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    Multi Game 2 barnee Trout vs Alex Panzer

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    • B
      beelee @Trout
      last edited by beelee

      @Trout said:

      from Tojo as to what went wrong

      he listened to his German adviser ๐Ÿ™‚ lol

      He's persona non grata now and he's concerned they're not gonna fuel his plane all the way full lol

      Edit
      that's right Italia already conquered by his buddy adolhp ๐Ÿ™‚ @alexander ANZC up

      Edit 2
      @panzerstahl-helm-0

      Guten Morgen Herr Panzer

      I believe Uncle Sam should have only the 1 AC in 2nd AF. The first won was killed in the Battle of Gibralter

      Screenshot from 2026-08-20 00-43-17.png

      You can see the casualties bottom right, so when the Orange AC was killed the Blue one in the Box also needed to be removed. Currently there are 2 Blue ones in the Box.

      You did buy another that same turn as the GIB attack but I didn't see any others bought since then. It is confusing and to make matters worse, if you already have the USA limit of 2, it won't let you buy another, which maybe you would have wanted to.

      Anyway, does the above seem correct to you ? USA would just have the 1 AC in 2nd AF ?

      So currently 2nd AF has 3 Ftrs led by a AC. To activate, you'd draw the Orange wingtips for FTrs and Orange Nose for AC from the Overflow Box.

      If deactivated as in going to multiple targets, you'd fly the regular Ftrs out of the 2nd AF Box as well as it's AC but if the AF is active and suffers battle casualties, you also have to kill off the corresponding inactive Planes in the AF BOX

      Confused yet ๐Ÿ™‚

      1 Reply Last reply Reply Quote 0
      • Panzerstahl-Helm 0P
        Panzerstahl-Helm 0 @beelee
        last edited by

        @beelee @alexander @trout

        Good morning.
        I forgot to move 4 UK fighters from India to Eastern Persia.
        I will do so once I am back home.

        @beelee said:

        @Panzerstahl-Helm-0

        rightarm.png

        Haven't seen D-Day in a while ๐Ÿ™‚
        The Armored Inf shoulda been 1 dice not 3 but that's OK because they all missed, unless you wanted to hook the Arty up with it for a 3 hit, but then the first roll was a 5 so it woulda missed anyway.

        They knew there was something wrong in the setup and intenionally missed. I noticed that the D-Day token switched to the Turn year token. maybe that is wjat messed up the D-Day setup . Or I just did it wrong. Anyway, it was not a battle with an uncertain outcome.

        Edit
        Wow -8.00 doesn't look good for Tommy. Monty musta been in charge.

        Yea, they did below average on their Burma battle.... but got it done fortunately. the test turn went way better.

        Edit 2
        You shoulda activated the AC to Orange nose. Didn't matter as you whacked the Elite. Wow he was a badass and got 2 hits. I hate it when those ckskrs do that lol

        I couldn't find the AF Commander so I just send in the regular fighters. was enough to kill the elite. I wasn't happy that that sucker got a double hit.
        Is there a chance to change the colors of the menu and also to arrange the overview of units in TripleA ?
        Having them categorized in Land, Sea, Air units plus facilities would make things easier. furthermore I would like to have a lighter color for the while TripleA.

        BR

        B 1 Reply Last reply Reply Quote 1
        • B
          beelee @Panzerstahl-Helm 0
          last edited by beelee

          @Panzerstahl-Helm-0

          Guten Tag

          Yea I moved the later time dates to D-Day. I never tested D Day to see if it affected it. I wouldn't think that it would but will check.

          So the AF Commanders are in the Overflow Box. That way you don't need to edit them in and out all the time. You can just grab them in edit move phase.

          I still haven't figured the best system for them and there are multiple ways to do it. If activating and deactivating constantly, for offensive purposes, I find it better to have a set of Active and Inactive both in the Box.

          Yea the problem is that when new units get added later in the game they will always move to the last spot in the Purchase Table.

          "... would like to have a lighter color for the while TripleA." Not quite sure what you're referring to here.
          You can customize the units or the map Territories themselves. It doesn't affect your opponents look.

          Edit
          Just reread your post. Yea so if it replaced the D-Day token that wouldn't be good as one would have to edit the token in. Without the Token certain triggers won't fire if I remember right.

          Also I noticed in my game with Trout that the Hvy Bmbrs are not receiving +2 on their SBR's. I will fix both and the Tournament TT before Tourney play starts. I believe Oct 31 for the start date ?

          Gonna get real busy now but I can compartementalize a couple hours a day for triplea still.

          My mind is starting clear a little finally. The air purifier should help a lot hopefully.

          Edit 2
          I think it should still work as before. Not perfect but to triplea limitations. D-Day that is. You move the Token from the Late 44 TT in NCM for USA and place it in the D_Day TTy where the USA Units have moved and most of them will change to UK then.

          From Game Notes

          Screenshot from 2026-08-20 09-17-31.png

          Wish one could make the font bigger for the help thingy.

          Edit
          So I think the D-Day Token gets moved to EUSA in NCM and that triggers the switch to UK of the USA units in the D-Day Box.

          I will clarify the Notes

          A 1 Reply Last reply Reply Quote 0
          • A
            Alexander The Great @beelee
            last edited by

            @beeleeAnzac and France are quick

            exp-game-2-multi-apbt-az-fr-20.tsvg

            Purchase Units
            ANZAC buy 1 Escort, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
            Combat Move
            Resetting and Giving Bonus Movement to Units
            1 transport moved from 45 Sea Zone to 54 Sea Zone
            Combat
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            Non Combat Move
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
            4 air_transports moved from Queensland to Sumatra
            1 fighter moved from Queensland to 54 Sea Zone
            1 air_transport moved from New Guinea to Queensland
            Cleaning up during movement phase
            Place Units
            1 Escort and 1 carrier placed in 54 Sea Zone
            1 infantry placed in Queensland
            ANZAC undo move 2.
            ANZAC undo move 1.
            1 carrier placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 Escort placed in 62 Sea Zone
            Turn Complete
            ANZAC collect 14 PUs; end with 14 PUs
            Combat Move
            Resetting and Giving Bonus Movement to Units
            Combat
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            Non Combat Move
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
            Cleaning up during movement phase
            Turn Complete
            
            B 1 Reply Last reply Reply Quote 0
            • B
              beelee @Alexander The Great
              last edited by beelee

              @Alexander

              Good Afternoon

              Game History

              Round: 21
              
                  Research Technology - Germans
              
                  Purchase Units - Germans
                      Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                      Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                      triggerAttachmenEarly1950EXP43Invert: has removed 1 Late1949_red owned by Changer in D-Day
                      triggerAttachmenEarly1950EXP43Invert: Changer has 1 Early1950_red placed in D-Day
                      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Germans buy 1 Escort, 1 GermanUBoat, 1 LuftwaffeAce, 4 TotalWarAirTrprts, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 aaGun, 1 elite, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
              
                  Combat Move - Germans
                      Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                      Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                          EDIT: Germans takes Alexandria from British
                          EDIT: Germans takes Trans-Jordan from British
                          EDIT: Changing ownership of Alexandria from Germans to British
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      1 mech_infantry moved from Belarus to Smolensk
                      1 mech_infantry moved from Smolensk to Vologda
                            Germans take Vologda from Russians
                      1 Panzer_Grndrs, 1 armour and 1 mech_infantry moved from Belarus to Bryansk
                      EDIT: 1 1stLuftflotten moved from Belarus to 1st Luftflotten
                      EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 1st Luftflotten to Bryansk
                      1 Panzer_Grndrs moved from Bessarabia to Rostov
                            Germans take Rostov from Russians
                      2 Me_262s moved from Western Germany to Holland Belgium
                      1 bomber moved from Western Germany to Normandy Bordeaux
                      EDIT: 1 Waffen_Para moved from Libya to Trans-Jordan
                      EDIT: 1 2ndLuftflotten moved from Southern Italy to 2nd Luftflotten
                      EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 2nd Luftflotten to Normandy Bordeaux
                      1 King_Tiger and 2 infantry moved from France to Normandy Bordeaux
                      1 infantry moved from Southern France to Normandy Bordeaux
                      1 armour moved from Western Germany to Holland Belgium
                      2 infantry moved from Western Germany to Holland Belgium
                      1 Panzer_Grndrs and 1 SP_Artillery moved from Germany to Holland Belgium
                      EDIT: 1 1stWaffenArmy moved from Western Germany to 1st Waffen
                      EDIT: 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from 1st Waffen to Normandy Bordeaux
                      EDIT: 1 1stPanzerArmy moved from Western Germany to 1st Panzer
                      EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Western Germany
                      EDIT: 5 armour moved from Western Germany to Normandy Bordeaux
              
                  Combat - Germans
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                      Battle in Bryansk
                          Germans attack with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry
                          British defend with 2 mech_infantrys
                              Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry in Bryansk, round 2 : 6/9 hits, 4.67 expected hits
                              Russians roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                              2 mech_infantrys owned by the British lost in Bryansk
                          Germans win, taking Bryansk from Russians with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                          Casualties for British: 2 mech_infantrys
                      Battle in Holland Belgium
                          Germans attack with 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery, 1 armour and 2 infantry
                          British defend with 2 UK_LCVs, 1 artillery and 3 infantry
                              Germans roll dice for 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery, 1 armour and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 3.00 expected hits
                              British roll dice for 2 UK_LCVs, 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                              2 infantry owned by the Germans lost in Holland Belgium
                              3 infantry owned by the British lost in Holland Belgium
                              Germans roll dice for 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery and 1 armour in Holland Belgium, round 3 : 4/5 hits, 2.67 expected hits
                              British roll dice for 2 UK_LCVs and 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                              1 SP_Artillery owned by the Germans lost in Holland Belgium
                              2 UK_LCVs owned by the British and 1 artillery owned by the British lost in Holland Belgium
                          Germans win, taking Holland Belgium from British with 2 Me_262s, 1 Panzer_Grndrs and 1 armour remaining. Battle score for attacker is 9
                          Casualties for Germans: 1 SP_Artillery and 2 infantry
                          Casualties for British: 2 UK_LCVs, 1 artillery and 3 infantry
                      Battle in Normandy Bordeaux
                          Germans attack with 1 GAirCommanderMe_262, 1 King_Tiger, 3 Me_262AFs, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber, 3 infantry and 1 waffen_infantry; Changer loiter and taunt
                          Changer defend; British defend with 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry; Americans defend with 1 ArmoredInfantry and 1 Eliteusa_armour
                              Germans roll dice for 1 GAirCommanderMe_262, 1 King_Tiger, 3 Me_262AFs, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber, 3 infantry and 1 waffen_infantry in Normandy Bordeaux, round 2 : 8/20 hits, 9.50 expected hits
                              Americans roll dice for 1 ArmoredInfantry, 1 Eliteusa_armour, 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry in Normandy Bordeaux, round 2 : 4/14 hits, 5.17 expected hits
                          Units damaged: 1 King_Tiger owned by the Germans
                          1 King_Tiger owned by the Germans transformed into 1 Tiger_Damaged owned by the Germans in Normandy Bordeaux
                              3 infantry owned by the Germans lost in Normandy Bordeaux
                              1 artillery owned by the British and 7 infantry owned by the British lost in Normandy Bordeaux
                              Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Tiger_Damaged, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber and 1 waffen_infantry in Normandy Bordeaux, round 3 : 12/17 hits, 9.00 expected hits
                              Americans roll dice for 1 ArmoredInfantry, 1 Eliteusa_armour, 7 UK_LCVs, 1 artillery and 1 elite in Normandy Bordeaux, round 3 : 3/6 hits, 2.50 expected hits
                              3 armour owned by the Germans lost in Normandy Bordeaux
                              7 UK_LCVs owned by the British, 1 Eliteusa_armour owned by the Americans, 1 ArmoredInfantry owned by the Americans, 1 artillery owned by the British and 1 elite owned by the British lost in Normandy Bordeaux
                          Germans win, taking Normandy Bordeaux from Americans with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Tiger_Damaged, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 1 bomber and 1 waffen_infantry remaining. Battle score for attacker is 32
                          Casualties for Germans: 1 King_Tiger, 3 armour and 3 infantry
                          Casualties for British: 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry
                          Casualties for Americans: 1 ArmoredInfantry and 1 Eliteusa_armour
              
                  Non Combat Move - Germans
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Changing ownership of Tunisia from Americans to Germans
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Adding units owned by Germans to 1st Waffen Panzer: 1 waffen_PG_Active
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Bessarabia
                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Smolensk
                      Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone
                      Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                      Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                      1 aaGun moved from France to Normandy Bordeaux
                      2 Me_262s moved from Holland Belgium to Southern Italy
                      EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Normandy Bordeaux to 2nd Luftflotten
                      EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany
                      EDIT: 1 Waffen_Oberst moved from Normandy Bordeaux to 1st Waffen
                      EDIT: 1 Waffen_Oberst_5 moved from 1st Waffen to Normandy Bordeaux
                      EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Bryansk to 1st Luftflotten
                      EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Smolensk
                      1 LuftwaffeAce moved from Germany to Smolensk
                      1 Escort_Convoy moved from 112 Sea Zone to 110 Sea Zone
                      1 Escort moved from 97 Sea Zone to 92 Sea Zone
                      1 infantry moved from Libya to Tunisia
                      1 armour moved from Belarus to Archangel
                      1 1stWaffenPnzrArmy, 1 Waffen_Para, 1 aaGun, 1 armour and 1 waffen_infantry moved from Belarus to Smolensk
                      1 Elitewaffen_panzer, 1 SP_Artillery, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to Smolensk
                      1 G_Rail moved from Germany to Eastern Poland
                      1 G_Rail and 1 Waffen_Hvy_Tank moved from Eastern Poland to Smolensk
                      1 G_Rail moved from Germany to Western Germany
                      1 G_Rail and 1 Waffen_Hvy_Tank moved from Western Germany to Smolensk
                      2 G_air_transports and 1 aaGun moved from Western Germany to Smolensk
                      EDIT: 1 Panzer_General moved from Western Germany to Smolensk
                      1 aaGun moved from Eastern Poland to Belarus
                      1 mech_infantry moved from Baltic States to Smolensk
                      1 Europe_Rail and 1 infantry moved from Germany to Bessarabia
                      1 aaGun and 1 elite moved from Poland to Eastern Poland
                      2 armour moved from Poland to Belarus
                      1 King_Tiger moved from Germany to Western Germany
                      2 infantry moved from Norway to Finland
                      1 elite and 1 infantry moved from Germany to Poland
                      1 infantry moved from Eastern Poland to Baltic States
                      1 infantry moved from Northern Italy to Southern France
                      1 G_air_transport moved from Southern Italy to Western Germany
                      1 German_LCV moved from Germany to Western Germany
                      1 bomber moved from Normandy Bordeaux to Western Germany
              
                  Place Units - Germans
                      1 GermanUBoat and 1 transport placed in 97 Sea Zone
                      1 Escort placed in 112 Sea Zone
                      4 TotalWarAirTrprts, 6 TotalWar_Tanks and 1 aaGun placed in Western Germany
                      1 infantry placed in Southern Italy
                      1 LuftwaffeAce, 6 TotalWarMechInfs, 1 elite and 1 infantry placed in Germany
                      Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany
                      Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany
                      Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
                      Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany
                      Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany
                      Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
              
                  Turn Complete - Germans
                      Trigger Germans RemoveConvoySZ110: has removed 1 Escort_Convoy owned by Germans in 110 Sea Zone
                      Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone
                      Trigger Germans RemoveConvoySZ110: Germans has 1 Escort placed in 110 Sea Zone
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone
                      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                      Germans collect 73 PUs; end with 73 PUs
                      Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 85 Optional[PUs]
                      Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs]
                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 95 Optional[PUs]
                      Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 98 Optional[PUs]
                      Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs
              

              Combat Hit Differential Summary :

              Americans regular : -0.67
              Russians regular : -0.67
              Germans regular : 4.17
              British regular : 1.33
              

              Forgot to take Tunis hence the edit. Also if you decide to strike Smolensk 1st SS Pnzr will activate. A red dot a blue dot and 2 SS Pnzrs. 1st Luft will be inactive.

              Also the PG didn't A Trprt. I think i have already fixed that but I'll check.

              Edit
              I forgot to remove the 2nd USA AC from 2nd AF that was killed in the GIB battle.

              Edit 2
              I guess Patton and Monty were getting Chummy ๐Ÿ™‚ I moved Patton to 1st USA Tank and Monty back to his Box. Put a Active and Inactive Patton in the Box.

              You can activate 1st AF or 1st USA Tank but not both in the same battle.

              exp-game-2-multi-apbt-az-G 21edit2.tsvg

              Edit 3
              @panzerstahl-helm-0 I think you said 3 India Air to Persia ? I will check your earlier post and adjust.

              OK it was 4 Ftrs
              exp-game-2-multi-apbt-az-G 21edit3.tsvg

              Edit 4
              @alexander @trout @panzerstahl-helm-0
              A full Decade of War lol

              Screenshot from 2026-08-21 16-32-37.png

              We mst have killed 100 million easy by now ๐Ÿ™‚

              A 1 Reply Last reply Reply Quote 0
              • A
                Alexander The Great @beelee
                last edited by

                @beelee The USSR is bracking for what is to come

                exp-game-2-multi-apbt-az-r-21.tsvg

                Purchase Units
                Setting uses for triggers used this phase.
                Russians buy 1 TankDestroyerFS, 1 Tank_General, 1 elite and 4 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; 
                Combat Move
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                Setting uses for triggers used this phase.
                Resetting and Giving Bonus Movement to Units
                Cleaning up during movement phase
                2 infantry moved from Volgograd to Kazakhstan
                1 elite moved from Novosibirsk to Vologda
                1 guard_infantry moved from Novosibirsk to Vologda
                1 FighterAce, 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to 1st AirFleet: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                EDIT: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF moved from 1st AirFleet to Vologda
                Combat
                EDIT: Battle in Kazakhstan
                Battle in Vologda
                Recording Battle Statistics
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Non Combat Move
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Vologda: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                EDIT: Turning off Edit Mode
                1 1stAirFleet moved from Russia to Vologda
                1 1stAirFleet moved from Vologda to Russia
                1 FighterAce, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                1 Russian_Rail moved from Russia to Caucasus
                1 elite moved from Russia to Tambov
                1 Russian_Rail and 1 infantry moved from Caucasus to Nenetsia
                1 guard_infantry moved from Russia to Novosibirsk
                2 armour moved from Urals to Russia
                1 russian_para moved from Russia to Caucasus
                1 Russian_Rail moved from Russia to Caucasus
                1 Russian_Rail and 1 aaGun moved from Caucasus to Russia
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Nenetsia
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                Setting uses for triggers used this phase.
                Cleaning up during movement phase
                Place Units
                1 TankDestroyerFS, 1 Tank_General and 1 elite placed in Russia
                1 infantry placed in Volgograd
                1 infantry placed in Caucasus
                2 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 and 5 armour
                EDIT: Removing units owned by Russians from Russia: 1 Tank_General and 5 armour
                EDIT: Removing units owned by Russians from Russia: 1 1stCorps
                EDIT: Adding units owned by Russians to Russia: 1 1stSovietAG
                EDIT: Adding units owned by Russians to 1st Army Group: 1 1stCorps, 1 1stTankArmy, 1 Elitearmour, 2 SP_ArtilleryUSSRs, 1 TankDestroyerFS, 5 armour and 1 elite
                EDIT: Removing units owned by Russians from Russia: 1 Elitearmour, 2 SP_ArtilleryUSSRs, 1 TankDestroyerFS, 5 armour and 1 elite
                EDIT: Turning off Edit Mode
                Turn Complete
                Russians collect 18 PUs; end with 19 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
                
                T 1 Reply Last reply Reply Quote 1
                • T
                  Trout @Alexander The Great
                  last edited by

                  @Alexander @beelee @panzerstahl-helm-0

                  Japan got a measure of revenge by winning the SFE battle. I messed up in upgrading the Korea factory on second phase which prevented me from placing three dudes in Korea. If OKW knows how to correct that, an assist is appreciated. Otherwise, I will live with my mistake. Over to Allies!

                  Game History

                  Round: 21
                  
                      Purchase Units - Japanese
                          Japanese buy 1 Escort, 1 Japan_destroyer, 6 TotalWarMechInfs, 3 armour, 1 elite, 1 factory_upgrade, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                  
                      Combat Move - Japanese
                          Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                          Trigger Banzai: Japanese has 1 Banzai placed in Japan
                          Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                              EDIT: Russians takes Buryatia from Japanese
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          EDIT: 1 1stUSTank moved from Soviet Far East to 1st USA Tank
                          EDIT: 1 USATankGeneral3 and 5 usa_armours moved from 1st USA Tank to Soviet Far East
                          EDIT: 1 USA2ndAirFleet moved from Soviet Far East to 2nd USA AirFleet
                          EDIT: 1 AirCommanderFtr moved from Overflow to Soviet Far East
                          EDIT: 3 usa_fighters moved from 2nd USA AirFleet to Soviet Far East
                          2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite and 21 infantry moved from Siberia to Soviet Far East
                          4 NavyFighters, 8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East
                          1 Heavy_BB, 1 battleship, 2 carriers and 1 pacific_cruiser moved from 6 Sea Zone to 5 Sea Zone
                          2 JPNbombers and 6 fighters moved from Japan to Soviet Far East
                          3 fighters and 2 tactical_bombers moved from Korea to Soviet Far East
                          1 infantry moved from Shantung to 19 Sea Zone
                          1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                          1 artillery moved from Japan to 6 Sea Zone
                          1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                          2 artilleries moved from Japan to 6 Sea Zone
                          1 JPN_Pacific_DD moved from 6 Sea Zone to 17 Sea Zone
                          1 infantry moved from Iwo Jima to 17 Sea Zone
                          1 JPN_Pacific_DD and 1 infantry moved from 17 Sea Zone to 5 Sea Zone
                          2 artilleries and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                          3 artilleries and 2 infantry moved from 5 Sea Zone to Soviet Far East
                          1 infantry moved from Korea to 6 Sea Zone
                          1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 5 Sea Zone
                          1 infantry moved from 5 Sea Zone to Soviet Far East
                          1 transport moved from 6 Sea Zone to 5 Sea Zone
                          1 artillery moved from Amur to 5 Sea Zone
                          1 infantry moved from Amur to 5 Sea Zone
                          1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                          2 artilleries moved from Japan to 6 Sea Zone
                          2 artilleries and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                          2 artilleries moved from 5 Sea Zone to Soviet Far East
                          1 armour moved from Malaya to Burma
                          5 infantry moved from Yunnan to Burma
                          2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Burma
                  
                      Combat - Japanese
                          Battle in Soviet Far East
                              Japanese attack with 2 JPNbombers, 2 Japanese_LCVs, 4 NavyFighters, 10 armour, 8 artilleries, 1 elite, 17 fighters, 25 infantry and 4 tactical_bombers
                              Americans defend with 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters
                              Americans roll AA dice in Soviet Far East : 2,6,3,3,6,5
                              Americans roll USATankDestroyerFirstStrike dice in Soviet Far East : 1,3,2
                              Japanese roll dice for 1 Heavy_BB, 1 battleship and 1 pacific_cruiser in Soviet Far East, round 2 : 1,6,5,2
                              Japanese roll dice for 2 JPNbombers, 2 Japanese_LCVs, 4 NavyFighters, 9 armour, 8 artilleries, 1 elite, 17 fighters, 25 infantry and 4 tactical_bombers in Soviet Far East, round 2 : 1,1,2,2,3,6,2,3,6,5,2,4,2,3,3,3,3,6,3,2,1,5,3,6,3,3,6,2,4,6,1,5,6,3,3,5,2,1,4,4,3,2,3,1,1,1,4,1,5,6,6,3,1,3,5,5,2,6,1,6,5,6,6,4,4,3,2,1,4,3,5
                              Russians roll dice for 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters in Soviet Far East, round 2 : 1,1,6,3,2,1,5,5,2,2,5,1,1,1,3,3,4,2,2,5,5,6,2,1,3,5,3,4,3,5,1,3,3,6,5,5,5,4,6,2,2,6,4,1,4,2,1,2,2,5,5,4,4,2,6,2,4
                              Japanese roll dice for 2 JPNbombers, 4 NavyFighters, 9 armour, 6 artilleries, 1 elite, 17 fighters and 4 tactical_bombers in Soviet Far East, round 3 : 2,6,2,3,3,4,3,1,6,5,3,2,3,1,1,4,5,3,6,2,1,5,5,5,6,1,6,1,6,3,1,5,1,6,5,5,2,5,6,2,1,4,3,1
                              Russians roll dice for 1 AirCommanderFtr, 1 FighterAceUSA, 1 USATankDestroyerFS, 1 USATankGeneral3, 5 usa_armours and 9 usa_fighters in Soviet Far East, round 3 : 3,5,1,3,2,5,6,4,1,5,4,1,5,3,6,3,2,6,3,3,3,2,5,4
                              Japanese win, taking Soviet Far East from Russians with 2 JPNbombers, 4 NavyFighters, 1 armour, 17 fighters and 4 tactical_bombers remaining. Battle score for attacker is 91
                              Casualties for Japanese: 2 Japanese_LCVs, 9 armour, 8 artilleries, 1 elite and 25 infantry
                              Casualties for Americans: 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters
                          Battle in Burma
                              Japanese attack with 2 JPNbombers, 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber
                              British defend with 1 aaGun, 1 artillery, 1 commando and 3 uk_armours
                              British roll AA dice in Burma : 3,2,3
                              Japanese roll dice for 2 JPNbombers, 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 2 : 3,1,2,3,1,3,2,3,2,6
                              British roll dice for 1 aaGun, 1 artillery, 1 commando and 3 uk_armours in Burma, round 2 : 6,1,1,2,4
                              Japanese roll dice for 2 JPNbombers, 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 2,3,4,4,6,4,2
                              British roll dice for 1 uk_armour in Burma, round 3 : 3
                              Japanese win, taking Burma from British with 2 JPNbombers, 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                              Casualties for Japanese: 4 infantry
                              Casualties for British: 1 aaGun, 1 artillery, 1 commando and 3 uk_armours
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - Japanese
                          Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                          Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                          Turning on Edit Mode
                          EDIT: Removing units owned by Japanese from Kweichow: 1 fighter
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan
                          3 infantry moved from Kweichow to Yunnan
                          2 infantry moved from Malaya to Shan State
                          1 J_Rail moved from Kiangsu to Manchuria
                          1 J_Rail and 1 armour moved from Manchuria to Yunnan
                          1 J_Rail moved from Kiangsu to Shantung
                          1 J_Rail and 1 infantry moved from Shantung to Yunnan
                          2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Burma to Kweichow
                          1 fighter moved from Philippines to Kweichow
                          4 NavyFighters moved from Soviet Far East to 5 Sea Zone
                          2 Escort_Convoys, 1 Heavy_BB, 1 Hvycarrier, 1 JNC1, 1 Japan_destroyer, 4 NavyFighters, 1 battleship, 3 carriers, 3 fighters, 1 pacific_BB, 1 submarine, 3 tactical_bombers and 2 transports moved from 45 Sea Zone to 35 Sea Zone
                          1 air_transport and 1 elite moved from Caroline Islands to Java
                          1 air_transport and 1 elite moved from Japan to Caroline Islands
                          1 air_transport and 1 infantry moved from Korea to Kweichow
                          1 air_transport moved from Philippines to Korea
                          2 air_transports, 1 artillery and 1 infantry moved from Japan to Kweichow
                          1 Hvycarrier moved from 6 Sea Zone to 5 Sea Zone
                          2 JPNbombers moved from Soviet Far East to Japan
                          1 submarine moved from 6 Sea Zone to 35 Sea Zone
                          2 Escort_Convoys moved from 6 Sea Zone to 5 Sea Zone
                          1 carrier moved from 6 Sea Zone to 20 Sea Zone
                          1 fighter moved from Philippines to 20 Sea Zone
                          1 carrier moved from 6 Sea Zone to 5 Sea Zone
                          1 Escort moved from 6 Sea Zone to 5 Sea Zone
                          2 infantry moved from Amur to Siberia
                          2 fighters moved from Soviet Far East to Amur
                          2 tactical_bombers moved from Soviet Far East to Amur
                          2 tactical_bombers moved from Soviet Far East to 5 Sea Zone
                          1 fighter moved from Soviet Far East to 5 Sea Zone
                          3 fighters moved from Soviet Far East to 5 Sea Zone
                          6 fighters moved from Soviet Far East to Amur
                          2 fighters moved from Soviet Far East to 6 Sea Zone
                          3 fighters moved from Soviet Far East to Amur
                  
                      Place Units - Japanese
                          6 TotalWarMechInfs and 1 elite placed in Japan
                          1 armour and 2 infantry placed in Kweichow
                          2 armour and 1 infantry placed in Shantung
                          Units in Korea being upgraded or consumed: 1 factory_minor
                          1 factory_upgrade placed in Korea
                          1 Escort, 1 Japan_destroyer and 1 submarine placed in 6 Sea Zone
                          2 infantry placed in Japan
                          Trigger JapaneseTotalWarMechInfPlaceJapan6: has removed 6 TotalWarMechInfs owned by Japanese in Japan
                          Trigger JapaneseTotalWarMechInfPlaceJapan6: Japanese has 6 mech_infantrys placed in Japan
                  
                      Turn Complete - Japanese
                          Japanese collect 67 PUs; end with 67 PUs
                          Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 69 Optional[PUs]
                          Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 70 Optional[PUs]
                          Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 73 Optional[PUs]
                          Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 74 Optional[PUs]
                          Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 77 Optional[PUs]
                          Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 85 Optional[PUs]
                          Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
                  

                  ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-j21.tsvg

                  B 1 Reply Last reply Reply Quote 1
                  • B
                    beelee @Trout
                    last edited by

                    @Trout @alexander @panzerstahl-helm-0

                    I already replied to Trout in chat but just so we're all on the same page, the Upgrade to Major is per OOB rules, so it places in 2nd place. Easy to get confused I know. ๐Ÿ™‚

                    Probably easiest just to let the Inf hang at the repple depple till next turn, then place. I'm sure Trout be buying some Inf then anyway ๐Ÿ™‚

                    T 1 Reply Last reply Reply Quote 0
                    • T
                      Trout @beelee
                      last edited by

                      @beelee Good to know. Well then I am glad I accidentally did the right thing ๐Ÿ˜

                      B 1 Reply Last reply Reply Quote 1
                      • B
                        beelee @Trout
                        last edited by beelee

                        @Trout

                        heh heh Iowa Little League kicking the shit outta New Jersey lol

                        They're from Davenport ๐Ÿ˜‚

                        Edit
                        Bury should be JPN. It got changed when you activated Patton. You get an extra buck too.

                        The AC shouldn't have been active if Patton was. Need Blue Nose or he'll roll 2

                        5 hits above avg JPN Rd 1
                        about 2 for USA

                        1-2 above avg rd 2
                        about avg USA

                        so 91 TUV diff. I think battle calc had it at 82 or 83, so a little above avg for JPN

                        @panzerstahl-helm-0 Here's the Bury fix

                        ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-j21Bury Fix.tsvg

                        Edit
                        @alexander @trout @panzerstahl-helm-0

                        So actually Trout should have placed his 3 Inf in Korea for the minor and then placed the upgrade. If he placed the upgrade first, then it won't let you place anything else.

                        So there should be 3 Inf in Korea. Next turn, Trout places the leftover 3 Inf first place and then deletes them.

                        Everyone cool with that ?

                        Edit again
                        Or he can just place them first turn and then use them. It's not gonna matter if they're there or not for defense. I don't think Allies can reach Korea this turn

                        T 1 Reply Last reply Reply Quote 0
                        • T
                          Trout @beelee
                          last edited by

                          @beelee Are we sure that there cannot be an active Air Commander and Tank General? I thought both could be active so thatโ€™s why I rolled it with USA activating both?

                          B 1 Reply Last reply Reply Quote 0
                          • B
                            beelee @Trout
                            last edited by beelee

                            @Trout

                            yea only one unless defending Capital. That was updated a while back. They're easy to miss.

                            I've asked him to use a change log when shit changes but ... yea

                            Also you have to activate the Ftrs as well if youre gonna have the AF active.

                            Got my chair put together. Hopefully my back spasms stop. Don't want to eat roids unless I have to lol

                            Edit
                            Here's latest

                            https://www.axisandallies.org/forums/assets/uploads/files/1782373338360-16.g40-air-fleet-commander-rules.pdf

                            Screenshot from 2026-08-23 18-34-56.png

                            So I guess for Capital defense you can have 2 AF's active, 2 Tank and/or Corps/Armies active as well as the AG.

                            so 2 AF's and 2 Tank Armies and the AG lol 32 dice for 20 units. All big hitters ๐Ÿ™‚

                            I guess he really doesn't want to see any Capitals fall ๐Ÿ™‚

                            T 1 Reply Last reply Reply Quote 0
                            • T
                              Trout @beelee
                              last edited by

                              @beelee So hard for me to remember all of the rules complexities in this wonderful game. Well so I gave the defense an extra airplane dice roll but fine with me if we just move forward as is. AAA rolled all blanks so the extra roll just evened things out. My mistake anyway

                              B 1 Reply Last reply Reply Quote 1
                              • B
                                beelee @Trout
                                last edited by

                                @Trout

                                Oh yea you came out above expected ๐Ÿ™‚

                                Yep the Captain says they have to refer to the rulebook too. It does get easier but there's just too much going on to remember it all. Especially when things change.

                                Unless you're some sorta photographic memory genius type person ๐Ÿ™‚

                                The Tourney gonna play way different I think. A lot fewer rules than we use ๐Ÿ™‚ Overall strats could be the same but how one goes about achieving them will be different ๐Ÿ™‚

                                I'm so reactive/opportunistic that any strat I start doesn't usually last long lol

                                Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                                • Panzerstahl-Helm 0P
                                  Panzerstahl-Helm 0
                                  last edited by Panzerstahl-Helm 0

                                  @alexander
                                  @beelee
                                  @trout

                                  Hello gentlemen,

                                  things are heating up everywhere! The Axis have a advantage IPCwise, but ANZAC still up to come.
                                  Anyway, this game is even as it can be and can go on for a bunch rounds.

                                  BR

                                  Game History

                                  Round: 21
                                  
                                      Purchase Units - Americans
                                          Turning on Edit Mode
                                          EDIT: Removing units owned by Americans from 1st USA Tank: 1 USA_TankGeneral
                                          EDIT: Turning off Edit Mode
                                          Americans buy 2 Escorts, 6 TotalWar_Tanks, 1 USANC, 1 USA_TankGeneral, 1 elite and 5 infantry; Remaining resources: 0 PUs; 
                                  
                                      Combat Move - Americans
                                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                          1 transport moved from 3 Sea Zone to 2 Sea Zone
                                          1 usa_armour moved from Alaska to 2 Sea Zone
                                          1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone
                                          4 NavyFighters and 1 usa_armour moved from 3 Sea Zone to Soviet Far East
                                          1 Escort, 2 carriers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                                          3 usa_fighters moved from Gibraltar to 92 Sea Zone
                                          1 submarine moved from 91 Sea Zone to 110 Sea Zone
                                          1 USA_Hvy_Bomber moved from Caucasus to 110 Sea Zone
                                          1 USA_Hvy_Bomber moved from Caucasus to 110 Sea Zone
                                  
                                      Combat - Americans
                                          Battle in Soviet Far East
                                              Americans attack with 4 NavyFighters and 1 usa_armour
                                              Japanese defend with 1 armour
                                                  Americans roll dice for 1 Heavy_BB in Soviet Far East, round 2 : 2/2 hits, 1,67 expected hits
                                                  Japanese roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0,50 expected hits
                                                  1 armour owned by the Japanese lost in Soviet Far East
                                              Americans win, taking Soviet Far East from Japanese with 4 NavyFighters and 1 usa_armour remaining. Battle score for attacker is 5
                                              Casualties for Japanese: 1 armour
                                          Battle in 92 Sea Zone
                                              Americans attack with 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters
                                              Germans defend with 1 Escort
                                                  Americans roll dice for 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters in 92 Sea Zone, round 2 : 0/5 hits, 2,00 expected hits
                                                  Germans roll dice for 1 Escort in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                                  Americans roll dice for 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters in 92 Sea Zone, round 3 : 3/5 hits, 2,00 expected hits
                                                  Germans roll dice for 1 Escort in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                                              Units damaged: 1 carrier owned by the Americans
                                                  1 Escort owned by the Germans lost in 92 Sea Zone
                                              Americans win with 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 6
                                              Casualties for Germans: 1 Escort
                                          Battle in 110 Sea Zone
                                              Americans attack with 2 USA_Hvy_Bombers and 1 submarine
                                              Germans defend with 1 Escort
                                                  Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                                  Americans roll dice for 2 USA_Hvy_Bombers in 110 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits
                                                  Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                                  1 submarine owned by the Americans lost in 110 Sea Zone
                                                  1 Escort owned by the Germans lost in 110 Sea Zone
                                              Americans win with 2 USA_Hvy_Bombers remaining. Battle score for attacker is 0
                                              Casualties for Americans: 1 submarine
                                              Casualties for Germans: 1 Escort
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                  
                                      Non Combat Move - Americans
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Alaska
                                          2 USA_Hvy_Bombers moved from 110 Sea Zone to United Kingdom
                                          1 usa_fighter moved from 92 Sea Zone to Gibraltar
                                          1 usa_fighter moved from 92 Sea Zone to Gibraltar
                                          1 usa_fighter moved from 91 Sea Zone to Gibraltar
                                          1 elite moved from Morocco to Algeria
                                          1 Escort moved from 104 Sea Zone to 92 Sea Zone
                                          2 Heavy_Transports moved from 91 Sea Zone to 92 Sea Zone
                                          4 usa_fighters moved from Western United States to 3 Sea Zone
                                          1 Escort moved from 10 Sea Zone to 3 Sea Zone
                                          1 Escort moved from 10 Sea Zone to 25 Sea Zone
                                          1 submarine moved from 10 Sea Zone to 26 Sea Zone
                                          1 USA_TankGeneral and 5 usa_armours moved from Western United States to Alaska
                                          6 Rails moved from Eastern United States to Central United States
                                          6 Rails and 6 mech_infantrys moved from Central United States to Alaska
                                          1 submarine moved from 54 Sea Zone to 42 Sea Zone
                                          1 usa_fighter moved from 54 Sea Zone to Sumatra
                                          1 usa_fighter moved from Hawaiian Islands to 54 Sea Zone
                                          1 usa_fighter moved from Hawaiian Islands to 3 Sea Zone
                                          4 air_transports, 1 artillery and 3 infantry moved from Hawaiian Islands to Alaska
                                          4 NavyFighters moved from Soviet Far East to 3 Sea Zone
                                  
                                      Place Units - Americans
                                          1 TotalWar_Tank placed in Eastern United States
                                          5 TotalWar_Tanks placed in Central United States
                                          1 USA_TankGeneral and 1 elite placed in Eastern United States
                                          1 Escort and 1 USANC placed in 10 Sea Zone
                                          1 Escort placed in 10 Sea Zone
                                          5 infantry placed in Western United States
                                  
                                      Turn Complete - Americans
                                          Trigger Americans RemoveUSAConvoySZ3Invert: has removed 1 Escort owned by Americans in 3 Sea Zone
                                          Trigger Americans RemoveUSAConvoySZ3Invert: Americans has 1 Escort_Convoy placed in 3 Sea Zone
                                          Americans collect 52 PUs; end with 52 PUs
                                          Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs]
                                          Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs]
                                          Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 62 Optional[PUs]
                                          Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 59 Optional[PUs]
                                          Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                                          Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                                          Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                                  
                                      Purchase Units - Chinese
                                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                          Chinese buy nothing; Remaining resources: 10 PUs; 
                                  
                                      Combat Move - Chinese
                                  
                                      Combat - Chinese
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                  
                                      Non Combat Move - Chinese
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                  
                                      Turn Complete - Chinese
                                          Chinese collect 0 PUs; end with 10 PUs
                                  
                                      Purchase Units - British
                                          British buy 4 UK_LCVs, 1 elite, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; 
                                  
                                      Combat Move - British
                                          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                          Turning on Edit Mode
                                          EDIT: Turning off Edit Mode
                                          2 infantry moved from Iraq to Trans-Jordan
                                          1 UK_Hvy_Bomber moved from India to Trans-Jordan
                                          1 UK_Hvy_Bomber moved from India to 70 Sea Zone
                                          1 destroyer moved from 71 Sea Zone to 70 Sea Zone
                                          5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber moved from India to Burma
                                          3 mech_infantrys moved from Caucasus to Rostov
                                          1 UK_Hvy_Bomber moved from Russia to Rostov
                                          EDIT: 1 UK_LCV, 1 elite and 1 mech_infantry moved from United Kingdom to Holland Belgium
                                          3 uk_fighters moved from United Kingdom to Holland Belgium
                                  
                                      Combat - British
                                          Battle in 70 Sea Zone
                                              British attack with 1 UK_Hvy_Bomber and 1 destroyer
                                              Germans defend with 1 GermanUBoat
                                                  British roll dice for 1 UK_Hvy_Bomber and 1 destroyer in 70 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                                                  Germans roll dice for 1 GermanUBoat in 70 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                                  1 GermanUBoat owned by the Germans lost in 70 Sea Zone
                                              British win, taking 70 Sea Zone from Neutral with 1 UK_Hvy_Bomber and 1 destroyer remaining. Battle score for attacker is 4
                                              Casualties for Germans: 1 GermanUBoat
                                          Battle in Holland Belgium
                                              British attack with 1 UK_LCV, 1 elite, 1 mech_infantry and 3 uk_fighters
                                              Germans defend with 1 Panzer_Grndrs and 1 armour
                                                  British roll dice for 1 UK_LCV, 1 elite, 1 mech_infantry and 3 uk_fighters in Holland Belgium, round 2 : 4/6 hits, 2,00 expected hits
                                                  Germans roll dice for 1 Panzer_Grndrs and 1 armour in Holland Belgium, round 2 : 1/2 hits, 1,00 expected hits
                                                  1 UK_LCV owned by the British lost in Holland Belgium
                                                  1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Holland Belgium
                                              British win, taking Holland Belgium from Germans with 1 elite, 1 mech_infantry and 3 uk_fighters remaining. Battle score for attacker is 6
                                              Casualties for British: 1 UK_LCV
                                              Casualties for Germans: 1 Panzer_Grndrs and 1 armour
                                          Battle in Rostov
                                              British attack with 1 UK_Hvy_Bomber and 3 mech_infantrys
                                              Germans defend with 1 Panzer_Grndrs
                                                  British roll dice for 1 UK_Hvy_Bomber and 3 mech_infantrys in Rostov, round 2 : 3/5 hits, 1,83 expected hits
                                                  Germans roll dice for 1 Panzer_Grndrs in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                                                  1 mech_infantry owned by the British lost in Rostov
                                                  1 Panzer_Grndrs owned by the Germans lost in Rostov
                                              British win, taking Rostov from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
                                              Casualties for British: 1 mech_infantry
                                              Casualties for Germans: 1 Panzer_Grndrs
                                          Battle in Burma
                                              British attack with 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber
                                              Japanese defend with 1 armour and 1 infantry
                                                  British roll dice for 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 2/9 hits, 3,00 expected hits
                                                  Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits
                                                  1 mech_infantry owned by the British lost in Burma
                                                  1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
                                              British win, taking Burma from Japanese with 4 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
                                              Casualties for British: 1 mech_infantry
                                              Casualties for Japanese: 1 armour and 1 infantry
                                          Battle in Trans-Jordan
                                              British attack with 1 UK_Hvy_Bomber and 2 infantry
                                              Germans defend with 1 Waffen_Para
                                                  British roll dice for 1 UK_Hvy_Bomber and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,67 expected hits
                                                  Germans roll dice for 1 Waffen_Para in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
                                                  1 infantry owned by the British lost in Trans-Jordan
                                                  1 Waffen_Para owned by the Germans lost in Trans-Jordan
                                              British win, taking Trans-Jordan from Germans with 1 UK_Hvy_Bomber and 1 infantry remaining. Battle score for attacker is 3
                                              Casualties for British: 1 infantry
                                              Casualties for Germans: 1 Waffen_Para
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                  
                                      Non Combat Move - British
                                          Turning on Edit Mode
                                          EDIT: Turning off Edit Mode
                                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                          1 UK_Hvy_Bomber moved from Trans-Jordan to Caucasus
                                          4 uk_fighters moved from Persia to Russia
                                          1 UK_Hvy_Bomber moved from Rostov to Caucasus
                                          1 air_transport and 1 infantry moved from Persia to Russia
                                          3 mech_infantrys moved from Persia to Caucasus
                                          3 uk_fighters and 1 uk_tactical_bomber moved from Burma to India
                                          1 UK_Hvy_Bomber moved from 70 Sea Zone to French West Africa
                                          1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                                          3 uk_fighters moved from Holland Belgium to United Kingdom
                                          EDIT: 1 TotalWar_Tank moved from Eastern United States to Central United States
                                  
                                      Place Units - British
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                          3 mech_infantrys placed in Persia
                                          4 UK_LCVs and 1 elite placed in United Kingdom
                                          6 infantry placed in India
                                          1 infantry placed in Union of South Africa
                                  
                                      Turn Complete - British
                                          Total Cost from Convoy Blockades: 3
                                              Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
                                          British collect 39 PUs (3 lost to blockades); end with 39 PUs
                                          Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 45 Optional[PUs]
                                          Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Americans regular : 0,33
                                  Japanese regular : -0,33
                                  Germans regular : 1,67
                                  British regular : 2,83
                                  

                                  ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-US UK21.tsvg

                                  1 Reply Last reply Reply Quote 1
                                  • Panzerstahl-Helm 0P
                                    Panzerstahl-Helm 0 @beelee
                                    last edited by

                                    @beelee
                                    @trout
                                    @alexander

                                    Hello lads,

                                    I am working on a "one-pager" and have added it to the doc file.
                                    https://docs.google.com/spreadsheets/d/1N9gwaHhl7h855WB03em4e7yEptBZ4Y-UZGCioudbUfo/edit?gid=347811692#gid=347811692

                                    I collected the content via AI but havenยดt reviewed all the data yet, so may contain some errors or missing data.
                                    The layout (colors, filter) is still in progress and I am open for ideas.
                                    Also I consolidated all additional rules (Fighter Ace, Naval Commander etc.) into one single PDF.
                                    Due to the size I canยดt upload it here noch online. I am worling on a solution.

                                    BR

                                    B 2 Replies Last reply Reply Quote 1
                                    • B
                                      beelee @Panzerstahl-Helm 0
                                      last edited by beelee

                                      @Panzerstahl-Helm-0

                                      Outstanding Herr Panzer. Get you a case of beer for that one.

                                      ๐Ÿ™‚

                                      Edit
                                      yes this is the best multi yet and I have enjoyed All of them. Major find on recruiting Alex Prost.png

                                      1 Reply Last reply Reply Quote 0
                                      • B
                                        beelee @Panzerstahl-Helm 0
                                        last edited by

                                        @Panzerstahl-Helm-0 said:

                                        Due to the size I canยดt upload it here noch online. I am worling on a solution.

                                        can you put it in a zip file ? I can't remember if nodeBB accepts those

                                        A 1 Reply Last reply Reply Quote 0
                                        • B beelee referenced this topic
                                        • A
                                          Alexander The Great @beelee
                                          last edited by

                                          @beelee Not sure if this is typical - The game just crashed due to dice rolling not connecting...will try again here

                                          A 1 Reply Last reply Reply Quote 0
                                          • A
                                            Alexander The Great @Alexander The Great
                                            last edited by

                                            Turns out my laptop has the old version of the game vs my desktop... problem bypassed:

                                            exp-game-2-multi-apbt-az-fr21.tsvg

                                            I got nervous with all the misses in the first rounds of combat

                                            Purchase Units
                                            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
                                            Combat Move
                                            Resetting and Giving Bonus Movement to Units
                                            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                                            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
                                            2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                                            1 armour moved from Queensland to 54 Sea Zone
                                            1 armour and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                                            1 infantry moved from Solomon Islands to 49 Sea Zone
                                            1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone
                                            1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                                            3 infantry moved from New Guinea to Dutch New Guinea
                                            1 fighter moved from 54 Sea Zone to Dutch New Guinea
                                            Combat
                                            Battle in Dutch New Guinea
                                            Battle in Celebes
                                            Recording Battle Statistics
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            Non Combat Move
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                            Turning on Edit Mode
                                            EDIT: Removing units owned by ANZAC from Solomon Islands: 1 Fortification
                                            EDIT: Turning off Edit Mode
                                            1 air_transport and 1 infantry moved from Queensland to New Guinea
                                            1 fighter moved from Dutch New Guinea to New Guinea
                                            1 air_transport and 1 infantry moved from Sumatra to India
                                            1 air_transport moved from Sumatra to Queensland
                                            ANZAC undo move 4.
                                            1 air_transport moved from Sumatra to New Britain
                                            1 Escort moved from 62 Sea Zone to 54 Sea Zone
                                            2 infantry moved from Egypt to Alexandria
                                            Cleaning up during movement phase
                                            Place Units
                                            1 artillery and 1 infantry placed in Queensland
                                            1 transport placed in 54 Sea Zone
                                            Turn Complete
                                            ANZAC collect 17 PUs; end with 18 PUs
                                            Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 19 Optional[PUs]
                                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 21 Optional[PUs]
                                            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                                            Combat Move
                                            Resetting and Giving Bonus Movement to Units
                                            Combat
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            Non Combat Move
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                            Cleaning up during movement phase
                                            Turn Complete
                                            
                                            T B 2 Replies Last reply Reply Quote 1

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