Multi Game 2 barnee Trout vs Alex Panzer
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@beelee ...lets not talk about the AVs a few years ago...

lol -
@beelee Alright, lets see if I got this one better.
Please let me know if I need to redo the set-up or just edit a few dice?
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Hi Alex
A few things. Your Tank Army has to start together and both your TG's were in 1st AG, so there's not enough Tanks to form one in Smolensk.
So I activated 1st Corps for you instead. I swapped and Elite for a Inf to give it max strength. Probably not a huge deal but if you get down to where 1st Corps is still active, it'll give you a little extra Power.
I copied your build and did a max attack on Belarus. I sent the AG Flag too.
AG consists of
Flag
5 Inf
1 Elite
3 Arty
2 TD ( 1 active )
1 Tank
1 Elite Tank
2 Commisars
1 Commisar3 ( he activates the Tank in 1st Corps )So you have to kill the Flag unless you can keep all those guys intact. Doubtful but I rolled pretty good 1st rd, whether it's worth over killing all your Tanks Idk, probably not.
So plan on killing it after first rd. Remember it doesn't count as a hp.MY OOL
4 hits on the Tiger/King Tigers
aaGun
Inf
SPA
Elite
2 SS Inf
Oberst
Kill the 2 Tigers
4 Me262s
Kill Ftr Ace
SS TD
Active SS PG
2 SS Pnzrs
Elite SS Pnzr
SS PG Blue
King TigersFinish your other CMs and you're good to go.
EXP Game 2 Multi APbT R 18 Combat Ongoing.tsvg
If uncertain about anything, post a save before you kill anything
You might have to use the mouse to save. Ctrl s doesnt work mid battle for me and you also have to just have the dice hit window open, not the casualty selection. You can close out of it and then reactivate it. -
@beelee Thanks, I can't believe that I forgot the army flag! Really changed the units remaining!
Ok, messed around with the menus and realized I need to close the select casualty box to get the save working better.
Here is a play by play if required:
exp-game-2-multi-apbt-r-18-combat-ongoing-gcas1.tsvg
exp-game-2-multi-apbt-r-18-combat-ongoing-rnd1.tsvg
exp-game-2-multi-apbt-r-18-combat-ongoing-gcas2.tsvg
exp-game-2-multi-apbt-r-18-combat-ongoing-rnd2.tsvgMorning brain totally read and proceeded to not move my other dudes so I rolled those same moves as before after - adjusted during the move/plcae turns to record. The Japanese infantry should win a medal:
With everything done:
exp-game-2-multi-apbt-r-18.tsvgHistory:
Purchase Units Setting uses for triggers used this phase. Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 2 G_air_transports EDIT: Adding units owned by Germans to Germany: 1 G_air_transport EDIT: Adding units owned by Germans to Western Germany: 1 G_air_transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Tambov: 1 italian_para EDIT: Adding units owned by Germans to Tambov: 1 german_para and 1 german_paraBoost EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 5 armour EDIT: Adding units owned by Germans to Poland: 5 armour EDIT: Turning off Edit Mode Russians buy 3 Mass_Tankss, 1 SP_ArtilleryUSSR, 3 TotalWar_Tank_2s, 1 elite and 2 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Game Loaded Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 2 Russian_Rocketss moved from Russia to Belarus 1 FighterAce, 6 armour, 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 armour and 2 infantry moved from Archangel to Belarus 3 infantry moved from Smolensk to Belarus 1 fighter moved from Caucasus to Belarus Turning on Edit Mode EDIT: 1 1stAirFleet moved from Russia to 1st AirFleet EDIT: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF moved from 1st AirFleet to Belarus EDIT: 1 Soviet_Commisar_3 moved from Overflow to 1st Corps EDIT: 1 infantry moved from 1st Corps to 1st Army Group EDIT: 1 elite moved from 1st Army Group to 1st Corps EDIT: 1 1stCorps moved from 1st Army Group to 1st Corps EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 elite moved from 1st Corps to Belarus EDIT: 1 1stSovietAG moved from Smolensk to 1st Army Group EDIT: 1 ArmyGroupActive moved from 1st Army Group to Belarus EDIT: 1 Elitearmour, 2 Tank_Generals and 3 infantry moved from 1st Army Group to Belarus EDIT: 1 2ndCorps moved from 1st Army Group to 2nd Corps EDIT: 1 TankDestroyerFS2, 1 artillery and 1 infantry moved from 2nd Corps to Belarus EDIT: 1 3rdCorps moved from 1st Army Group to 3rd Corps EDIT: 1 Soviet_Commisar, 1 TankDestroyer, 1 artillery and 1 infantry moved from 3rd Corps to Belarus EDIT: 1 Soviet_Commisar moved from 2nd Corps to Belarus EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Game Loaded Combat EDIT: Battle in Belarus EDIT: Recording Battle Statistics EDIT: Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move EDIT: Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone EDIT: Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone EDIT: 3 infantry moved from Caucasus to Rostov EDIT: 1 artillery moved from Volgograd to Rostov EDIT: 3 guard_infantrys moved from Volgograd to Tambov EDIT: 3 guard_infantrys moved from Volgograd to Novosibirsk EDIT: 1 armour moved from Urals to Novosibirsk EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 1stAirFleet EDIT: Removing units owned by Russians from Belarus: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps and 1 Soviet_Commisar EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG EDIT: Adding units owned by Russians to 1st Army Group: 1 ArmyGroupActive EDIT: Turning off Edit Mode 1 elite moved from Yakut S.S.R. to Yenisey 1 Russian_Rail moved from Russia to Caucasus 1 Russian_Rail and 1 infantry moved from Caucasus to Yakut S.S.R. 2 aaGuns moved from Smolensk to Russia 1 aaGun moved from Smolensk to Russia 1 elite moved from Russia to Smolensk 1 FighterAce, 1 fighter and 1 tactical_bomber moved from Belarus to Russia Russians undo move 10. 1 Russian_Rail moved from Russia to Smolensk 1 Russian_Rail and 1 aaGun moved from Smolensk to Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Yakut S.S.R. Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus Setting uses for triggers used this phase. Cleaning up during movement phase Game Loaded Place Units Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 1 Waffen_Para EDIT: Removing units owned by Russians from Rostov: 1 infantry EDIT: Removing units owned by Russians from Novosibirsk: 3 guard_infantrys EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry EDIT: Removing units owned by Germans from Tambov: 1 german_para and 1 german_paraBoost EDIT: Removing units owned by Russians from Tambov: 1 guard_infantry EDIT: Changing ownership of Novosibirsk from Japanese to Russians EDIT: Changing ownership of Tambov from Germans to Russians EDIT: Changing ownership of Rostov from Germans to Russians EDIT: Turning off Edit Mode 3 Mass_Tankss, 1 SP_ArtilleryUSSR, 3 TotalWar_Tank_2s and 1 elite placed in Russia 1 infantry placed in Caucasus 1 infantry placed in Caucasus Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Setting uses for triggers used this phase. Turn Complete Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUsMissed combat
Battle in Novosibirsk Russians attack with 1 armour and 3 guard_infantrys Japanese defend with 1 infantry Russians roll dice for 1 armour and 3 guard_infantrys in Novosibirsk, round 2 : 6,6,5,5 Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1 1 guard_infantry owned by the Russians lost in Novosibirsk Russians roll dice for 1 armour and 2 guard_infantrys in Novosibirsk, round 3 : 6,5,3 Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1 1 guard_infantry owned by the Russians lost in Novosibirsk Russians roll dice for 1 armour and 1 guard_infantry in Novosibirsk, round 4 : 2,4 Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 2 1 guard_infantry owned by the Russians lost in Novosibirsk 1 infantry owned by the Japanese lost in Novosibirsk Russians takes Novosibirsk from Japanese Russians win Battle casualty summary: Battle score (TUV change) for attacker is -9 Battle in Tambov Russians attack with 3 guard_infantrys Germans defend with 1 german_para and 1 german_paraBoost Russians roll dice for 3 guard_infantrys in Tambov, round 2 : 1,5,4 Germans roll dice for 1 german_para and 1 german_paraBoost in Tambov, round 2 : 2 1 guard_infantry owned by the Russians lost in Tambov 1 german_para owned by the Germans lost in Tambov 1 german_paraBoost owned by the Germans lost in Tambov Russians takes Tambov from Germans Russians win Battle casualty summary: Battle score (TUV change) for attacker is 0 Battle in Rostov Russians attack with 1 artillery and 3 infantry Germans defend with 1 Waffen_Para Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 4,1,5,2 Germans roll dice for 1 Waffen_Para in Rostov, round 2 : 3 1 infantry owned by the Russians lost in Rostov 1 Waffen_Para owned by the Germans lost in Rostov Russians takes Rostov from Germans Russians win Battle casualty summary: Battle score (TUV change) for attacker is 3 Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone -
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Hi Alex
No the Navy Group will work as long as you have an Active Commander Red C It should work OK but make sure it's boosting the correct Unit.
Haven't had too many battles with them yet. There's no Box for them, so You just need to keep track to whether there Active or not. Bluce C is inactive and then the numbers just designate the different TF it commands.

I'll check the battle in a bit
Edit
Yep looks fine. Had a good first roll, not so much on the 2nd
Trout on Vacation tomorrow I think. Don't know when he'll be back.
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@beelee Thanks, I think I'm going to have to flip through some of the unit rules again to better recall some of the nuances.
I was also scheming if the ANZAC could build a NC ... but they cannot, despite the IPC investment challenges
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Right on The Captain has the ones that aren't in the rulebook here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion
The in Game Help tab has some info on them as well
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@beelee I think you have my email already right?
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@beelee @alexander @panzerstahl-helm-0 Hi everyone! No, have not left yet. Depart for Pacific islands on Tuesday and be back August 4th. So probably won't be able to post again before I return. Short summary:
- Took back DNG
- Stayed put largely in Amur - too many USA units to risk going anywhere else for now.
- Took Burma in force. Brits fought fine. LM's didn't hit though and engineers cleared two of them.
- Did a fighter TW build but otherwise nothing of note in the Emperor's production.
Over to Allies!
a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-j18.tsvg
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I thought you got rid of your proton mail ? Are you using the gmail one now ?
major disaster here. I didn't get the one room with carpet cleaned out in time and a mold attack has taken place.
I had to seal off the basement. I'm already feeling it. Had to turn off the AC too. Hot AF
Me and OM need to go see Doctor. Might have to farm the cleanup out. Fuck that's gonna cost shitloads.
Well hopefully I can get it tore out tomorrow but I got no energy now. We've had floods before but nothing like this ever happened.
Well anyway, safe travels. I might be out of commission for a while
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@beelee Good Morning. My Proton email is dead but I was able to register the Gmail one with the dice server. So that worked successfully with the dice bot land mine rolling for Burma. Good luck with the doctor
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right on. will try adding your gmail to the save and see if it works now or I guess @panzerstahl-helm-0 Panzer up next so he can try if he wants.
yea still not feeling good. At least the Mold guy didn't thing it was the end of the world like the ai bitch
Still a little concerned. we'll see what they say tomorrow .
Enjoy the Vacay

@alexander @panzerstahl-helm-0 @trout lolI frgot new dice roller you can only have 2 emails. You have to pick a Captain and then just use their email
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Ciao.
Scramble in SZ91?
a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-US UK18_scramble.tsvg
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Ciao
No scramble
Edit
@alexander @trout @panzerstahl-helm-0Just a heads up guys. Can't have an Army and the Air Fleet both active unless it's Capital defense. That musta got changed when they were updated.

I assume it's the same for attacking, although I don't see it. Ahh here it is

This is also noteworthy

So I think I was doing it wrong

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Ciao,
greetings from SZ97
BR
Game History
Round: 18 Purchase Units - Americans Americans buy 1 AirCommander, 2 Escorts, 1 USA_TankGeneral, 1 artillery, 2 carriers, 1 elite, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Siberia to Sakha 6 usa_fighters moved from Soviet Far East to Sakha 1 Escort moved from 10 Sea Zone to 25 Sea Zone 8 NavyFighters moved from 26 Sea Zone to 25 Sea Zone EDIT: 1 USA2ndAirFleet moved from Morocco to 2nd USA AirFleet EDIT: 1 AirCommanderFtr and 3 usa_fighterAFs moved from 2nd USA AirFleet to Gibraltar EDIT: 2 USA_Hvy_Bombers and 2 usa_fighters moved from Morocco to Gibraltar 1 artillery, 1 elite, 5 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 2 Heavy_Transports, 1 artillery, 2 carriers, 1 destroyer, 1 elite, 5 infantry and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 elite, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 2 usa_fighters moved from Eastern United States to 91 Sea Zone 1 Escort moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 Escort and 8 NavyFighters Japanese defend with 1 Escort Americans roll dice for 1 Escort and 8 NavyFighters in 25 Sea Zone, round 2 : 3/9 hits, 4,17 expected hits Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Escort owned by the Americans lost in 25 Sea Zone 1 Escort owned by the Japanese lost in 25 Sea Zone Americans win with 8 NavyFighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 Escort Casualties for Japanese: 1 Escort Battle in Sakha Americans attack with 1 infantry and 6 usa_fighters Japanese defend with 1 infantry Americans roll dice for 1 infantry and 6 usa_fighters in Sakha, round 2 : 1/7 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sakha Americans win, taking Sakha from Japanese with 1 infantry and 6 usa_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 artillery, 1 elite, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs Germans defend with 2 G_air_transports, 3 Me_262s, 1 aaGun, 1 airfield, 6 armour, 1 harbour and 4 infantry Germans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits Americans roll dice for 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 artillery, 1 elite, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs in Gibraltar, round 2 : 7/21 hits, 8,67 expected hits Germans roll dice for 2 G_air_transports, 3 Me_262s, 1 aaGun, 6 armour and 4 infantry in Gibraltar, round 2 : 7/13 hits, 6,83 expected hits 5 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Gibraltar 1 aaGun owned by the Germans, 4 infantry owned by the Germans and 2 armour owned by the Germans lost in Gibraltar Americans roll dice for 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 elite, 2 usa_fighters and 3 usa_fighterAFs in Gibraltar, round 3 : 6/14 hits, 7,00 expected hits Germans roll dice for 2 G_air_transports, 3 Me_262s and 4 armour in Gibraltar, round 3 : 5/7 hits, 4,50 expected hits 2 usa_fighters owned by the Americans, 1 AirCommanderFtr owned by the Americans and 2 usa_fighterAFs owned by the Americans lost in Gibraltar 4 armour owned by the Germans and 2 Me_262s owned by the Germans lost in Gibraltar Americans roll dice for 2 USA_Hvy_Bombers, 1 elite and 1 usa_fighterAF in Gibraltar, round 4 : 3/7 hits, 3,50 expected hits Germans roll dice for 2 G_air_transports and 1 Me_262 in Gibraltar, round 4 : 1/1 hits, 0,83 expected hits 1 usa_fighterAF owned by the Americans lost in Gibraltar 2 G_air_transports owned by the Germans and 1 Me_262 owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 2 USA_Hvy_Bombers and 1 elite remaining. Battle score for attacker is 47 Casualties for Americans: 1 AirCommanderFtr, 1 artillery, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs Casualties for Germans: 2 G_air_transports, 3 Me_262s, 1 aaGun, 6 armour and 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico 2 USA_Hvy_Bombers moved from Gibraltar to Caucasus 1 usa_fighter moved from Caucasus to India 1 Escort moved from 101 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Central United States to Southeast Mexico 2 Rails moved from Eastern United States to Western United States 2 Rails and 2 infantry moved from Western United States to Southeast Mexico 3 air_transports moved from Soviet Far East to Southeast Mexico 1 SP_ArtilleryUSA, 5 air_transports and 4 mech_infantrys moved from Alaska to Soviet Far East 2 usa_fighters moved from Alaska to 26 Sea Zone 2 usa_fighters moved from 26 Sea Zone to Hawaiian Islands 8 NavyFighters moved from 25 Sea Zone to 26 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 pacific_destroyer moved from 54 Sea Zone to 55 Sea Zone 2 usa_fighters moved from 54 Sea Zone to New Guinea 1 USA_Hvy_Bomber moved from Queensland to India 2 usa_fighters moved from Soviet Far East to British Columbia 1 Escort moved from 10 Sea Zone to 25 Sea Zone 1 Heavy_Transport moved from 10 Sea Zone to 26 Sea Zone 1 Heavy_Transport moved from 54 Sea Zone to 26 Sea Zone 6 usa_fighters moved from Sakha to Soviet Far East 1 elite moved from Soviet Far East to Siberia Place Units - Americans 2 Escorts, 2 carriers and 2 transports placed in 10 Sea Zone 1 AirCommander, 1 USA_TankGeneral and 1 elite placed in Eastern United States 1 artillery and 3 infantry placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 65 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 64 Optional[PUs] Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 61 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 UK_Hvy_Bomber, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Combat - British Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India 2 uk_armours moved from West India to India 1 uk_fighter moved from Persia to India 1 air_transport and 1 infantry moved from Persia to India 2 infantry moved from Eastern Persia to West India 1 infantry moved from Northwest Persia to Caucasus 2 Rails moved from Union of South Africa to Trans-Jordan 2 Rails and 2 infantry moved from Trans-Jordan to India 2 uk_fighters moved from Caucasus to India 3 uk_fighters moved from Smolensk to Russia 1 UK_Hvy_Bomber moved from Russia to India 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 3 mech_infantrys placed in Persia 1 artillery and 5 infantry placed in India 1 UK_Hvy_Bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2 British collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 42 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans regular : -6,50 Japanese regular : 0,33 Germans AA : -0,50 Germans regular : 0,83a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-US UK18.tsvg
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@Panzerstahl-Helm-0 @beelee @trout
ANZAK done and France did nothing again.
exp-game-2-multi-apbt-az-fr18.tsvg
Purchase Units ANZAC buy 2 Escorts, 1 air_transport and 1 infantry; Remaining resources: 0 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 Escort_Convoy moved from 54 Sea Zone to 46 Sea Zone 1 air_transport and 1 infantry moved from New Britain to New Guinea 3 air_transports and 3 infantry moved from Queensland to New Guinea Cleaning up during movement phase Place Units 1 air_transport placed in Queensland 2 Escorts placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete Trigger ANZAC RemoveANZACConvoySZ46: has removed 1 Escort_Convoy owned by ANZAC in 46 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ46: ANZAC has 1 Escort placed in 46 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 14 PUs; end with 14 PUs -
Good Afternoon
Forgot PBEM doesn't work anymore lol
EXP Game 2 Multi APbT G 19.tsvg
Forgot to move the LCVs so a couple edits at the end as well as a A Trprt. Need 2 in Berlin.
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@beelee Just checking if you did the mine rolls in the south?
Will be sending Panzer some plans and will thus complete my turn in a day or so
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Hi Alex
I dodged the mines. E POL/BESS is not mined, so they had to take an indirect rail route but they didn't cross any minefields.
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