Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening
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Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea Changer loiter and taunt; ANZAC attack with 1 infantry Changer defend; Japanese defend with 1 infantry ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in New Guinea 1 infantry owned by the Japanese lost in New Guinea Japanese win with no units remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in Celebes Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry Changer defend; Japanese defend with 1 Fortification and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 4 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 5 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 6 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 7 : 1/1 hits, 0,50 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win with 1 Fortification and 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 Escort_Convoy, 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 37 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ45: has removed 1 Escort_Convoy owned by ANZAC in 45 Sea Zone Trigger ANZAC RemoveANZACConvoySZ45: ANZAC has 1 Escort placed in 45 Sea Zone ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French Combat - French Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,83 -
@panzerstahl-helm-0 Hey guys! Your game is very interesting so I am following it. It looks like there was a mistake made with ANZAC in the NG battle. Looks like there was an intent to attack with the infantry/arty but the arty was left on the boat. It seems like an obvious oversight so thought I would point it out to both of you.
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@trout Good catch, @Panzerstahl-Helm-0 feel free to adjust on Russia's turn. (I think that will give you a NI bonus too)
I don't think I did the engineer's airstrip move correctly so I just edited the planes back in (multiple times to get it to work).
game-2-alex-vs-panzer_operation-spring-awakening_ger7.tsvg
Research Technology Game Loaded Purchase Units Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger HeavyCV: buyHvyCarrier added to productionJapanese Trigger HeavyCV: buyHvyCarrier added to productionAmericans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Setting uses for triggers used this phase. Germans buy 1 Atlantic_Wall, 1 Elitewaffen_panzer, 1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 4 TotalWarTacBmbrs, 1 elite, 1 fighter, 1 german_para, 3 infantry, 1 waffen_PG and 4 waffen_panzers; Remaining resources: 0 PUs; Place Units Units in Germany being upgraded or consumed: 1 Panzer_General and 4 armour 1 waffen_PG and 4 waffen_panzers placed in Germany Combat Move Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 waffen_PG and 4 waffen_panzers moved from Germany to Baltic States 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Finland to Karelia 1 fighter moved from Finland to Karelia 1 ElitePanzer, 1 German_Engineer, 1 WaffenPioneer, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 2 Waffen_Obersts, 2 armour, 1 artillery, 1 german_para, 1 infantry and 1 waffen_infantry moved from Eastern Poland to Belarus 1 waffen_infantry moved from Eastern Poland to Belarus 1 WaffenPioneer and 1 elite moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 6 infantry moved from Eastern Poland to Belarus 2 Waffen_Obersts moved from Eastern Poland to Belarus 1 1stPanzerArmy moved from Eastern Poland to Belarus Combat Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Karelia Battle in Western Ukraine Battle in Baltic States Battle in Belarus Recording Battle Statistics Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Non Combat Move Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey 1 fighter moved from Karelia to Belarus 2 bombers moved from Western Ukraine to Western Germany 1 tactical_bomber moved from Finland to Belarus 1 artillery and 4 infantry moved from Bulgaria to Romania 1 aaGun moved from Bulgaria to Romania 2 aaGuns moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 Panzer_Grndrs moved from Germany to Baltic States 1 G_air_transport and 1 elite moved from Western Germany to Norway 1 artillery and 3 infantry moved from Finland to Norway 1 armour moved from Finland to Norway 1 GAirCommander and 1 tactical_bomber moved from Finland to Western Germany 1 GermanUBoat moved from 106 Sea Zone to 108 Sea Zone Germans undo move 13. 1 GermanUBoat moved from 106 Sea Zone to 103 Sea Zone 1 GermanUBoat moved from 123 Sea Zone to 108 Sea Zone 1 artillery moved from Normandy Bordeaux to France 1 elite moved from Normandy Bordeaux to France 2 infantry moved from Holland Belgium to France 1 armour moved from Holland Belgium to France 1 infantry moved from France to Northern Italy 1 infantry moved from France to Northern Italy 1 infantry moved from France to Western Germany 3 mine_unarmeds moved from France to Normandy Bordeaux Germans undo move 22. 2 mine_unarmeds moved from Western Germany to Denmark 1 mine_unarmed moved from France to Western Germany 2 mine_unarmeds moved from France to Normandy Bordeaux 1 elite moved from Germany to Western Germany Germans undo move 4. 4 infantry moved from Bulgaria to Romania 1 G_Rail moved from Germany to Bulgaria 1 G_Rail and 1 artillery moved from Bulgaria to Belarus Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Setting uses for triggers used this phase. 1 fighter and 1 tactical_bomber could not land in Belarus and were removed Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to 1st Waffen Panzer: 1 waffen_PG and 3 waffen_panzers EDIT: Adding units owned by Germans to Baltic States: 1 1stWaffenPnzrArmy EDIT: Removing units owned by Germans from Baltic States: 1 waffen_PG and 3 waffen_panzers EDIT: Adding units owned by Changer to 112 Sea Zone: 2 G_SeaMines EDIT: Removing units owned by Germans from Germany: 1 NavalMine2 EDIT: Adding units owned by Germans to 1st Waffen: 1 WaffenPioneer, 1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 Waffen_Oberst EDIT: Adding units owned by Germans to Belarus: 1 1stWaffenArmy EDIT: Removing units owned by Germans from Belarus: 1 WaffenPioneer, 1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 Waffen_Oberst EDIT: Removing units owned by Germans from Belarus: 1 WaffenPioneer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry EDIT: Adding units owned by Germans to Belarus: 1 2ndWaffenArmy EDIT: Adding units owned by Germans to 2nd Waffen: 1 WaffenPioneer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry EDIT: Adding units owned by Germans to Army Group Centre: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy EDIT: Adding units owned by Germans to Army Group Centre: 1 ElitePanzer, 1 artillery, 1 elite and 1 infantry EDIT: Adding units owned by Germans to Army Group Centre: 2 armour EDIT: Removing units owned by Germans from Army Group Centre: 1 artillery and 1 infantry EDIT: Removing units owned by Germans from Belarus: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ElitePanzer, 2 armour and 1 elite EDIT: Adding units owned by Germans to Belarus: 1 ArmyGroupCentre EDIT: Turning off Edit Mode 1 Atlantic_Wall placed in Normandy Bordeaux 4 TotalWarTacBmbrs, 1 fighter and 3 infantry placed in Western Germany 1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 1 elite and 1 german_para placed in Germany Germans undo move 3. Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 ElitePanzer EDIT: Units in Germany being upgraded or consumed: 1 ElitePanzer EDIT: 1 Elitewaffen_panzer, 1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 1 elite and 1 german_para placed in Germany EDIT: Trigger GermansTotalWarTacBmbrPlaceWesternGermany4: has removed 4 TotalWarTacBmbrs owned by Germans in Western Germany EDIT: Trigger GermansTotalWarTacBmbrPlaceWesternGermany4: Germans has 4 tactical_bombers placed in Western Germany EDIT: Setting uses for triggers used this phase. EDIT: 1 fighter and 1 tactical_bomber could not land in Belarus and were removed Turn Complete EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone EDIT: Total Cost from Convoy Blockades: 2 EDIT: Germans collect 44 PUs (2 lost to blockades); end with 44 PUs EDIT: Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 56 Optional[PUs] EDIT: Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs] Purchase Units EDIT: Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> EDIT: Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians EDIT: Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians EDIT: Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians EDIT: Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians EDIT: Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians EDIT: Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians EDIT: Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians EDIT: Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians EDIT: Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians EDIT: Setting uses for triggers used this phase. EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Germans from Western Germany: 1 ElitePanzer EDIT: Adding units owned by Changer to Western Germany: 1 G_mine_WGER_112 EDIT: Removing units owned by Germans from Western Germany: 1 mine_unarmed EDIT: Adding units owned by Changer to Denmark: 2 G_mine_DEN_112s EDIT: Removing units owned by Germans from Denmark: 2 mine_unarmeds EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_110s EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 mine_unarmeds EDIT: Turning off Edit Mode -
@trout said in Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening:
@panzerstahl-helm-0 Hey guys! Your game is very interesting so I am following it. It looks like there was a mistake made with ANZAC in the NG battle. Looks like there was an intent to attack with the infantry/arty but the arty was left on the boat. It seems like an obvious oversight so thought I would point it out to both of you.
Thanks for noting,
I will leave it as it is this time. I have to get my turns clean again and stop being sloppy. learning by pain!Thanks for the offer to change it, but as mentioned above.
Regarding the landing strip - you basically did it correct by editing the planes into the TT.

You will need to remove 1 plane in Belarus. It had no impact on the Russian turn.
Game History
Round: 7 Purchase Units - Russians EDIT: Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> EDIT: Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians EDIT: Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians EDIT: Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians EDIT: Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians EDIT: Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians EDIT: Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians EDIT: Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians EDIT: Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians EDIT: Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Germans from Western Germany: 1 ElitePanzer EDIT: Adding units owned by Changer to Western Germany: 1 G_mine_WGER_112 EDIT: Removing units owned by Germans from Western Germany: 1 mine_unarmed EDIT: Adding units owned by Changer to Denmark: 2 G_mine_DEN_112s EDIT: Removing units owned by Germans from Denmark: 2 mine_unarmeds EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_110s EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 mine_unarmeds EDIT: Turning off Edit Mode Russians buy 1 Elitearmour, 5 Russian_Rocketss, 5 Soviet_Partisans, 1 Tank_General and 1 infantry; Remaining resources: 4 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 5 infantry moved from Bryansk to Western Ukraine 2 bombers moved from Russia to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 russian_para moved from Egypt to Ethiopia 1 russian_para moved from Egypt to Tobruk Russians take Tobruk from Italians 1 infantry moved from Vyborg to Finland Russians take Finland from Germans 1 fighter and 1 infantry moved from Vyborg to Karelia 1 infantry moved from Ukraine to Western Ukraine Combat - Russians Russians creates battle in territory Novosibirsk Battle in Karelia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians win, taking Novosibirsk from Japanese, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 bombers and 7 infantry Germans defend with 5 infantry Russians win, taking Western Ukraine from Germans with 2 bombers and 5 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 5 infantry Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Tambov Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Russia 2 bombers moved from Western Ukraine to Russia 1 infantry moved from Bryansk to Smolensk 1 R_Europe_Rail moved from Russia to Bryansk 1 R_Europe_Rail and 1 russian_minor moved from Bryansk to Tambov 1 armour moved from Urals to Russia 1 2ndCorps, 2 aaGuns, 4 artilleries, 17 infantry and 22 mine_unarmeds moved from Bryansk to Russia 1 infantry moved from Novgorod to Vyborg 3 guard_infantrys moved from Samara to Urals 1 Soviet_Commisar moved from Russia to Urals 1 fighter moved from Karelia to Vyborg Place Units - Russians 5 Soviet_Partisans placed in Samara 1 infantry placed in Vyborg 1 Elitearmour, 5 Russian_Rocketss and 1 Tank_General placed in Russia Turning on Edit Mode Turn Complete - Russians EDIT: Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk EDIT: Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia EDIT: Russians collect 30 PUs; end with 34 PUs EDIT: Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs -
@panzerstahl-helm-0 Ah, 1 max! Edited it back some space.
game-2-alex-vs-panzer_operation-spring-awakening_jap7.tsvg
Purchase Units Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body> Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Setting uses for triggers used this phase. Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 2 armour, 2 artilleries, 1 demo_airfield, 1 demo_harbour, 1 harbour, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units Units in Hawaiian Islands being upgraded or consumed: 1 airfield and 1 harbour 1 Fortification, 1 demo_airfield and 1 demo_harbour placed in Hawaiian Islands Combat Move Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 2 fighters moved from Caroline Islands to 46 Sea Zone 1 JPNbomber moved from Kiangsu to 44 Sea Zone Japanese undo move 2. 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone 1 pacific_submarine moved from 6 Sea Zone to 21 Sea Zone 1 NavyFighter moved from 6 Sea Zone to 21 Sea Zone 2 Heavy_BBs, 1 battleship, 1 cruiser and 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 19 Sea Zone to 44 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 2 tactical_bombers moved from Kiangsu to 21 Sea Zone 1 tactical_bomber moved from Kiangsi to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 artillery and 1 elite moved from Kiangsi to Kwangsi 1 artillery moved from Amur to Buryatia 1 infantry moved from Yakut S.S.R. to Buryatia 1 japanese_para moved from Yenisey to Buryatia 1 JPNbomber moved from Shensi to Kwangsi Japanese undo move 15. Japanese undo move 14. 1 infantry moved from Evenkiyskiy to Timguska 1 JPNbomber moved from Shensi to Timguska 1 japanese_para moved from Yenisey to Buryatia Combat Battle in 21 Sea Zone Battle in 44 Sea Zone Battle in 35 Sea Zone Battle in 46 Sea Zone Battle in Timguska Battle in Buryatia Battle in Kwangsi Recording Battle Statistics Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Setting uses for triggers used this phase. 1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 19 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 NavyFighter moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone 2 artilleries moved from Kiangsi to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 elite moved from Hunan to Kweichow 1 infantry moved from Kweichow to Shensi 1 armour and 1 mech_infantry moved from Kiangsu to Anhwe 1 artillery moved from Jehol to Anhwe 1 J_Rail and 1 elite moved from Kiangsu to Szechwan 1 infantry moved from Szechwan to Shensi Japanese undo move 17. Japanese undo move 16. Japanese undo move 15. Japanese undo move 14. Japanese undo move 13. Japanese undo move 12. 1 aaGun, 1 artillery, 1 elite, 2 japanese_paras and 1 mech_infantry moved from Shensi to Kweichow 1 armour and 1 mech_infantry moved from Kiangsu to Kweichow 4 artilleries moved from Shensi to Kweichow 1 aaGun and 1 japanese_para moved from Shensi to Kweichow 2 fighters and 2 tactical_bombers moved from Shensi to Kweichow 1 JPNbomber moved from Timguska to Kweichow 1 armour moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kiangsi to Kweichow 1 aaGun moved from Kiangsi to Anhwe 1 artillery moved from Jehol to Anhwe 1 tactical_bomber moved from Kiangsu to Kweichow 1 JPNbomber moved from Kiangsu to Kweichow 1 fighter moved from 19 Sea Zone to Kweichow 1 J_Rail and 1 elite moved from Kiangsu to Szechwan 1 infantry moved from Szechwan to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Kweichow Japanese undo move 26. 1 artillery moved from Amur to Manchuria 1 J_Rail moved from Kiangsu to Sakha 1 J_Rail and 1 artillery moved from Sakha to Kweichow 1 elite moved from Kiangsu to Kiangsi Turning on Edit Mode EDIT: 1 Japanese_LCV moved from Korea to Japan EDIT: Turning off Edit Mode 2 fighters moved from 46 Sea Zone to Caroline Islands Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Adding units owned by Changer to 6 Sea Zone: 3 JPN_SeaMines and 3 JPN_SeaMineBlues EDIT: Removing units owned by Japanese from Japan: 2 NavalMine3s EDIT: Turning off Edit Mode COMMENT: Japan Red Sea mines in SZ6 along SZ7 COMMENT: Japan Blue Sea mines in SZ6 along SZ16 1 harbour placed in Philippines 1 Escort, 1 Japan_destroyer and 1 transport placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 1 infantry placed in Japan Turn Complete Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Setting uses for triggers used this phase. Total Cost from Convoy Blockades: 0 Japanese collect 51 PUs; end with 51 PUs Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 Optional[PUs]; end with 50 Optional[PUs] Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 52 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 56 Optional[PUs] Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 59 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 67 Optional[PUs] Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter EDIT: Removing units owned by Germans from Belarus: 1 fighter EDIT: Turning off Edit Mode