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    💥 Another World v AI - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    thedog
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    • Simon HibbsS Offline
      Simon Hibbs @TheDog
      last edited by Simon Hibbs

      @thedog I've started a few games and have a few preliminary observations.

      Population
      I'm not sure what Population as a resource really adds to the game, it's just some extra annoying thing to track. In the original version population units were actually an interesting resource to manage because you have to move them to where you're planning to build infrastructures, and there were tradeoffs between moving them to the capital for cash, or building stuff. It was quite a different thing from just a numerical resource.

      As it stands now, I'm not sure they add anything in terms of interesting decisions or tradeoffs to make. Maybe that will come with more play and I'll have an a-ha moment where I can do clever things with population, but at the moment I'm not seeing it. In my own attempt at an AI friendly hack I just got rid of pop as a simplification.

      Politics
      Disabling politics laves everyone as Uncommitted, with no apparent way to go to war, so you can't actually fight anybody.

      Frankly in a game optimised for play against the AI I'd have thought total war from the start would make the most sense. In fact, I don't see the attraction of political alliance categories anyway, it's just a faf. Human players are perfectly capable of making deals, and then backstabbing each other without having to fill out bureaucratic paperwork and wait for red tape to do it, but at least I'd like the option of just going for total war from the start.

      TheDogT 1 Reply Last reply Reply Quote 1
      • TheDogT Offline
        TheDog @Simon Hibbs
        last edited by TheDog

        @simon-hibbs
        Re Population units, the AI does a very poor job of putting the Population units in the right place to do anything useful, so as this map is v AI, better to have a Population resource.

        Politics
        Is a structure where you can allow your enemies and so called allies to do limited things, depending on their current label like War, Hostile, Allied, Aligned etc.
        canMoveLandUnitsOverOwnedLand
        canMoveAirUnitsOverOwnedLand
        canLandAirUnitsOnOwnedLand
        upkeepCost
        alliancesCanChainTogether
        isDefaultWarPosition
        canTakeOverOwnedTerritory
        givesBackOriginalTerritories
        canMoveIntoDuringCombatMove
        canMoveThroughCanals
        rocketsCanFlyOver
        But if all you want is all out war then just make all the players at war.

        But if playing with war v everyone, it would not be much fun as a single player.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        Simon HibbsS 1 Reply Last reply Reply Quote 1
        • Simon HibbsS Offline
          Simon Hibbs @TheDog
          last edited by Simon Hibbs

          @thedog I can see the AI is able to cope with a resource, but I'm not sure what having it at all adds to the game. It might as well go, IMHO.

          I get the idea of politics, but at the moment if you disable it there is no game. You can't fight anyone. It's permanent peace. You'd have to use the editor, or is that the idea? It takes ages with this many factions. If so, you could just do that with politics enabled. The flag seems superfluous as it is at the moment.

          TheDogT 1 Reply Last reply Reply Quote 1
          • TheDogT Offline
            TheDog @Simon Hibbs
            last edited by

            @simon-hibbs
            Yes the politics flag is superfluous.

            To change all the factions to war, just find and replace all the
            Uncommitted
            to
            War

            but only for the <relationship block of code, about 180 lines, this is easy with Notedpad++ find and replace within a selection block of text.

            	<relationship type="Uncommitted" player1="Aquella" player2="Archenland" roundValue="1"/>
            	<relationship type="Uncommitted" player1="Aquella" player2="Flemma" roundValue="1"/>
            	<relationship type="Uncommitted" player1="Aquella" player2="Gilcrest" roundValue="1"/>
            	<relationship type="Uncommitted" player1="Aquella" player2="Jandice" roundValue="1"/>
            	<relationship type="Uncommitted" player1="Aquella" player2="Kallela" roundValue="1"/>
            	<relationship type="Uncommitted" player1="Aquella" player2="Lancia" roundValue="1"/>
            	<relationship type="Uncommitted" player1="Aquella" player2="Loch_Island" roundValue="1"/>
            	<relationship type="Uncommitted" player1="Aquella" player2="Lorenzia" roundValue="1"/>
            	<relationship type="Uncommitted" player1="Aquella" player2="Maflemia" roundValue="1"/>
            	<relationship type="Uncommitted" player1="Aquella" player2="Malliton" roundValue="1"/>
            	<relationship type="War" player1="Aquella" player2="none" roundValue="1"/>
            

            eg. Hopefully your Notepad like editor can do similar.
            5a716b3f-dc7c-446f-955e-c89464f48eb9-image.png

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            Simon HibbsS 1 Reply Last reply Reply Quote 2
            • Simon HibbsS Offline
              Simon Hibbs @TheDog
              last edited by Simon Hibbs

              @thedog I did this for my own, much more primitive attempt at an AI friendly hack. Basically just starting universal war and getting rid of population unit spawning and requirements.

              Is it possible for the politics flag, or any flag to trigger total war or change the default status? Currently I have two variants of my hack, one with politics and the other set to total war.

              What is it about unit costs that makes it easier for the AI to make reasonable decisions? I can see how stacking limits might help, or is that motivated differently?

              TheDogT 1 Reply Last reply Reply Quote 1
              • TheDogT Offline
                TheDog @Simon Hibbs
                last edited by

                @simon-hibbs
                Is it possible for the politics flag, or any flag to trigger total war or change the default status?
                Yes, you can write a Trigger that will execute a sequence of political changes.
                As an example in 1941 Global Command Decision it has this as an option
                9e80a4c3-2d41-49f3-b759-1f3928c7370b-image.png
                But you will need something like

                <attachment foreach="$All-Players$" name="triggerAttachment_Notify__USA-Mexico_@All-Players@" attachTo="@All-Players@" javaClass="TriggerAttachment" type="player">
                		<option name="conditions" value="conditionAttachment_Notify__USA-Mexico_@All-Players@"/>	<!-- see notification.properties -->
                		<option name="notification" value="Notify_USA-Mexico_@All-Players@"/> 
                		<option name="relationshipChange" value="USA:Neutrals:Open-Border:Closed-Border"/>
                		<option name="players" value="@All-Players@"/>
                		<option name="when" value="before:@All-Players@CombatMove"/>
                	</attachment>
                

                Stacking rules just forces the player and the AI from overstacking and doing crazy things like stacking 42 Tactical Bombers in Brazil for no good reason.

                Unit cost is complicated and is clever.
                Units are grouped into Fodder, Attack, Defence for Land, Sea and Air groupings. Its more complicated but you get the idea.

                One unit that costs too much or too little will skew the purchase formula.

                For a simple PU cost I use Attack+Defence+Movement, for most of my maps or a variant. You must add in Support variables and other unit bonuses.

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                RogerCooperR 1 Reply Last reply Reply Quote 3
                • RogerCooperR Offline
                  RogerCooper @TheDog
                  last edited by

                  @thedog It doesn't hurt to create max build limits for units to prevent overuse by humans or AI.

                  TheDogT RogerCooperR 2 Replies Last reply Reply Quote 3
                  • TheDogT Offline
                    TheDog @RogerCooper
                    last edited by

                    Latest version v010 ready for download.

                    • Ship PU prices redone
                    • Merchant Ship renamed to Convoy
                    • Help for the AI to buy multi turn ships
                    • Ship hulls have a move of 2, so the AI will buy them, but are stopped from moving, see below
                    • New territory sea used to stop the ship hulls from moving

                    Link to 1st post that has;
                    Latest map download link
                    https://forums.triplea-game.org/topic/4229/another-world-v-ai-official-thread

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    wc_sumptonW 1 Reply Last reply Reply Quote 2
                    • wc_sumptonW Offline
                      wc_sumpton @TheDog
                      last edited by

                      @thedog

                      Lines 42160 and 42192 should read '$All-Air-Targetable$' as they say '$All-Air$-Targetable' the map does not load.

                      Cheers...

                      TheDogT 1 Reply Last reply Reply Quote 3
                      • TheDogT Offline
                        TheDog @wc_sumpton
                        last edited by

                        Latest version v015 ready for download.

                        • Air units are cheaper
                          .
                        • Ship PU prices redone
                        • Merchant Ship renamed to Convoy
                        • Help for the AI to buy multi turn ships
                        • Ship hulls have a move of 2, so the AI will buy them, but are stopped from moving, see below
                        • New territory sea used to stop the ship hulls from moving

                        .
                        Link to 1st post that has;
                        Latest map download link
                        https://forums.triplea-game.org/topic/4229/another-world-v-ai-official-thread

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        TheDogT 1 Reply Last reply Reply Quote 2
                        • TheDogT Offline
                          TheDog @TheDog
                          last edited by

                          @Simon-Hibbs
                          If you are having problems with the latest versions of TripleA (as I am)

                          For AI testing Im using
                          https://github.com/triplea-game/triplea/releases/tag/2.7.15256

                          Currently I have 7 versions of TripleA on my PC
                          This is old but is still valid, if you did not know how to do it 😉
                          https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          Simon HibbsS 1 Reply Last reply Reply Quote 3
                          • Simon HibbsS Offline
                            Simon Hibbs @TheDog
                            last edited by

                            @thedog Apologies, I have limited time for gaming and such at the moment. Visiting family. Thanks for the info, I'll take a look in the new year, or earlier if I get the chance.

                            1 Reply Last reply Reply Quote 2
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              @rogercooper When I downloaded this into my downloaded maps folder, it did not appear in the selection list. I resolved it by eliminating the triple folder situation. I think the map.yml file was too deeply buried.

                              TheDogT 1 Reply Last reply Reply Quote 1
                              • TheDogT Offline
                                TheDog @RogerCooper
                                last edited by

                                @rogercooper
                                Thanks I have reposted the zip in the 1st post.

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                1 Reply Last reply Reply Quote 0

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