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    💥 Another World v AI - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    thedog
    27 Posts 5 Posters 2.4k Views 5 Watching
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    • Simon HibbsS Offline
      Simon Hibbs @TheDog
      last edited by Simon Hibbs

      @thedog I can see the AI is able to cope with a resource, but I'm not sure what having it at all adds to the game. It might as well go, IMHO.

      I get the idea of politics, but at the moment if you disable it there is no game. You can't fight anyone. It's permanent peace. You'd have to use the editor, or is that the idea? It takes ages with this many factions. If so, you could just do that with politics enabled. The flag seems superfluous as it is at the moment.

      TheDogT 1 Reply Last reply Reply Quote 1
      • TheDogT Offline
        TheDog @Simon Hibbs
        last edited by

        @simon-hibbs
        Yes the politics flag is superfluous.

        To change all the factions to war, just find and replace all the
        Uncommitted
        to
        War

        but only for the <relationship block of code, about 180 lines, this is easy with Notedpad++ find and replace within a selection block of text.

        	<relationship type="Uncommitted" player1="Aquella" player2="Archenland" roundValue="1"/>
        	<relationship type="Uncommitted" player1="Aquella" player2="Flemma" roundValue="1"/>
        	<relationship type="Uncommitted" player1="Aquella" player2="Gilcrest" roundValue="1"/>
        	<relationship type="Uncommitted" player1="Aquella" player2="Jandice" roundValue="1"/>
        	<relationship type="Uncommitted" player1="Aquella" player2="Kallela" roundValue="1"/>
        	<relationship type="Uncommitted" player1="Aquella" player2="Lancia" roundValue="1"/>
        	<relationship type="Uncommitted" player1="Aquella" player2="Loch_Island" roundValue="1"/>
        	<relationship type="Uncommitted" player1="Aquella" player2="Lorenzia" roundValue="1"/>
        	<relationship type="Uncommitted" player1="Aquella" player2="Maflemia" roundValue="1"/>
        	<relationship type="Uncommitted" player1="Aquella" player2="Malliton" roundValue="1"/>
        	<relationship type="War" player1="Aquella" player2="none" roundValue="1"/>
        

        eg. Hopefully your Notepad like editor can do similar.
        5a716b3f-dc7c-446f-955e-c89464f48eb9-image.png

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        Simon HibbsS 1 Reply Last reply Reply Quote 2
        • Simon HibbsS Offline
          Simon Hibbs @TheDog
          last edited by Simon Hibbs

          @thedog I did this for my own, much more primitive attempt at an AI friendly hack. Basically just starting universal war and getting rid of population unit spawning and requirements.

          Is it possible for the politics flag, or any flag to trigger total war or change the default status? Currently I have two variants of my hack, one with politics and the other set to total war.

          What is it about unit costs that makes it easier for the AI to make reasonable decisions? I can see how stacking limits might help, or is that motivated differently?

          TheDogT 1 Reply Last reply Reply Quote 1
          • TheDogT Offline
            TheDog @Simon Hibbs
            last edited by

            @simon-hibbs
            Is it possible for the politics flag, or any flag to trigger total war or change the default status?
            Yes, you can write a Trigger that will execute a sequence of political changes.
            As an example in 1941 Global Command Decision it has this as an option
            9e80a4c3-2d41-49f3-b759-1f3928c7370b-image.png
            But you will need something like

            <attachment foreach="$All-Players$" name="triggerAttachment_Notify__USA-Mexico_@All-Players@" attachTo="@All-Players@" javaClass="TriggerAttachment" type="player">
            		<option name="conditions" value="conditionAttachment_Notify__USA-Mexico_@All-Players@"/>	<!-- see notification.properties -->
            		<option name="notification" value="Notify_USA-Mexico_@All-Players@"/> 
            		<option name="relationshipChange" value="USA:Neutrals:Open-Border:Closed-Border"/>
            		<option name="players" value="@All-Players@"/>
            		<option name="when" value="before:@All-Players@CombatMove"/>
            	</attachment>
            

            Stacking rules just forces the player and the AI from overstacking and doing crazy things like stacking 42 Tactical Bombers in Brazil for no good reason.

            Unit cost is complicated and is clever.
            Units are grouped into Fodder, Attack, Defence for Land, Sea and Air groupings. Its more complicated but you get the idea.

            One unit that costs too much or too little will skew the purchase formula.

            For a simple PU cost I use Attack+Defence+Movement, for most of my maps or a variant. You must add in Support variables and other unit bonuses.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            RogerCooperR 1 Reply Last reply Reply Quote 3
            • RogerCooperR Offline
              RogerCooper @TheDog
              last edited by

              @thedog It doesn't hurt to create max build limits for units to prevent overuse by humans or AI.

              TheDogT RogerCooperR 2 Replies Last reply Reply Quote 3
              • TheDogT Offline
                TheDog @RogerCooper
                last edited by

                Latest version v010 ready for download.

                • Ship PU prices redone
                • Merchant Ship renamed to Convoy
                • Help for the AI to buy multi turn ships
                • Ship hulls have a move of 2, so the AI will buy them, but are stopped from moving, see below
                • New territory sea used to stop the ship hulls from moving

                Link to 1st post that has;
                Latest map download link
                https://forums.triplea-game.org/topic/4229/another-world-v-ai-official-thread

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                wc_sumptonW 1 Reply Last reply Reply Quote 2
                • wc_sumptonW Offline
                  wc_sumpton @TheDog
                  last edited by

                  @thedog

                  Lines 42160 and 42192 should read '$All-Air-Targetable$' as they say '$All-Air$-Targetable' the map does not load.

                  Cheers...

                  TheDogT 1 Reply Last reply Reply Quote 3
                  • TheDogT Offline
                    TheDog @wc_sumpton
                    last edited by

                    Latest version v015 ready for download.

                    • Air units are cheaper
                      .
                    • Ship PU prices redone
                    • Merchant Ship renamed to Convoy
                    • Help for the AI to buy multi turn ships
                    • Ship hulls have a move of 2, so the AI will buy them, but are stopped from moving, see below
                    • New territory sea used to stop the ship hulls from moving

                    .
                    Link to 1st post that has;
                    Latest map download link
                    https://forums.triplea-game.org/topic/4229/another-world-v-ai-official-thread

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    TheDogT 1 Reply Last reply Reply Quote 2
                    • TheDogT Offline
                      TheDog @TheDog
                      last edited by

                      @Simon-Hibbs
                      If you are having problems with the latest versions of TripleA (as I am)

                      For AI testing Im using
                      https://github.com/triplea-game/triplea/releases/tag/2.7.15256

                      Currently I have 7 versions of TripleA on my PC
                      This is old but is still valid, if you did not know how to do it 😉
                      https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      Simon HibbsS 1 Reply Last reply Reply Quote 3
                      • Simon HibbsS Offline
                        Simon Hibbs @TheDog
                        last edited by

                        @thedog Apologies, I have limited time for gaming and such at the moment. Visiting family. Thanks for the info, I'll take a look in the new year, or earlier if I get the chance.

                        1 Reply Last reply Reply Quote 2
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          @rogercooper When I downloaded this into my downloaded maps folder, it did not appear in the selection list. I resolved it by eliminating the triple folder situation. I think the map.yml file was too deeply buried.

                          TheDogT 1 Reply Last reply Reply Quote 1
                          • TheDogT Offline
                            TheDog @RogerCooper
                            last edited by

                            @rogercooper
                            Thanks I have reposted the zip in the 1st post.

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            1 Reply Last reply Reply Quote 0

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