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    Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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    • A Offline
      Alexander @Panzerstahl-Helm 0
      last edited by

      @panzerstahl-helm-0 Happy Easter!

      As much I would like to, I will decline the invite and let the escort go down solo

      1 Reply Last reply Reply Quote 0
      • Panzerstahl-Helm 0P Offline
        Panzerstahl-Helm 0
        last edited by

        @Alexander

        Game History

        Round: 5
        
            Purchase Units - Americans
                Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                Americans buy 3 ArmoredInfantrys, 4 SP_ArtilleryUSAs, 1 USA_TankGeneral, 2 artilleries, 2 destroyers, 1 elite, 3 infantry, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; 
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                5 usa_fighters and 1 usa_tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                1 USAbomber moved from Midway to 6 Sea Zone
                1 usa_fighter moved from Midway to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                2 usa_fighters moved from 91 Sea Zone to 109 Sea Zone
        
            Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 USAbomber, 1 destroyer, 6 usa_fighters and 1 usa_tactical_bomber
                    Japanese defend with 1 Escort
                        Americans roll dice for 1 USAbomber, 1 destroyer, 6 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 7/9 hits, 4,67 expected hits
                        Japanese roll dice for 1 Escort in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 6 Sea Zone
                        1 Escort owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 USAbomber, 6 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 Escort
                Battle in 46 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        1 transport owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 transport
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 2 usa_fighters
                    Germans defend with 1 GermanUBoat
                        Americans roll dice for 1 destroyer and 2 usa_fighters in 109 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                        Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 GermanUBoat owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 GermanUBoat
                Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R.
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger JapaneseParaBoost atYakut S.S.R.: Japanese has 1 japanese_paraBoost placed in Yakut S.S.R.
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Southeast Mexico
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 ArmoredInfantry moved from Eastern United States to Southeast Mexico
                5 Rails, 1 elite and 4 infantry moved from Eastern United States to Southeast Mexico
                1 artillery and 7 infantry moved from Iwo Jima to 17 Sea Zone
                1 Heavy_BB, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 7 infantry and 4 transports moved from 17 Sea Zone to 5 Sea Zone
                1 artillery and 7 infantry moved from 5 Sea Zone to Soviet Far East
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                6 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
                1 USAbomber moved from 6 Sea Zone to Soviet Far East
                1 USANC, 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
                2 usa_fighters moved from Western United States to 5 Sea Zone
                1 usa_fighter moved from 5 Sea Zone to Soviet Far East
                1 USANC, 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 usa_fighter moved from 5 Sea Zone to 3 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 carrier moved from 26 Sea Zone to 10 Sea Zone
                2 usa_fighters moved from 109 Sea Zone to United Kingdom
                1 ArmoredInfantry moved from Western United States to Southeast Mexico
                1 Rail moved from Eastern United States to Western United States
                1 Rail and 1 infantry moved from Western United States to Southeast Mexico
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 Escort_Convoy moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 3 infantry moved from Western United States to British Columbia
                2 submarines moved from 10 Sea Zone to 3 Sea Zone
                1 submarine moved from 41 Sea Zone to 44 Sea Zone
                1 destroyer moved from 38 Sea Zone to 36 Sea Zone
                1 usa_fighter moved from 5 Sea Zone to Soviet Far East
        
            Place Units - Americans
                1 elite placed in Eastern United States
                2 destroyers, 1 usa_fighter and 1 usa_tactical_bomber placed in 10 Sea Zone
                3 ArmoredInfantrys and 3 SP_ArtilleryUSAs placed in Western United States
                1 USA_TankGeneral placed in Eastern United States
                1 SP_ArtilleryUSA, 2 artilleries and 3 infantry placed in Eastern United States
        
            Turn Complete - Americans
                Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                Trigger Americans RemoveUSAConvoySZ91: has removed 1 Escort_Convoy owned by Americans in 91 Sea Zone
                Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                Trigger Americans RemoveUSAConvoySZ91: Americans has 1 Escort placed in 91 Sea Zone
                Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                Americans collect 51 PUs; end with 51 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 62 PUs
                Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs; 
        
            Combat Move - Chinese
        
            Combat - Chinese
                Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R.
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - Chinese
                Trigger JapaneseParaBoost atYakut S.S.R.: Japanese has 1 japanese_paraBoost placed in Yakut S.S.R.
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        
            Place Units - Chinese
                1 infantry placed in Yunnan
        
            Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs
                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 5 PUs
        
            Purchase Units - British
                Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body>
                Trigger FrenchUK: buyFrenchUK added to productionBritish
                British buy 1 Escort, 1 FrenchUK, 1 UK_LCV, 1 carrier, 1 elite and 7 infantry; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
        
            Place Units - British
                1 FrenchUK placed in United Kingdom
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry
                EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                    EDIT: British takes Holland Belgium from Germans
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: British takes Denmark from Germans
                    EDIT: British takes Normandy Bordeaux from Germans
                    EDIT: British takes Holland Belgium from Germans
                    EDIT: Turning off Edit Mode
                EDIT: 1 UK_LCV and 2 infantry moved from United Kingdom to Holland Belgium
                EDIT: 3 uk_paras moved from United Kingdom to Norway
                EDIT: British undo move 2.
                EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
                EDIT: British undo move 1.
                EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                1 bomber moved from United Kingdom to Southern France
                1 bomber moved from United Kingdom to Gibraltar
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                2 uk_fighters and 2 uk_tactical_bombers moved from Egypt to 98 Sea Zone
                1 mech_infantry moved from Egypt to Syria
                      British take Syria from Italians
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to French Indo China
                      British take French Indo China from Japanese
                1 infantry moved from Burma to Shan State
                2 infantry moved from Sumatra to 41 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
        
            Combat - British
                Strategic bombing raid in Gibraltar
                        Italians roll AA dice in Gibraltar : 0/1 hits, 0,17 expected hits
                    Bombing raid in Gibraltar rolls: 5 and causes: 5 damage to unit: harbour
                    Bombing raid in Gibraltar causes 5 damage total. 
                Battle in Malaya
                Battle in 98 Sea Zone
                    British attack with 1 destroyer, 2 uk_fighters and 2 uk_tactical_bombers
                    Italians defend with 1 transport
                        British roll dice for 1 destroyer, 2 uk_fighters and 2 uk_tactical_bombers in 98 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                        Italians roll dice for 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                        1 transport owned by the Italians lost in 98 Sea Zone
                    British win, taking Malaya from Japanese with 2 uk_fighters and 2 uk_tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 transport
                Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R.
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                1 Escort_Convoy moved from 81 Sea Zone to 98 Sea Zone
                2 carriers, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                8 infantry moved from Egypt to Alexandria
                1 artillery and 1 uk_armour moved from Egypt to Alexandria
                2 Rails and 2 infantry moved from Union of South Africa to Egypt
                1 infantry moved from Northwest Persia to Iraq
                6 infantry moved from Burma to Yunnan
                6 infantry and 2 mine_unarmeds moved from India to Burma
                1 bomber moved from Gibraltar to British Guiana
                EDIT: 2 uk_fighters moved from 91 Sea Zone to 98 Sea Zone
                2 uk_fighters moved from United Kingdom to 91 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
        
            Place Units - British
                Trigger JapaneseParaBoost atYakut S.S.R.: Japanese has 1 japanese_paraBoost placed in Yakut S.S.R.
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                1 Escort and 1 carrier placed in 98 Sea Zone
                1 UK_LCV, 1 elite and 1 infantry placed in United Kingdom
                6 infantry placed in India
        
            Turn Complete - British
                Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3
                British collect 54 PUs (5 lost to blockades); end with 56 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 62 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 67 PUs
        

        Combat Hit Differential Summary :

        Americans regular : 3,33
        Italians regular : 0,83
        Japanese regular : 0,50
        Germans regular : -0,17
        British regular : 1,33
        Italians AA : -0,17
        

        game-2-alex-vs-panzer_operation-spring-awakening_USUK -5.tsvg

        A 1 Reply Last reply Reply Quote 0
        • A Offline
          Alexander @Panzerstahl-Helm 0
          last edited by

          @panzerstahl-helm-0 Italy is up to some wild plans

          game-2-alex-vs-panzer_operation-spring-awakening_it-5.tsvg

          Purchase Units
          Italians buy 2 Escorts, 3 NavalMines, 1 aaGun, 3 infantry, 1 mech_infantry and 3 mine_unarmeds; Remaining resources: 1 PUs; 
          Combat Move
          Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
          Setting uses for triggers used this phase.
          Resetting and Giving Bonus Movement to Units
          Cleaning up during movement phase
          Turning on Edit Mode
          EDIT: 1 bomber moved from Greece to 100 Sea Zone
          EDIT: 1 bomber moved from 100 Sea Zone to Caucasus
          EDIT: Italians undo move 2.
          EDIT: Italians undo move 1.
          EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Greece to Caucasus
          1 bomber moved from Greece to Caucasus
          Combat
          Battle in Caucasus
          Recording Battle Statistics
          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
          Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R.
          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          Non Combat Move
          Trigger JapaneseParaBoost atYakut S.S.R.: Japanese has 1 japanese_paraBoost placed in Yakut S.S.R.
          Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
          Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
          Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
          1 bomber moved from Caucasus to Southern Italy
          Turning on Edit Mode
          EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Tobruk to Malta
          EDIT: Turning off Edit Mode
          1 armour moved from Tobruk to Tunisia
          Turning on Edit Mode
          EDIT: Turning off Edit Mode
          1 Escort moved from 95 Sea Zone to 96 Sea Zone
          Turning on Edit Mode
          EDIT: Turning off Edit Mode
          1 artillery moved from Morocco to Algeria
          Turning on Edit Mode
          EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Algeria
          EDIT: Turning off Edit Mode
          1 fighter moved from Northern Italy to Southern Italy
          2 infantry moved from Northern Italy to Southern Italy
          1 fighter moved from Tobruk to Northern Italy
          Italians undo move 8.
          1 infantry moved from Northern Italy to Southern Italy
          1 artillery and 1 infantry moved from Northern Italy to Southern France
          Italians undo move 5.
          1 artillery moved from Morocco to 92 Sea Zone
          1 artillery moved from 92 Sea Zone to Gibraltar
          1 aaGun moved from France to Southern France
          Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
          Setting uses for triggers used this phase.
          Cleaning up during movement phase
          Place Units
          3 NavalMines, 1 aaGun, 2 infantry and 3 mine_unarmeds placed in Southern Italy
          Italians undo move 1.
          Turning on Edit Mode
          EDIT: Adding units owned by Changer to 96 Sea Zone: 3 ITA_SeaMineYellows
          COMMENT: 3 yellow sea mines in 96 are along 98
          EDIT: Adding units owned by Changer to Southern Italy: 3 italy_mine_Reds
          EDIT: Turning off Edit Mode
          3 NavalMines, 1 aaGun and 3 mine_unarmeds placed in Southern Italy
          2 infantry placed in Southern Italy
          1 infantry and 1 mech_infantry placed in Northern Italy
          Turning on Edit Mode
          EDIT: Removing units owned by Italians from Southern Italy: 1 NavalMine3 and 4 mine_unarmeds
          EDIT: Adding units owned by Italians to Southern Italy: 1 mine_unarmed
          EDIT: Turning off Edit Mode
          1 Escort placed in 97 Sea Zone
          1 Escort placed in 95 Sea Zone
          Turn Complete
          Italians collect 19 PUs; end with 20 PUs
          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 23 Optional[PUs]
          Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
          
          1 Reply Last reply Reply Quote 0
          • Panzerstahl-Helm 0P Offline
            Panzerstahl-Helm 0
            last edited by

            @Alexander

            Game History

            Round: 5
            
                Purchase Units - ANZAC
                    ANZAC buy 1 Escort, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
            
                Combat Move - ANZAC
                    1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                    1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                    1 artillery and 1 infantry moved from 37 Sea Zone to Siam
            
                Combat - ANZAC
                    Battle in Siam
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                    Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R.
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - ANZAC
                    Trigger JapaneseParaBoost atYakut S.S.R.: Japanese has 1 japanese_paraBoost placed in Yakut S.S.R.
                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                    Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                    2 air_transports and 2 infantry moved from Queensland to Java
                    1 fighter moved from Java to 62 Sea Zone
            
                Place Units - ANZAC
                    1 Escort, 1 tactical_bomber and 1 transport placed in 62 Sea Zone
            
                Turn Complete - ANZAC
                    Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
                    Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
                    ANZAC collect 15 PUs; end with 15 PUs
                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                    Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 15 PUs
            
                Combat Move - French
            
                Combat - French
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                    Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R.
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - French
                    Trigger JapaneseParaBoost atYakut S.S.R.: Japanese has 1 japanese_paraBoost placed in Yakut S.S.R.
                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                    Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                    1 infantry moved from Anglo Egyptian Sudan to Egypt
            
                Turn Complete - French
            

            Combat Hit Differential Summary :

            game-2-alex-vs-panzer_operation-spring-awakening_ANZ-5.tsvg

            A 1 Reply Last reply Reply Quote 0
            • A Offline
              Alexander @Panzerstahl-Helm 0
              last edited by

              @panzerstahl-helm-0 I messed up and didn't see the 1st Corp so I did the extra roll with dice (miss):
              ca12fb9a-7526-44c3-82be-d8dacb173648-image.png
              fd037038-5664-4118-9ae8-e20317b95df3-image.png

              Not my finest hour...

              game-2-alex-vs-panzer_operation-spring-awakening_ger-6.tsvg

              Research Technology
              Game Loaded
              Purchase Units
              Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.      Do Not Place more than there are Infantry Present. Player Enforced.
              Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General.    The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German....
              Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions.    Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on....
              Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status.      Luftwaffe and Fighter Aces are Now Available.
              Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans
              Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
              Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans
              Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
              triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
              triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
              triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
              triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Setting uses for triggers used this phase.
              Germans buy 2 Atlantic_Walls, 3 GermanUBoats, 1 Panzer_General, 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 4 armour, 1 elite, 1 german_paraBoost and 2 infantry; Remaining resources: 0 PUs; 
              Place Units
              Units in Germany being upgraded or consumed: 1 Panzer_Grndrs
              1 WaffenPnzrGrndr placed in Germany
              Combat Move
              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
              Setting uses for triggers used this phase.
              Resetting and Giving Bonus Movement to Units
              Cleaning up during movement phase
              Turning on Edit Mode
              EDIT: 1 German_LCV, 1 artillery and 1 infantry moved from Greece to Caucasus
              1 infantry moved from Bessarabia to Ukraine
              1 mech_infantry moved from Baltic States to Novgorod
              1 armour, 1 artillery and 9 infantry moved from Finland to Vyborg
              1 infantry moved from Karelia to Vyborg
              1 elite and 1 infantry moved from Western Germany to Denmark
              2 Me_109Ts moved from 112 Sea Zone to Denmark
              1 artillery and 1 elite moved from France to Normandy Bordeaux
              1 infantry moved from France to Normandy Bordeaux
              2 infantry moved from Western Germany to Holland Belgium
              2 fighters and 3 tactical_bombers moved from Western Germany to Vyborg
              1 GAirCommander moved from Germany to Vyborg
              2 bombers moved from Western Germany to Vyborg
              1 armour moved from France to Holland Belgium
              1 infantry moved from France to Normandy Bordeaux
              1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
              1 GermanUBoat moved from 106 Sea Zone to 101 Sea Zone
              1 GermanUBoat moved from 122 Sea Zone to 106 Sea Zone
              Germans undo move 7.
              1 Me_109T moved from 112 Sea Zone to Denmark
              1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone
              2 GermanUBoats moved from 112 Sea Zone to 110 Sea Zone
              Germans undo move 20.
              Germans undo move 19.
              Turning on Edit Mode
              EDIT: 1 german_para moved from Eastern Poland to Archangel
              EDIT: 1 Me_109T moved from 112 Sea Zone to Denmark
              Combat
              EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              EDIT: Battle in 101 Sea Zone
              Battle in Vyborg
              Battle in Normandy Bordeaux
              Battle in Holland Belgium
              Battle in Western Ukraine
              Battle in Denmark
              Recording Battle Statistics
              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R.
              Non Combat Move
              Trigger JapaneseParaBoost atYakut S.S.R.: Japanese has 1 japanese_paraBoost placed in Yakut S.S.R.
              Turning on Edit Mode
              EDIT: 1 armour, 1 artillery and 3 infantry moved from Karelia to Finland
              EDIT: Turning off Edit Mode
              1 GermanUBoat moved from 112 Sea Zone to 123 Sea Zone
              2 Me_109Ts moved from Denmark to 112 Sea Zone
              2 infantry moved from Norway to Finland
              2 infantry moved from Western Germany to 112 Sea Zone
              2 infantry moved from 112 Sea Zone to Norway
              1 GAirCommander and 1 fighter moved from Vyborg to Finland
              2 tactical_bombers moved from Vyborg to Finland
              2 bombers moved from Vyborg to Eastern Poland
              1 infantry moved from France to Holland Belgium
              1 elite moved from Germany to Western Germany
              1 ElitePanzer moved from Germany to Western Germany
              3 mine_unarmeds moved from Western Germany to France
              3 mine_unarmeds moved from Germany to Western Germany
              2 infantry moved from Poland to Eastern Poland
              1 aaGun moved from Poland to Eastern Poland
              1 artillery and 4 infantry moved from Romania to Bulgaria
              1 aaGun moved from Romania to Bulgaria
              Germans undo move 13.
              2 mine_unarmeds moved from Western Germany to France
              1 German_Engineer and 1 WaffenPioneer moved from Germany to Eastern Poland
              1 WaffenPnzrGrndr moved from Germany to Eastern Poland
              1 infantry moved from Germany to Western Germany
              1 G_Rail moved from Germany to France
              1 G_Rail and 1 infantry moved from France to Denmark
              1 G_Rail moved from Germany to Western Germany
              1 G_Rail and 1 aaGun moved from Western Germany to Northern Italy
              Germans undo move 25.
              Germans undo move 24.
              1 aaGun moved from Western Germany to Northern Italy
              1 infantry moved from Southern France to Northern Italy
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Denmark
              Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
              Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
              Setting uses for triggers used this phase.
              Cleaning up during movement phase
              Place Units
              2 Atlantic_Walls placed in Norway
              Turning on Edit Mode
              EDIT: Adding units owned by Changer to Western Germany: 2 G_mine_WGER_112s
              EDIT: Removing units owned by Germans from Western Germany: 2 mine_unarmeds
              EDIT: Turning off Edit Mode
              3 GermanUBoats placed in 112 Sea Zone
              2 infantry placed in France
              1 Panzer_General, 1 Panzer_Grndrs, 4 armour, 1 elite and 1 german_paraBoost placed in Germany
              Turn Complete
              Trigger ParaBoost atArchangel: Germans has 1 german_paraBoost placed in Archangel
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Total Cost from Convoy Blockades: 1
              Germans collect 50 PUs (1 lost to blockades); end with 50 PUs
              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 62 Optional[PUs]
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs]
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
              
              Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
              • Panzerstahl-Helm 0P Offline
                Panzerstahl-Helm 0 @Alexander
                last edited by

                @alexander said in Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening:

                @panzerstahl-helm-0 I messed up and didn't see the 1st Corp so I did the extra roll with dice (miss):
                ca12fb9a-7526-44c3-82be-d8dacb173648-image.png
                fd037038-5664-4118-9ae8-e20317b95df3-image.png

                No biggie! This happened to all of us.
                Did you roll only 1 dice for 1st Corps? It should be 6 dices (all at 2)

                b98a5f81-9249-42c4-81e5-f5ddcae1b8d8-{A8E26011-6414-448F-AD51-D4BD16156772}.png

                The Partisans are blooming everywhere!

                Game History

                Round: 6
                
                    Purchase Units - Russians
                        Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
                        Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
                        Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
                        Trigger AlliesFtrAce: buyFighterAce added to productionRussians
                        Russians buy 3 Mass_Tankss, 1 Soviet_Commisar, 4 Soviet_Partisans, 1 UndrgroundFctry, 1 aaGun, 1 elite and 1 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                
                    Place Units - Russians
                        Units in Russia being upgraded or consumed: 1 factory_major
                        1 UndrgroundFctry placed in Russia
                
                    Combat Move - Russians
                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                        5 Russian_Rocketss moved from Bryansk to Archangel
                        5 Russian_Rocketss moved from Bryansk to Baltic States
                        1 infantry moved from Belarus to Novgorod
                        1 fighter and 2 infantry moved from Vyborg to Novgorod
                        1 elite and 4 infantry moved from Bryansk to Western Ukraine
                        1 bomber moved from Russia to Western Ukraine
                        2 infantry moved from Bryansk to Ukraine
                        4 infantry moved from Volgograd to Caucasus
                        1 bomber moved from Russia to Caucasus
                        1 fighter moved from Bryansk to Ukraine
                
                    Combat - Russians
                        Battle in Novgorod
                            Russians attack with 1 fighter and 3 infantry
                            Germans defend with 1 airfield, 1 harbour and 1 mech_infantry
                                Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 0/4 hits, 1,00 expected hits
                                Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                                Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 3 : 1/4 hits, 1,00 expected hits
                                Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
                                1 infantry owned by the Russians lost in Novgorod
                                1 mech_infantry owned by the Germans lost in Novgorod
                            Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                            Casualties for Russians: 1 infantry
                            Casualties for Germans: 1 mech_infantry
                        Battle in Ukraine
                            Russians attack with 1 fighter and 2 infantry
                            Germans defend with 1 infantry
                                Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits
                                Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                                1 infantry owned by the Germans lost in Ukraine
                            Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                            Casualties for Germans: 1 infantry
                        Battle in Western Ukraine
                            Russians attack with 1 bomber, 1 elite and 4 infantry
                            Germans defend with 1 artillery and 2 infantry
                                Russians roll dice for 1 bomber, 1 elite and 4 infantry in Western Ukraine, round 2 : 1/7 hits, 1,67 expected hits
                                Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                                1 infantry owned by the Russians lost in Western Ukraine
                                1 infantry owned by the Germans lost in Western Ukraine
                                Russians roll dice for 1 bomber, 1 elite and 3 infantry in Western Ukraine, round 3 : 1/6 hits, 1,50 expected hits
                                Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                                1 infantry owned by the Germans lost in Western Ukraine
                                Russians roll dice for 1 bomber, 1 elite and 3 infantry in Western Ukraine, round 4 : 0/6 hits, 1,50 expected hits
                                Germans roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                                Russians roll dice for 1 bomber, 1 elite and 3 infantry in Western Ukraine, round 5 : 0/6 hits, 1,50 expected hits
                                Germans roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0,33 expected hits
                                Russians roll dice for 1 bomber, 1 elite and 3 infantry in Western Ukraine, round 6 : 1/6 hits, 1,50 expected hits
                                Germans roll dice for 1 artillery in Western Ukraine, round 6 : 1/1 hits, 0,33 expected hits
                                1 infantry owned by the Russians lost in Western Ukraine
                                1 artillery owned by the Germans lost in Western Ukraine
                            Russians win, taking Western Ukraine from Germans with 1 bomber, 1 elite and 2 infantry remaining. Battle score for attacker is 4
                            Casualties for Russians: 2 infantry
                            Casualties for Germans: 1 artillery and 2 infantry
                        Battle in Archangel
                            Russians attack with 5 Russian_Rocketss
                            Germans defend with 1 german_para and 1 german_paraBoost
                                Russians roll dice for 5 Russian_Rocketss in Archangel, round 2 : 1/5 hits, 1,67 expected hits
                                1 german_para owned by the Germans lost in Archangel
                                5 Russian_Rocketss owned by the Russians lost in Archangel
                                1 german_paraBoost owned by the Germans lost in Archangel
                            Germans win with no units remaining. Battle score for attacker is -1
                            Casualties for Germans: 1 german_para and 1 german_paraBoost
                            Casualties for Russians: 5 Russian_Rocketss
                        Battle in Baltic States
                            Russians attack with 5 Russian_Rocketss
                            Germans defend with 1 mech_infantry
                                Russians roll dice for 5 Russian_Rocketss in Baltic States, round 2 : 1/5 hits, 1,67 expected hits
                                1 mech_infantry owned by the Germans lost in Baltic States
                                5 Russian_Rocketss owned by the Russians lost in Baltic States
                            Germans win with no units remaining. Battle score for attacker is -1
                            Casualties for Germans: 1 mech_infantry
                            Casualties for Russians: 5 Russian_Rocketss
                        Battle in Caucasus
                            Russians attack with 1 bomber and 4 infantry
                            Germans defend with 1 German_LCV, 1 artillery and 1 infantry
                                Russians roll dice for 1 bomber and 4 infantry in Caucasus, round 2 : 3/5 hits, 1,33 expected hits
                                Germans roll dice for 1 German_LCV, 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                                1 German_LCV owned by the Germans, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
                            Russians win, taking Caucasus from Germans with 1 bomber and 4 infantry remaining. Battle score for attacker is 10
                            Casualties for Germans: 1 German_LCV, 1 artillery and 1 infantry
                        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Germany
                        Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R.
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                
                    Non Combat Move - Russians
                        Trigger JapaneseParaBoost atYakut S.S.R.: Japanese has 1 japanese_paraBoost placed in Yakut S.S.R.
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Samara
                        1 bomber moved from Caucasus to Russia
                        1 bomber moved from Western Ukraine to Russia
                        1 fighter moved from Ukraine to Volgograd
                        1 infantry moved from Bryansk to Belarus
                        2 mine_unarmeds moved from Russia to Bryansk
                        1 fighter moved from Novgorod to Vyborg
                        10 infantry moved from Russia to Bryansk
                        6 infantry moved from Russia to Samara
                        1 fighter moved from Volgograd to Samara
                        2 infantry moved from Volgograd to Samara
                        1 Russian_Rail moved from Russia to Volgograd
                        1 Russian_Rail and 1 russian_minor moved from Volgograd to Samara
                        3 guard_infantrys moved from Urals to Samara
                        1 armour moved from Urals to Russia
                        1 armour, 1 mech_infantry and 2 russian_paras moved from Iraq to Egypt
                
                    Place Units - Russians
                        3 Mass_Tankss, 1 Soviet_Commisar, 4 Soviet_Partisans and 1 elite placed in Russia
                        1 aaGun and 1 infantry placed in Vyborg
                        Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                        Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                
                    Turn Complete - Russians
                        Russians collect 27 PUs; end with 27 PUs
                        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                

                Combat Hit Differential Summary :

                Germans regular : -1,33
                Russians regular : -5,17
                

                game-2-alex-vs-panzer_operation-spring-awakening_rus-6.tsvg

                A 1 Reply Last reply Reply Quote 0
                • A Offline
                  Alexander @Panzerstahl-Helm 0
                  last edited by

                  @panzerstahl-helm-0 said in Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening:

                  Did you roll only 1 dice for 1st Corps? It should be 6 dices (all at 2)

                  Yes, I realize when I counted the number of dice rolled in history and then looked at the units in the area the casualties had already been removed so I thought it was just the 'bonus' roll that was missing. I now see that I missed rolling those 5 extra ones

                  I can roll those extra 5 dices at 2 with Japan...not sure if that would change your Russian plans though

                  Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                  • Panzerstahl-Helm 0P Offline
                    Panzerstahl-Helm 0 @Alexander
                    last edited by

                    @alexander

                    Howdy.

                    It would not have affected my Russian turn.
                    You can do the missing rolls on you J-turn and adjust the casualities.

                    👍

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                    • A Offline
                      Alexander @Panzerstahl-Helm 0
                      last edited by

                      @panzerstahl-helm-0 Thanks, I got lucky and only took one extra hit (removed in my 1st place phase):

                      97b4266d-b4c1-403f-a315-1be24d9c0733-image.png

                      Things are shaping up weird in the East!

                      game-2-alex-vs-panzer_operation-spring-awakening_jap-6.tsvg

                      Also, I realised I messed up and clicked the download rather than open--> play by email this turn.

                      Purchase Units
                      Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !      Banzai Attacks are Now Possible.
                      Setting uses for triggers used this phase.
                      Japanese buy 2 Escorts, 2 Fortifications, 1 Heavy_BB, 2 NavyFighters, 1 elite, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 mine_unarmed; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                      Place Units
                      Turning on Edit Mode
                      EDIT: Removing units owned by Germans from Finland: 1 infantry
                      EDIT: Turning off Edit Mode
                      Combat Move
                      Trigger Banzai: Japanese has 1 Banzai placed in Japan
                      Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                      Setting uses for triggers used this phase.
                      Resetting and Giving Bonus Movement to Units
                      Cleaning up during movement phase
                      1 pacific_cruiser moved from 6 Sea Zone to 26 Sea Zone
                      Japanese undo move 1.
                      1 elite and 2 infantry moved from Caroline Islands to 33 Sea Zone
                      1 Japan_destroyer, 1 elite, 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                      1 elite and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                      1 Banzai moved from Japan to Hawaiian Islands
                      Japanese undo move 4.
                      Japanese undo move 3.
                      Japanese undo move 2.
                      Japanese undo move 1.
                      1 elite and 2 infantry moved from Caroline Islands to 33 Sea Zone
                      1 Japan_destroyer, 1 elite, 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                      1 elite and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                      1 Banzai moved from Japan to Hawaiian Islands
                      1 Japan_destroyer moved from 44 Sea Zone to 46 Sea Zone
                      2 fighters moved from Caroline Islands to 46 Sea Zone
                      1 artillery moved from New Guinea to Dutch New Guinea
                      1 artillery moved from Sakha to Amur
                      1 infantry moved from Siberia to Amur
                      1 infantry moved from Yenisey to Evenkiyskiy
                      1 infantry moved from Sikang to Szechwan
                      1 infantry moved from Shensi to Kweichow
                      1 infantry moved from Kiangsi to Kwangsi
                      1 elite moved from Kiangsi to Hunan
                      1 JPNbomber moved from Shensi to Szechwan
                      1 JPNbomber moved from Shensi to Kwangsi
                      1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                      1 fighter and 1 tactical_bomber moved from Shensi to Hunan
                      1 artillery moved from Buryatia to Amur
                      3 fighters moved from Japan to 6 Sea Zone
                      Combat
                      Battle in 46 Sea Zone
                      Battle in 6 Sea Zone
                      Battle in Hawaiian Islands
                      Battle in Hunan
                      Battle in Kwangsi
                      Battle in Amur
                      Battle in Kweichow
                      Battle in Szechwan
                      Recording Battle Statistics
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Non Combat Move
                      Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Hawaiian Islands
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Setting uses for triggers used this phase.
                      2 fighters moved from 46 Sea Zone to Caroline Islands
                      3 fighters moved from 6 Sea Zone to Japan
                      1 japanese_para moved from Yakut S.S.R. to Yenisey
                      1 artillery moved from Buryatia to Sakha
                      1 infantry moved from Buryatia to Yakut S.S.R.
                      1 Heavy_BB moved from 19 Sea Zone to 6 Sea Zone
                      1 battleship moved from 19 Sea Zone to 6 Sea Zone
                      2 carriers moved from 19 Sea Zone to 6 Sea Zone
                      2 fighters moved from 19 Sea Zone to 6 Sea Zone
                      2 fighters moved from Anhwe to 6 Sea Zone
                      1 cruiser moved from 19 Sea Zone to 6 Sea Zone
                      1 battleship moved from 19 Sea Zone to 6 Sea Zone
                      1 Japan_destroyer moved from 19 Sea Zone to 6 Sea Zone
                      1 cruiser moved from 19 Sea Zone to 6 Sea Zone
                      2 transports moved from 19 Sea Zone to 6 Sea Zone
                      2 armour, 1 elite and 1 infantry moved from Japan to 6 Sea Zone
                      Japanese undo move 14.
                      Japanese undo move 15.
                      Japanese undo move 13.
                      Japanese undo move 12.
                      Japanese undo move 11.
                      2 armour, 1 elite and 1 infantry moved from Japan to 6 Sea Zone
                      2 armour, 1 elite, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                      2 armour, 1 elite and 1 infantry moved from 19 Sea Zone to Kiangsu
                      Japanese undo move 14.
                      1 elite moved from Kiangsu to Anhwe
                      1 J_Rail and 1 Japanese_LCV moved from Kiangsu to Korea
                      5 artilleries moved from Sikang to Shensi
                      1 elite moved from Sikang to Shensi
                      3 japanese_paras moved from Sikang to Shensi
                      Japanese undo move 14.
                      1 elite moved from Kiangsu to Kiangsi
                      1 artillery moved from Kiangsu to Kiangsi
                      2 armour, 1 elite and 1 infantry moved from 19 Sea Zone to Kiangsu
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Japanese undo move 10.
                      1 carrier moved from 19 Sea Zone to 6 Sea Zone
                      2 fighters moved from Anhwe to 6 Sea Zone
                      2 cruisers moved from 19 Sea Zone to 6 Sea Zone
                      1 battleship moved from 19 Sea Zone to 6 Sea Zone
                      1 Japan_destroyer moved from 19 Sea Zone to 6 Sea Zone
                      Japanese undo move 24.
                      Japanese undo move 23.
                      Japanese undo move 20.
                      Japanese undo move 20.
                      Japanese undo move 20.
                      1 cruiser moved from 19 Sea Zone to 6 Sea Zone
                      2 fighters moved from Anhwe to 19 Sea Zone
                      Japanese undo move 18.
                      1 artillery moved from Kiangsu to Shantung
                      2 artilleries moved from Manchuria to Jehol
                      Japanese undo move 22.
                      1 J_Rail moved from Kiangsu to Manchuria
                      1 J_Rail and 1 artillery moved from Manchuria to Shantung
                      1 artillery moved from Manchuria to Jehol
                      3 tactical_bombers moved from 19 Sea Zone to Kiangsu
                      1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
                      1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
                      2 tactical_bombers moved from Anhwe to Shantung
                      1 tactical_bomber moved from Kiangsu to Kiangsi
                      1 tactical_bomber moved from Kiangsu to Kiangsi
                      Japanese undo move 23.
                      Japanese undo move 21.
                      2 tactical_bombers moved from Shantung to Kiangsu
                      1 artillery moved from Kiangsu to Kiangsi
                      1 J_Rail and 1 artillery moved from Manchuria to Kiangsi
                      1 JPNbomber moved from Szechwan to Kiangsu
                      1 JPNbomber moved from Kwangsi to Shensi
                      Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R.
                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsi
                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Korea
                      Setting uses for triggers used this phase.
                      Cleaning up during movement phase
                      Place Units
                      1 factory_minor placed in Shantung
                      1 Fortification placed in Philippines
                      1 Fortification placed in Celebes
                      Turning on Edit Mode
                      EDIT: Adding units owned by Japanese to Japan: 1 mine_armed
                      EDIT: Removing units owned by Japanese from Japan: 1 mine_unarmed
                      EDIT: Turning off Edit Mode
                      2 infantry and 1 mech_infantry placed in Kiangsu
                      1 elite and 1 mine_unarmed placed in Japan
                      2 Escorts, 1 Heavy_BB and 2 NavyFighters placed in 6 Sea Zone
                      Turn Complete
                      Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
                      Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                      Setting uses for triggers used this phase.
                      Total Cost from Convoy Blockades: 0
                      Japanese collect 52 PUs; end with 52 PUs
                      Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 Optional[PUs]; end with 51 Optional[PUs]
                      Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 53 Optional[PUs]
                      Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 55 Optional[PUs]
                      Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 56 Optional[PUs]
                      Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 59 Optional[PUs]
                      Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 62 Optional[PUs]
                      Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 70 Optional[PUs]
                      Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                      
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                      • Panzerstahl-Helm 0P Offline
                        Panzerstahl-Helm 0
                        last edited by

                        @Alexander

                        Hello,

                        indeed is this game, especially in the East and Asia, different than other games I played so far. 🙂

                        Game History

                        Round: 6
                        
                            Purchase Units - Americans
                                Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                                Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                                Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                                Americans buy 4 ArmoredInfantrys, 1 Escort, 1 FighterAceUSA, 3 SP_ArtilleryUSAs, 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
                        
                            Combat Move - Americans
                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                1 infantry moved from Soviet Far East to Siberia
                                      Russians take Siberia from Japanese
                                1 pacific_submarine moved from 10 Sea Zone to 26 Sea Zone
                                1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                                1 usa_fighter moved from United Kingdom to 119 Sea Zone
                                2 ArmoredInfantrys, 1 elite and 5 infantry moved from Southeast Mexico to 89 Sea Zone
                                2 ArmoredInfantrys, 1 elite, 5 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
                                2 ArmoredInfantrys, 1 elite and 5 infantry moved from 91 Sea Zone to Gibraltar
                                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                                1 usa_fighter moved from United Kingdom to 119 Sea Zone
                        
                            Combat - Americans
                                Battle in Gibraltar
                                    Americans attack with 2 ArmoredInfantrys, 2 artilleries, 1 elite and 7 infantry
                                    Italians defend with 1 aaGun, 1 armour, 3 artilleries and 4 infantry
                                        Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                                        Americans roll dice for 2 ArmoredInfantrys, 2 artilleries, 1 elite and 7 infantry in Gibraltar, round 2 : 4/13 hits, 3,17 expected hits
                                        Italians roll dice for 1 aaGun, 1 armour, 3 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2,83 expected hits
                                        1 infantry owned by the Americans lost in Gibraltar
                                        1 aaGun owned by the Italians and 4 infantry owned by the Italians lost in Gibraltar
                                        Americans roll dice for 2 ArmoredInfantrys, 2 artilleries, 1 elite and 6 infantry in Gibraltar, round 3 : 5/12 hits, 3,00 expected hits
                                        Italians roll dice for 1 armour and 3 artilleries in Gibraltar, round 3 : 1/4 hits, 1,50 expected hits
                                        1 infantry owned by the Americans lost in Gibraltar
                                        3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                                    Americans win, taking Gibraltar from Italians with 2 ArmoredInfantrys, 2 artilleries, 1 elite and 5 infantry remaining. Battle score for attacker is 28
                                    Casualties for Americans: 2 infantry
                                    Casualties for Italians: 1 aaGun, 1 armour, 3 artilleries and 4 infantry
                                Battle in 26 Sea Zone
                                    Americans attack with 1 pacific_submarine, 1 usa_fighter and 1 usa_tactical_bomber
                                    Japanese defend with 1 Japan_destroyer and 1 transport
                                        Americans roll dice for 1 pacific_submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                        Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 26 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                                        Japanese roll dice for 1 Japan_destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0,50 expected hits
                                        1 pacific_submarine owned by the Americans lost in 26 Sea Zone
                                        1 Japan_destroyer owned by the Japanese lost in 26 Sea Zone
                                        Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 26 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
                                        Japanese roll dice for 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                                        1 transport owned by the Japanese lost in 26 Sea Zone
                                    Americans win with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 13
                                    Casualties for Americans: 1 pacific_submarine
                                    Casualties for Japanese: 1 Japan_destroyer and 1 transport
                                Battle in 119 Sea Zone
                                    Americans attack with 2 usa_fighters
                                    Germans defend with 1 GermanUBoat
                                    1 GermanUBoat owned by the Germans submerged
                                Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - Americans
                                Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico
                                2 usa_fighters moved from 119 Sea Zone to United Kingdom
                                1 SP_ArtilleryUSA and 1 USA_TankGeneral moved from Eastern United States to Southeast Mexico
                                2 Rails, 1 elite and 1 infantry moved from Eastern United States to Southeast Mexico
                                1 transport moved from 3 Sea Zone to 2 Sea Zone
                                1 aaGun and 1 infantry moved from Alaska to 2 Sea Zone
                                1 aaGun, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                                1 infantry moved from 3 Sea Zone to Soviet Far East
                                1 aaGun moved from 3 Sea Zone to Soviet Far East
                                1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber moved from 5 Sea Zone to 3 Sea Zone
                                1 USANC, 1 carrier and 2 submarines moved from 3 Sea Zone to 1 Sea Zone
                                1 usa_fighter moved from 3 Sea Zone to 1 Sea Zone
                                1 usa_tactical_bomber moved from 3 Sea Zone to 1 Sea Zone
                                1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
                                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                                1 destroyer moved from 20 Sea Zone to 21 Sea Zone
                                1 aaGun and 3 infantry moved from British Columbia to Alaska
                                3 ArmoredInfantrys and 3 SP_ArtilleryUSAs moved from Western United States to Alaska
                        
                            Place Units - Americans
                                1 Escort, 1 submarine and 2 transports placed in 10 Sea Zone
                                1 destroyer placed in 101 Sea Zone
                                1 ArmoredInfantry, 1 SP_ArtilleryUSA, 1 artillery and 3 infantry placed in Western United States
                                3 ArmoredInfantrys, 1 FighterAceUSA and 2 SP_ArtilleryUSAs placed in Eastern United States
                        
                            Turn Complete - Americans
                                Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                Trigger Americans RemoveUSAConvoySZ91Invert: has removed 1 Escort owned by Americans in 91 Sea Zone
                                Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                                Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                                Trigger Americans RemoveUSAConvoySZ91Invert: Americans has 1 Escort_Convoy placed in 91 Sea Zone
                                Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                                Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                                Americans collect 50 PUs; end with 50 PUs
                                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                                Trigger Americans Loses HawaiianIslands: Americans met a national objective for an additional -3 PUs; end with 58 PUs
                                Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 59 PUs
                                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                        
                            Purchase Units - Chinese
                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                Chinese buy 1 infantry; Remaining resources: 2 PUs; 
                        
                            Combat Move - Chinese
                        
                            Combat - Chinese
                                Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - Chinese
                                Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        
                            Place Units - Chinese
                                1 infantry placed in Yunnan
                        
                            Turn Complete - Chinese
                                Chinese collect 2 PUs; end with 4 PUs
                                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
                        
                            Purchase Units - British
                                Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish
                                British buy 3 UK_LCVs, 1 artillery, 5 infantry, 2 transports, 2 uk_armours and 2 uk_paras; Remaining resources: 9 PUs; 3 AirLendLease; 3 NavyLendLease; 
                        
                            Combat Move - British
                                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                2 infantry moved from Malaya to 37 Sea Zone
                                1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
                                      British take 42 Sea Zone from Japanese
                                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                        
                            Combat - British
                                Battle in Dutch New Guinea
                                    Changer loiter and taunt; British attack with 2 infantry
                                    Changer defend; Japanese defend with 1 artillery
                                        British roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1,17 expected hits
                                        Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                                        1 infantry owned by the British lost in Dutch New Guinea
                                        1 artillery owned by the Japanese lost in Dutch New Guinea
                                    British win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 1
                                    Casualties for British: 1 infantry
                                    Casualties for Japanese: 1 artillery
                                Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - British
                                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                1 infantry moved from French Indo China to Kwangsi
                                6 infantry moved from Burma to Yunnan
                                6 infantry moved from India to Burma
                                1 infantry moved from Iraq to Persia
                                1 mech_infantry moved from Syria to Persia
                        
                            Place Units - British
                                Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                2 transports placed in 98 Sea Zone
                                1 infantry placed in Egypt
                                1 artillery, 2 infantry and 2 uk_armours placed in India
                                3 UK_LCVs, 2 infantry and 2 uk_paras placed in United Kingdom
                        
                            Turn Complete - British
                                Total Cost from Convoy Blockades: 3
                                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
                                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1
                                British collect 49 PUs (3 lost to blockades); end with 58 PUs
                                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 64 PUs
                                Trigger British Liberates DNG: British met a national objective for an additional 2 PUs; end with 66 PUs
                                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 71 PUs
                        

                        Combat Hit Differential Summary :

                        Americans regular : 3,67
                        Japanese regular : 1,00
                        Italians regular : -2,33
                        British regular : -0,17
                        

                        game-2-alex-vs-panzer_operation-spring-awakening_US UK-6.tsvg

                        A 1 Reply Last reply Reply Quote 0
                        • A Offline
                          Alexander @Panzerstahl-Helm 0
                          last edited by

                          @panzerstahl-helm-0 I believe that Germany can take over Italy this comming turn - if not I may have missplayed!

                          game-2-alex-vs-panzer_operation-spring-awakening_it-6.tsvg

                          Purchase Units
                          Italians buy 1 NavalMine3, 1 battleship, 1 infantry, 1 mine_unarmed and 1 transport; Remaining resources: 0 PUs; 
                          Combat Move
                          Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                          Setting uses for triggers used this phase.
                          Resetting and Giving Bonus Movement to Units
                          Cleaning up during movement phase
                          Combat
                          Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          Non Combat Move
                          Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          1 Italian_LCV and 2 infantry moved from Algeria to 92 Sea Zone
                          1 Italian_LCV, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 92 Sea Zone to 94 Sea Zone
                          1 armour moved from Tunisia to 94 Sea Zone
                          1 Italian_LCV, 1 armour, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 94 Sea Zone to 95 Sea Zone
                          Turning on Edit Mode
                          EDIT: Removing units owned by Italians from Southern Italy: 1 NavalMine
                          EDIT: Removing units owned by Italians from Southern Italy: 2 NavalMines
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Italians undo move 4.
                          EDIT: Italians undo move 3.
                          EDIT: Italians undo move 2.
                          EDIT: Italians undo move 1.
                          EDIT: Adding units owned by Changer to 92 Sea Zone: 3 ITA_SeaMineBlues
                          COMMENT: Blue Sea Mines in SZ92 along SZ91
                          EDIT: Turning off Edit Mode
                          1 Italian_LCV and 2 infantry moved from Algeria to 92 Sea Zone
                          1 Italian_LCV, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 92 Sea Zone to 94 Sea Zone
                          1 armour moved from Tunisia to 94 Sea Zone
                          1 Italian_LCV, 1 armour, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 94 Sea Zone to 95 Sea Zone
                          1 Escort moved from 95 Sea Zone to 92 Sea Zone
                          1 Italian_LCV, 1 armour, 2 fighters and 2 infantry moved from 95 Sea Zone to Southern Italy
                          1 artillery moved from Southern France to Northern Italy
                          2 infantry moved from Northern Italy to Southern France
                          1 Europe_Rail and 1 mine_unarmed moved from Southern Italy to Southern France
                          2 mine_unarmeds moved from Southern Italy to Northern Italy
                          1 fighter moved from Northern Italy to Southern Italy
                          Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern France
                          Setting uses for triggers used this phase.
                          Cleaning up during movement phase
                          Place Units
                          1 NavalMine3, 1 infantry and 1 mine_unarmed placed in Southern Italy
                          1 battleship and 1 transport placed in 95 Sea Zone
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turn Complete
                          Italians collect 19 PUs; end with 19 PUs
                          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 22 Optional[PUs]
                          Game Loaded
                          
                          1 Reply Last reply Reply Quote 0
                          • Panzerstahl-Helm 0P Offline
                            Panzerstahl-Helm 0
                            last edited by

                            @Alexander

                            Hello sir,

                            I am afraid you are 1 turn to early.
                            On the next turn you need to prepare the take over by purchasing the "Take Over Italy" token and place it in 2nd placement phase.
                            This will convert most of the Italian units into German units. Some need to be changed manually (LCV, Air transports mainly)

                            Feel free to adjust and re-do you Italian turn.

                            BR

                            A 1 Reply Last reply Reply Quote 0
                            • A Offline
                              Alexander @Panzerstahl-Helm 0
                              last edited by

                              @panzerstahl-helm-0 Sounds good, I will take a look and get back with a new Italy (likely tomorrow)

                              Ok to clarify, so if I wanted to do the takeover this turn then I would need to have bought the token with Germany? Or am I just too too early on the timeline?

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @Alexander
                                last edited by

                                @alexander

                                Hi Alex

                                The Token should show up in Italys purchase window when it's ready. Buy it for free and place 2nd place. You'll need to add up the Italian income by hand and roll for any convoy damage too.

                                A 1 Reply Last reply Reply Quote 0
                                • A Offline
                                  Alexander @beelee
                                  last edited by

                                  @beelee Ok so next turn I could do it then? (as Italy, so not my next German turn, but the one after would be when they can "double move")

                                  I though it was easy to just change via edit (moved the one escort, put the planes back on the carrier, dug in mines/undid one move of the mine).

                                  game-2-alex-vs-panzer_operation-spring-awakening_it-6-tweaked.tsvg

                                  Italians collect 19 PUs; end with 19 PUs
                                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 22 Optional[PUs]
                                  Turning on Edit Mode
                                  EDIT: Adding units owned by Changer to Northern Italy: 3 italy_mine_Yellows
                                  EDIT: Removing units owned by Italians from Northern Italy: 2 mine_unarmeds
                                  EDIT: Removing units owned by Italians from Southern France: 1 mine_unarmed
                                  COMMENT: Italy yellow mines dug in along SZ 97
                                  EDIT: Adding units owned by Italians to 95 Sea Zone: 1 Escort and 2 fighters
                                  EDIT: Removing units owned by Italians from 96 Sea Zone: 1 Escort
                                  EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  
                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @Alexander
                                    last edited by

                                    @alexander

                                    yea the Takeover takes place a turn early so that when it's G's turn, it's already to go.

                                    Panzer can walk you through it. My machine still down. I got one more thing to try and if that doesn't work, I'll have to take it to a tech guy.

                                    I mean it's supposed to be a easy fix but that's if you know how to do it lol

                                    1 Reply Last reply Reply Quote 1
                                    • Panzerstahl-Helm 0P Offline
                                      Panzerstahl-Helm 0
                                      last edited by

                                      @Alexander

                                      Game History

                                      Round: 6
                                      
                                          Purchase Units - ANZAC
                                              ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; 
                                      
                                          Combat Move - ANZAC
                                              1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                                              1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                                              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                                              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                                              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                                              1 infantry moved from 46 Sea Zone to New Guinea
                                      
                                          Combat - ANZAC
                                              Battle in New Guinea
                                                  Changer loiter and taunt; ANZAC attack with 1 infantry
                                                  Changer defend; Japanese defend with 1 infantry
                                                      ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,17 expected hits
                                                      Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                                                      1 infantry owned by the ANZAC lost in New Guinea
                                                      1 infantry owned by the Japanese lost in New Guinea
                                                  Japanese win with no units remaining. Battle score for attacker is 0
                                                  Casualties for ANZAC: 1 infantry
                                                  Casualties for Japanese: 1 infantry
                                              Battle in Celebes
                                                  Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
                                                  Changer defend; Japanese defend with 1 Fortification and 1 infantry
                                                      ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                                                      Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 0/1 hits, 0,50 expected hits
                                                      ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
                                                      Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 3 : 1/1 hits, 0,50 expected hits
                                                      1 infantry owned by the ANZAC lost in Celebes
                                                      ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                                                      Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 4 : 0/1 hits, 0,50 expected hits
                                                      ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                                                      Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 5 : 0/1 hits, 0,50 expected hits
                                                      ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
                                                      Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 6 : 0/1 hits, 0,50 expected hits
                                                      ANZAC roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0,33 expected hits
                                                      Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 7 : 1/1 hits, 0,50 expected hits
                                                      1 artillery owned by the ANZAC lost in Celebes
                                                  Japanese win with 1 Fortification and 1 infantry remaining. Battle score for attacker is -7
                                                  Casualties for ANZAC: 1 artillery and 1 infantry
                                              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      
                                          Non Combat Move - ANZAC
                                              Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              1 Escort_Convoy, 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 45 Sea Zone
                                              1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                                              1 carrier, 1 cruiser and 2 fighters moved from 37 Sea Zone to 45 Sea Zone
                                      
                                          Place Units - ANZAC
                                              1 destroyer placed in 62 Sea Zone
                                              1 artillery and 1 infantry placed in New South Wales
                                      
                                          Turn Complete - ANZAC
                                              Trigger ANZAC RemoveANZACConvoySZ45: has removed 1 Escort_Convoy owned by ANZAC in 45 Sea Zone
                                              Trigger ANZAC RemoveANZACConvoySZ45: ANZAC has 1 Escort placed in 45 Sea Zone
                                              ANZAC collect 15 PUs; end with 16 PUs
                                              Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs
                                      
                                          Purchase Units - French
                                              Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
                                      
                                          Combat Move - French
                                      
                                          Combat - French
                                              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      
                                          Non Combat Move - French
                                              Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      
                                          Turn Complete - French
                                      

                                      Combat Hit Differential Summary :

                                      Japanese regular : -0,33
                                      ANZAC regular : -1,83
                                      

                                      game-2-alex-vs-panzer_operation-spring-awakening_ANZ-6.tsvg

                                      T 1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Trout @Panzerstahl-Helm 0
                                        last edited by

                                        @panzerstahl-helm-0 Hey guys! Your game is very interesting so I am following it. It looks like there was a mistake made with ANZAC in the NG battle. Looks like there was an intent to attack with the infantry/arty but the arty was left on the boat. It seems like an obvious oversight so thought I would point it out to both of you.

                                        A Panzerstahl-Helm 0P 2 Replies Last reply Reply Quote 0
                                        • A Offline
                                          Alexander @Trout
                                          last edited by

                                          @trout Good catch, @Panzerstahl-Helm-0 feel free to adjust on Russia's turn. (I think that will give you a NI bonus too)

                                          I don't think I did the engineer's airstrip move correctly so I just edited the planes back in (multiple times to get it to work).

                                          game-2-alex-vs-panzer_operation-spring-awakening_ger7.tsvg

                                          Research Technology
                                          Game Loaded
                                          Purchase Units
                                          Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
                                          Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
                                          Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                                          Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon !       You may now purchase Rockets.
                                          Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber
                                          Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber
                                          Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                                          Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                                          Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
                                          Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
                                          Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
                                          Trigger Rockets: buyGerman_Rockets added to productionGermans
                                          Trigger HeavyCV: buyHvyCarrier added to productionJapanese
                                          Trigger HeavyCV: buyHvyCarrier added to productionAmericans
                                          Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
                                          Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
                                          Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
                                          Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
                                          Trigger WaffenPara: buyWaffen_Para added to productionGermans
                                          Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
                                          Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
                                          Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
                                          triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
                                          triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
                                          triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
                                          Setting uses for triggers used this phase.
                                          Germans buy 1 Atlantic_Wall, 1 Elitewaffen_panzer, 1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 4 TotalWarTacBmbrs, 1 elite, 1 fighter, 1 german_para, 3 infantry, 1 waffen_PG and 4 waffen_panzers; Remaining resources: 0 PUs; 
                                          Place Units
                                          Units in Germany being upgraded or consumed: 1 Panzer_General and 4 armour
                                          1 waffen_PG and 4 waffen_panzers placed in Germany
                                          Combat Move
                                          Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                          Setting uses for triggers used this phase.
                                          Resetting and Giving Bonus Movement to Units
                                          Cleaning up during movement phase
                                          1 infantry moved from Bessarabia to Western Ukraine
                                          1 bomber moved from Eastern Poland to Western Ukraine
                                          1 bomber moved from Eastern Poland to Western Ukraine
                                          2 infantry moved from Eastern Poland to Western Ukraine
                                          1 infantry moved from Eastern Poland to Western Ukraine
                                          1 waffen_PG and 4 waffen_panzers moved from Germany to Baltic States
                                          1 infantry moved from Eastern Poland to Baltic States
                                          1 infantry moved from Finland to Karelia
                                          1 fighter moved from Finland to Karelia
                                          1 ElitePanzer, 1 German_Engineer, 1 WaffenPioneer, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 2 Waffen_Obersts, 2 armour, 1 artillery, 1 german_para, 1 infantry and 1 waffen_infantry moved from Eastern Poland to Belarus
                                          1 waffen_infantry moved from Eastern Poland to Belarus
                                          1 WaffenPioneer and 1 elite moved from Eastern Poland to Belarus
                                          1 infantry moved from Eastern Poland to Western Ukraine
                                          6 infantry moved from Eastern Poland to Belarus
                                          2 Waffen_Obersts moved from Eastern Poland to Belarus
                                          1 1stPanzerArmy moved from Eastern Poland to Belarus
                                          Combat
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Battle in Karelia
                                          Battle in Western Ukraine
                                          Battle in Baltic States
                                          Battle in Belarus
                                          Recording Battle Statistics
                                          Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                                          Non Combat Move
                                          Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                                          1 fighter moved from Karelia to Belarus
                                          2 bombers moved from Western Ukraine to Western Germany
                                          1 tactical_bomber moved from Finland to Belarus
                                          1 artillery and 4 infantry moved from Bulgaria to Romania
                                          1 aaGun moved from Bulgaria to Romania
                                          2 aaGuns moved from Eastern Poland to Belarus
                                          1 infantry moved from Eastern Poland to Belarus
                                          1 Panzer_Grndrs moved from Germany to Baltic States
                                          1 G_air_transport and 1 elite moved from Western Germany to Norway
                                          1 artillery and 3 infantry moved from Finland to Norway
                                          1 armour moved from Finland to Norway
                                          1 GAirCommander and 1 tactical_bomber moved from Finland to Western Germany
                                          1 GermanUBoat moved from 106 Sea Zone to 108 Sea Zone
                                          Germans undo move 13.
                                          1 GermanUBoat moved from 106 Sea Zone to 103 Sea Zone
                                          1 GermanUBoat moved from 123 Sea Zone to 108 Sea Zone
                                          1 artillery moved from Normandy Bordeaux to France
                                          1 elite moved from Normandy Bordeaux to France
                                          2 infantry moved from Holland Belgium to France
                                          1 armour moved from Holland Belgium to France
                                          1 infantry moved from France to Northern Italy
                                          1 infantry moved from France to Northern Italy
                                          1 infantry moved from France to Western Germany
                                          3 mine_unarmeds moved from France to Normandy Bordeaux
                                          Germans undo move 22.
                                          2 mine_unarmeds moved from Western Germany to Denmark
                                          1 mine_unarmed moved from France to Western Germany
                                          2 mine_unarmeds moved from France to Normandy Bordeaux
                                          1 elite moved from Germany to Western Germany
                                          Germans undo move 4.
                                          4 infantry moved from Bulgaria to Romania
                                          1 G_Rail moved from Germany to Bulgaria
                                          1 G_Rail and 1 artillery moved from Bulgaria to Belarus
                                          Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                                          Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Belarus
                                          Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                                          Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                          Setting uses for triggers used this phase.
                                          1 fighter and 1 tactical_bomber could not land in Belarus and were removed
                                          Cleaning up during movement phase
                                          Place Units
                                          Turning on Edit Mode
                                          EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
                                          EDIT: Adding units owned by Germans to 1st Waffen Panzer: 1 waffen_PG and 3 waffen_panzers
                                          EDIT: Adding units owned by Germans to Baltic States: 1 1stWaffenPnzrArmy
                                          EDIT: Removing units owned by Germans from Baltic States: 1 waffen_PG and 3 waffen_panzers
                                          EDIT: Adding units owned by Changer to 112 Sea Zone: 2 G_SeaMines
                                          EDIT: Removing units owned by Germans from Germany: 1 NavalMine2
                                          EDIT: Adding units owned by Germans to 1st Waffen: 1 WaffenPioneer, 1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 Waffen_Oberst
                                          EDIT: Adding units owned by Germans to Belarus: 1 1stWaffenArmy
                                          EDIT: Removing units owned by Germans from Belarus: 1 WaffenPioneer, 1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 Waffen_Oberst
                                          EDIT: Removing units owned by Germans from Belarus: 1 WaffenPioneer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry
                                          EDIT: Adding units owned by Germans to Belarus: 1 2ndWaffenArmy
                                          EDIT: Adding units owned by Germans to 2nd Waffen: 1 WaffenPioneer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry
                                          EDIT: Adding units owned by Germans to Army Group Centre: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy
                                          EDIT: Adding units owned by Germans to Army Group Centre: 1 ElitePanzer, 1 artillery, 1 elite and 1 infantry
                                          EDIT: Adding units owned by Germans to Army Group Centre: 2 armour
                                          EDIT: Removing units owned by Germans from Army Group Centre: 1 artillery and 1 infantry
                                          EDIT: Removing units owned by Germans from Belarus: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ElitePanzer, 2 armour and 1 elite
                                          EDIT: Adding units owned by Germans to Belarus: 1 ArmyGroupCentre
                                          EDIT: Turning off Edit Mode
                                          1 Atlantic_Wall placed in Normandy Bordeaux
                                          4 TotalWarTacBmbrs, 1 fighter and 3 infantry placed in Western Germany
                                          1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 1 elite and 1 german_para placed in Germany
                                          Germans undo move 3.
                                          Turning on Edit Mode
                                          EDIT: Adding units owned by Germans to Germany: 1 ElitePanzer
                                          EDIT: Units in Germany being upgraded or consumed: 1 ElitePanzer
                                          EDIT: 1 Elitewaffen_panzer, 1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 1 elite and 1 german_para placed in Germany
                                          EDIT: Trigger GermansTotalWarTacBmbrPlaceWesternGermany4: has removed 4 TotalWarTacBmbrs owned by Germans in Western Germany
                                          EDIT: Trigger GermansTotalWarTacBmbrPlaceWesternGermany4: Germans has 4 tactical_bombers placed in Western Germany
                                          EDIT: Setting uses for triggers used this phase.
                                          EDIT: 1 fighter and 1 tactical_bomber could not land in Belarus and were removed
                                          Turn Complete
                                          EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          EDIT: Total Cost from Convoy Blockades: 2
                                          EDIT: Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
                                          EDIT: Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 56 Optional[PUs]
                                          EDIT: Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
                                          Purchase Units
                                          EDIT: Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                                          EDIT: Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                                          EDIT: Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                                          EDIT: Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                                          EDIT: Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                                          EDIT: Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                                          EDIT: Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                                          EDIT: Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                                          EDIT: Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                                          EDIT: Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                                          EDIT: Setting uses for triggers used this phase.
                                          EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
                                          EDIT: Removing units owned by Germans from Western Germany: 1 ElitePanzer
                                          EDIT: Adding units owned by Changer to Western Germany: 1 G_mine_WGER_112
                                          EDIT: Removing units owned by Germans from Western Germany: 1 mine_unarmed
                                          EDIT: Adding units owned by Changer to Denmark: 2 G_mine_DEN_112s
                                          EDIT: Removing units owned by Germans from Denmark: 2 mine_unarmeds
                                          EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_110s
                                          EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 mine_unarmeds
                                          EDIT: Turning off Edit Mode
                                          
                                          1 Reply Last reply Reply Quote 0
                                          • Panzerstahl-Helm 0P Offline
                                            Panzerstahl-Helm 0 @Trout
                                            last edited by

                                            @trout said in Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening:

                                            @panzerstahl-helm-0 Hey guys! Your game is very interesting so I am following it. It looks like there was a mistake made with ANZAC in the NG battle. Looks like there was an intent to attack with the infantry/arty but the arty was left on the boat. It seems like an obvious oversight so thought I would point it out to both of you.

                                            Thanks for noting,
                                            I will leave it as it is this time. I have to get my turns clean again and stop being sloppy. learning by pain!

                                            @Alexander

                                            Thanks for the offer to change it, but as mentioned above.

                                            Regarding the landing strip - you basically did it correct by editing the planes into the TT.

                                            d57e1686-5e5e-4c53-8699-00aca6c60bb2-{8B62984D-6418-44B9-95B2-28CA399DDEFD}.png

                                            You will need to remove 1 plane in Belarus. It had no impact on the Russian turn.

                                            Game History

                                            Round: 7
                                            
                                                Purchase Units - Russians
                                                    EDIT: Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                                                    EDIT: Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                                                    EDIT: Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                                                    EDIT: Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                                                    EDIT: Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                                                    EDIT: Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                                                    EDIT: Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                                                    EDIT: Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                                                    EDIT: Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                                                    EDIT: Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                                                    EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
                                                    EDIT: Removing units owned by Germans from Western Germany: 1 ElitePanzer
                                                    EDIT: Adding units owned by Changer to Western Germany: 1 G_mine_WGER_112
                                                    EDIT: Removing units owned by Germans from Western Germany: 1 mine_unarmed
                                                    EDIT: Adding units owned by Changer to Denmark: 2 G_mine_DEN_112s
                                                    EDIT: Removing units owned by Germans from Denmark: 2 mine_unarmeds
                                                    EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_110s
                                                    EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 mine_unarmeds
                                                    EDIT: Turning off Edit Mode
                                                    Russians buy 1 Elitearmour, 5 Russian_Rocketss, 5 Soviet_Partisans, 1 Tank_General and 1 infantry; Remaining resources: 4 PUs; 3 AirLendLease; 3 TankLendLease; 
                                            
                                                Combat Move - Russians
                                                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                                    5 infantry moved from Bryansk to Western Ukraine
                                                    2 bombers moved from Russia to Western Ukraine
                                                    1 infantry moved from Ukraine to Western Ukraine
                                                    1 russian_para moved from Egypt to Ethiopia
                                                    1 russian_para moved from Egypt to Tobruk
                                                          Russians take Tobruk from Italians
                                                    1 infantry moved from Vyborg to Finland
                                                          Russians take Finland from Germans
                                                    1 fighter and 1 infantry moved from Vyborg to Karelia
                                                    1 infantry moved from Ukraine to Western Ukraine
                                            
                                                Combat - Russians
                                                    Russians creates battle in territory Novosibirsk
                                                    Battle in Karelia
                                                        Russians attack with 1 fighter and 1 infantry
                                                        Germans defend with 1 infantry
                                                        Russians win, taking Novosibirsk from Japanese, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                                                        Casualties for Germans: 1 infantry
                                                    Battle in Western Ukraine
                                                        Russians attack with 2 bombers and 7 infantry
                                                        Germans defend with 5 infantry
                                                        Russians win, taking Western Ukraine from Germans with 2 bombers and 5 infantry remaining. Battle score for attacker is 9
                                                        Casualties for Russians: 2 infantry
                                                        Casualties for Germans: 5 infantry
                                                    Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - Russians
                                                    Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Tambov
                                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Russia
                                                    2 bombers moved from Western Ukraine to Russia
                                                    1 infantry moved from Bryansk to Smolensk
                                                    1 R_Europe_Rail moved from Russia to Bryansk
                                                    1 R_Europe_Rail and 1 russian_minor moved from Bryansk to Tambov
                                                    1 armour moved from Urals to Russia
                                                    1 2ndCorps, 2 aaGuns, 4 artilleries, 17 infantry and 22 mine_unarmeds moved from Bryansk to Russia
                                                    1 infantry moved from Novgorod to Vyborg
                                                    3 guard_infantrys moved from Samara to Urals
                                                    1 Soviet_Commisar moved from Russia to Urals
                                                    1 fighter moved from Karelia to Vyborg
                                            
                                                Place Units - Russians
                                                    5 Soviet_Partisans placed in Samara
                                                    1 infantry placed in Vyborg
                                                    1 Elitearmour, 5 Russian_Rocketss and 1 Tank_General placed in Russia
                                                    Turning on Edit Mode
                                            
                                                Turn Complete - Russians
                                                    EDIT: Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk
                                                    EDIT: Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                                                    EDIT: Russians collect 30 PUs; end with 34 PUs
                                                    EDIT: Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs
                                            

                                            game-2-alex-vs-panzer_operation-spring-awakening_Rus7.tsvg

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