TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP G40 Game 4 Trout vs JCat

    Scheduled Pinned Locked Moved Play By Forum
    222 Posts 5 Posters 14.9k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JohnnyCatJ Offline
      JohnnyCat @beelee
      last edited by

      @beelee ok I roll now on the forum

      1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @beelee
        last edited by

        @beelee @Trout

        SHOCKING
        Screenshot 2026-03-25 at 10.33.11 AM.png

        since no land mine hits I can continue

        1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat
          last edited by

          @trout @beelee

          Well that seemed to match what my battle calculators said and the numerous times I play tested it. But way lucky on not losing even one guy to the mines. I used to think mines were great - now not so much.

          8ef4faf4-1fe4-431a-b15b-2f37a9fac210-trout-cat-game-4-JAPAN_6.tsvg

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Congrats on getting your two early objectives of India/Egypt. Will be an uphill battle for me from here on out but game's not over yet! Rumors of surrender have been firmly rejected.
            Game History

            Round: 6
            
                Purchase Units - Americans
                    Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                    Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                    Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                    Americans buy 1 Escort, 1 FighterAceUSA, 1 Heavy_BB, 1 battleship, 1 carrier, 1 destroyer, 1 elite, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    2 usa_fighters moved from 91 Sea Zone to 109 Sea Zone
                    1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            
                Combat - Americans
                    Battle in 109 Sea Zone
                        Americans attack with 1 destroyer and 2 usa_fighters
                        Germans defend with 1 GermanUBoat
                        Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4
                        Casualties for Germans: 1 GermanUBoat
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
            
                Non Combat Move - Americans
                    Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                    Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                    Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Eastern United States
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Southeast Mexico
                    2 usa_fighters moved from 109 Sea Zone to 91 Sea Zone
                    1 transport moved from 91 Sea Zone to 86 Sea Zone
                    2 transports moved from 91 Sea Zone to 89 Sea Zone
                    1 Rail and 1 elite moved from Eastern United States to Southeast Mexico
                    1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico
                    1 infantry moved from Eastern United States to 101 Sea Zone
                    1 infantry moved from Eastern United States to 101 Sea Zone
                    2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                    2 infantry moved from 91 Sea Zone to Morocco
                    1 usa_fighter moved from Eastern United States to Morocco
                    1 AirCommander moved from Eastern United States to Morocco
                    1 usa_tactical_bomber moved from Eastern United States to Morocco
                    1 Escort_Convoy, 1 USANC, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                    1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico
                    1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico
                    1 Escort, 1 Heavy_BB, 1 carrier and 2 usa_fighters moved from 25 Sea Zone to 26 Sea Zone
                    1 infantry moved from Western United States to 10 Sea Zone
                    1 artillery moved from Western United States to 10 Sea Zone
                    1 Escort_Convoy, 1 artillery, 1 infantry, 1 pacific_cruiser, 1 pacific_submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                    1 infantry moved from 26 Sea Zone to Hawaiian Islands
                    1 artillery moved from 26 Sea Zone to Hawaiian Islands
                    1 Rail moved from Eastern United States to Western United States
                    1 Rail and 1 elite moved from Western United States to Alaska
                    1 transport moved from 91 Sea Zone to 89 Sea Zone
            
                Place Units - Americans
                    1 FighterAceUSA and 1 elite placed in Eastern United States
                    1 Escort, 1 Heavy_BB, 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                    1 carrier placed in 101 Sea Zone
            
                Turn Complete - Americans
                    Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                    Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                    Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                    Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                    Americans collect 53 PUs; end with 54 PUs
                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
                    Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 66 PUs
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 1 infantry; Remaining resources: 2 PUs; 
            
                Combat Move - Chinese
                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                    1 infantry moved from Sikang to Szechwan
                          Chinese take Szechwan from Japanese
                    6 infantry moved from Tsinghai to Shensi
            
                Combat - Chinese
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                    Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                    Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            
                Place Units - Chinese
                    1 infantry placed in Manchuria
            
                Turn Complete - Chinese
                    Chinese collect 8 PUs; end with 10 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
            
                Purchase Units - British
                    Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish
                    British buy 1 UK_LCV, 1 artillery, 1 destroyer, 2 infantry, 1 submarine, 1 uk_armour and 2 uk_paras; Remaining resources: 13 PUs; 3 AirLendLease; 3 NavyLendLease; 
            
                Combat Move - British
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                    Turning on Edit Mode
                        EDIT: British takes Norway from Germans
                        EDIT: British takes Denmark from Germans
                        EDIT: Turning off Edit Mode
                    1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                    1 infantry moved from 81 Sea Zone to Trans-Jordan
                    1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                    1 bomber and 3 uk_fighters moved from United Kingdom to 105 Sea Zone
                    EDIT: 1 uk_para moved from United Kingdom to Norway
                    EDIT: 1 uk_para moved from United Kingdom to Denmark
                    1 uk_fighter moved from 81 Sea Zone to Trans-Jordan
                    1 uk_tactical_bomber moved from 81 Sea Zone to Trans-Jordan
            
                Combat - British
                    Battle in 105 Sea Zone
                        British attack with 1 bomber, 1 destroyer and 3 uk_fighters
                        Germans defend with 8 GermanUBoats and 1 Wolfpack
                        Germans and British reach a stalemate
                        . Battle score for attacker is 1
                        Casualties for British: 1 destroyer
                        Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
                    Battle in Trans-Jordan
                        British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                        Italians defend with 1 italian_para and 1 italian_paraBoost
                        British win, taking Trans-Jordan from Italians with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
                        Casualties for Italians: 1 italian_para and 1 italian_paraBoost
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - British
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
                    1 uk_fighter moved from Trans-Jordan to 81 Sea Zone
                    1 uk_tactical_bomber moved from Trans-Jordan to 81 Sea Zone
                    1 transport moved from 72 Sea Zone to 81 Sea Zone
                    2 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan
                    1 uk_fighter moved from Nigeria to Anglo Egyptian Sudan
                    2 uk_armours moved from Union of South Africa to Belgian Congo
                    1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                    1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                    1 bomber and 3 uk_fighters moved from 105 Sea Zone to United Kingdom
                    1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                    1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                    1 artillery moved from 91 Sea Zone to Morocco
                    1 infantry moved from 91 Sea Zone to Morocco
            
                Place Units - British
                    Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                    Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                    2 infantry and 1 uk_armour placed in Union of South Africa
                    1 submarine placed in 71 Sea Zone
                    1 UK_LCV, 1 artillery and 2 uk_paras placed in United Kingdom
                    1 destroyer placed in 106 Sea Zone
            
                Turn Complete - British
                    Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                    Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                    Total Cost from Convoy Blockades: 1
                        Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
                    British collect 46 PUs (1 lost to blockades); end with 59 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 65 PUs
            

            4a4fcf53-e9c9-4ba5-95ec-437f330cae35-trout-cat-game-4-uk6.tsvg

            JohnnyCatJ 3 Replies Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout WHAT? Surrender ??? Dude you still WAY IN FRONT, I am barely keeping up...

              1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout 4a4fcf53-e9c9-4ba5-95ec-437f330cae35-trout-cat-game-4-ITALY_end_6.tsvg

                1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by JohnnyCat

                  @trout @beelee.

                  I wondered if you guys are aware of the tripleA battle computer sea zone battle flaw?

                  Because we “player enforce” taking transports last, the battle computer is way off.

                  I just wasted that USA fleet but the battle computer had it a tad closer I’m wondering if either of you know how far off it is?

                  Just take a simple example of you attacking with 8-fighters versus a 3-hit BB that is traveling with 6 transports.

                  IF the first three hits MUST sink the BB, then the TTs are sitting ducks...

                  But doing it the OOB way, the first three hits would hits transports and thus ensure two rounds of huge defensize rolls that would decimate the attackers.

                  I’m just curious how you guys calculate battle percentages given this flaw.

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout
                    last edited by

                    @johnnycat Scramble or no scramble for SZ 35 Mr. JC? That is the question.

                    cead0037-1622-4575-85c0-d32efba6d996-trout-cat-game-4-f6.tsvg

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout if that is the Philippines then of course not 😎🙀🫡

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Game History

                        Round: 6
                        
                            Purchase Units - ANZAC
                                ANZAC buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
                        
                            Combat Move - ANZAC
                                3 infantry moved from Queensland to 54 Sea Zone
                                1 artillery moved from Queensland to 54 Sea Zone
                                1 Escort_Convoy, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                                      ANZAC take 35 Sea Zone from Japanese
                                1 artillery moved from 35 Sea Zone to Philippines
                                3 infantry moved from 35 Sea Zone to Philippines
                                2 fighters moved from Queensland to 35 Sea Zone
                        
                            Combat - ANZAC
                                Battle in Philippines
                                    Changer loiter and taunt; ANZAC attack with 1 artillery and 3 infantry
                                    Changer defend; Japanese defend with 1 airfield, 1 armour and 2 fighters
                                        ANZAC roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                                        ANZAC roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 0/4 hits, 1.00 expected hits
                                        Japanese roll dice for 1 armour and 2 fighters in Philippines, round 2 : 2/3 hits, 1.83 expected hits
                                        2 infantry owned by the ANZAC lost in Philippines
                                        1 armour owned by the Japanese lost in Philippines
                                        ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
                                        Japanese roll dice for 2 fighters in Philippines, round 3 : 1/2 hits, 1.33 expected hits
                                        1 infantry owned by the ANZAC lost in Philippines
                                        1 fighter owned by the Japanese lost in Philippines
                                        ANZAC roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0.33 expected hits
                                        Japanese roll dice for 1 fighter in Philippines, round 4 : 1/1 hits, 0.67 expected hits
                                        1 artillery owned by the ANZAC lost in Philippines
                                    Japanese win with 1 fighter remaining. Battle score for attacker is 1
                                    Casualties for ANZAC: 1 artillery and 3 infantry
                                    Casualties for Japanese: 1 armour and 1 fighter
                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                        
                            Non Combat Move - ANZAC
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                                1 air_transport moved from New South Wales to New Zealand
                        
                            Place Units - ANZAC
                                1 carrier placed in 54 Sea Zone
                                1 fighter placed in Queensland
                                1 infantry placed in Queensland
                                1 artillery and 1 infantry placed in New South Wales
                        
                            Turn Complete - ANZAC
                                ANZAC collect 17 PUs; end with 17 PUs
                                Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                        
                            Purchase Units - French
                                Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
                        
                            Combat Move - French
                        
                            Combat - French
                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                        
                            Non Combat Move - French
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                        
                            Turn Complete - French
                        

                        Combat Hit Differential Summary :

                        Japanese regular : 0.17
                        ANZAC regular : -1.17
                        

                        fad9c524-829c-461c-b103-f6f58de5ef45-trout-cat-game-4-f6.tsvg

                        JohnnyCatJ 2 Replies Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout

                          Ok Germany has a serious question for you.

                          I’ve tried a few times to share with you my absolute joy at playing these games and the fact that I find the process of calculating multiple turns ahead to be immensely fun. I also said that I have little concern for who wins or loses.

                          So here we are at another turning point ; a fork in the road so to speak.

                          So I can populate the Baltic states with 59 units.

                          And you could then attack with everything USSR has which is also 59 units.

                          That’s a 26 percent chance to win so it’s really an outcome connected to bad dice or good dice more than strategy.

                          So how do you want me to play this ?

                          I have an offer that I’d like you to consider.

                          I suggest that indeed I move in there. And you can attack and we play that out unless it’s one sided…

                          But that we play our next game by returning to this point and Germany chooses a more conservative German 7 turn where that attack is delayed, if ever.

                          How you think ?

                          T 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by Trout

                            @johnnycat Hey JC. I very respectfully decline. I learn by making mistakes or seeing how a strategy I pursued didn't work out in a certain situation. For example, in this game, I made a big mistake when you destroyed my China stack early in the game. But I don't want to ask you to let me go back and change my turn to correct that mistake. That's how you learn is to make mistakes and then get better from that. For what you are suggesting, I think the best thing to do is play yourself locally. So you can play Axis and pursue a certain strategy and see how that plays out against different moves you make as the Allies. I don't know if that makes sense.

                            So if you move into Baltic and it backfires, well that could happen. Or maybe it does work out. There's also the dice element. So at the moment, I am a little perturbed that I should have been able to take Philippines with ANZAC and didn't because the dice rolls didn't work out for me. But that's part of the game. Don't know if that makes sense or not.

                            JohnnyCatJ 3 Replies Last reply Reply Quote 1
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout sure I respect and understand that.

                              Ok then before I start I’m going to have to do some serious mathematical calculations just to ensure I’m
                              Making as good a choice as I can.

                              So I might need more time than usual with this next turn.

                              1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout and yea that Japanese air power thing is best worth respecting !!! I’m always shocked by how impactful
                                That can be !

                                1 Reply Last reply Reply Quote 1
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout I think you posted the wrong actual game save - I see the results of course but the file is still in the ANZAC precombat phase

                                  I wonder if I can hold onto the Philippines

                                  B 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout fad9c524-829c-461c-b103-f6f58de5ef45-trout-cat-game-4-f6 MAYBE THIS.tsvg ???

                                    T 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat
                                      last edited by

                                      @trout

                                      Was ist das? Tha BB with a C is part of the new rules right? I don't know how that works and cannot find it in the rules yet.

                                      Screenshot 2026-03-26 at 7.14.28 PM.png

                                      1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by beelee

                                        @johnnycat

                                        Hi Cat

                                        Yea battle calc can you get you close but you need to tweak it sometimes. In the case of the Trprts you could replace them with Submarines as they both defend at 1 and run the calc and compare the difference.

                                        The defender would also need a DD or Escort or the Subs defending would skew with their First Strike.

                                        Most experienced/Top Tier players avoid large battles due to the fact they can be dicey. Especially Naval.

                                        I generally only do it if I'm losing, the odds are heavy in my favor or if I think the result of leaving the large stack intact is even more dangerous the next turn.

                                        Naval battles can be especially dicey.

                                        You may find this an interesting read https://www.axisandallies.org/forums/topic/35286/warfare-principles-of-axis-allies-by-andrewaagamer?_=1774581356492

                                        With the large number of units in HRE, it is harder to cipher, which is what produces the variety of strategies and tactical ways to achieve them but it also gives some good ideas none the less

                                        Edit
                                        https://www.axisandallies.org/forums/assets/uploads/files/1770916645890-38.g40-naval-commander.pdf

                                        I need to clarify the in Game Notes. You need to edit in an Active NC. It has a red C. Then it will give the bonus

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee thank you for that !!!

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Offline
                                            beelee @JohnnyCat
                                            last edited by beelee

                                            @johnnycat

                                            Another way to test stuff besides using the battle calc, is to switch to low luck before you fire up the save.

                                            Then fight the battle. You have to still take the correct PE casualties and it won't give a percentage but it will give you pretty close to a average dice result.

                                            Screenshot from 2026-03-27 02-52-51.png

                                            Screenshot from 2026-03-27 02-53-01.png

                                            LL bottom left

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 11
                                            • 12
                                            • 4 / 12
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums