replenish those on G4

-
@beelee Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 Heavy_BB, 2 armour, 1 elite and 5 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Hunan to Kweichow 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 2 fighters moved from Caroline Islands to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from 33 Sea Zone to Philippines 2 tactical_bombers moved from 33 Sea Zone to Philippines 1 Japan_destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 bombers moved from Kwangsi to Philippines 1 elite moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship moved from 36 Sea Zone to 44 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 44 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries, 1 elite and 7 infantry moved from 35 Sea Zone to Philippines 1 armour moved from Kiangsu to Kwangtung 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Chahar to Suiyuyan 1 tactical_bomber moved from Anhwe to Suiyuyan 2 fighters moved from Anhwe to Suiyuyan 1 infantry moved from Hopei to Shensi 2 fighters moved from Anhwe to Shensi 1 tactical_bomber moved from Kwangsi to Shensi 1 fighter moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 2 armour and 1 mech_infantry moved from Shantung to Kweichow 2 artilleries moved from Yunnan to Kweichow 3 artilleries moved from Hopei to Kweichow 5 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Hopei to Kweichow 1 armour moved from Kiangsu to Kweichow 1 infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Szechwan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 Japan_destroyer and 1 battleship ANZAC defend with 1 transport Japanese win, taking 44 Sea Zone from Neutral with 1 Japan_destroyer and 1 battleship remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 3 armour, 5 artilleries, 6 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese win, taking Kweichow from Chinese with 3 armour, 5 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 46 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in Kwangtung Japanese attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese win, taking Kwangtung from British with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Suiyuyan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Suiyuyan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 Japan_destroyer, 1 battleship, 2 cruisers and 5 transports Americans defend with 1 destroyer Japanese win with 1 Japan_destroyer, 1 battleship, 2 cruisers and 5 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 2 artilleries, 2 bombers, 1 elite, 3 fighters, 7 infantry and 3 tactical_bombers Changer defend; Americans defend with 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers, 1 elite, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Japanese: 2 infantry Casualties for Americans: 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 2 carriers moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 1 tactical_bomber moved from Philippines to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 bombers moved from Philippines to Kiangsi 1 tactical_bomber moved from Suiyuyan to Anhwe 1 fighter moved from Suiyuyan to Anhwe 1 fighter moved from Suiyuyan to Anhwe 1 fighter moved from Szechwan to Hunan 1 tactical_bomber moved from Szechwan to Hunan 2 fighters moved from Shensi to Yunnan 1 tactical_bomber moved from Shensi to Hopei 2 fighters moved from Kwangtung to Kiangsi 1 tactical_bomber moved from Kwangtung to Kiangsi 2 infantry moved from Chahar to Hopei 1 armour moved from Jehol to Hopei 1 aaGun moved from Anhwe to Hunan 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Yunnan 1 J_Rail moved from Kiangsu to Jehol 1 J_Rail and 1 infantry moved from Jehol to Yunnan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 fighters moved from 46 Sea Zone to Caroline Islands Place Units - Japanese 1 Heavy_BB placed in 6 Sea Zone 1 elite placed in Japan 1 armour and 1 infantry placed in Kiangsu 1 armour and 1 infantry placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 Japanese collect 39 PUs (1 lost to blockades); end with 43 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 46 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 54 PUse4eac5eb-688a-4636-8dd9-be1d6f848773-exp-game-8-trout-j3.tsvg