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    EXP Game 1 barnee vs Crockett

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    • C Offline
      crockett36 @beelee
      last edited by

      @beelee So obviously I want the commissars to be in army groups, right?

      B 1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36
        last edited by

        TripleA Manual Gamesave Post: French round 4

        TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

        Game History

        Round: 4
        
            Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 7 PUs; 
        
            Combat Move - ANZAC
                1 cruiser moved from 57 Sea Zone to 42 Sea Zone
                1 destroyer moved from 56 Sea Zone to 54 Sea Zone
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Burma to Malaya
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 artillery moved from Queensland to New South Wales
                1 transport moved from 60 Sea Zone to 61 Sea Zone
                2 infantry moved from Trans-Jordan to Syria
                1 fighter moved from Burma to Malaya
        
            Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser
                    Japanese defend with 1 transport
                        ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 transport
                Battle in Malaya
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 fighters in Malaya, round 2 : 2/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Malaya
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                2 fighters moved from Malaya to Shan State
        
            Place Units - ANZAC
                1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone
        
            Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,5,2,4,4,5,4,2,2,1
                ANZAC collect 14 PUs (1 lost to blockades); end with 21 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
        
            Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
        
            Combat - French
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - French
                Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        Japanese regular : -0.50
        ANZAC regular : 1.50
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • B Online
          beelee @crockett36
          last edited by beelee

          @crockett36

          Hi Crockett

          Yea to form a ArmyGroup you need 2 Armies or Corps, any combination, plus 10 land units. Some land doesn't cout, AA Guns e.g.

          Usually 1 Tank Army and 1 Corps for the SSR when forming a AG.

          Moscow or your Far East Army looks like the best place for the Commisar. I think Moscow better, as he can form with the Corps in Cauc to form a AG in an Emergency. Until you get a Tank Army, which should be the turn after the Conscripts.

          In Moscow, you have a Tank and 2 Grd Inf you can form for a nice strong, mobile Corps. Far East you can hook him up with the 3 Tanks.

          Edit
          One thing of note about the Grds and the Commisar, is while they can move 2, they can't blitz. Even with a Tank.

          B 1 Reply Last reply Reply Quote 0
          • B Online
            beelee @beelee
            last edited by

            @crockett36

            well baseball game was disapointing at least they rallied a little bit.

            OOL for 98

            Screenshot from 2026-03-17 22-08-20.png

            EXP Game 1 Trout G 5 Combat OOL.tsvg

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36 @beelee
              last edited by

              @beelee BB, dd, dd, dd, BB.

              C 1 Reply Last reply Reply Quote 1
              • C Offline
                crockett36 @crockett36
                last edited by

                @crockett36 God save the king! Get to the aircraft boys!

                B 2 Replies Last reply Reply Quote 1
                • B Online
                  beelee @crockett36
                  last edited by

                  @crockett36

                  heh heh it's a dicey one 🙂

                  1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @crockett36
                    last edited by beelee

                    @crockett36

                    Game History

                    Round: 5
                    
                        Research Technology - Germans
                    
                        Purchase Units - Germans
                            Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.    4 Divisions are Now Available in Berlin.
                            Note to players Germans: <body><b>It is Early 1942 and Self Propelled Artillery are Now Available for Germany, the Soviet Union and United States.<br><br><img src="SP_Artillery.png"/><b></body>
                            Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
                            Trigger SP Artillery: buySP_Artillery added to productionGermans
                            Trigger SP Artillery: buySP_ArtilleryUSSR added to productionRussians
                            Trigger SP Artillery: buySP_ArtilleryUSA added to productionAmericans
                            triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
                            triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
                            triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
                            Germans buy 1 ElitePanzer, 3 GermanUBoats, 1 Panzer_General, 1 Panzer_Grndrs, 2 armour, 1 elite, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
                    
                        Combat Move - Germans
                            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                Turning on Edit Mode
                                EDIT: Germans takes Archangel from Russians
                                EDIT: Germans takes Novgorod from Russians
                            EDIT: Turning off Edit Mode
                            1 german_para moved from Baltic States to Bryansk
                                  Germans take Bryansk from Russians
                            EDIT: 1 german_para moved from Baltic States to Archangel
                            EDIT: 1 ArmyGroupNorth moved from Baltic States to Army Group North
                            EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 Panzer_Grndrs, 4 armour and 1 waffen_infantry moved from Army Group North to Baltic States
                            EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy moved from Baltic States to Novgorod
                            EDIT: 1 Panzer_Grndrs and 2 armour moved from Baltic States to Smolensk
                            EDIT: 1 armour moved from Baltic States to Western Ukraine
                            1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                            1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone
                            1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                            2 GermanUBoats moved from 94 Sea Zone to 98 Sea Zone
                            2 bombers moved from Western Germany to 98 Sea Zone
                            2 tactical_bombers moved from Southern Italy to 98 Sea Zone
                    
                        Combat - Germans
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Battle in Smolensk
                                Germans attack with 1 Panzer_Grndrs and 2 armour
                                Russians defend with 1 elite
                                Germans win, taking Smolensk from Russians with 1 Panzer_Grndrs and 2 armour remaining. Battle score for attacker is 3
                                Casualties for Russians: 1 elite
                            Battle in 98 Sea Zone
                                Germans attack with 2 GermanUBoats, 2 bombers and 2 tactical_bombers
                                British defend with 1 battleship and 3 destroyers
                                Units damaged: 1 battleship owned by the British
                                Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 18
                                Casualties for Germans: 2 GermanUBoats and 1 tactical_bomber
                                Casualties for British: 1 battleship and 3 destroyers
                            Battle in Western Ukraine
                                Germans attack with 1 armour, 1 artillery and 2 infantry
                                Russians defend with 1 elite
                                Germans win, taking Western Ukraine from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -3
                                Casualties for Germans: 2 infantry
                                Casualties for Russians: 1 elite
                            Battle in 91 Sea Zone
                                Germans attack with 1 fighter and 1 tactical_bomber
                                British defend with 1 transport
                                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                                Casualties for British: 1 transport
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy
                    
                        Non Combat Move - Germans
                            Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania
                            Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                            2 bombers moved from 98 Sea Zone to Southern Italy
                            1 tactical_bomber moved from 98 Sea Zone to Greece
                            1 infantry moved from Bulgaria to Greece
                            4 infantry moved from Baltic States to Novgorod
                            EDIT: 1 armour moved from Baltic States to Germany
                            1 artillery moved from Baltic States to Novgorod
                            1 mech_infantry moved from Poland to Novgorod
                            1 infantry moved from Eastern Poland to Belarus
                            1 infantry moved from Romania to Eastern Poland
                            2 infantry moved from Poland to Eastern Poland
                            1 infantry moved from Bulgaria to Romania
                            2 infantry moved from Western Germany to 112 Sea Zone
                            2 infantry moved from 112 Sea Zone to Norway
                            1 German_Engineer moved from Normandy Bordeaux to Western Germany
                            EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 artillery, 4 infantry and 1 mech_infantry moved from Novgorod to Army Group North
                            EDIT: 1 ArmyGroupNorth moved from Army Group North to Novgorod
                            1 aaGun moved from Baltic States to Novgorod
                            1 infantry moved from Baltic States to Novgorod
                            EDIT: 1 waffen_infantry moved from Baltic States to Germany
                            1 waffen_infantry moved from Romania to Germany
                            1 ElitePanzer moved from Germany to Romania
                            1 G_Rail and 1 elite moved from Germany to Romania
                            1 G_Rail moved from Germany to Western Germany
                            1 G_Rail and 1 German_LCV moved from Western Germany to Romania
                            1 artillery moved from Eastern Poland to Baltic States
                            1 aaGun and 1 infantry moved from Bulgaria to Greece
                            1 fighter moved from Western Germany to Gibraltar
                    
                        Place Units - Germans
                            3 GermanUBoats placed in 93 Sea Zone
                            Turning on Edit Mode
                            EDIT: Removing units owned by Germans from Gibraltar: 1 German_LCV
                            EDIT: Adding units owned by Germans to Southern France: 1 German_LCV
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 elite and 1 infantry
                            EDIT: Adding units owned by Germans to Southern France: 1 elite and 1 infantry
                            EDIT: Turning off Edit Mode
                            2 infantry placed in Normandy Bordeaux
                            1 fighter placed in Normandy Bordeaux
                            1 ElitePanzer and 2 armour placed in Germany
                            1 Panzer_General, 1 Panzer_Grndrs, 1 elite and 1 infantry placed in Germany
                            2 infantry placed in Western Germany
                            Germans undo move 5.
                            1 Panzer_Grndrs placed in Western Germany
                            1 Panzer_General and 1 elite placed in Germany
                            1 infantry placed in Germany
                    
                        Turn Complete - Germans
                            Trigger ParaBoost atArchangel: Germans has 1 german_paraBoost placed in Archangel
                            Trigger ParaBoost atBryansk: Germans has 1 german_paraBoost placed in Bryansk
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                            Total Cost from Convoy Blockades: 0
                                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                            Germans collect 53 PUs; end with 53 PUs
                            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs
                            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                    

                    EXP Game 1 Crockett G 5.tsvg

                    Got a little sloppy but it's all correct 🙂

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36 @beelee
                      last edited by

                      @beelee I don't know if para boost is a unit.

                      B 2 Replies Last reply Reply Quote 0
                      • B Online
                        beelee @crockett36
                        last edited by beelee

                        @crockett36

                        it's not

                        Edit
                        it boosts the Para to A3 or D3

                        triplea auto does it

                        Edit
                        The reason it is a option is because sometimes Paras start with other units and it won't auto spawn then.

                        Idk it's probably just easy enough to edit so I should remove it from purchase 🙂

                        Late in the day here. Good day at work and safe travels 💪

                        1 Reply Last reply Reply Quote 1
                        • B Online
                          beelee @crockett36
                          last edited by

                          @crockett36 said in EXP Game 1 barnee vs Crockett:

                          @beelee I don't know if para boost is a unit.

                          it is not

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36 @beelee
                            last edited by

                            @beelee I thought you were in idaho, usa!

                            B 2 Replies Last reply Reply Quote 0
                            • B Online
                              beelee @crockett36
                              last edited by

                              @crockett36

                              heh heh wish I was 🙂

                              Iowa midwest prorgram

                              1 Reply Last reply Reply Quote 0
                              • B Online
                                beelee @crockett36
                                last edited by

                                @crockett36

                                Stanley Idaho

                                Check it out. Way sweet. Once alberta joins we can go there too 🙂

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  crockett36
                                  last edited by

                                  if there’s one rule I would change in this game it’s the LCV‘s. They make it so hard for the allies. It is ridiculous. Really very very has no there is no Allied equivalent. That is as good as the LCB’s for the Germans and the Japanese and this is my opinion obviously but it’s a bad rule. It needs to be plate tested more needs to be changed. Honestly, the problem is the center of the spoke of the wheel. Trying to penetrate that the wheel I mean with such a cheap Mechanic to defend the perimeter is very discouraging and seems very unfair. Even changing it so that the sea base didn’t add one space to it would be much better than this silliness. And then they pull up under the land and should be used as casualties who thinks of this stuff.

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Online
                                    beelee @crockett36
                                    last edited by beelee

                                    @crockett36

                                    The only LCVs I see used by the Allies are by UK against W EUR.

                                    Definitely a Axis advantage but W EUR attacks shouldn't be discounted, although easily blocked I think. For a while. It's hard to do repeatedly.

                                    I've really never seen the USA move LCVs to attack anywhere.

                                    JPN can Naval Trprt them and use them but they're kind of a one and done.

                                    But yea you'd have to ask the Captain about that. Just playing with rules as is and LCVs aren't an optional one.

                                    Anyway, hope we get some of the Danish guys to join in soon. You an expereinced player OOB and other mods but be nice to see the tier 1 guys show us how they do it 🙂

                                    Edit
                                    I think it forces the Allies to defend more as opposed to going all out offensive. Idk. Not all Axis games go that way either.

                                    The Landmines are quite effective against them, especially in Caucasus.

                                    Anyway, only your second game 🙂

                                    Edit 2
                                    Probably just a ode to history thing 🙂

                                    Edit 3
                                    I see Italy using them aginst Syria or in the Black Sea.
                                    Germany in Black Sea, UK Isles or Scandavia.

                                    That's about it. Remember, even a Trprt will block them and LMs kills everything if it hits. They are also limited by number.

                                    Anyway, I'd play it out a few games before coming to a conclusion.

                                    I pinged the Captain with your concerns at the other site.

                                    Hopefully he responds there as he is not yet on here 🙂

                                    Edit 4
                                    Just to clarify, the LCVs can only be taken as hits when attacking. They can attack empty but if they are in a TTy being attacked, they are dust if the TTy gets conquered.

                                    They don't defend or count as a hit point while defending.

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      crockett36 @beelee
                                      last edited by

                                      @beelee mostly just BENTING. Dictation. Russia should get some ships in the black sea

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        crockett36
                                        last edited by

                                        There’s literally nowhere that the axis want to go that they can’t use a three dollar transport instead of a six dollar transport with the exception of India or Queensland or Hawaii. Other than that half price transports.

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36 @crockett36
                                          last edited by

                                          @crockett36 and India could be got to my Malaya Maya

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee @crockett36
                                            last edited by

                                            @crockett36

                                            well the Capatain said they tested over a thousand games. He can be reached here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

                                            and here g40expansionrules@gmail.com

                                            if you don't like the rules we should discontinue the game,

                                            No sense wasting our time on a game you think is unfair.

                                            You are the only one with this reaction other than jonny cat.

                                            Disappointed but whatever and good luck.

                                            Game is over

                                            1 Reply Last reply Reply Quote 0

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