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    Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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    • Panzerstahl-Helm 0P Online
      Panzerstahl-Helm 0
      last edited by

      @Alexander

      Hello,

      indeed is this game, especially in the East and Asia, different than other games I played so far. 🙂

      Game History

      Round: 6
      
          Purchase Units - Americans
              Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
              Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
              Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
              Americans buy 4 ArmoredInfantrys, 1 Escort, 1 FighterAceUSA, 3 SP_ArtilleryUSAs, 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              1 infantry moved from Soviet Far East to Siberia
                    Russians take Siberia from Japanese
              1 pacific_submarine moved from 10 Sea Zone to 26 Sea Zone
              1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 usa_fighter moved from United Kingdom to 119 Sea Zone
              2 ArmoredInfantrys, 1 elite and 5 infantry moved from Southeast Mexico to 89 Sea Zone
              2 ArmoredInfantrys, 1 elite, 5 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
              2 ArmoredInfantrys, 1 elite and 5 infantry moved from 91 Sea Zone to Gibraltar
              2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
              1 usa_fighter moved from United Kingdom to 119 Sea Zone
      
          Combat - Americans
              Battle in Gibraltar
                  Americans attack with 2 ArmoredInfantrys, 2 artilleries, 1 elite and 7 infantry
                  Italians defend with 1 aaGun, 1 armour, 3 artilleries and 4 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                      Americans roll dice for 2 ArmoredInfantrys, 2 artilleries, 1 elite and 7 infantry in Gibraltar, round 2 : 4/13 hits, 3,17 expected hits
                      Italians roll dice for 1 aaGun, 1 armour, 3 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2,83 expected hits
                      1 infantry owned by the Americans lost in Gibraltar
                      1 aaGun owned by the Italians and 4 infantry owned by the Italians lost in Gibraltar
                      Americans roll dice for 2 ArmoredInfantrys, 2 artilleries, 1 elite and 6 infantry in Gibraltar, round 3 : 5/12 hits, 3,00 expected hits
                      Italians roll dice for 1 armour and 3 artilleries in Gibraltar, round 3 : 1/4 hits, 1,50 expected hits
                      1 infantry owned by the Americans lost in Gibraltar
                      3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 2 ArmoredInfantrys, 2 artilleries, 1 elite and 5 infantry remaining. Battle score for attacker is 28
                  Casualties for Americans: 2 infantry
                  Casualties for Italians: 1 aaGun, 1 armour, 3 artilleries and 4 infantry
              Battle in 26 Sea Zone
                  Americans attack with 1 pacific_submarine, 1 usa_fighter and 1 usa_tactical_bomber
                  Japanese defend with 1 Japan_destroyer and 1 transport
                      Americans roll dice for 1 pacific_submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 26 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                      Japanese roll dice for 1 Japan_destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0,50 expected hits
                      1 pacific_submarine owned by the Americans lost in 26 Sea Zone
                      1 Japan_destroyer owned by the Japanese lost in 26 Sea Zone
                      Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 26 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
                      Japanese roll dice for 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      1 transport owned by the Japanese lost in 26 Sea Zone
                  Americans win with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 13
                  Casualties for Americans: 1 pacific_submarine
                  Casualties for Japanese: 1 Japan_destroyer and 1 transport
              Battle in 119 Sea Zone
                  Americans attack with 2 usa_fighters
                  Germans defend with 1 GermanUBoat
                  1 GermanUBoat owned by the Germans submerged
              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Americans
              Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico
              2 usa_fighters moved from 119 Sea Zone to United Kingdom
              1 SP_ArtilleryUSA and 1 USA_TankGeneral moved from Eastern United States to Southeast Mexico
              2 Rails, 1 elite and 1 infantry moved from Eastern United States to Southeast Mexico
              1 transport moved from 3 Sea Zone to 2 Sea Zone
              1 aaGun and 1 infantry moved from Alaska to 2 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
              1 infantry moved from 3 Sea Zone to Soviet Far East
              1 aaGun moved from 3 Sea Zone to Soviet Far East
              1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber moved from 5 Sea Zone to 3 Sea Zone
              1 USANC, 1 carrier and 2 submarines moved from 3 Sea Zone to 1 Sea Zone
              1 usa_fighter moved from 3 Sea Zone to 1 Sea Zone
              1 usa_tactical_bomber moved from 3 Sea Zone to 1 Sea Zone
              1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
              1 destroyer moved from 36 Sea Zone to 20 Sea Zone
              1 destroyer moved from 20 Sea Zone to 21 Sea Zone
              1 aaGun and 3 infantry moved from British Columbia to Alaska
              3 ArmoredInfantrys and 3 SP_ArtilleryUSAs moved from Western United States to Alaska
      
          Place Units - Americans
              1 Escort, 1 submarine and 2 transports placed in 10 Sea Zone
              1 destroyer placed in 101 Sea Zone
              1 ArmoredInfantry, 1 SP_ArtilleryUSA, 1 artillery and 3 infantry placed in Western United States
              3 ArmoredInfantrys, 1 FighterAceUSA and 2 SP_ArtilleryUSAs placed in Eastern United States
      
          Turn Complete - Americans
              Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
              Trigger Americans RemoveUSAConvoySZ91Invert: has removed 1 Escort owned by Americans in 91 Sea Zone
              Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
              Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
              Trigger Americans RemoveUSAConvoySZ91Invert: Americans has 1 Escort_Convoy placed in 91 Sea Zone
              Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
              Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
              Americans collect 50 PUs; end with 50 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
              Trigger Americans Loses HawaiianIslands: Americans met a national objective for an additional -3 PUs; end with 58 PUs
              Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 59 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
      
          Combat - Chinese
              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Chinese
              Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      
          Place Units - Chinese
              1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 4 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
      
          Purchase Units - British
              Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish
              British buy 3 UK_LCVs, 1 artillery, 5 infantry, 2 transports, 2 uk_armours and 2 uk_paras; Remaining resources: 9 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              2 infantry moved from Malaya to 37 Sea Zone
              1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
                    British take 42 Sea Zone from Japanese
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
      
          Combat - British
              Battle in Dutch New Guinea
                  Changer loiter and taunt; British attack with 2 infantry
                  Changer defend; Japanese defend with 1 artillery
                      British roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1,17 expected hits
                      Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Dutch New Guinea
                      1 artillery owned by the Japanese lost in Dutch New Guinea
                  British win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 1
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 artillery
              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
              1 infantry moved from French Indo China to Kwangsi
              6 infantry moved from Burma to Yunnan
              6 infantry moved from India to Burma
              1 infantry moved from Iraq to Persia
              1 mech_infantry moved from Syria to Persia
      
          Place Units - British
              Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              2 transports placed in 98 Sea Zone
              1 infantry placed in Egypt
              1 artillery, 2 infantry and 2 uk_armours placed in India
              3 UK_LCVs, 2 infantry and 2 uk_paras placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1
              British collect 49 PUs (3 lost to blockades); end with 58 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 64 PUs
              Trigger British Liberates DNG: British met a national objective for an additional 2 PUs; end with 66 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 3,67
      Japanese regular : 1,00
      Italians regular : -2,33
      British regular : -0,17
      

      game-2-alex-vs-panzer_operation-spring-awakening_US UK-6.tsvg

      A 1 Reply Last reply Reply Quote 0
      • A Offline
        Alexander @Panzerstahl-Helm 0
        last edited by

        @panzerstahl-helm-0 I believe that Germany can take over Italy this comming turn - if not I may have missplayed!

        game-2-alex-vs-panzer_operation-spring-awakening_it-6.tsvg

        Purchase Units
        Italians buy 1 NavalMine3, 1 battleship, 1 infantry, 1 mine_unarmed and 1 transport; Remaining resources: 0 PUs; 
        Combat Move
        Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
        Setting uses for triggers used this phase.
        Resetting and Giving Bonus Movement to Units
        Cleaning up during movement phase
        Combat
        Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        Non Combat Move
        Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        1 Italian_LCV and 2 infantry moved from Algeria to 92 Sea Zone
        1 Italian_LCV, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 92 Sea Zone to 94 Sea Zone
        1 armour moved from Tunisia to 94 Sea Zone
        1 Italian_LCV, 1 armour, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 94 Sea Zone to 95 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Southern Italy: 1 NavalMine
        EDIT: Removing units owned by Italians from Southern Italy: 2 NavalMines
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Italians undo move 4.
        EDIT: Italians undo move 3.
        EDIT: Italians undo move 2.
        EDIT: Italians undo move 1.
        EDIT: Adding units owned by Changer to 92 Sea Zone: 3 ITA_SeaMineBlues
        COMMENT: Blue Sea Mines in SZ92 along SZ91
        EDIT: Turning off Edit Mode
        1 Italian_LCV and 2 infantry moved from Algeria to 92 Sea Zone
        1 Italian_LCV, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 92 Sea Zone to 94 Sea Zone
        1 armour moved from Tunisia to 94 Sea Zone
        1 Italian_LCV, 1 armour, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 94 Sea Zone to 95 Sea Zone
        1 Escort moved from 95 Sea Zone to 92 Sea Zone
        1 Italian_LCV, 1 armour, 2 fighters and 2 infantry moved from 95 Sea Zone to Southern Italy
        1 artillery moved from Southern France to Northern Italy
        2 infantry moved from Northern Italy to Southern France
        1 Europe_Rail and 1 mine_unarmed moved from Southern Italy to Southern France
        2 mine_unarmeds moved from Southern Italy to Northern Italy
        1 fighter moved from Northern Italy to Southern Italy
        Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern France
        Setting uses for triggers used this phase.
        Cleaning up during movement phase
        Place Units
        1 NavalMine3, 1 infantry and 1 mine_unarmed placed in Southern Italy
        1 battleship and 1 transport placed in 95 Sea Zone
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turn Complete
        Italians collect 19 PUs; end with 19 PUs
        Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 22 Optional[PUs]
        Game Loaded
        
        1 Reply Last reply Reply Quote 0
        • Panzerstahl-Helm 0P Online
          Panzerstahl-Helm 0
          last edited by

          @Alexander

          Hello sir,

          I am afraid you are 1 turn to early.
          On the next turn you need to prepare the take over by purchasing the "Take Over Italy" token and place it in 2nd placement phase.
          This will convert most of the Italian units into German units. Some need to be changed manually (LCV, Air transports mainly)

          Feel free to adjust and re-do you Italian turn.

          BR

          A 1 Reply Last reply Reply Quote 0
          • A Offline
            Alexander @Panzerstahl-Helm 0
            last edited by

            @panzerstahl-helm-0 Sounds good, I will take a look and get back with a new Italy (likely tomorrow)

            Ok to clarify, so if I wanted to do the takeover this turn then I would need to have bought the token with Germany? Or am I just too too early on the timeline?

            B 1 Reply Last reply Reply Quote 0
            • B Online
              beelee @Alexander
              last edited by

              @alexander

              Hi Alex

              The Token should show up in Italys purchase window when it's ready. Buy it for free and place 2nd place. You'll need to add up the Italian income by hand and roll for any convoy damage too.

              A 1 Reply Last reply Reply Quote 0
              • A Offline
                Alexander @beelee
                last edited by

                @beelee Ok so next turn I could do it then? (as Italy, so not my next German turn, but the one after would be when they can "double move")

                I though it was easy to just change via edit (moved the one escort, put the planes back on the carrier, dug in mines/undid one move of the mine).

                game-2-alex-vs-panzer_operation-spring-awakening_it-6-tweaked.tsvg

                Italians collect 19 PUs; end with 19 PUs
                Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 22 Optional[PUs]
                Turning on Edit Mode
                EDIT: Adding units owned by Changer to Northern Italy: 3 italy_mine_Yellows
                EDIT: Removing units owned by Italians from Northern Italy: 2 mine_unarmeds
                EDIT: Removing units owned by Italians from Southern France: 1 mine_unarmed
                COMMENT: Italy yellow mines dug in along SZ 97
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 Escort and 2 fighters
                EDIT: Removing units owned by Italians from 96 Sea Zone: 1 Escort
                EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                
                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @Alexander
                  last edited by

                  @alexander

                  yea the Takeover takes place a turn early so that when it's G's turn, it's already to go.

                  Panzer can walk you through it. My machine still down. I got one more thing to try and if that doesn't work, I'll have to take it to a tech guy.

                  I mean it's supposed to be a easy fix but that's if you know how to do it lol

                  1 Reply Last reply Reply Quote 1
                  • Panzerstahl-Helm 0P Online
                    Panzerstahl-Helm 0
                    last edited by

                    @Alexander

                    Game History

                    Round: 6
                    
                        Purchase Units - ANZAC
                            ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; 
                    
                        Combat Move - ANZAC
                            1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                            1 infantry moved from 46 Sea Zone to New Guinea
                    
                        Combat - ANZAC
                            Battle in New Guinea
                                Changer loiter and taunt; ANZAC attack with 1 infantry
                                Changer defend; Japanese defend with 1 infantry
                                    ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,17 expected hits
                                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                                    1 infantry owned by the ANZAC lost in New Guinea
                                    1 infantry owned by the Japanese lost in New Guinea
                                Japanese win with no units remaining. Battle score for attacker is 0
                                Casualties for ANZAC: 1 infantry
                                Casualties for Japanese: 1 infantry
                            Battle in Celebes
                                Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
                                Changer defend; Japanese defend with 1 Fortification and 1 infantry
                                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                                    Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 0/1 hits, 0,50 expected hits
                                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
                                    Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 3 : 1/1 hits, 0,50 expected hits
                                    1 infantry owned by the ANZAC lost in Celebes
                                    ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                                    Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 4 : 0/1 hits, 0,50 expected hits
                                    ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                                    Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 5 : 0/1 hits, 0,50 expected hits
                                    ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
                                    Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 6 : 0/1 hits, 0,50 expected hits
                                    ANZAC roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0,33 expected hits
                                    Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 7 : 1/1 hits, 0,50 expected hits
                                    1 artillery owned by the ANZAC lost in Celebes
                                Japanese win with 1 Fortification and 1 infantry remaining. Battle score for attacker is -7
                                Casualties for ANZAC: 1 artillery and 1 infantry
                            Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - ANZAC
                            Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            1 Escort_Convoy, 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 45 Sea Zone
                            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                            1 carrier, 1 cruiser and 2 fighters moved from 37 Sea Zone to 45 Sea Zone
                    
                        Place Units - ANZAC
                            1 destroyer placed in 62 Sea Zone
                            1 artillery and 1 infantry placed in New South Wales
                    
                        Turn Complete - ANZAC
                            Trigger ANZAC RemoveANZACConvoySZ45: has removed 1 Escort_Convoy owned by ANZAC in 45 Sea Zone
                            Trigger ANZAC RemoveANZACConvoySZ45: ANZAC has 1 Escort placed in 45 Sea Zone
                            ANZAC collect 15 PUs; end with 16 PUs
                            Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs
                    
                        Purchase Units - French
                            Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
                    
                        Combat Move - French
                    
                        Combat - French
                            Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - French
                            Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    
                        Turn Complete - French
                    

                    Combat Hit Differential Summary :

                    Japanese regular : -0,33
                    ANZAC regular : -1,83
                    

                    game-2-alex-vs-panzer_operation-spring-awakening_ANZ-6.tsvg

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @Panzerstahl-Helm 0
                      last edited by

                      @panzerstahl-helm-0 Hey guys! Your game is very interesting so I am following it. It looks like there was a mistake made with ANZAC in the NG battle. Looks like there was an intent to attack with the infantry/arty but the arty was left on the boat. It seems like an obvious oversight so thought I would point it out to both of you.

                      A Panzerstahl-Helm 0P 2 Replies Last reply Reply Quote 0
                      • A Offline
                        Alexander @Trout
                        last edited by

                        @trout Good catch, @Panzerstahl-Helm-0 feel free to adjust on Russia's turn. (I think that will give you a NI bonus too)

                        I don't think I did the engineer's airstrip move correctly so I just edited the planes back in (multiple times to get it to work).

                        game-2-alex-vs-panzer_operation-spring-awakening_ger7.tsvg

                        Research Technology
                        Game Loaded
                        Purchase Units
                        Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
                        Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
                        Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                        Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon !       You may now purchase Rockets.
                        Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber
                        Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber
                        Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                        Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                        Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
                        Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
                        Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
                        Trigger Rockets: buyGerman_Rockets added to productionGermans
                        Trigger HeavyCV: buyHvyCarrier added to productionJapanese
                        Trigger HeavyCV: buyHvyCarrier added to productionAmericans
                        Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
                        Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
                        Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
                        Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
                        Trigger WaffenPara: buyWaffen_Para added to productionGermans
                        Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
                        Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
                        Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
                        triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
                        triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
                        triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
                        Setting uses for triggers used this phase.
                        Germans buy 1 Atlantic_Wall, 1 Elitewaffen_panzer, 1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 4 TotalWarTacBmbrs, 1 elite, 1 fighter, 1 german_para, 3 infantry, 1 waffen_PG and 4 waffen_panzers; Remaining resources: 0 PUs; 
                        Place Units
                        Units in Germany being upgraded or consumed: 1 Panzer_General and 4 armour
                        1 waffen_PG and 4 waffen_panzers placed in Germany
                        Combat Move
                        Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                        Setting uses for triggers used this phase.
                        Resetting and Giving Bonus Movement to Units
                        Cleaning up during movement phase
                        1 infantry moved from Bessarabia to Western Ukraine
                        1 bomber moved from Eastern Poland to Western Ukraine
                        1 bomber moved from Eastern Poland to Western Ukraine
                        2 infantry moved from Eastern Poland to Western Ukraine
                        1 infantry moved from Eastern Poland to Western Ukraine
                        1 waffen_PG and 4 waffen_panzers moved from Germany to Baltic States
                        1 infantry moved from Eastern Poland to Baltic States
                        1 infantry moved from Finland to Karelia
                        1 fighter moved from Finland to Karelia
                        1 ElitePanzer, 1 German_Engineer, 1 WaffenPioneer, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 2 Waffen_Obersts, 2 armour, 1 artillery, 1 german_para, 1 infantry and 1 waffen_infantry moved from Eastern Poland to Belarus
                        1 waffen_infantry moved from Eastern Poland to Belarus
                        1 WaffenPioneer and 1 elite moved from Eastern Poland to Belarus
                        1 infantry moved from Eastern Poland to Western Ukraine
                        6 infantry moved from Eastern Poland to Belarus
                        2 Waffen_Obersts moved from Eastern Poland to Belarus
                        1 1stPanzerArmy moved from Eastern Poland to Belarus
                        Combat
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Battle in Karelia
                        Battle in Western Ukraine
                        Battle in Baltic States
                        Battle in Belarus
                        Recording Battle Statistics
                        Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                        Non Combat Move
                        Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                        1 fighter moved from Karelia to Belarus
                        2 bombers moved from Western Ukraine to Western Germany
                        1 tactical_bomber moved from Finland to Belarus
                        1 artillery and 4 infantry moved from Bulgaria to Romania
                        1 aaGun moved from Bulgaria to Romania
                        2 aaGuns moved from Eastern Poland to Belarus
                        1 infantry moved from Eastern Poland to Belarus
                        1 Panzer_Grndrs moved from Germany to Baltic States
                        1 G_air_transport and 1 elite moved from Western Germany to Norway
                        1 artillery and 3 infantry moved from Finland to Norway
                        1 armour moved from Finland to Norway
                        1 GAirCommander and 1 tactical_bomber moved from Finland to Western Germany
                        1 GermanUBoat moved from 106 Sea Zone to 108 Sea Zone
                        Germans undo move 13.
                        1 GermanUBoat moved from 106 Sea Zone to 103 Sea Zone
                        1 GermanUBoat moved from 123 Sea Zone to 108 Sea Zone
                        1 artillery moved from Normandy Bordeaux to France
                        1 elite moved from Normandy Bordeaux to France
                        2 infantry moved from Holland Belgium to France
                        1 armour moved from Holland Belgium to France
                        1 infantry moved from France to Northern Italy
                        1 infantry moved from France to Northern Italy
                        1 infantry moved from France to Western Germany
                        3 mine_unarmeds moved from France to Normandy Bordeaux
                        Germans undo move 22.
                        2 mine_unarmeds moved from Western Germany to Denmark
                        1 mine_unarmed moved from France to Western Germany
                        2 mine_unarmeds moved from France to Normandy Bordeaux
                        1 elite moved from Germany to Western Germany
                        Germans undo move 4.
                        4 infantry moved from Bulgaria to Romania
                        1 G_Rail moved from Germany to Bulgaria
                        1 G_Rail and 1 artillery moved from Bulgaria to Belarus
                        Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                        Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Belarus
                        Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                        Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                        Setting uses for triggers used this phase.
                        1 fighter and 1 tactical_bomber could not land in Belarus and were removed
                        Cleaning up during movement phase
                        Place Units
                        Turning on Edit Mode
                        EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
                        EDIT: Adding units owned by Germans to 1st Waffen Panzer: 1 waffen_PG and 3 waffen_panzers
                        EDIT: Adding units owned by Germans to Baltic States: 1 1stWaffenPnzrArmy
                        EDIT: Removing units owned by Germans from Baltic States: 1 waffen_PG and 3 waffen_panzers
                        EDIT: Adding units owned by Changer to 112 Sea Zone: 2 G_SeaMines
                        EDIT: Removing units owned by Germans from Germany: 1 NavalMine2
                        EDIT: Adding units owned by Germans to 1st Waffen: 1 WaffenPioneer, 1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 Waffen_Oberst
                        EDIT: Adding units owned by Germans to Belarus: 1 1stWaffenArmy
                        EDIT: Removing units owned by Germans from Belarus: 1 WaffenPioneer, 1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 Waffen_Oberst
                        EDIT: Removing units owned by Germans from Belarus: 1 WaffenPioneer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry
                        EDIT: Adding units owned by Germans to Belarus: 1 2ndWaffenArmy
                        EDIT: Adding units owned by Germans to 2nd Waffen: 1 WaffenPioneer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry
                        EDIT: Adding units owned by Germans to Army Group Centre: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy
                        EDIT: Adding units owned by Germans to Army Group Centre: 1 ElitePanzer, 1 artillery, 1 elite and 1 infantry
                        EDIT: Adding units owned by Germans to Army Group Centre: 2 armour
                        EDIT: Removing units owned by Germans from Army Group Centre: 1 artillery and 1 infantry
                        EDIT: Removing units owned by Germans from Belarus: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ElitePanzer, 2 armour and 1 elite
                        EDIT: Adding units owned by Germans to Belarus: 1 ArmyGroupCentre
                        EDIT: Turning off Edit Mode
                        1 Atlantic_Wall placed in Normandy Bordeaux
                        4 TotalWarTacBmbrs, 1 fighter and 3 infantry placed in Western Germany
                        1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 1 elite and 1 german_para placed in Germany
                        Germans undo move 3.
                        Turning on Edit Mode
                        EDIT: Adding units owned by Germans to Germany: 1 ElitePanzer
                        EDIT: Units in Germany being upgraded or consumed: 1 ElitePanzer
                        EDIT: 1 Elitewaffen_panzer, 1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 1 elite and 1 german_para placed in Germany
                        EDIT: Trigger GermansTotalWarTacBmbrPlaceWesternGermany4: has removed 4 TotalWarTacBmbrs owned by Germans in Western Germany
                        EDIT: Trigger GermansTotalWarTacBmbrPlaceWesternGermany4: Germans has 4 tactical_bombers placed in Western Germany
                        EDIT: Setting uses for triggers used this phase.
                        EDIT: 1 fighter and 1 tactical_bomber could not land in Belarus and were removed
                        Turn Complete
                        EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        EDIT: Total Cost from Convoy Blockades: 2
                        EDIT: Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
                        EDIT: Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 56 Optional[PUs]
                        EDIT: Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
                        Purchase Units
                        EDIT: Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                        EDIT: Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                        EDIT: Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                        EDIT: Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                        EDIT: Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                        EDIT: Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                        EDIT: Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                        EDIT: Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                        EDIT: Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                        EDIT: Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                        EDIT: Setting uses for triggers used this phase.
                        EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
                        EDIT: Removing units owned by Germans from Western Germany: 1 ElitePanzer
                        EDIT: Adding units owned by Changer to Western Germany: 1 G_mine_WGER_112
                        EDIT: Removing units owned by Germans from Western Germany: 1 mine_unarmed
                        EDIT: Adding units owned by Changer to Denmark: 2 G_mine_DEN_112s
                        EDIT: Removing units owned by Germans from Denmark: 2 mine_unarmeds
                        EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_110s
                        EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 mine_unarmeds
                        EDIT: Turning off Edit Mode
                        
                        1 Reply Last reply Reply Quote 0
                        • Panzerstahl-Helm 0P Online
                          Panzerstahl-Helm 0 @Trout
                          last edited by

                          @trout said in Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening:

                          @panzerstahl-helm-0 Hey guys! Your game is very interesting so I am following it. It looks like there was a mistake made with ANZAC in the NG battle. Looks like there was an intent to attack with the infantry/arty but the arty was left on the boat. It seems like an obvious oversight so thought I would point it out to both of you.

                          Thanks for noting,
                          I will leave it as it is this time. I have to get my turns clean again and stop being sloppy. learning by pain!

                          @Alexander

                          Thanks for the offer to change it, but as mentioned above.

                          Regarding the landing strip - you basically did it correct by editing the planes into the TT.

                          d57e1686-5e5e-4c53-8699-00aca6c60bb2-{8B62984D-6418-44B9-95B2-28CA399DDEFD}.png

                          You will need to remove 1 plane in Belarus. It had no impact on the Russian turn.

                          Game History

                          Round: 7
                          
                              Purchase Units - Russians
                                  EDIT: Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                                  EDIT: Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                                  EDIT: Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                                  EDIT: Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                                  EDIT: Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                                  EDIT: Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                                  EDIT: Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                                  EDIT: Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                                  EDIT: Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                                  EDIT: Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                                  EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
                                  EDIT: Removing units owned by Germans from Western Germany: 1 ElitePanzer
                                  EDIT: Adding units owned by Changer to Western Germany: 1 G_mine_WGER_112
                                  EDIT: Removing units owned by Germans from Western Germany: 1 mine_unarmed
                                  EDIT: Adding units owned by Changer to Denmark: 2 G_mine_DEN_112s
                                  EDIT: Removing units owned by Germans from Denmark: 2 mine_unarmeds
                                  EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_110s
                                  EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 mine_unarmeds
                                  EDIT: Turning off Edit Mode
                                  Russians buy 1 Elitearmour, 5 Russian_Rocketss, 5 Soviet_Partisans, 1 Tank_General and 1 infantry; Remaining resources: 4 PUs; 3 AirLendLease; 3 TankLendLease; 
                          
                              Combat Move - Russians
                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                  5 infantry moved from Bryansk to Western Ukraine
                                  2 bombers moved from Russia to Western Ukraine
                                  1 infantry moved from Ukraine to Western Ukraine
                                  1 russian_para moved from Egypt to Ethiopia
                                  1 russian_para moved from Egypt to Tobruk
                                        Russians take Tobruk from Italians
                                  1 infantry moved from Vyborg to Finland
                                        Russians take Finland from Germans
                                  1 fighter and 1 infantry moved from Vyborg to Karelia
                                  1 infantry moved from Ukraine to Western Ukraine
                          
                              Combat - Russians
                                  Russians creates battle in territory Novosibirsk
                                  Battle in Karelia
                                      Russians attack with 1 fighter and 1 infantry
                                      Germans defend with 1 infantry
                                      Russians win, taking Novosibirsk from Japanese, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                                      Casualties for Germans: 1 infantry
                                  Battle in Western Ukraine
                                      Russians attack with 2 bombers and 7 infantry
                                      Germans defend with 5 infantry
                                      Russians win, taking Western Ukraine from Germans with 2 bombers and 5 infantry remaining. Battle score for attacker is 9
                                      Casualties for Russians: 2 infantry
                                      Casualties for Germans: 5 infantry
                                  Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - Russians
                                  Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Tambov
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Russia
                                  2 bombers moved from Western Ukraine to Russia
                                  1 infantry moved from Bryansk to Smolensk
                                  1 R_Europe_Rail moved from Russia to Bryansk
                                  1 R_Europe_Rail and 1 russian_minor moved from Bryansk to Tambov
                                  1 armour moved from Urals to Russia
                                  1 2ndCorps, 2 aaGuns, 4 artilleries, 17 infantry and 22 mine_unarmeds moved from Bryansk to Russia
                                  1 infantry moved from Novgorod to Vyborg
                                  3 guard_infantrys moved from Samara to Urals
                                  1 Soviet_Commisar moved from Russia to Urals
                                  1 fighter moved from Karelia to Vyborg
                          
                              Place Units - Russians
                                  5 Soviet_Partisans placed in Samara
                                  1 infantry placed in Vyborg
                                  1 Elitearmour, 5 Russian_Rocketss and 1 Tank_General placed in Russia
                                  Turning on Edit Mode
                          
                              Turn Complete - Russians
                                  EDIT: Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk
                                  EDIT: Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                                  EDIT: Russians collect 30 PUs; end with 34 PUs
                                  EDIT: Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs
                          

                          game-2-alex-vs-panzer_operation-spring-awakening_Rus7.tsvg

                          A 1 Reply Last reply Reply Quote 0
                          • A Offline
                            Alexander @Panzerstahl-Helm 0
                            last edited by

                            @panzerstahl-helm-0 Ah, 1 max! Edited it back some space.

                            game-2-alex-vs-panzer_operation-spring-awakening_jap7.tsvg

                            Purchase Units
                            Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body>
                            Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
                            Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
                            Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
                            Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
                            Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
                            Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
                            Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
                            Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
                            Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
                            Setting uses for triggers used this phase.
                            Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 2 armour, 2 artilleries, 1 demo_airfield, 1 demo_harbour, 1 harbour, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                            Place Units
                            Units in Hawaiian Islands being upgraded or consumed: 1 airfield and 1 harbour
                            1 Fortification, 1 demo_airfield and 1 demo_harbour placed in Hawaiian Islands
                            Combat Move
                            Trigger Banzai: Japanese has 1 Banzai placed in Japan
                            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                            Setting uses for triggers used this phase.
                            Resetting and Giving Bonus Movement to Units
                            Cleaning up during movement phase
                            2 fighters moved from Caroline Islands to 46 Sea Zone
                            1 JPNbomber moved from Kiangsu to 44 Sea Zone
                            Japanese undo move 2.
                            1 Japan_destroyer, 1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
                            1 pacific_submarine moved from 6 Sea Zone to 21 Sea Zone
                            1 NavyFighter moved from 6 Sea Zone to 21 Sea Zone
                            2 Heavy_BBs, 1 battleship, 1 cruiser and 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone
                            1 fighter moved from 19 Sea Zone to 44 Sea Zone
                            2 fighters moved from 6 Sea Zone to 21 Sea Zone
                            2 tactical_bombers moved from Kiangsu to 21 Sea Zone
                            1 tactical_bomber moved from Kiangsi to 44 Sea Zone
                            1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
                            1 artillery and 1 elite moved from Kiangsi to Kwangsi
                            1 artillery moved from Amur to Buryatia
                            1 infantry moved from Yakut S.S.R. to Buryatia
                            1 japanese_para moved from Yenisey to Buryatia
                            1 JPNbomber moved from Shensi to Kwangsi
                            Japanese undo move 15.
                            Japanese undo move 14.
                            1 infantry moved from Evenkiyskiy to Timguska
                            1 JPNbomber moved from Shensi to Timguska
                            1 japanese_para moved from Yenisey to Buryatia
                            Combat
                            Battle in 21 Sea Zone
                            Battle in 44 Sea Zone
                            Battle in 35 Sea Zone
                            Battle in 46 Sea Zone
                            Battle in Timguska
                            Battle in Buryatia
                            Battle in Kwangsi
                            Recording Battle Statistics
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            Non Combat Move
                            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                            Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                            Setting uses for triggers used this phase.
                            1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone
                            1 carrier moved from 19 Sea Zone to 35 Sea Zone
                            1 carrier moved from 6 Sea Zone to 35 Sea Zone
                            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
                            1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                            1 NavyFighter moved from 6 Sea Zone to 35 Sea Zone
                            2 infantry moved from Kiangsu to 19 Sea Zone
                            2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                            2 artilleries moved from Kiangsi to 20 Sea Zone
                            2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                            1 elite moved from Hunan to Kweichow
                            1 infantry moved from Kweichow to Shensi
                            1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
                            1 artillery moved from Jehol to Anhwe
                            1 J_Rail and 1 elite moved from Kiangsu to Szechwan
                            1 infantry moved from Szechwan to Shensi
                            Japanese undo move 17.
                            Japanese undo move 16.
                            Japanese undo move 15.
                            Japanese undo move 14.
                            Japanese undo move 13.
                            Japanese undo move 12.
                            1 aaGun, 1 artillery, 1 elite, 2 japanese_paras and 1 mech_infantry moved from Shensi to Kweichow
                            1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                            4 artilleries moved from Shensi to Kweichow
                            1 aaGun and 1 japanese_para moved from Shensi to Kweichow
                            2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
                            1 JPNbomber moved from Timguska to Kweichow
                            1 armour moved from Kiangsu to Kweichow
                            1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                            1 tactical_bomber moved from Kiangsi to Kweichow
                            1 aaGun moved from Kiangsi to Anhwe
                            1 artillery moved from Jehol to Anhwe
                            1 tactical_bomber moved from Kiangsu to Kweichow
                            1 JPNbomber moved from Kiangsu to Kweichow
                            1 fighter moved from 19 Sea Zone to Kweichow
                            1 J_Rail and 1 elite moved from Kiangsu to Szechwan
                            1 infantry moved from Szechwan to Kweichow
                            1 J_Rail and 1 infantry moved from Kiangsu to Kweichow
                            Japanese undo move 26.
                            1 artillery moved from Amur to Manchuria
                            1 J_Rail moved from Kiangsu to Sakha
                            1 J_Rail and 1 artillery moved from Sakha to Kweichow
                            1 elite moved from Kiangsu to Kiangsi
                            Turning on Edit Mode
                            EDIT: 1 Japanese_LCV moved from Korea to Japan
                            EDIT: Turning off Edit Mode
                            2 fighters moved from 46 Sea Zone to Caroline Islands
                            Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow
                            Setting uses for triggers used this phase.
                            Cleaning up during movement phase
                            Place Units
                            Turning on Edit Mode
                            EDIT: Adding units owned by Changer to 6 Sea Zone: 3 JPN_SeaMines and 3 JPN_SeaMineBlues
                            EDIT: Removing units owned by Japanese from Japan: 2 NavalMine3s
                            EDIT: Turning off Edit Mode
                            COMMENT: Japan Red Sea mines in SZ6 along SZ7
                            COMMENT: Japan Blue Sea mines in SZ6 along SZ16
                            1 harbour placed in Philippines
                            1 Escort, 1 Japan_destroyer and 1 transport placed in 6 Sea Zone
                            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
                            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                            2 artilleries and 1 infantry placed in Japan
                            Turn Complete
                            Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
                            Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
                            Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
                            Setting uses for triggers used this phase.
                            Total Cost from Convoy Blockades: 0
                            Japanese collect 51 PUs; end with 51 PUs
                            Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 Optional[PUs]; end with 50 Optional[PUs]
                            Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 52 Optional[PUs]
                            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs]
                            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 56 Optional[PUs]
                            Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 59 Optional[PUs]
                            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 67 Optional[PUs]
                            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                            Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter
                            EDIT: Removing units owned by Germans from Belarus: 1 fighter
                            EDIT: Turning off Edit Mode
                            
                            1 Reply Last reply Reply Quote 0
                            • Panzerstahl-Helm 0P Online
                              Panzerstahl-Helm 0
                              last edited by Panzerstahl-Helm 0

                              @alexander
                              5 LM in Normandy defent against SZ110:

                              ef3b2d56-1fa0-47dc-ae9a-1d4981d51cac-image.jpeg

                              1 hit

                              3 LM in Yunnan defend against Burma

                              8bbc703f-760b-44c0-a184-a0549b6eaeeb-image.jpeg

                              0 hits

                              hmm...I didn´t get a turn overview at the end of UKs turn.
                              It smells like an Italian Take Over...

                              BR

                              game-2-alex-vs-panzer_operation-spring-awakening_US UK7.tsvg

                              A 1 Reply Last reply Reply Quote 0
                              • A Offline
                                Alexander @Panzerstahl-Helm 0
                                last edited by

                                @Panzerstahl-Helm-0 The takeover has occured! (I'll edit the units over to the Germans in their buy phase)

                                game-2-alex-vs-panzer_operation-spring-awakening_it7.tsvg

                                Purchase Units
                                Setting uses for triggers used this phase.
                                Turning on Edit Mode
                                EDIT: Removing units owned by British from 110 Sea Zone: 1 UKNC
                                EDIT: Adding units owned by British to 110 Sea Zone: 1 UKNC1
                                EDIT: Turning off Edit Mode
                                Italians buy 1 NavalMine3, 1 TakeOverItaly, 5 infantry and 3 mine_unarmeds; Remaining resources: 1 PUs; 
                                Game Loaded
                                Combat Move
                                Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                Setting uses for triggers used this phase.
                                Resetting and Giving Bonus Movement to Units
                                Cleaning up during movement phase
                                Turning on Edit Mode
                                EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Malta to Tobruk
                                EDIT: Turning off Edit Mode
                                1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
                                2 fighters moved from Southern Italy to Holland Belgium
                                1 bomber moved from Southern Italy to Gibraltar
                                1 armour moved from Southern Italy to 95 Sea Zone
                                1 artillery moved from Northern Italy to 95 Sea Zone
                                3 infantry moved from Southern Italy to 95 Sea Zone
                                1 armour, 1 artillery, 3 infantry and 3 transports moved from 95 Sea Zone to 93 Sea Zone
                                1 infantry moved from Southern France to 93 Sea Zone
                                1 armour, 1 artillery, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
                                1 armour, 1 artillery and 4 infantry moved from 92 Sea Zone to Gibraltar
                                Combat
                                Battle in Holland Belgium
                                Battle in Tobruk
                                Battle in Gibraltar
                                Recording Battle Statistics
                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                Non Combat Move
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                                Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                Turning on Edit Mode
                                EDIT: 1 Italian_LCV moved from Southern Italy to Greece
                                EDIT: Turning off Edit Mode
                                1 Escort, 2 battleships, 1 carrier and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                                3 destroyers moved from 95 Sea Zone to 92 Sea Zone
                                Turning on Edit Mode
                                EDIT: Adding units owned by Changer to 96 Sea Zone: 3 ITA_SeaMineYellows
                                EDIT: Italians undo move 1.
                                EDIT: Removing units owned by Italians from Southern Italy: 1 NavalMine3
                                EDIT: 1 Italian_LCV moved from Southern Italy to Greece
                                EDIT: Turning off Edit Mode
                                1 Escort moved from 97 Sea Zone to 96 Sea Zone
                                2 fighters moved from 95 Sea Zone to Western Germany
                                2 fighters moved from Holland Belgium to Western Germany
                                1 transport moved from 95 Sea Zone to 92 Sea Zone
                                1 bomber moved from Gibraltar to Southern France
                                1 mine_unarmed moved from Southern Italy to Northern Italy
                                Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                                Setting uses for triggers used this phase.
                                Cleaning up during movement phase
                                Place Units
                                3 infantry placed in Southern France
                                1 NavalMine3, 1 TakeOverItaly, 2 infantry and 3 mine_unarmeds placed in Southern Italy
                                Trigger ConquerItaly: Germans takes ownership of territory Gibraltar
                                Trigger ConquerItaly: Germans takes ownership of territory Cyprus
                                Trigger ConquerItaly: Germans takes ownership of territory Malta
                                Trigger ConquerItaly: Germans takes ownership of territory Morocco
                                Trigger ConquerItaly: Germans takes ownership of territory Algeria
                                Trigger ConquerItaly: Germans takes ownership of territory Southern France
                                Trigger ConquerItaly: Germans takes ownership of territory Tunisia
                                Trigger ConquerItaly: Germans takes ownership of territory Tobruk
                                Trigger ConquerItaly: Germans takes ownership of territory Albania
                                Trigger ConquerItaly: Germans takes ownership of territory Northern Italy
                                Trigger ConquerItaly: Germans takes ownership of territory Libya
                                Trigger ConquerItaly: Germans takes ownership of territory Sicily
                                Trigger ConquerItaly: Germans takes ownership of territory Italian Somaliland
                                Trigger ConquerItaly: Germans takes ownership of territory Southern Italy
                                Trigger ConquerItaly: Germans takes ownership of territory Sardinia
                                Trigger ConquerItaly: Germans takes ownership of territory Greece
                                Trigger ConquerItaly: Germans takes ownership of territory Yugoslavia
                                Setting uses for triggers used this phase.
                                Turn Complete
                                Trigger Italians RemoveItalyConvoySZ92Invert: has removed 1 Escort owned by Italians in 92 Sea Zone
                                Trigger Italians RemoveItalyConvoySZ92Invert: Italians has 1 Escort_Convoy placed in 92 Sea Zone
                                
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                                  beelee @Alexander
                                  last edited by beelee

                                  @Alexander

                                  Hi Alex

                                  Yea you can't do the TakeOver because you have Italians in Tobruk.

                                  Edit
                                  I will look at making it so the TTys don't change if the conditions aren't met. If the conditions were met, most of the dudes would auto change for you.

                                  You can test it out with the old save by not attacking Tobruk to see how it works.

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                                    Alexander @beelee
                                    last edited by

                                    @beelee Thanks, I just thought it mattered at the start of the turn but looking back I now read that it's on Germany's turn not Italy's turn. First time doing this (and admittedly exicted if you can see what's coming in Germany's turn)

                                    I reverted that one combat, updated version below:

                                    game-2-alex-vs-panzer_operation-spring-awakening_it7-edited.tsvg

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                                      beelee @Alexander
                                      last edited by beelee

                                      @Alexander

                                      Right Arm

                                      Yea it has to happen on Italy's turn because they won't change on Germany's turn in triplea. Only on Italy's.

                                      So there can be rare instances where ANZC and technically France too, although I've never encountered it, where'd you need to hand roll and edit any results.

                                      Edit
                                      So it'd probably be easier to just redo your turn and edit the combat accoringly as opposed to changing all the dudes. Here's an example

                                      Italian TakeOver Example.tsvg

                                      The LCVs and Paras. although there aren't any in the above save, still look Italian but are German controlled.

                                      You have to add up the income by hand and roll for any convoy damage, then adjust Italy income. On G's turn, you then transfer their income from Italy via edit.

                                      Sometimes you will need to edit upgraded facillities.

                                      Screenshot from 2026-05-05 00-48-27.png

                                      Edit 2
                                      Also Mines don't change ownership. So G will have to navigate them according to the rules.

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                                        Alexander @beelee
                                        last edited by

                                        @beelee Sounds good, will change tonight...do unarmed mines stay Italian or do they change to German?

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                                          beelee @Alexander
                                          last edited by

                                          @Alexander

                                          hmm ... I'm not sure about that . I'll have to check. Might have to ask the Captain. It seems they'd change as they are unarmed but Idk 🙂

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                                            Alexander @beelee
                                            last edited by

                                            @beelee Thanks, I would assume that you would have to move/place them during the German turn as there is no Italy turn but figured it'd be better to ask first... corrected version coming soon

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