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    Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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    • A Offline
      Alexander @Panzerstahl-Helm 0
      last edited by

      @panzerstahl-helm-0 Sounds good, I will take a look and get back with a new Italy (likely tomorrow)

      Ok to clarify, so if I wanted to do the takeover this turn then I would need to have bought the token with Germany? Or am I just too too early on the timeline?

      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @Alexander
        last edited by

        @alexander

        Hi Alex

        The Token should show up in Italys purchase window when it's ready. Buy it for free and place 2nd place. You'll need to add up the Italian income by hand and roll for any convoy damage too.

        A 1 Reply Last reply Reply Quote 0
        • A Offline
          Alexander @beelee
          last edited by

          @beelee Ok so next turn I could do it then? (as Italy, so not my next German turn, but the one after would be when they can "double move")

          I though it was easy to just change via edit (moved the one escort, put the planes back on the carrier, dug in mines/undid one move of the mine).

          game-2-alex-vs-panzer_operation-spring-awakening_it-6-tweaked.tsvg

          Italians collect 19 PUs; end with 19 PUs
          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 22 Optional[PUs]
          Turning on Edit Mode
          EDIT: Adding units owned by Changer to Northern Italy: 3 italy_mine_Yellows
          EDIT: Removing units owned by Italians from Northern Italy: 2 mine_unarmeds
          EDIT: Removing units owned by Italians from Southern France: 1 mine_unarmed
          COMMENT: Italy yellow mines dug in along SZ 97
          EDIT: Adding units owned by Italians to 95 Sea Zone: 1 Escort and 2 fighters
          EDIT: Removing units owned by Italians from 96 Sea Zone: 1 Escort
          EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
          EDIT: Turning off Edit Mode
          Turning on Edit Mode
          EDIT: Turning off Edit Mode
          
          B 1 Reply Last reply Reply Quote 0
          • B Online
            beelee @Alexander
            last edited by

            @alexander

            yea the Takeover takes place a turn early so that when it's G's turn, it's already to go.

            Panzer can walk you through it. My machine still down. I got one more thing to try and if that doesn't work, I'll have to take it to a tech guy.

            I mean it's supposed to be a easy fix but that's if you know how to do it lol

            1 Reply Last reply Reply Quote 1
            • Panzerstahl-Helm 0P Offline
              Panzerstahl-Helm 0
              last edited by

              @Alexander

              Game History

              Round: 6
              
                  Purchase Units - ANZAC
                      ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; 
              
                  Combat Move - ANZAC
                      1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                      1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                      1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                      1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                      1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                      1 infantry moved from 46 Sea Zone to New Guinea
              
                  Combat - ANZAC
                      Battle in New Guinea
                          Changer loiter and taunt; ANZAC attack with 1 infantry
                          Changer defend; Japanese defend with 1 infantry
                              ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,17 expected hits
                              Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                              1 infantry owned by the ANZAC lost in New Guinea
                              1 infantry owned by the Japanese lost in New Guinea
                          Japanese win with no units remaining. Battle score for attacker is 0
                          Casualties for ANZAC: 1 infantry
                          Casualties for Japanese: 1 infantry
                      Battle in Celebes
                          Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
                          Changer defend; Japanese defend with 1 Fortification and 1 infantry
                              ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                              Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 0/1 hits, 0,50 expected hits
                              ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
                              Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 3 : 1/1 hits, 0,50 expected hits
                              1 infantry owned by the ANZAC lost in Celebes
                              ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                              Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 4 : 0/1 hits, 0,50 expected hits
                              ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                              Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 5 : 0/1 hits, 0,50 expected hits
                              ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
                              Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 6 : 0/1 hits, 0,50 expected hits
                              ANZAC roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0,33 expected hits
                              Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 7 : 1/1 hits, 0,50 expected hits
                              1 artillery owned by the ANZAC lost in Celebes
                          Japanese win with 1 Fortification and 1 infantry remaining. Battle score for attacker is -7
                          Casualties for ANZAC: 1 artillery and 1 infantry
                      Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - ANZAC
                      Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      1 Escort_Convoy, 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 45 Sea Zone
                      1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                      1 carrier, 1 cruiser and 2 fighters moved from 37 Sea Zone to 45 Sea Zone
              
                  Place Units - ANZAC
                      1 destroyer placed in 62 Sea Zone
                      1 artillery and 1 infantry placed in New South Wales
              
                  Turn Complete - ANZAC
                      Trigger ANZAC RemoveANZACConvoySZ45: has removed 1 Escort_Convoy owned by ANZAC in 45 Sea Zone
                      Trigger ANZAC RemoveANZACConvoySZ45: ANZAC has 1 Escort placed in 45 Sea Zone
                      ANZAC collect 15 PUs; end with 16 PUs
                      Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs
              
                  Purchase Units - French
                      Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
              
                  Combat Move - French
              
                  Combat - French
                      Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - French
                      Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              
                  Turn Complete - French
              

              Combat Hit Differential Summary :

              Japanese regular : -0,33
              ANZAC regular : -1,83
              

              game-2-alex-vs-panzer_operation-spring-awakening_ANZ-6.tsvg

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @Panzerstahl-Helm 0
                last edited by

                @panzerstahl-helm-0 Hey guys! Your game is very interesting so I am following it. It looks like there was a mistake made with ANZAC in the NG battle. Looks like there was an intent to attack with the infantry/arty but the arty was left on the boat. It seems like an obvious oversight so thought I would point it out to both of you.

                A Panzerstahl-Helm 0P 2 Replies Last reply Reply Quote 0
                • A Offline
                  Alexander @Trout
                  last edited by

                  @trout Good catch, @Panzerstahl-Helm-0 feel free to adjust on Russia's turn. (I think that will give you a NI bonus too)

                  I don't think I did the engineer's airstrip move correctly so I just edited the planes back in (multiple times to get it to work).

                  game-2-alex-vs-panzer_operation-spring-awakening_ger7.tsvg

                  Research Technology
                  Game Loaded
                  Purchase Units
                  Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
                  Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
                  Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                  Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon !       You may now purchase Rockets.
                  Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber
                  Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber
                  Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                  Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                  Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
                  Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
                  Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
                  Trigger Rockets: buyGerman_Rockets added to productionGermans
                  Trigger HeavyCV: buyHvyCarrier added to productionJapanese
                  Trigger HeavyCV: buyHvyCarrier added to productionAmericans
                  Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
                  Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
                  Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
                  Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
                  Trigger WaffenPara: buyWaffen_Para added to productionGermans
                  Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
                  Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
                  Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
                  triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
                  triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
                  triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
                  Setting uses for triggers used this phase.
                  Germans buy 1 Atlantic_Wall, 1 Elitewaffen_panzer, 1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 4 TotalWarTacBmbrs, 1 elite, 1 fighter, 1 german_para, 3 infantry, 1 waffen_PG and 4 waffen_panzers; Remaining resources: 0 PUs; 
                  Place Units
                  Units in Germany being upgraded or consumed: 1 Panzer_General and 4 armour
                  1 waffen_PG and 4 waffen_panzers placed in Germany
                  Combat Move
                  Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                  Setting uses for triggers used this phase.
                  Resetting and Giving Bonus Movement to Units
                  Cleaning up during movement phase
                  1 infantry moved from Bessarabia to Western Ukraine
                  1 bomber moved from Eastern Poland to Western Ukraine
                  1 bomber moved from Eastern Poland to Western Ukraine
                  2 infantry moved from Eastern Poland to Western Ukraine
                  1 infantry moved from Eastern Poland to Western Ukraine
                  1 waffen_PG and 4 waffen_panzers moved from Germany to Baltic States
                  1 infantry moved from Eastern Poland to Baltic States
                  1 infantry moved from Finland to Karelia
                  1 fighter moved from Finland to Karelia
                  1 ElitePanzer, 1 German_Engineer, 1 WaffenPioneer, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 2 Waffen_Obersts, 2 armour, 1 artillery, 1 german_para, 1 infantry and 1 waffen_infantry moved from Eastern Poland to Belarus
                  1 waffen_infantry moved from Eastern Poland to Belarus
                  1 WaffenPioneer and 1 elite moved from Eastern Poland to Belarus
                  1 infantry moved from Eastern Poland to Western Ukraine
                  6 infantry moved from Eastern Poland to Belarus
                  2 Waffen_Obersts moved from Eastern Poland to Belarus
                  1 1stPanzerArmy moved from Eastern Poland to Belarus
                  Combat
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Battle in Karelia
                  Battle in Western Ukraine
                  Battle in Baltic States
                  Battle in Belarus
                  Recording Battle Statistics
                  Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                  Non Combat Move
                  Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                  1 fighter moved from Karelia to Belarus
                  2 bombers moved from Western Ukraine to Western Germany
                  1 tactical_bomber moved from Finland to Belarus
                  1 artillery and 4 infantry moved from Bulgaria to Romania
                  1 aaGun moved from Bulgaria to Romania
                  2 aaGuns moved from Eastern Poland to Belarus
                  1 infantry moved from Eastern Poland to Belarus
                  1 Panzer_Grndrs moved from Germany to Baltic States
                  1 G_air_transport and 1 elite moved from Western Germany to Norway
                  1 artillery and 3 infantry moved from Finland to Norway
                  1 armour moved from Finland to Norway
                  1 GAirCommander and 1 tactical_bomber moved from Finland to Western Germany
                  1 GermanUBoat moved from 106 Sea Zone to 108 Sea Zone
                  Germans undo move 13.
                  1 GermanUBoat moved from 106 Sea Zone to 103 Sea Zone
                  1 GermanUBoat moved from 123 Sea Zone to 108 Sea Zone
                  1 artillery moved from Normandy Bordeaux to France
                  1 elite moved from Normandy Bordeaux to France
                  2 infantry moved from Holland Belgium to France
                  1 armour moved from Holland Belgium to France
                  1 infantry moved from France to Northern Italy
                  1 infantry moved from France to Northern Italy
                  1 infantry moved from France to Western Germany
                  3 mine_unarmeds moved from France to Normandy Bordeaux
                  Germans undo move 22.
                  2 mine_unarmeds moved from Western Germany to Denmark
                  1 mine_unarmed moved from France to Western Germany
                  2 mine_unarmeds moved from France to Normandy Bordeaux
                  1 elite moved from Germany to Western Germany
                  Germans undo move 4.
                  4 infantry moved from Bulgaria to Romania
                  1 G_Rail moved from Germany to Bulgaria
                  1 G_Rail and 1 artillery moved from Bulgaria to Belarus
                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Belarus
                  Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                  Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                  Setting uses for triggers used this phase.
                  1 fighter and 1 tactical_bomber could not land in Belarus and were removed
                  Cleaning up during movement phase
                  Place Units
                  Turning on Edit Mode
                  EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
                  EDIT: Adding units owned by Germans to 1st Waffen Panzer: 1 waffen_PG and 3 waffen_panzers
                  EDIT: Adding units owned by Germans to Baltic States: 1 1stWaffenPnzrArmy
                  EDIT: Removing units owned by Germans from Baltic States: 1 waffen_PG and 3 waffen_panzers
                  EDIT: Adding units owned by Changer to 112 Sea Zone: 2 G_SeaMines
                  EDIT: Removing units owned by Germans from Germany: 1 NavalMine2
                  EDIT: Adding units owned by Germans to 1st Waffen: 1 WaffenPioneer, 1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 Waffen_Oberst
                  EDIT: Adding units owned by Germans to Belarus: 1 1stWaffenArmy
                  EDIT: Removing units owned by Germans from Belarus: 1 WaffenPioneer, 1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 Waffen_Oberst
                  EDIT: Removing units owned by Germans from Belarus: 1 WaffenPioneer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry
                  EDIT: Adding units owned by Germans to Belarus: 1 2ndWaffenArmy
                  EDIT: Adding units owned by Germans to 2nd Waffen: 1 WaffenPioneer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry
                  EDIT: Adding units owned by Germans to Army Group Centre: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy
                  EDIT: Adding units owned by Germans to Army Group Centre: 1 ElitePanzer, 1 artillery, 1 elite and 1 infantry
                  EDIT: Adding units owned by Germans to Army Group Centre: 2 armour
                  EDIT: Removing units owned by Germans from Army Group Centre: 1 artillery and 1 infantry
                  EDIT: Removing units owned by Germans from Belarus: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ElitePanzer, 2 armour and 1 elite
                  EDIT: Adding units owned by Germans to Belarus: 1 ArmyGroupCentre
                  EDIT: Turning off Edit Mode
                  1 Atlantic_Wall placed in Normandy Bordeaux
                  4 TotalWarTacBmbrs, 1 fighter and 3 infantry placed in Western Germany
                  1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 1 elite and 1 german_para placed in Germany
                  Germans undo move 3.
                  Turning on Edit Mode
                  EDIT: Adding units owned by Germans to Germany: 1 ElitePanzer
                  EDIT: Units in Germany being upgraded or consumed: 1 ElitePanzer
                  EDIT: 1 Elitewaffen_panzer, 1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 1 elite and 1 german_para placed in Germany
                  EDIT: Trigger GermansTotalWarTacBmbrPlaceWesternGermany4: has removed 4 TotalWarTacBmbrs owned by Germans in Western Germany
                  EDIT: Trigger GermansTotalWarTacBmbrPlaceWesternGermany4: Germans has 4 tactical_bombers placed in Western Germany
                  EDIT: Setting uses for triggers used this phase.
                  EDIT: 1 fighter and 1 tactical_bomber could not land in Belarus and were removed
                  Turn Complete
                  EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  EDIT: Total Cost from Convoy Blockades: 2
                  EDIT: Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
                  EDIT: Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 56 Optional[PUs]
                  EDIT: Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
                  Purchase Units
                  EDIT: Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                  EDIT: Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                  EDIT: Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                  EDIT: Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                  EDIT: Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                  EDIT: Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                  EDIT: Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                  EDIT: Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                  EDIT: Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                  EDIT: Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                  EDIT: Setting uses for triggers used this phase.
                  EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
                  EDIT: Removing units owned by Germans from Western Germany: 1 ElitePanzer
                  EDIT: Adding units owned by Changer to Western Germany: 1 G_mine_WGER_112
                  EDIT: Removing units owned by Germans from Western Germany: 1 mine_unarmed
                  EDIT: Adding units owned by Changer to Denmark: 2 G_mine_DEN_112s
                  EDIT: Removing units owned by Germans from Denmark: 2 mine_unarmeds
                  EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_110s
                  EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 mine_unarmeds
                  EDIT: Turning off Edit Mode
                  
                  1 Reply Last reply Reply Quote 0
                  • Panzerstahl-Helm 0P Offline
                    Panzerstahl-Helm 0 @Trout
                    last edited by

                    @trout said in Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening:

                    @panzerstahl-helm-0 Hey guys! Your game is very interesting so I am following it. It looks like there was a mistake made with ANZAC in the NG battle. Looks like there was an intent to attack with the infantry/arty but the arty was left on the boat. It seems like an obvious oversight so thought I would point it out to both of you.

                    Thanks for noting,
                    I will leave it as it is this time. I have to get my turns clean again and stop being sloppy. learning by pain!

                    @Alexander

                    Thanks for the offer to change it, but as mentioned above.

                    Regarding the landing strip - you basically did it correct by editing the planes into the TT.

                    d57e1686-5e5e-4c53-8699-00aca6c60bb2-{8B62984D-6418-44B9-95B2-28CA399DDEFD}.png

                    You will need to remove 1 plane in Belarus. It had no impact on the Russian turn.

                    Game History

                    Round: 7
                    
                        Purchase Units - Russians
                            EDIT: Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                            EDIT: Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                            EDIT: Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                            EDIT: Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                            EDIT: Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                            EDIT: Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                            EDIT: Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                            EDIT: Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                            EDIT: Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                            EDIT: Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                            EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
                            EDIT: Removing units owned by Germans from Western Germany: 1 ElitePanzer
                            EDIT: Adding units owned by Changer to Western Germany: 1 G_mine_WGER_112
                            EDIT: Removing units owned by Germans from Western Germany: 1 mine_unarmed
                            EDIT: Adding units owned by Changer to Denmark: 2 G_mine_DEN_112s
                            EDIT: Removing units owned by Germans from Denmark: 2 mine_unarmeds
                            EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_110s
                            EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 mine_unarmeds
                            EDIT: Turning off Edit Mode
                            Russians buy 1 Elitearmour, 5 Russian_Rocketss, 5 Soviet_Partisans, 1 Tank_General and 1 infantry; Remaining resources: 4 PUs; 3 AirLendLease; 3 TankLendLease; 
                    
                        Combat Move - Russians
                            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                            5 infantry moved from Bryansk to Western Ukraine
                            2 bombers moved from Russia to Western Ukraine
                            1 infantry moved from Ukraine to Western Ukraine
                            1 russian_para moved from Egypt to Ethiopia
                            1 russian_para moved from Egypt to Tobruk
                                  Russians take Tobruk from Italians
                            1 infantry moved from Vyborg to Finland
                                  Russians take Finland from Germans
                            1 fighter and 1 infantry moved from Vyborg to Karelia
                            1 infantry moved from Ukraine to Western Ukraine
                    
                        Combat - Russians
                            Russians creates battle in territory Novosibirsk
                            Battle in Karelia
                                Russians attack with 1 fighter and 1 infantry
                                Germans defend with 1 infantry
                                Russians win, taking Novosibirsk from Japanese, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                                Casualties for Germans: 1 infantry
                            Battle in Western Ukraine
                                Russians attack with 2 bombers and 7 infantry
                                Germans defend with 5 infantry
                                Russians win, taking Western Ukraine from Germans with 2 bombers and 5 infantry remaining. Battle score for attacker is 9
                                Casualties for Russians: 2 infantry
                                Casualties for Germans: 5 infantry
                            Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Russians
                            Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Tambov
                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Russia
                            2 bombers moved from Western Ukraine to Russia
                            1 infantry moved from Bryansk to Smolensk
                            1 R_Europe_Rail moved from Russia to Bryansk
                            1 R_Europe_Rail and 1 russian_minor moved from Bryansk to Tambov
                            1 armour moved from Urals to Russia
                            1 2ndCorps, 2 aaGuns, 4 artilleries, 17 infantry and 22 mine_unarmeds moved from Bryansk to Russia
                            1 infantry moved from Novgorod to Vyborg
                            3 guard_infantrys moved from Samara to Urals
                            1 Soviet_Commisar moved from Russia to Urals
                            1 fighter moved from Karelia to Vyborg
                    
                        Place Units - Russians
                            5 Soviet_Partisans placed in Samara
                            1 infantry placed in Vyborg
                            1 Elitearmour, 5 Russian_Rocketss and 1 Tank_General placed in Russia
                            Turning on Edit Mode
                    
                        Turn Complete - Russians
                            EDIT: Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk
                            EDIT: Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                            EDIT: Russians collect 30 PUs; end with 34 PUs
                            EDIT: Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs
                    

                    game-2-alex-vs-panzer_operation-spring-awakening_Rus7.tsvg

                    A 1 Reply Last reply Reply Quote 0
                    • A Offline
                      Alexander @Panzerstahl-Helm 0
                      last edited by

                      @panzerstahl-helm-0 Ah, 1 max! Edited it back some space.

                      game-2-alex-vs-panzer_operation-spring-awakening_jap7.tsvg

                      Purchase Units
                      Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body>
                      Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
                      Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
                      Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
                      Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
                      Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
                      Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
                      Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
                      Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
                      Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
                      Setting uses for triggers used this phase.
                      Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 2 armour, 2 artilleries, 1 demo_airfield, 1 demo_harbour, 1 harbour, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                      Place Units
                      Units in Hawaiian Islands being upgraded or consumed: 1 airfield and 1 harbour
                      1 Fortification, 1 demo_airfield and 1 demo_harbour placed in Hawaiian Islands
                      Combat Move
                      Trigger Banzai: Japanese has 1 Banzai placed in Japan
                      Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                      Setting uses for triggers used this phase.
                      Resetting and Giving Bonus Movement to Units
                      Cleaning up during movement phase
                      2 fighters moved from Caroline Islands to 46 Sea Zone
                      1 JPNbomber moved from Kiangsu to 44 Sea Zone
                      Japanese undo move 2.
                      1 Japan_destroyer, 1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
                      1 pacific_submarine moved from 6 Sea Zone to 21 Sea Zone
                      1 NavyFighter moved from 6 Sea Zone to 21 Sea Zone
                      2 Heavy_BBs, 1 battleship, 1 cruiser and 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone
                      1 fighter moved from 19 Sea Zone to 44 Sea Zone
                      2 fighters moved from 6 Sea Zone to 21 Sea Zone
                      2 tactical_bombers moved from Kiangsu to 21 Sea Zone
                      1 tactical_bomber moved from Kiangsi to 44 Sea Zone
                      1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
                      1 artillery and 1 elite moved from Kiangsi to Kwangsi
                      1 artillery moved from Amur to Buryatia
                      1 infantry moved from Yakut S.S.R. to Buryatia
                      1 japanese_para moved from Yenisey to Buryatia
                      1 JPNbomber moved from Shensi to Kwangsi
                      Japanese undo move 15.
                      Japanese undo move 14.
                      1 infantry moved from Evenkiyskiy to Timguska
                      1 JPNbomber moved from Shensi to Timguska
                      1 japanese_para moved from Yenisey to Buryatia
                      Combat
                      Battle in 21 Sea Zone
                      Battle in 44 Sea Zone
                      Battle in 35 Sea Zone
                      Battle in 46 Sea Zone
                      Battle in Timguska
                      Battle in Buryatia
                      Battle in Kwangsi
                      Recording Battle Statistics
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Non Combat Move
                      Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                      Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                      Setting uses for triggers used this phase.
                      1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone
                      1 carrier moved from 19 Sea Zone to 35 Sea Zone
                      1 carrier moved from 6 Sea Zone to 35 Sea Zone
                      2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
                      1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                      1 NavyFighter moved from 6 Sea Zone to 35 Sea Zone
                      2 infantry moved from Kiangsu to 19 Sea Zone
                      2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                      2 artilleries moved from Kiangsi to 20 Sea Zone
                      2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                      2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                      1 elite moved from Hunan to Kweichow
                      1 infantry moved from Kweichow to Shensi
                      1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
                      1 artillery moved from Jehol to Anhwe
                      1 J_Rail and 1 elite moved from Kiangsu to Szechwan
                      1 infantry moved from Szechwan to Shensi
                      Japanese undo move 17.
                      Japanese undo move 16.
                      Japanese undo move 15.
                      Japanese undo move 14.
                      Japanese undo move 13.
                      Japanese undo move 12.
                      1 aaGun, 1 artillery, 1 elite, 2 japanese_paras and 1 mech_infantry moved from Shensi to Kweichow
                      1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                      4 artilleries moved from Shensi to Kweichow
                      1 aaGun and 1 japanese_para moved from Shensi to Kweichow
                      2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
                      1 JPNbomber moved from Timguska to Kweichow
                      1 armour moved from Kiangsu to Kweichow
                      1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                      1 tactical_bomber moved from Kiangsi to Kweichow
                      1 aaGun moved from Kiangsi to Anhwe
                      1 artillery moved from Jehol to Anhwe
                      1 tactical_bomber moved from Kiangsu to Kweichow
                      1 JPNbomber moved from Kiangsu to Kweichow
                      1 fighter moved from 19 Sea Zone to Kweichow
                      1 J_Rail and 1 elite moved from Kiangsu to Szechwan
                      1 infantry moved from Szechwan to Kweichow
                      1 J_Rail and 1 infantry moved from Kiangsu to Kweichow
                      Japanese undo move 26.
                      1 artillery moved from Amur to Manchuria
                      1 J_Rail moved from Kiangsu to Sakha
                      1 J_Rail and 1 artillery moved from Sakha to Kweichow
                      1 elite moved from Kiangsu to Kiangsi
                      Turning on Edit Mode
                      EDIT: 1 Japanese_LCV moved from Korea to Japan
                      EDIT: Turning off Edit Mode
                      2 fighters moved from 46 Sea Zone to Caroline Islands
                      Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow
                      Setting uses for triggers used this phase.
                      Cleaning up during movement phase
                      Place Units
                      Turning on Edit Mode
                      EDIT: Adding units owned by Changer to 6 Sea Zone: 3 JPN_SeaMines and 3 JPN_SeaMineBlues
                      EDIT: Removing units owned by Japanese from Japan: 2 NavalMine3s
                      EDIT: Turning off Edit Mode
                      COMMENT: Japan Red Sea mines in SZ6 along SZ7
                      COMMENT: Japan Blue Sea mines in SZ6 along SZ16
                      1 harbour placed in Philippines
                      1 Escort, 1 Japan_destroyer and 1 transport placed in 6 Sea Zone
                      1 armour, 1 infantry and 1 mech_infantry placed in Shantung
                      1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                      2 artilleries and 1 infantry placed in Japan
                      Turn Complete
                      Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
                      Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
                      Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
                      Setting uses for triggers used this phase.
                      Total Cost from Convoy Blockades: 0
                      Japanese collect 51 PUs; end with 51 PUs
                      Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 Optional[PUs]; end with 50 Optional[PUs]
                      Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 52 Optional[PUs]
                      Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs]
                      Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 56 Optional[PUs]
                      Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 59 Optional[PUs]
                      Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 67 Optional[PUs]
                      Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                      Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter
                      EDIT: Removing units owned by Germans from Belarus: 1 fighter
                      EDIT: Turning off Edit Mode
                      
                      1 Reply Last reply Reply Quote 0
                      • Panzerstahl-Helm 0P Offline
                        Panzerstahl-Helm 0
                        last edited by Panzerstahl-Helm 0

                        @alexander
                        5 LM in Normandy defent against SZ110:

                        ef3b2d56-1fa0-47dc-ae9a-1d4981d51cac-image.jpeg

                        1 hit

                        3 LM in Yunnan defend against Burma

                        8bbc703f-760b-44c0-a184-a0549b6eaeeb-image.jpeg

                        0 hits

                        hmm...I didn´t get a turn overview at the end of UKs turn.
                        It smells like an Italian Take Over...

                        BR

                        game-2-alex-vs-panzer_operation-spring-awakening_US UK7.tsvg

                        1 Reply Last reply Reply Quote 0

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