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    Multi Game 2 barnee Trout vs Alex Panzer

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    • A Offline
      Alexander @beelee
      last edited by

      @beelee Thanks, I think I'm going to have to flip through some of the unit rules again to better recall some of the nuances.

      I was also scheming if the ANZAC could build a NC ... but they cannot, despite the IPC investment challenges

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @Alexander
        last edited by

        @Alexander

        Right on The Captain has the ones that aren't in the rulebook here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

        The in Game Help tab has some info on them as well

        1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @beelee
          last edited by

          @beelee I think you have my email already right?

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @Trout
            last edited by

            @beelee @alexander @panzerstahl-helm-0 Hi everyone! No, have not left yet. Depart for Pacific islands on Tuesday and be back August 4th. So probably won't be able to post again before I return. Short summary:

            1. Took back DNG
            2. Stayed put largely in Amur - too many USA units to risk going anywhere else for now.
            3. Took Burma in force. Brits fought fine. LM's didn't hit though and engineers cleared two of them.
            4. Did a fighter TW build but otherwise nothing of note in the Emperor's production.

            Over to Allies!

            a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-j18.tsvg

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @Trout
              last edited by

              @Trout

              I thought you got rid of your proton mail ? Are you using the gmail one now ?

              major disaster here. I didn't get the one room with carpet cleaned out in time and a mold attack has taken place.

              I had to seal off the basement. I'm already feeling it. Had to turn off the AC too. Hot AF

              Me and OM need to go see Doctor. Might have to farm the cleanup out. Fuck that's gonna cost shitloads.

              Well hopefully I can get it tore out tomorrow but I got no energy now. We've had floods before but nothing like this ever happened.

              Well anyway, safe travels. I might be out of commission for a while

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @beelee
                last edited by

                @beelee Good Morning. My Proton email is dead but I was able to register the Gmail one with the dice server. So that worked successfully with the dice bot land mine rolling for Burma. Good luck with the doctor

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @Trout
                  last edited by beelee

                  @Trout

                  right on. will try adding your gmail to the save and see if it works now or I guess @panzerstahl-helm-0 Panzer up next so he can try if he wants.

                  yea still not feeling good. At least the Mold guy didn't thing it was the end of the world like the ai bitch

                  Still a little concerned. we'll see what they say tomorrow .

                  Enjoy the Vacay 👍

                  @alexander @panzerstahl-helm-0 @trout lolI frgot new dice roller you can only have 2 emails. You have to pick a Captain and then just use their email

                  1 Reply Last reply Reply Quote 1
                  • Panzerstahl-Helm 0P Offline
                    Panzerstahl-Helm 0
                    last edited by

                    @beelee

                    Ciao.
                    Scramble in SZ91?

                    acf8c679-a408-4bf0-8c3a-bea965ed0f66-image.jpeg

                    a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-US UK18_scramble.tsvg

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @Panzerstahl-Helm 0
                      last edited by beelee

                      @Panzerstahl-Helm-0

                      Ciao

                      No scramble

                      Edit
                      @alexander @trout @panzerstahl-helm-0

                      Just a heads up guys. Can't have an Army and the Air Fleet both active unless it's Capital defense. That musta got changed when they were updated.

                      Screenshot from 2026-07-26 15-07-49.png

                      I assume it's the same for attacking, although I don't see it. Ahh here it is

                      Screenshot from 2026-07-26 15-14-53.png

                      This is also noteworthy

                      Screenshot from 2026-07-26 15-11-59.png

                      So I think I was doing it wrong 🙂

                      1 Reply Last reply Reply Quote 0
                      • Panzerstahl-Helm 0P Offline
                        Panzerstahl-Helm 0
                        last edited by Panzerstahl-Helm 0

                        @alexander
                        @beelee
                        @trout

                        Ciao,

                        greetings from SZ97

                        BR

                        Game History

                        Round: 18
                        
                            Purchase Units - Americans
                                Americans buy 1 AirCommander, 2 Escorts, 1 USA_TankGeneral, 1 artillery, 2 carriers, 1 elite, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
                        
                            Place Units - Americans
                                Units in Eastern United States being upgraded or consumed: 1 infantry
                                1 marine placed in Eastern United States
                        
                            Combat Move - Americans
                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                1 infantry moved from Siberia to Sakha
                                6 usa_fighters moved from Soviet Far East to Sakha
                                1 Escort moved from 10 Sea Zone to 25 Sea Zone
                                8 NavyFighters moved from 26 Sea Zone to 25 Sea Zone
                                EDIT: 1 USA2ndAirFleet moved from Morocco to 2nd USA AirFleet
                                EDIT: 1 AirCommanderFtr and 3 usa_fighterAFs moved from 2nd USA AirFleet to Gibraltar
                                EDIT: 2 USA_Hvy_Bombers and 2 usa_fighters moved from Morocco to Gibraltar
                                1 artillery, 1 elite, 5 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
                                2 Heavy_Transports, 1 artillery, 2 carriers, 1 destroyer, 1 elite, 5 infantry and 1 marine moved from 101 Sea Zone to 91 Sea Zone
                                1 artillery, 1 elite, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
                                2 usa_fighters moved from Eastern United States to 91 Sea Zone
                                1 Escort moved from 101 Sea Zone to 91 Sea Zone
                        
                            Combat - Americans
                                Battle in 25 Sea Zone
                                    Americans attack with 1 Escort and 8 NavyFighters
                                    Japanese defend with 1 Escort
                                        Americans roll dice for 1 Escort and 8 NavyFighters in 25 Sea Zone, round 2 : 3/9 hits, 4,17 expected hits
                                        Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                        1 Escort owned by the Americans lost in 25 Sea Zone
                                        1 Escort owned by the Japanese lost in 25 Sea Zone
                                    Americans win with 8 NavyFighters remaining. Battle score for attacker is 0
                                    Casualties for Americans: 1 Escort
                                    Casualties for Japanese: 1 Escort
                                Battle in Sakha
                                    Americans attack with 1 infantry and 6 usa_fighters
                                    Japanese defend with 1 infantry
                                        Americans roll dice for 1 infantry and 6 usa_fighters in Sakha, round 2 : 1/7 hits, 3,17 expected hits
                                        Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
                                        1 infantry owned by the Japanese lost in Sakha
                                    Americans win, taking Sakha from Japanese with 1 infantry and 6 usa_fighters remaining. Battle score for attacker is 3
                                    Casualties for Japanese: 1 infantry
                                Battle in Gibraltar
                                    Americans attack with 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 artillery, 1 elite, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs
                                    Germans defend with 2 G_air_transports, 3 Me_262s, 1 aaGun, 1 airfield, 6 armour, 1 harbour and 4 infantry
                                        Germans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits
                                        Americans roll dice for 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 artillery, 1 elite, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs in Gibraltar, round 2 : 7/21 hits, 8,67 expected hits
                                        Germans roll dice for 2 G_air_transports, 3 Me_262s, 1 aaGun, 6 armour and 4 infantry in Gibraltar, round 2 : 7/13 hits, 6,83 expected hits
                                        5 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Gibraltar
                                        1 aaGun owned by the Germans, 4 infantry owned by the Germans and 2 armour owned by the Germans lost in Gibraltar
                                        Americans roll dice for 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 elite, 2 usa_fighters and 3 usa_fighterAFs in Gibraltar, round 3 : 6/14 hits, 7,00 expected hits
                                        Germans roll dice for 2 G_air_transports, 3 Me_262s and 4 armour in Gibraltar, round 3 : 5/7 hits, 4,50 expected hits
                                        2 usa_fighters owned by the Americans, 1 AirCommanderFtr owned by the Americans and 2 usa_fighterAFs owned by the Americans lost in Gibraltar
                                        4 armour owned by the Germans and 2 Me_262s owned by the Germans lost in Gibraltar
                                        Americans roll dice for 2 USA_Hvy_Bombers, 1 elite and 1 usa_fighterAF in Gibraltar, round 4 : 3/7 hits, 3,50 expected hits
                                        Germans roll dice for 2 G_air_transports and 1 Me_262 in Gibraltar, round 4 : 1/1 hits, 0,83 expected hits
                                        1 usa_fighterAF owned by the Americans lost in Gibraltar
                                        2 G_air_transports owned by the Germans and 1 Me_262 owned by the Germans lost in Gibraltar
                                    Americans win, taking Gibraltar from Germans with 2 USA_Hvy_Bombers and 1 elite remaining. Battle score for attacker is 47
                                    Casualties for Americans: 1 AirCommanderFtr, 1 artillery, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs
                                    Casualties for Germans: 2 G_air_transports, 3 Me_262s, 1 aaGun, 6 armour and 4 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                        
                            Non Combat Move - Americans
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico
                                2 USA_Hvy_Bombers moved from Gibraltar to Caucasus
                                1 usa_fighter moved from Caucasus to India
                                1 Escort moved from 101 Sea Zone to 104 Sea Zone
                                1 mech_infantry moved from Central United States to Southeast Mexico
                                2 Rails moved from Eastern United States to Western United States
                                2 Rails and 2 infantry moved from Western United States to Southeast Mexico
                                3 air_transports moved from Soviet Far East to Southeast Mexico
                                1 SP_ArtilleryUSA, 5 air_transports and 4 mech_infantrys moved from Alaska to Soviet Far East
                                2 usa_fighters moved from Alaska to 26 Sea Zone
                                2 usa_fighters moved from 26 Sea Zone to Hawaiian Islands
                                8 NavyFighters moved from 25 Sea Zone to 26 Sea Zone
                                1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                                1 pacific_destroyer moved from 54 Sea Zone to 55 Sea Zone
                                2 usa_fighters moved from 54 Sea Zone to New Guinea
                                1 USA_Hvy_Bomber moved from Queensland to India
                                2 usa_fighters moved from Soviet Far East to British Columbia
                                1 Escort moved from 10 Sea Zone to 25 Sea Zone
                                1 Heavy_Transport moved from 10 Sea Zone to 26 Sea Zone
                                1 Heavy_Transport moved from 54 Sea Zone to 26 Sea Zone
                                6 usa_fighters moved from Sakha to Soviet Far East
                                1 elite moved from Soviet Far East to Siberia
                        
                            Place Units - Americans
                                2 Escorts, 2 carriers and 2 transports placed in 10 Sea Zone
                                1 AirCommander, 1 USA_TankGeneral and 1 elite placed in Eastern United States
                                1 artillery and 3 infantry placed in Western United States
                        
                            Turn Complete - Americans
                                Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                                Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                                Americans collect 54 PUs; end with 54 PUs
                                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs]
                                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 65 Optional[PUs]
                                Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 64 Optional[PUs]
                                Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 61 Optional[PUs]
                                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                        
                            Purchase Units - Chinese
                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                Chinese buy nothing; Remaining resources: 10 PUs; 
                        
                            Combat Move - Chinese
                        
                            Combat - Chinese
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                        
                            Non Combat Move - Chinese
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        
                            Turn Complete - Chinese
                                Chinese collect 0 PUs; end with 10 PUs
                        
                            Purchase Units - British
                                British buy 1 UK_Hvy_Bomber, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; 
                        
                            Combat Move - British
                                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                        
                            Combat - British
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                        
                            Non Combat Move - British
                                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India
                                2 uk_armours moved from West India to India
                                1 uk_fighter moved from Persia to India
                                1 air_transport and 1 infantry moved from Persia to India
                                2 infantry moved from Eastern Persia to West India
                                1 infantry moved from Northwest Persia to Caucasus
                                2 Rails moved from Union of South Africa to Trans-Jordan
                                2 Rails and 2 infantry moved from Trans-Jordan to India
                                2 uk_fighters moved from Caucasus to India
                                3 uk_fighters moved from Smolensk to Russia
                                1 UK_Hvy_Bomber moved from Russia to India
                                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                        
                            Place Units - British
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                3 mech_infantrys placed in Persia
                                1 artillery and 5 infantry placed in India
                                1 UK_Hvy_Bomber placed in United Kingdom
                        
                            Turn Complete - British
                                Total Cost from Convoy Blockades: 2
                                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2
                                British collect 36 PUs (2 lost to blockades); end with 36 PUs
                                Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 42 Optional[PUs]
                                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
                        

                        Combat Hit Differential Summary :

                        Americans regular : -6,50
                        Japanese regular : 0,33
                        Germans AA : -0,50
                        Germans regular : 0,83
                        

                        a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-US UK18.tsvg

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