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    Multi Game 2 barnee Trout vs Alex Panzer

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    • A Offline
      Alexander @beelee
      last edited by

      @beelee Ah, ok that seems like a lot so single player it is then!

      Haha, yeah our rivals... but a hell of a party!

      On second though I am going to consult with strategic command before committing to hashing out a round 2... more to come in the day or two

      B 1 Reply Last reply Reply Quote 1
      • B Online
        beelee @Alexander
        last edited by

        @Alexander

        Oh you must be a Oiler Jasper guy 🙂

        A 1 Reply Last reply Reply Quote 0
        • A Offline
          Alexander @beelee
          last edited by

          @beelee Yes, a hard Oilers playoff bandwagon-er... just can't justify the time to watch the regular season with everything else

          Cup or bust this year!

          B 1 Reply Last reply Reply Quote 1
          • B Online
            beelee @Alexander
            last edited by

            @Alexander

            heh heh AVs fan here 🙂

            A 2 Replies Last reply Reply Quote -1
            • A Offline
              Alexander @beelee
              last edited by

              @beelee ...lets not talk about the AVs a few years ago... 😞
              lol

              1 Reply Last reply Reply Quote 0
              • A Offline
                Alexander @beelee
                last edited by

                @beelee Alright, lets see if I got this one better.

                Please let me know if I need to redo the set-up or just edit a few dice?

                exp-game-2-multi-apbt-r-18precombat.tsvg

                exp-game-2-multi-apbt-r-18combat.tsvg

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @Alexander
                  last edited by beelee

                  @Alexander

                  Hi Alex

                  A few things. Your Tank Army has to start together and both your TG's were in 1st AG, so there's not enough Tanks to form one in Smolensk.

                  So I activated 1st Corps for you instead. I swapped and Elite for a Inf to give it max strength. Probably not a huge deal but if you get down to where 1st Corps is still active, it'll give you a little extra Power.

                  I copied your build and did a max attack on Belarus. I sent the AG Flag too.

                  AG consists of
                  Flag
                  5 Inf
                  1 Elite
                  3 Arty
                  2 TD ( 1 active )
                  1 Tank
                  1 Elite Tank
                  2 Commisars
                  1 Commisar3 ( he activates the Tank in 1st Corps )

                  So you have to kill the Flag unless you can keep all those guys intact. Doubtful but I rolled pretty good 1st rd, whether it's worth over killing all your Tanks Idk, probably not.
                  So plan on killing it after first rd. Remember it doesn't count as a hp.

                  MY OOL
                  4 hits on the Tiger/King Tigers
                  aaGun
                  Inf
                  SPA
                  Elite
                  2 SS Inf
                  Oberst
                  Kill the 2 Tigers
                  4 Me262s
                  Kill Ftr Ace
                  SS TD
                  Active SS PG
                  2 SS Pnzrs
                  Elite SS Pnzr
                  SS PG Blue
                  King Tigers

                  Finish your other CMs and you're good to go.

                  EXP Game 2 Multi APbT R 18 Combat Ongoing.tsvg

                  If uncertain about anything, post a save before you kill anything 🙂 You might have to use the mouse to save. Ctrl s doesnt work mid battle for me and you also have to just have the dice hit window open, not the casualty selection. You can close out of it and then reactivate it.

                  A 2 Replies Last reply Reply Quote 0
                  • A Offline
                    Alexander @beelee
                    last edited by

                    @beelee Thanks, I can't believe that I forgot the army flag! Really changed the units remaining!

                    Ok, messed around with the menus and realized I need to close the select casualty box to get the save working better.

                    Here is a play by play if required:
                    exp-game-2-multi-apbt-r-18-combat-ongoing-gcas1.tsvg
                    exp-game-2-multi-apbt-r-18-combat-ongoing-rnd1.tsvg
                    exp-game-2-multi-apbt-r-18-combat-ongoing-gcas2.tsvg
                    exp-game-2-multi-apbt-r-18-combat-ongoing-rnd2.tsvg

                    Morning brain totally read and proceeded to not move my other dudes so I rolled those same moves as before after - adjusted during the move/plcae turns to record. The Japanese infantry should win a medal:

                    With everything done:
                    exp-game-2-multi-apbt-r-18.tsvg

                    History:

                    Purchase Units
                    Setting uses for triggers used this phase.
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from Belarus: 2 G_air_transports
                    EDIT: Adding units owned by Germans to Germany: 1 G_air_transport
                    EDIT: Adding units owned by Germans to Western Germany: 1 G_air_transport
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from Tambov: 1 italian_para
                    EDIT: Adding units owned by Germans to Tambov: 1 german_para and 1 german_paraBoost
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from Western Germany: 5 armour
                    EDIT: Adding units owned by Germans to Poland: 5 armour
                    EDIT: Turning off Edit Mode
                    Russians buy 3 Mass_Tankss, 1 SP_ArtilleryUSSR, 3 TotalWar_Tank_2s, 1 elite and 2 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                    Game Loaded
                    Combat Move
                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                    Setting uses for triggers used this phase.
                    Resetting and Giving Bonus Movement to Units
                    Cleaning up during movement phase
                    2 Russian_Rocketss moved from Russia to Belarus
                    1 FighterAce, 6 armour, 1 fighter and 1 tactical_bomber moved from Russia to Belarus
                    1 armour and 2 infantry moved from Archangel to Belarus
                    3 infantry moved from Smolensk to Belarus
                    1 fighter moved from Caucasus to Belarus
                    Turning on Edit Mode
                    EDIT: 1 1stAirFleet moved from Russia to 1st AirFleet
                    EDIT: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF moved from 1st AirFleet to Belarus
                    EDIT: 1 Soviet_Commisar_3 moved from Overflow to 1st Corps
                    EDIT: 1 infantry moved from 1st Corps to 1st Army Group
                    EDIT: 1 elite moved from 1st Army Group to 1st Corps
                    EDIT: 1 1stCorps moved from 1st Army Group to 1st Corps
                    EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 elite moved from 1st Corps to Belarus
                    EDIT: 1 1stSovietAG moved from Smolensk to 1st Army Group
                    EDIT: 1 ArmyGroupActive moved from 1st Army Group to Belarus
                    EDIT: 1 Elitearmour, 2 Tank_Generals and 3 infantry moved from 1st Army Group to Belarus
                    EDIT: 1 2ndCorps moved from 1st Army Group to 2nd Corps
                    EDIT: 1 TankDestroyerFS2, 1 artillery and 1 infantry moved from 2nd Corps to Belarus
                    EDIT: 1 3rdCorps moved from 1st Army Group to 3rd Corps
                    EDIT: 1 Soviet_Commisar, 1 TankDestroyer, 1 artillery and 1 infantry moved from 3rd Corps to Belarus
                    EDIT: 1 Soviet_Commisar moved from 2nd Corps to Belarus
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Game Loaded
                    Combat
                    EDIT: Battle in Belarus
                    EDIT: Recording Battle Statistics
                    EDIT: Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov
                    EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                    Non Combat Move
                    EDIT: Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov
                    EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    EDIT: Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                    EDIT: 3 infantry moved from Caucasus to Rostov
                    EDIT: 1 artillery moved from Volgograd to Rostov
                    EDIT: 3 guard_infantrys moved from Volgograd to Tambov
                    EDIT: 3 guard_infantrys moved from Volgograd to Novosibirsk
                    EDIT: 1 armour moved from Urals to Novosibirsk
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Adding units owned by Russians to Russia: 1 1stAirFleet
                    EDIT: Removing units owned by Russians from Belarus: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                    EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps and 1 Soviet_Commisar
                    EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps
                    EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps
                    EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG
                    EDIT: Adding units owned by Russians to 1st Army Group: 1 ArmyGroupActive
                    EDIT: Turning off Edit Mode
                    1 elite moved from Yakut S.S.R. to Yenisey
                    1 Russian_Rail moved from Russia to Caucasus
                    1 Russian_Rail and 1 infantry moved from Caucasus to Yakut S.S.R.
                    2 aaGuns moved from Smolensk to Russia
                    1 aaGun moved from Smolensk to Russia
                    1 elite moved from Russia to Smolensk
                    1 FighterAce, 1 fighter and 1 tactical_bomber moved from Belarus to Russia
                    Russians undo move 10.
                    1 Russian_Rail moved from Russia to Smolensk
                    1 Russian_Rail and 1 aaGun moved from Smolensk to Caucasus
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Yakut S.S.R.
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                    Setting uses for triggers used this phase.
                    Cleaning up during movement phase
                    Game Loaded
                    Place Units
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from Rostov: 1 Waffen_Para
                    EDIT: Removing units owned by Russians from Rostov: 1 infantry
                    EDIT: Removing units owned by Russians from Novosibirsk: 3 guard_infantrys
                    EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
                    EDIT: Removing units owned by Germans from Tambov: 1 german_para and 1 german_paraBoost
                    EDIT: Removing units owned by Russians from Tambov: 1 guard_infantry
                    EDIT: Changing ownership of Novosibirsk from Japanese to Russians
                    EDIT: Changing ownership of Tambov from Germans to Russians
                    EDIT: Changing ownership of Rostov from Germans to Russians
                    EDIT: Turning off Edit Mode
                    3 Mass_Tankss, 1 SP_ArtilleryUSSR, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                    1 infantry placed in Caucasus
                    1 infantry placed in Caucasus
                    Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                    Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                    Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                    Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                    Setting uses for triggers used this phase.
                    Turn Complete
                    Russians collect 27 PUs; end with 27 PUs
                    Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
                    

                    Missed combat

                    Battle in Novosibirsk
                    Russians attack with 1 armour and 3 guard_infantrys
                    Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 3 guard_infantrys in Novosibirsk, round 2 : 6,6,5,5
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1
                    1 guard_infantry owned by the Russians lost in Novosibirsk
                    Russians roll dice for 1 armour and 2 guard_infantrys in Novosibirsk, round 3 : 6,5,3
                    Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1
                    1 guard_infantry owned by the Russians lost in Novosibirsk
                    Russians roll dice for 1 armour and 1 guard_infantry in Novosibirsk, round 4 : 2,4
                    Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 2
                    1 guard_infantry owned by the Russians lost in Novosibirsk
                    1 infantry owned by the Japanese lost in Novosibirsk
                    Russians takes Novosibirsk from Japanese
                    Russians win
                    Battle casualty summary: Battle score (TUV change) for attacker is -9
                    Battle in Tambov
                    Russians attack with 3 guard_infantrys
                    Germans defend with 1 german_para and 1 german_paraBoost
                    Russians roll dice for 3 guard_infantrys in Tambov, round 2 : 1,5,4
                    Germans roll dice for 1 german_para and 1 german_paraBoost in Tambov, round 2 : 2
                    1 guard_infantry owned by the Russians lost in Tambov
                    1 german_para owned by the Germans lost in Tambov
                    1 german_paraBoost owned by the Germans lost in Tambov
                    Russians takes Tambov from Germans
                    Russians win
                    Battle casualty summary: Battle score (TUV change) for attacker is 0
                    Battle in Rostov
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 Waffen_Para
                    Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 4,1,5,2
                    Germans roll dice for 1 Waffen_Para in Rostov, round 2 : 3
                    1 infantry owned by the Russians lost in Rostov
                    1 Waffen_Para owned by the Germans lost in Rostov
                    Russians takes Rostov from Germans
                    Russians win
                    Battle casualty summary: Battle score (TUV change) for attacker is 3
                    Recording Battle Statistics
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                    
                    1 Reply Last reply Reply Quote 0
                    • A Offline
                      Alexander @beelee
                      last edited by

                      @beelee @trout

                      Also looking ahead to the far east, do we need to "navy group" the naval commander like an arny group?

                      0fcc9c76-fcd5-4ac3-80c7-19f24522815d-image.jpeg

                      B 1 Reply Last reply Reply Quote 0
                      • B Online
                        beelee @Alexander
                        last edited by beelee

                        @Alexander

                        Hi Alex

                        No the Navy Group will work as long as you have an Active Commander Red C It should work OK but make sure it's boosting the correct Unit.

                        Haven't had too many battles with them yet. There's no Box for them, so You just need to keep track to whether there Active or not. Bluce C is inactive and then the numbers just designate the different TF it commands.

                        Screenshot from 2026-07-18 12-07-41.png

                        I'll check the battle in a bit

                        Edit
                        Yep looks fine. Had a good first roll, not so much on the 2nd 🙂

                        Trout on Vacation tomorrow I think. Don't know when he'll be back.

                        A 1 Reply Last reply Reply Quote 0
                        • A Offline
                          Alexander @beelee
                          last edited by

                          @beelee Thanks, I think I'm going to have to flip through some of the unit rules again to better recall some of the nuances.

                          I was also scheming if the ANZAC could build a NC ... but they cannot, despite the IPC investment challenges

                          B 1 Reply Last reply Reply Quote 1
                          • B Online
                            beelee @Alexander
                            last edited by

                            @Alexander

                            Right on The Captain has the ones that aren't in the rulebook here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

                            The in Game Help tab has some info on them as well

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @beelee
                              last edited by

                              @beelee I think you have my email already right?

                              T 1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @Trout
                                last edited by

                                @beelee @alexander @panzerstahl-helm-0 Hi everyone! No, have not left yet. Depart for Pacific islands on Tuesday and be back August 4th. So probably won't be able to post again before I return. Short summary:

                                1. Took back DNG
                                2. Stayed put largely in Amur - too many USA units to risk going anywhere else for now.
                                3. Took Burma in force. Brits fought fine. LM's didn't hit though and engineers cleared two of them.
                                4. Did a fighter TW build but otherwise nothing of note in the Emperor's production.

                                Over to Allies!

                                a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-j18.tsvg

                                B 1 Reply Last reply Reply Quote 1
                                • B Online
                                  beelee @Trout
                                  last edited by

                                  @Trout

                                  I thought you got rid of your proton mail ? Are you using the gmail one now ?

                                  major disaster here. I didn't get the one room with carpet cleaned out in time and a mold attack has taken place.

                                  I had to seal off the basement. I'm already feeling it. Had to turn off the AC too. Hot AF

                                  Me and OM need to go see Doctor. Might have to farm the cleanup out. Fuck that's gonna cost shitloads.

                                  Well hopefully I can get it tore out tomorrow but I got no energy now. We've had floods before but nothing like this ever happened.

                                  Well anyway, safe travels. I might be out of commission for a while

                                  T 1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @beelee
                                    last edited by

                                    @beelee Good Morning. My Proton email is dead but I was able to register the Gmail one with the dice server. So that worked successfully with the dice bot land mine rolling for Burma. Good luck with the doctor

                                    B 1 Reply Last reply Reply Quote 1
                                    • B Online
                                      beelee @Trout
                                      last edited by beelee

                                      @Trout

                                      right on. will try adding your gmail to the save and see if it works now or I guess @panzerstahl-helm-0 Panzer up next so he can try if he wants.

                                      yea still not feeling good. At least the Mold guy didn't thing it was the end of the world like the ai bitch

                                      Still a little concerned. we'll see what they say tomorrow .

                                      Enjoy the Vacay 👍

                                      @alexander @panzerstahl-helm-0 @trout lolI frgot new dice roller you can only have 2 emails. You have to pick a Captain and then just use their email

                                      1 Reply Last reply Reply Quote 1
                                      • Panzerstahl-Helm 0P Online
                                        Panzerstahl-Helm 0
                                        last edited by

                                        @beelee

                                        Ciao.
                                        Scramble in SZ91?

                                        acf8c679-a408-4bf0-8c3a-bea965ed0f66-image.jpeg

                                        a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-US UK18_scramble.tsvg

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Online
                                          beelee @Panzerstahl-Helm 0
                                          last edited by beelee

                                          @Panzerstahl-Helm-0

                                          Ciao

                                          No scramble

                                          Edit
                                          @alexander @trout @panzerstahl-helm-0

                                          Just a heads up guys. Can't have an Army and the Air Fleet both active unless it's Capital defense. That musta got changed when they were updated.

                                          Screenshot from 2026-07-26 15-07-49.png

                                          I assume it's the same for attacking, although I don't see it. Ahh here it is

                                          Screenshot from 2026-07-26 15-14-53.png

                                          This is also noteworthy

                                          Screenshot from 2026-07-26 15-11-59.png

                                          So I think I was doing it wrong 🙂

                                          1 Reply Last reply Reply Quote 0
                                          • Panzerstahl-Helm 0P Online
                                            Panzerstahl-Helm 0
                                            last edited by Panzerstahl-Helm 0

                                            @alexander
                                            @beelee
                                            @trout

                                            Ciao,

                                            greetings from SZ97

                                            BR

                                            Game History

                                            Round: 18
                                            
                                                Purchase Units - Americans
                                                    Americans buy 1 AirCommander, 2 Escorts, 1 USA_TankGeneral, 1 artillery, 2 carriers, 1 elite, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
                                            
                                                Place Units - Americans
                                                    Units in Eastern United States being upgraded or consumed: 1 infantry
                                                    1 marine placed in Eastern United States
                                            
                                                Combat Move - Americans
                                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    1 infantry moved from Siberia to Sakha
                                                    6 usa_fighters moved from Soviet Far East to Sakha
                                                    1 Escort moved from 10 Sea Zone to 25 Sea Zone
                                                    8 NavyFighters moved from 26 Sea Zone to 25 Sea Zone
                                                    EDIT: 1 USA2ndAirFleet moved from Morocco to 2nd USA AirFleet
                                                    EDIT: 1 AirCommanderFtr and 3 usa_fighterAFs moved from 2nd USA AirFleet to Gibraltar
                                                    EDIT: 2 USA_Hvy_Bombers and 2 usa_fighters moved from Morocco to Gibraltar
                                                    1 artillery, 1 elite, 5 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
                                                    2 Heavy_Transports, 1 artillery, 2 carriers, 1 destroyer, 1 elite, 5 infantry and 1 marine moved from 101 Sea Zone to 91 Sea Zone
                                                    1 artillery, 1 elite, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
                                                    2 usa_fighters moved from Eastern United States to 91 Sea Zone
                                                    1 Escort moved from 101 Sea Zone to 91 Sea Zone
                                            
                                                Combat - Americans
                                                    Battle in 25 Sea Zone
                                                        Americans attack with 1 Escort and 8 NavyFighters
                                                        Japanese defend with 1 Escort
                                                            Americans roll dice for 1 Escort and 8 NavyFighters in 25 Sea Zone, round 2 : 3/9 hits, 4,17 expected hits
                                                            Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                                            1 Escort owned by the Americans lost in 25 Sea Zone
                                                            1 Escort owned by the Japanese lost in 25 Sea Zone
                                                        Americans win with 8 NavyFighters remaining. Battle score for attacker is 0
                                                        Casualties for Americans: 1 Escort
                                                        Casualties for Japanese: 1 Escort
                                                    Battle in Sakha
                                                        Americans attack with 1 infantry and 6 usa_fighters
                                                        Japanese defend with 1 infantry
                                                            Americans roll dice for 1 infantry and 6 usa_fighters in Sakha, round 2 : 1/7 hits, 3,17 expected hits
                                                            Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
                                                            1 infantry owned by the Japanese lost in Sakha
                                                        Americans win, taking Sakha from Japanese with 1 infantry and 6 usa_fighters remaining. Battle score for attacker is 3
                                                        Casualties for Japanese: 1 infantry
                                                    Battle in Gibraltar
                                                        Americans attack with 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 artillery, 1 elite, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs
                                                        Germans defend with 2 G_air_transports, 3 Me_262s, 1 aaGun, 1 airfield, 6 armour, 1 harbour and 4 infantry
                                                            Germans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits
                                                            Americans roll dice for 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 artillery, 1 elite, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs in Gibraltar, round 2 : 7/21 hits, 8,67 expected hits
                                                            Germans roll dice for 2 G_air_transports, 3 Me_262s, 1 aaGun, 6 armour and 4 infantry in Gibraltar, round 2 : 7/13 hits, 6,83 expected hits
                                                            5 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Gibraltar
                                                            1 aaGun owned by the Germans, 4 infantry owned by the Germans and 2 armour owned by the Germans lost in Gibraltar
                                                            Americans roll dice for 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 elite, 2 usa_fighters and 3 usa_fighterAFs in Gibraltar, round 3 : 6/14 hits, 7,00 expected hits
                                                            Germans roll dice for 2 G_air_transports, 3 Me_262s and 4 armour in Gibraltar, round 3 : 5/7 hits, 4,50 expected hits
                                                            2 usa_fighters owned by the Americans, 1 AirCommanderFtr owned by the Americans and 2 usa_fighterAFs owned by the Americans lost in Gibraltar
                                                            4 armour owned by the Germans and 2 Me_262s owned by the Germans lost in Gibraltar
                                                            Americans roll dice for 2 USA_Hvy_Bombers, 1 elite and 1 usa_fighterAF in Gibraltar, round 4 : 3/7 hits, 3,50 expected hits
                                                            Germans roll dice for 2 G_air_transports and 1 Me_262 in Gibraltar, round 4 : 1/1 hits, 0,83 expected hits
                                                            1 usa_fighterAF owned by the Americans lost in Gibraltar
                                                            2 G_air_transports owned by the Germans and 1 Me_262 owned by the Germans lost in Gibraltar
                                                        Americans win, taking Gibraltar from Germans with 2 USA_Hvy_Bombers and 1 elite remaining. Battle score for attacker is 47
                                                        Casualties for Americans: 1 AirCommanderFtr, 1 artillery, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs
                                                        Casualties for Germans: 2 G_air_transports, 3 Me_262s, 1 aaGun, 6 armour and 4 infantry
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                            
                                                Non Combat Move - Americans
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico
                                                    2 USA_Hvy_Bombers moved from Gibraltar to Caucasus
                                                    1 usa_fighter moved from Caucasus to India
                                                    1 Escort moved from 101 Sea Zone to 104 Sea Zone
                                                    1 mech_infantry moved from Central United States to Southeast Mexico
                                                    2 Rails moved from Eastern United States to Western United States
                                                    2 Rails and 2 infantry moved from Western United States to Southeast Mexico
                                                    3 air_transports moved from Soviet Far East to Southeast Mexico
                                                    1 SP_ArtilleryUSA, 5 air_transports and 4 mech_infantrys moved from Alaska to Soviet Far East
                                                    2 usa_fighters moved from Alaska to 26 Sea Zone
                                                    2 usa_fighters moved from 26 Sea Zone to Hawaiian Islands
                                                    8 NavyFighters moved from 25 Sea Zone to 26 Sea Zone
                                                    1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                                                    1 pacific_destroyer moved from 54 Sea Zone to 55 Sea Zone
                                                    2 usa_fighters moved from 54 Sea Zone to New Guinea
                                                    1 USA_Hvy_Bomber moved from Queensland to India
                                                    2 usa_fighters moved from Soviet Far East to British Columbia
                                                    1 Escort moved from 10 Sea Zone to 25 Sea Zone
                                                    1 Heavy_Transport moved from 10 Sea Zone to 26 Sea Zone
                                                    1 Heavy_Transport moved from 54 Sea Zone to 26 Sea Zone
                                                    6 usa_fighters moved from Sakha to Soviet Far East
                                                    1 elite moved from Soviet Far East to Siberia
                                            
                                                Place Units - Americans
                                                    2 Escorts, 2 carriers and 2 transports placed in 10 Sea Zone
                                                    1 AirCommander, 1 USA_TankGeneral and 1 elite placed in Eastern United States
                                                    1 artillery and 3 infantry placed in Western United States
                                            
                                                Turn Complete - Americans
                                                    Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                                                    Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                                                    Americans collect 54 PUs; end with 54 PUs
                                                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs]
                                                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 65 Optional[PUs]
                                                    Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 64 Optional[PUs]
                                                    Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 61 Optional[PUs]
                                                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                                                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                                                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                            
                                                Purchase Units - Chinese
                                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                    Chinese buy nothing; Remaining resources: 10 PUs; 
                                            
                                                Combat Move - Chinese
                                            
                                                Combat - Chinese
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                            
                                                Non Combat Move - Chinese
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                            
                                                Turn Complete - Chinese
                                                    Chinese collect 0 PUs; end with 10 PUs
                                            
                                                Purchase Units - British
                                                    British buy 1 UK_Hvy_Bomber, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; 
                                            
                                                Combat Move - British
                                                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                            
                                                Combat - British
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                            
                                                Non Combat Move - British
                                                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India
                                                    2 uk_armours moved from West India to India
                                                    1 uk_fighter moved from Persia to India
                                                    1 air_transport and 1 infantry moved from Persia to India
                                                    2 infantry moved from Eastern Persia to West India
                                                    1 infantry moved from Northwest Persia to Caucasus
                                                    2 Rails moved from Union of South Africa to Trans-Jordan
                                                    2 Rails and 2 infantry moved from Trans-Jordan to India
                                                    2 uk_fighters moved from Caucasus to India
                                                    3 uk_fighters moved from Smolensk to Russia
                                                    1 UK_Hvy_Bomber moved from Russia to India
                                                    1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                                            
                                                Place Units - British
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                                    3 mech_infantrys placed in Persia
                                                    1 artillery and 5 infantry placed in India
                                                    1 UK_Hvy_Bomber placed in United Kingdom
                                            
                                                Turn Complete - British
                                                    Total Cost from Convoy Blockades: 2
                                                        Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2
                                                    British collect 36 PUs (2 lost to blockades); end with 36 PUs
                                                    Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 42 Optional[PUs]
                                                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Americans regular : -6,50
                                            Japanese regular : 0,33
                                            Germans AA : -0,50
                                            Germans regular : 0,83
                                            

                                            a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-US UK18.tsvg

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