EXP G40 Game 4 Trout vs JCat
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@johnnycat Game History
Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 1 FighterAce, 3 Mass_Tankss, 1 SP_ArtilleryUSSR, 1 Soviet_Commisar, 1 UndrgroundFctry, 1 elite and 4 russian_paras; Remaining resources: 7 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 guard_infantry moved from Kazakhstan to Shensi 1 armour moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 armour moved from Kansu to Shensi 4 infantry moved from Tsinghai to Shensi 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 artillery and 11 infantry moved from Amur to Manchuria 1 infantry moved from Northwest Persia to Iraq Russians take Iraq from Germans 2 infantry moved from Belarus to Baltic States 1 tactical_bomber moved from Belarus to Baltic States 2 fighters moved from Belarus to Baltic States Combat - Russians Battle in Manchuria Russians attack with 1 artillery and 11 infantry Japanese defend with 2 infantry Russians win, taking Manchuria from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Shensi Russians attack with 1 armour, 1 guard_infantry and 4 infantry Japanese defend with 3 infantry Russians win, taking Shensi from Japanese with 1 armour, 1 guard_infantry and 4 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Russians Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus 2 fighters moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 3 Army_Conscripts and 1 elite moved from Bryansk to Belarus 2 infantry moved from Volgograd to Kazakhstan 4 infantry moved from Volgograd to Caucasus 1 SP_ArtilleryUSSR moved from Vologda to Belarus 1 Russian_Rail and 1 infantry moved from Russia to Belarus 1 Russian_Rail and 1 infantry moved from Russia to Belarus 1 R_Europe_Rail and 1 infantry moved from Russia to Belarus 6 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Samara 3 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Samara 1 armour moved from Urals to Smolensk Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_major 3 Mass_Tankss, 1 Soviet_Commisar, 1 UndrgroundFctry, 1 elite and 4 russian_paras placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 FighterAce EDIT: Turning off Edit Mode 1 SP_ArtilleryUSSR placed in Bryansk Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,5,6,4,1,4,5,3,2,1,3,5,5,2 Russians collect 37 PUs (3 lost to blockades); end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs8ef4faf4-1fe4-431a-b15b-2f37a9fac210-trout-cat-game-4-r6.tsvg
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@trout said in EXP G40 Game 4 Trout vs JCat:
8ef4faf4-1fe4-431a-b15b-2f37a9fac210-trout-cat-game-4-r6.tsvg
From what I see I can take India, wipe our your USA fleet, and then figure we will HAVE THE GAME THAT I HAVE BEEN LOOKING FORWARD TO ...
What I mean is that even if these two battles goes as the odds say, this game will be far far from over.
Panzer and I were talking about this - this game just ends too soon to really use all that great stuff so we are hoping to play till turn 20-something.
Anyway, I need your order of losses for that armada that you currently have next to the Center of the Universe of the Rising Sun.
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@trout One more thing. I again read the rules about Carriers and Battleships together so I also want to confirm how this is done in a large battle like this one.
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@johnnycat Good morning. I don't have the file open at this time but I remember that the airplanes in Kwangsi can reach due to the airbase but that's their max distance. Rules require that any planes participating in the fight have a legal landing place (unless they are being suicided via kamikaze and if you are doing that we need to check with Beelee as I am not sure how that works). So can't send all of them. You just have to work out your Combat Move to where any planes attacking the US Navy have a legal place to land before being able to fight. TripleA won't do that automatically for you. Of course any planes who can't reach from Kwangsi due to not having a legal landing place can attack India if you decide to attack there. I seem to remember that the landing space rules will make it close to mutual destruction or something approaching that if you attack the USN since naval battles favor the defense. Naval battles favor the defense since carriers defend at 2 and attack at 0. Transports can defend at 1 also but not attack.
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@johnnycat For carriers/batts just need to have carrier hits greater than or equal to batt hits at all times. Some people on the attack choose to not send in carriers because of that rule, but if you hold them back and attack USN this turn, that will lessen your ability to absorb hits.
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@trout I will record the dice rolls so you can see the order of loss.
To be clear, according to the rules, the 4 carriers that are able to get to the sea zone with the yanks means that I can bring 8 fighters.
And I can bring the Navy Fighter as well by doing that trick you did with the UK when I tried to Sea Lion you: I can purchase a carrier for it to land on!
So hoping for good dice rolls I guess cause it still is close
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@trout Yea by buying that carrier my odds jump to 100 percent! Because that allows me to bring more planes.
OK India I need to know the land mine situation please sir.
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@trout Here are the rolls for the sea battle
I am waiting on India for land mines rolls. THere are two color mines so I am not sure.


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@trout
Something strange is happening here. I save the file and when I reload it is already running one round of battle.If there are no land mine hits then I can just proceed but if there is then I have to reset this battle. What to do?
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Hi Cat
Here are where the LMs defend


It's unfortunate Mac doesn't allow the hover. I suggest making a Github issue as Mac, Windows and Linux should all work the same in triplea.
Document it heavy
step by step 
https://github.com/triplea-game/triplea/issues
hit the green button for new issue

Edit
I am surprised this has never come up before. Maybe it has. Be sure to say what triplea version and your OS mac version as well, if applicable. I'm on a older ubuntu e.g.I know there aren't a lot of mac players and mac has been historically problematic with triplea, so your input will be helpful
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So 4 Yellow LMs at Burma. It don't look real good for india

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@beelee ok I roll now on the forum
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Well that seemed to match what my battle calculators said and the numerous times I play tested it. But way lucky on not losing even one guy to the mines. I used to think mines were great - now not so much.
8ef4faf4-1fe4-431a-b15b-2f37a9fac210-trout-cat-game-4-JAPAN_6.tsvg
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@johnnycat Congrats on getting your two early objectives of India/Egypt. Will be an uphill battle for me from here on out but game's not over yet! Rumors of surrender have been firmly rejected.
Game HistoryRound: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 1 Escort, 1 FighterAceUSA, 1 Heavy_BB, 1 battleship, 1 carrier, 1 destroyer, 1 elite, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 usa_fighters moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Germans defend with 1 GermanUBoat Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Southeast Mexico 2 usa_fighters moved from 109 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Southeast Mexico 1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 usa_fighter moved from Eastern United States to Morocco 1 AirCommander moved from Eastern United States to Morocco 1 usa_tactical_bomber moved from Eastern United States to Morocco 1 Escort_Convoy, 1 USANC, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico 1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico 1 Escort, 1 Heavy_BB, 1 carrier and 2 usa_fighters moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 Escort_Convoy, 1 artillery, 1 infantry, 1 pacific_cruiser, 1 pacific_submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 Rail moved from Eastern United States to Western United States 1 Rail and 1 elite moved from Western United States to Alaska 1 transport moved from 91 Sea Zone to 89 Sea Zone Place Units - Americans 1 FighterAceUSA and 1 elite placed in Eastern United States 1 Escort, 1 Heavy_BB, 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 53 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 6 infantry moved from Tsinghai to Shensi Combat - Chinese Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish British buy 1 UK_LCV, 1 artillery, 1 destroyer, 2 infantry, 1 submarine, 1 uk_armour and 2 uk_paras; Remaining resources: 13 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Norway from Germans EDIT: British takes Denmark from Germans EDIT: Turning off Edit Mode 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 bomber and 3 uk_fighters moved from United Kingdom to 105 Sea Zone EDIT: 1 uk_para moved from United Kingdom to Norway EDIT: 1 uk_para moved from United Kingdom to Denmark 1 uk_fighter moved from 81 Sea Zone to Trans-Jordan 1 uk_tactical_bomber moved from 81 Sea Zone to Trans-Jordan Combat - British Battle in 105 Sea Zone British attack with 1 bomber, 1 destroyer and 3 uk_fighters Germans defend with 8 GermanUBoats and 1 Wolfpack Germans and British reach a stalemate . Battle score for attacker is 1 Casualties for British: 1 destroyer Casualties for Germans: 2 GermanUBoats and 1 Wolfpack Battle in Trans-Jordan British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 italian_para and 1 italian_paraBoost British win, taking Trans-Jordan from Italians with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 italian_para and 1 italian_paraBoost Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 uk_fighter moved from Trans-Jordan to 81 Sea Zone 1 uk_tactical_bomber moved from Trans-Jordan to 81 Sea Zone 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan 1 uk_fighter moved from Nigeria to Anglo Egyptian Sudan 2 uk_armours moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 bomber and 3 uk_fighters moved from 105 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Place Units - British Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone 2 infantry and 1 uk_armour placed in Union of South Africa 1 submarine placed in 71 Sea Zone 1 UK_LCV, 1 artillery and 2 uk_paras placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2 British collect 46 PUs (1 lost to blockades); end with 59 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 65 PUs4a4fcf53-e9c9-4ba5-95ec-437f330cae35-trout-cat-game-4-uk6.tsvg
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@trout WHAT? Surrender ??? Dude you still WAY IN FRONT, I am barely keeping up...
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I wondered if you guys are aware of the tripleA battle computer sea zone battle flaw?
Because we “player enforce” taking transports last, the battle computer is way off.
I just wasted that USA fleet but the battle computer had it a tad closer I’m wondering if either of you know how far off it is?
Just take a simple example of you attacking with 8-fighters versus a 3-hit BB that is traveling with 6 transports.
IF the first three hits MUST sink the BB, then the TTs are sitting ducks...
But doing it the OOB way, the first three hits would hits transports and thus ensure two rounds of huge defensize rolls that would decimate the attackers.
I’m just curious how you guys calculate battle percentages given this flaw.
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@johnnycat Scramble or no scramble for SZ 35 Mr. JC? That is the question.
cead0037-1622-4575-85c0-d32efba6d996-trout-cat-game-4-f6.tsvg
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