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    EXP Game 1 barnee vs Crockett

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    • C Offline
      crockett36 @beelee
      last edited by

      @beelee posted a video for you on youtube. do not think I did it right. oh well.

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      • C Offline
        crockett36
        last edited by

        exp-game-1-crockett-uk8.tsvg

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @crockett36
          last edited by beelee

          @crockett36

          Good Morning

          so a few things. For the battle in 98 you roll for the NMs first and remove any hits before combat takes place.

          I found the die rolls in my email. I almost never look at those. It's easier for your opponent to follow what's happening by posting a screenshot of the rolls.

          So 3 NMs hit. Subs can't be hit by NMs, so the CV and DD are sunk. You got 1 Sub hit, so I would have taken a hit on a U-boat.

          All 4 U-boats hit, so both Subs would be sunk, leaving 3 U-boats and the Escrt.

          Here it is step by step.

          You need to use edit if there are any NM hits. Since you only have 1 battle, triplea immediately goes to it which doesn't allow you to turn on edit.

          A few ways to allow for this, roll for NMs and remove hits and units at end of CM. This means you have to undo your CM, edit any hits and redo your move. Not recommended.

          Roll for NMs and if no hits, just go to battle phase normally. If there are hits, turn on edit and then go to battle. Also not recommended, as you have to fight the entire battle in edit then.

          Preferred way or how I'd do it, create a dummy battle so there is more than 1 battle. Then you can turn edit on at beginning of battle.
          Can add a solo Inf or use an existing unit and replace after battle phase.

          In this case I sent a Mech to Tobruck.

          Screenshot from 2026-05-15 04-52-35.png

          Now end CM and go to battle. Turn on Edit and roll for all 6 NMs.

          Screenshot from 2026-05-15 05-03-53.png

          Screenshot from 2026-05-15 05-05-15.png

          and post a shot for your opponent. Obviously, these weren't your rolls but 3 NMs did hit in your battle. So 2 hits CV and 1 on DD as Subs can't be hit by NMs.

          Remove the Ships and NMs, turn off edit and start the battle. Actually, go ahead and remove the Mech from the dummy battle and replace him too.

          Screenshot from 2026-05-15 05-09-26.png

          Then turn off edit and fight normally.

          Since you no longer have a DD, you can't prevent the U-boat First Strike. In this example there are 3 hits, there was 4 in your battle, so both Subs are sunk before they can fire.

          Screenshot from 2026-05-15 05-11-21.png

          So, if you want to cancel your attack, that is fine with me. If you would've attacked anyway, well, as you can see, it's not a good result 🙂

          The other thing, is when you use the Air Trprt, click on A Trprt and then click on the unit you want to move. You don't need to use edit.
          If you don't want to transport anything, hit cancel and he will then fly empty. Remember, movement is PlayerEnforced.

          Obviously you undid the move, so you didn't move it anyway, just a heads up on how they work.

          So this is what 98 should look like

          Screenshot from 2026-05-15 05-24-22.png

          You only had the one combat, so with the new information on how NMs work, you can redo your UK turn if you want or I'll make the adjustment to 98.

          Edit
          Just saw your video rightarm.png

          You were close, almost had it right 🙂

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36 @beelee
            last edited by

            @beelee I'm going to need help with this. I am not sure how to solve the 98 problem and my cpu is pretty occupied with other things in life. I'm assuming the minefield is across the Suez. What would you do? Go the other way. I took 7 casualties in that round. Seems unbreakable. Please advise.

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            • B Offline
              beelee @crockett36
              last edited by beelee

              @crockett36

              Good Morning

              Yes it's a tough battle problem. As you can see, you are able to place in 98 to avoid the NMs but you can only place 3 a turn.
              That makes them susceptible to a counterattack. Your Sub is safe, as there is no DD but the Escrts are probably sunk. They might get lucky and take a Ftr with them.

              An AB where you can scramble to help defend 98 placements and sending Escorts up from S AF to sweep the NMs or attempt to, would be the best bet to break through.

              That takes a lot of resources and time though. The AB, which can be upgraded to scramble 4, the Fctry can't be upgraded to build 4, would probably be your best bet. If you can survive with 1 surface ship, Italy can't place anymore NMs until the SZ is clear. Subs don't stop them.

              So, basically you're in an Arms Race then with Italy and the Reich can produce out of S FRA as well. If Germany sends Air with it's U-boats, it's gonna be that much harder.

              It will take power away from USSR, although the Air can still hit it.

              It's hard to break through once they get established, the Naval Mines. 92/91 and 113/112 are the other chokepoints.

              At any rate, Idk. It's up to you if you wanna invest that much into trying to break into the Med but I think your attack was ill advised last turn and I wouldn't have launched it.

              It does prevent him from sewing anymore NMs this turn though, unless Italy just sends all Air at the Escorts. Which is a gamble but something they could consider.

              You need some Escorts in 81 to go in and sweep as mentioned earlier, so, yea 🙂 Idk what to say 🙂 It will take a combined effort and won't be cheap or easy.

              Something else to consider, is you can run the gauntlet so to speak, if you have a fairly sizable Force in 81. Not all Mines are gonna hit and they might all miss too. Once you get Ships in 81 and can hold it, you'll have succeeded.

              Edit
              Something else you can do, is use Air and Subs to take out his Escrts. Forces him to keep buying more of them then.

              Sometimes you just have to concede the Med or as you say, keep hitting GIB but it's hard to pry them off the Rock as well. And they'll start mining 92 if threatened.

              It all takes resources away from SSR though, so there is that. Just depends if you think it's worth it or if your money would be more effective spent elsewhere

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              • C Offline
                crockett36
                last edited by

                exp-game-1-crockett UK 8.tsvg

                Thanks for letting me have a do-over.

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @crockett36
                  last edited by beelee

                  @crockett36

                  Good Morning

                  Happy retirement Monday ! Although I guess Monday was a day off for you anyway 🙂

                  Game History

                  Round: 8
                  
                      Purchase Units - Italians
                          Italians buy 1 NavalMine3, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - Italians
                          Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                          1 armour, 2 artilleries and 1 infantry moved from Tobruk to Alexandria
                          1 armour moved from Romania to Western Ukraine
                          1 infantry moved from Eastern Poland to Western Ukraine
                          1 armour moved from Belarus to Western Ukraine
                  
                      Combat - Italians
                          Battle in Alexandria
                              Italians attack with 1 armour, 2 artilleries and 1 infantry
                              French defend with 2 infantry
                                  Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
                                  British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                                  1 infantry owned by the Italians lost in Alexandria
                                  1 infantry owned by the French lost in Alexandria
                                  Italians roll dice for 1 armour and 2 artilleries in Alexandria, round 3 : 3/3 hits, 1.17 expected hits
                                  British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the French lost in Alexandria
                              Italians win, taking Alexandria from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
                              Casualties for Italians: 1 infantry
                              Casualties for French: 2 infantry
                          Battle in Western Ukraine
                              Italians attack with 2 armour and 1 infantry
                              Russians defend with 1 guard_infantry
                                  Italians roll dice for 2 armour and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                                  Russians roll dice for 1 guard_infantry in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                                  1 infantry owned by the Italians lost in Western Ukraine
                                  1 guard_infantry owned by the Russians lost in Western Ukraine
                              Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 1
                              Casualties for Italians: 1 infantry
                              Casualties for Russians: 1 guard_infantry
                          Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Sakha
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                  
                      Non Combat Move - Italians
                          Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                          Trigger AmericansParaBoost atSakha: Americans has 1 usa_paraBoost placed in Sakha
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland
                          1 infantry moved from Belarus to Eastern Poland
                          1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                          1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 92 Sea Zone
                          1 bomber moved from Algeria to Southern Italy
                          1 Escort moved from 98 Sea Zone to 97 Sea Zone
                          1 air_transport and 1 infantry moved from Tobruk to Gibraltar
                          2 fighters moved from Tobruk to Gibraltar
                          1 italian_para moved from Tobruk to Tunisia
                          1 air_transport and 1 infantry moved from Southern Italy to Gibraltar
                          EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
                          EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Southern France
                          1 armour moved from Northern Italy to Southern France
                          1 armour moved from Northern Italy to Romania
                          1 infantry moved from Northern Italy to Yugoslavia
                          1 Europe_Rail moved from Southern Italy to Northern Italy
                          1 Europe_Rail and 1 infantry moved from Northern Italy to Eastern Poland
                  
                      Place Units - Italians
                          Turning on Edit Mode
                          EDIT: Removing units owned by Italians from 92 Sea Zone: 1 Escort and 1 NavalMine3
                          EDIT: Adding units owned by Italians to 92 Sea Zone: 1 Escort
                          EDIT: Adding units owned by Changer to 92 Sea Zone: 3 ITA_SeaMines
                          EDIT: Turning off Edit Mode
                          1 destroyer placed in 97 Sea Zone
                          1 NavalMine3, 1 fighter and 2 infantry placed in Southern Italy
                          2 infantry placed in Northern Italy
                  
                      Turn Complete - Italians
                          Trigger ItaliansParaBoost atTunisia: Italians has 1 italian_paraBoost placed in Tunisia
                          Italians collect 15 PUs; end with 15 PUs
                          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
                          Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                          Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                          Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                  

                  Combat Hit Differential Summary :

                  Italians regular : 1.17
                  Russians regular : 0.50
                  British regular : 0.00
                  

                  EXP Game 1 Crockett I 8.tsvg

                  Let me know if you decide to attack the IJN in 54 and I'll give you a OOL

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                  • C Offline
                    crockett36
                    last edited by

                    exp-game-1-crockett-fr 8.tsvg

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @crockett36
                      last edited by beelee

                      @crockett36

                      Good Evening

                      a late one at this point. Just watched my hockey team get destroyed lol

                      Interesting move to kill JPN's last Trprt. DDs can still transport but just dudes. I can see why you'd do it though.

                      Actually happy you didn't attack my Fleet 🙂

                      Pacific has sent a lot of ships to the bottom of the Ocean this game 🙂

                      Probably nothing till tomorrow. Panzer next up in the queue 🙂 He's rockin it in Austria with his Familie. The two young girls having a Great time and so is he and his Frau 🙂

                      and the War continues ...

                      Edit
                      @crockett36

                      Good Afternoon Deacon. You must have done the turn in local 🙂 I will edit the results and have G in a bit.

                      Edit 2
                      EXP Game 1 Crockett F 8 Edit For Local Mode.tsvg

                      Edit 3
                      Game History

                      Round: 9
                      
                          Research Technology - Germans
                      
                          Purchase Units - Germans
                              Note to players Germans: <body><b>It is Early 1944 and Panzer Jagers are Now Joining our Waffen Armies !<br><br><img src="WaffenPnzrJagerFS.png"/><br><br></body>
                              Note to players Germans: It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion !    The United States and Britain may Attack at Any Time !
                              Note to players Germans: It is Early 1944 and Our Factories are Now Producing King Tiger Tanks !      You may only build 3 per turn. This is Player Enforced.
                              Note to players Germans: <body><b>It is Early 1944 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body>
                              Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<br><br><img src="Me262.png"/><br><br><img src="262.png"/><b></body>
                              Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                              Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                              Trigger WaffenPnzrJagerFS: buyWaffenPnzrJagerFS added to productionGermans
                              Trigger Me 262: buyMe_262 added to productionGermans
                              Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans
                              Trigger King Tiger: buyKing_Tiger added to productionGermans
                              Trigger King Tiger: buyRepair_Tiger added to productionGermans
                              triggerAttachmenLate1943: has removed 1 Late1943_red owned by Changer in Late 1943
                              triggerAttachmenEarly1944Red: has removed 1 Early1944 owned by Changer in Early 1944
                              triggerAttachmenLate1943: Changer has 1 Late1943 placed in Late 1943
                              triggerAttachmenEarly1944Red: Changer has 1 Early1944_red placed in Early 1944
                              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                              Germans buy 5 Atlantic_Walls, 1 Escort, 2 German_LCVs, 1 King_Tiger, 1 Panzer_Grndrs, 1 SP_Artillery, 4 TotalWarMe_262s, 1 Waffen_Para, 1 elite, 1 german_para and 4 infantry; Remaining resources: 0 PUs; 
                      
                          Place Units - Germans
                              Units in Germany being upgraded or consumed: 1 german_para
                              1 Waffen_Para placed in Germany
                      
                          Combat Move - Germans
                              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                              1 ElitePanzer and 2 infantry moved from Romania to Bessarabia
                              4 armour and 1 waffen_infantry moved from Eastern Poland to Ukraine
                              1 bomber moved from Western Germany to Bryansk
                              1 elite and 2 infantry moved from Belarus to Bryansk
                              1 tactical_bomber moved from Belarus to Bryansk
                              1 armour moved from Belarus to Bryansk
                              1 bomber moved from Western Germany to Smolensk
                              3 infantry moved from Belarus to Smolensk
                              1 Panzer_Grndrs and 1 fighter moved from Belarus to Archangel
                              1 artillery and 1 infantry moved from Novgorod to Archangel
                              1 armour moved from Belarus to Bryansk
                              1 ElitePanzer moved from Baltic States to Archangel
                              1 battleship moved from 112 Sea Zone to 113 Sea Zone
                              1 LuftwaffeAce moved from Germany to 113 Sea Zone
                      
                          Combat - Germans
                              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                              Battle in Smolensk
                                  Germans attack with 1 bomber and 3 infantry
                                  Russians defend with 1 elite
                                      Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.17 expected hits
                                      Russians roll dice for 1 elite in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                                      1 elite owned by the Russians lost in Smolensk
                                  Germans win, taking Smolensk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                                  Casualties for Russians: 1 elite
                              Battle in 113 Sea Zone
                                  Germans attack with 1 LuftwaffeAce and 1 battleship
                                  Russians defend with 1 cruiser
                                      Germans roll dice for 1 LuftwaffeAce and 1 battleship in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                                      Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                  Units damaged: 1 battleship owned by the Germans
                                      1 cruiser owned by the Russians lost in 113 Sea Zone
                                  Germans win with 1 LuftwaffeAce and 1 battleship remaining. Battle score for attacker is 9
                                  Casualties for Russians: 1 cruiser
                              Battle in Archangel
                                  Germans attack with 1 ElitePanzer, 1 Panzer_Grndrs, 1 artillery, 1 fighter and 1 infantry
                                  Russians defend with 1 elite and 2 infantry
                                      Germans roll dice for 1 ElitePanzer, 1 Panzer_Grndrs, 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 4/6 hits, 2.50 expected hits
                                      Russians roll dice for 1 elite and 2 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits
                                      2 infantry owned by the Russians and 1 elite owned by the Russians lost in Archangel
                                  Germans win, taking Archangel from Russians with 1 ElitePanzer, 1 Panzer_Grndrs, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                                  Casualties for Russians: 1 elite and 2 infantry
                              Battle in Ukraine
                                  Germans attack with 4 armour and 1 waffen_infantry
                                  Russians defend with 4 infantry and 1 russian_minor
                                      Germans roll dice for 4 armour and 1 waffen_infantry in Ukraine, round 2 : 3/5 hits, 2.33 expected hits
                                      Russians roll dice for 4 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                                      1 waffen_infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
                                      3 infantry owned by the Russians lost in Ukraine
                                      Germans roll dice for 3 armour in Ukraine, round 3 : 1/3 hits, 1.50 expected hits
                                      Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                                      1 armour owned by the Germans lost in Ukraine
                                      1 infantry owned by the Russians lost in Ukraine
                                  Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is -2
                                  Casualties for Germans: 2 armour and 1 waffen_infantry
                                  Casualties for Russians: 4 infantry
                              Battle in Bryansk
                                  Germans attack with 2 armour, 1 bomber, 1 elite, 2 infantry and 1 tactical_bomber
                                  Russians defend with 5 infantry
                                      Germans roll dice for 2 armour, 1 bomber, 1 elite, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 3.00 expected hits
                                      Russians roll dice for 5 infantry in Bryansk, round 2 : 2/5 hits, 1.67 expected hits
                                      2 infantry owned by the Germans lost in Bryansk
                                      2 infantry owned by the Russians lost in Bryansk
                                      Germans roll dice for 2 armour, 1 bomber, 1 elite and 1 tactical_bomber in Bryansk, round 3 : 2/6 hits, 2.67 expected hits
                                      Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
                                      1 armour owned by the Germans lost in Bryansk
                                      2 infantry owned by the Russians lost in Bryansk
                                      Germans roll dice for 1 armour, 1 bomber, 1 elite and 1 tactical_bomber in Bryansk, round 4 : 4/5 hits, 2.17 expected hits
                                      Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Russians lost in Bryansk
                                  Germans win, taking Bryansk from Russians with 1 armour, 1 bomber, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 4
                                  Casualties for Germans: 1 armour and 2 infantry
                                  Casualties for Russians: 5 infantry
                              Battle in Bessarabia
                                  Germans attack with 1 ElitePanzer and 2 infantry
                                  Russians defend with 1 infantry
                                      Germans roll dice for 1 ElitePanzer and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits
                                      Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Russians lost in Bessarabia
                                  Germans win, taking Bessarabia from Russians with 1 ElitePanzer and 2 infantry remaining. Battle score for attacker is 3
                                  Casualties for Russians: 1 infantry
                              Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Sakha
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tunisia
                      
                          Non Combat Move - Germans
                              Trigger AmericansParaBoost atSakha: Americans has 1 usa_paraBoost placed in Sakha
                              Trigger ItaliansParaBoost atTunisia: Italians has 1 italian_paraBoost placed in Tunisia
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany
                              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Novgorod
                              Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 98 Sea Zone
                              Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                              Trigger SubPenEarly44Place: Germans has 1 SubPen placed in Western Germany
                              1 bomber moved from Bryansk to Eastern Poland
                              1 bomber moved from Smolensk to Eastern Poland
                              1 tactical_bomber moved from Bryansk to Romania
                              1 fighter moved from Archangel to Romania
                              1 infantry moved from Karelia to Finland
                              1 G_Rail and 1 elite moved from Germany to Novgorod
                              1 German_Engineer, 1 Panzer_General and 5 armour moved from Germany to Western Germany
                              1 LuftwaffeAce moved from Western Germany to Gibraltar
                              2 G_air_transports and 2 infantry moved from Algeria to Gibraltar
                              4 G_air_transports, 1 aaGun and 3 infantry moved from Western Germany to Gibraltar
                              1 G_Rail moved from Germany to Normandy Bordeaux
                              1 G_Rail and 1 aaGun moved from Normandy Bordeaux to Western Germany
                              1 artillery and 3 infantry moved from Normandy Bordeaux to France
                              1 armour moved from Germany to Baltic States
                              1 LuftwaffeAce moved from 113 Sea Zone to Western Germany
                              1 LuftwaffeAce moved from Western Germany to Southern Italy
                              EDIT: 1 Panzer_General and 5 armour moved from Western Germany to 2nd Panzer
                              EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Western Germany
                              EDIT: 1 Panzer_General3 moved from GermanFlow to 2nd Panzer
                              EDIT: 1 Panzer_General and 5 armour moved from Belarus to 1st Panzer
                              EDIT: 1 1stPanzerArmy moved from 1st Panzer to Belarus
                              EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Belarus to 1st Waffen Panzer
                              EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Belarus
                              EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 1stWaffenPnzrArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre
                              EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus
                              1 G_air_transport moved from Belarus to Western Germany
                              1 G_air_transport moved from Belarus to Western Germany
                      
                          Place Units - Germans
                              1 Panzer_Grndrs, 1 SP_Artillery and 4 TotalWarMe_262s placed in Western Germany
                              5 Atlantic_Walls placed in Norway
                              1 Escort placed in 113 Sea Zone
                              2 German_LCVs, 1 King_Tiger, 1 elite, 1 german_para and 3 infantry placed in Germany
                              1 infantry placed in Western Germany
                              Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany
                              Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany
                      
                          Turn Complete - Germans
                              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                              Total Cost from Convoy Blockades: 1
                                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                              Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
                              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 67 PUs
                              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                      

                      Combat Hit Differential Summary :

                      Russians regular : -0.50
                      Germans regular : 2.67
                      

                      Edit again 🙂

                      Almost got it right. Forgot to move the Norway LCV

                      EXP Game 1 Crockett G 9edit.tsvg

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                      • C Offline
                        crockett36
                        last edited by

                        Can you give me a unit count in the AG and tell me whether the AG can attack Moscow next turn? Movement 2?

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @crockett36
                          last edited by

                          @crockett36

                          Good Afternoon

                          There are 18 total units in AG Center. They are led by 1st SS Panzer. 1st Panzer and 1st and 2nd Waffen Armies comprise the rest of it. They can all move 2 but 1st and 2nd Waffen can't blitz.

                          Don't forget to deactivate the Commisar in stalingrad if you decide to attack with him.

                          You also need to decide whether to destroy the Fctry in Ukraine.

                          Screenshot from 2026-05-25 14-02-33.png

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