EXP G40 Game 4 Trout vs JCat
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@trout Yea by buying that carrier my odds jump to 100 percent! Because that allows me to bring more planes.
OK India I need to know the land mine situation please sir.
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@trout Here are the rolls for the sea battle
I am waiting on India for land mines rolls. THere are two color mines so I am not sure.


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@trout
Something strange is happening here. I save the file and when I reload it is already running one round of battle.If there are no land mine hits then I can just proceed but if there is then I have to reset this battle. What to do?
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Hi Cat
Here are where the LMs defend


It's unfortunate Mac doesn't allow the hover. I suggest making a Github issue as Mac, Windows and Linux should all work the same in triplea.
Document it heavy
step by step 
https://github.com/triplea-game/triplea/issues
hit the green button for new issue

Edit
I am surprised this has never come up before. Maybe it has. Be sure to say what triplea version and your OS mac version as well, if applicable. I'm on a older ubuntu e.g.I know there aren't a lot of mac players and mac has been historically problematic with triplea, so your input will be helpful
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So 4 Yellow LMs at Burma. It don't look real good for india

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@beelee ok I roll now on the forum
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Well that seemed to match what my battle calculators said and the numerous times I play tested it. But way lucky on not losing even one guy to the mines. I used to think mines were great - now not so much.
8ef4faf4-1fe4-431a-b15b-2f37a9fac210-trout-cat-game-4-JAPAN_6.tsvg
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@johnnycat Congrats on getting your two early objectives of India/Egypt. Will be an uphill battle for me from here on out but game's not over yet! Rumors of surrender have been firmly rejected.
Game HistoryRound: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 1 Escort, 1 FighterAceUSA, 1 Heavy_BB, 1 battleship, 1 carrier, 1 destroyer, 1 elite, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 usa_fighters moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Germans defend with 1 GermanUBoat Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Southeast Mexico 2 usa_fighters moved from 109 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Southeast Mexico 1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 usa_fighter moved from Eastern United States to Morocco 1 AirCommander moved from Eastern United States to Morocco 1 usa_tactical_bomber moved from Eastern United States to Morocco 1 Escort_Convoy, 1 USANC, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico 1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico 1 Escort, 1 Heavy_BB, 1 carrier and 2 usa_fighters moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 Escort_Convoy, 1 artillery, 1 infantry, 1 pacific_cruiser, 1 pacific_submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 Rail moved from Eastern United States to Western United States 1 Rail and 1 elite moved from Western United States to Alaska 1 transport moved from 91 Sea Zone to 89 Sea Zone Place Units - Americans 1 FighterAceUSA and 1 elite placed in Eastern United States 1 Escort, 1 Heavy_BB, 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 53 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 6 infantry moved from Tsinghai to Shensi Combat - Chinese Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish British buy 1 UK_LCV, 1 artillery, 1 destroyer, 2 infantry, 1 submarine, 1 uk_armour and 2 uk_paras; Remaining resources: 13 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Norway from Germans EDIT: British takes Denmark from Germans EDIT: Turning off Edit Mode 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 bomber and 3 uk_fighters moved from United Kingdom to 105 Sea Zone EDIT: 1 uk_para moved from United Kingdom to Norway EDIT: 1 uk_para moved from United Kingdom to Denmark 1 uk_fighter moved from 81 Sea Zone to Trans-Jordan 1 uk_tactical_bomber moved from 81 Sea Zone to Trans-Jordan Combat - British Battle in 105 Sea Zone British attack with 1 bomber, 1 destroyer and 3 uk_fighters Germans defend with 8 GermanUBoats and 1 Wolfpack Germans and British reach a stalemate . Battle score for attacker is 1 Casualties for British: 1 destroyer Casualties for Germans: 2 GermanUBoats and 1 Wolfpack Battle in Trans-Jordan British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 italian_para and 1 italian_paraBoost British win, taking Trans-Jordan from Italians with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 italian_para and 1 italian_paraBoost Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 uk_fighter moved from Trans-Jordan to 81 Sea Zone 1 uk_tactical_bomber moved from Trans-Jordan to 81 Sea Zone 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan 1 uk_fighter moved from Nigeria to Anglo Egyptian Sudan 2 uk_armours moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 bomber and 3 uk_fighters moved from 105 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Place Units - British Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone 2 infantry and 1 uk_armour placed in Union of South Africa 1 submarine placed in 71 Sea Zone 1 UK_LCV, 1 artillery and 2 uk_paras placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2 British collect 46 PUs (1 lost to blockades); end with 59 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 65 PUs4a4fcf53-e9c9-4ba5-95ec-437f330cae35-trout-cat-game-4-uk6.tsvg
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@trout WHAT? Surrender ??? Dude you still WAY IN FRONT, I am barely keeping up...
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I wondered if you guys are aware of the tripleA battle computer sea zone battle flaw?
Because we “player enforce” taking transports last, the battle computer is way off.
I just wasted that USA fleet but the battle computer had it a tad closer I’m wondering if either of you know how far off it is?
Just take a simple example of you attacking with 8-fighters versus a 3-hit BB that is traveling with 6 transports.
IF the first three hits MUST sink the BB, then the TTs are sitting ducks...
But doing it the OOB way, the first three hits would hits transports and thus ensure two rounds of huge defensize rolls that would decimate the attackers.
I’m just curious how you guys calculate battle percentages given this flaw.
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@johnnycat Scramble or no scramble for SZ 35 Mr. JC? That is the question.
cead0037-1622-4575-85c0-d32efba6d996-trout-cat-game-4-f6.tsvg
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@trout if that is the Philippines then of course not

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@johnnycat Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 Escort_Convoy, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery moved from 35 Sea Zone to Philippines 3 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Queensland to 35 Sea Zone Combat - ANZAC Battle in Philippines Changer loiter and taunt; ANZAC attack with 1 artillery and 3 infantry Changer defend; Japanese defend with 1 airfield, 1 armour and 2 fighters ANZAC roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 2 fighters in Philippines, round 2 : 2/3 hits, 1.83 expected hits 2 infantry owned by the ANZAC lost in Philippines 1 armour owned by the Japanese lost in Philippines ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters in Philippines, round 3 : 1/2 hits, 1.33 expected hits 1 infantry owned by the ANZAC lost in Philippines 1 fighter owned by the Japanese lost in Philippines ANZAC roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Philippines, round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Philippines Japanese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 artillery and 3 infantry Casualties for Japanese: 1 armour and 1 fighter Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 air_transport moved from New South Wales to New Zealand Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in Queensland 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.17 ANZAC regular : -1.17fad9c524-829c-461c-b103-f6f58de5ef45-trout-cat-game-4-f6.tsvg
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Ok Germany has a serious question for you.
I’ve tried a few times to share with you my absolute joy at playing these games and the fact that I find the process of calculating multiple turns ahead to be immensely fun. I also said that I have little concern for who wins or loses.
So here we are at another turning point ; a fork in the road so to speak.
So I can populate the Baltic states with 59 units.
And you could then attack with everything USSR has which is also 59 units.
That’s a 26 percent chance to win so it’s really an outcome connected to bad dice or good dice more than strategy.
So how do you want me to play this ?
I have an offer that I’d like you to consider.
I suggest that indeed I move in there. And you can attack and we play that out unless it’s one sided…
But that we play our next game by returning to this point and Germany chooses a more conservative German 7 turn where that attack is delayed, if ever.
How you think ?
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@johnnycat Hey JC. I very respectfully decline. I learn by making mistakes or seeing how a strategy I pursued didn't work out in a certain situation. For example, in this game, I made a big mistake when you destroyed my China stack early in the game. But I don't want to ask you to let me go back and change my turn to correct that mistake. That's how you learn is to make mistakes and then get better from that. For what you are suggesting, I think the best thing to do is play yourself locally. So you can play Axis and pursue a certain strategy and see how that plays out against different moves you make as the Allies. I don't know if that makes sense.
So if you move into Baltic and it backfires, well that could happen. Or maybe it does work out. There's also the dice element. So at the moment, I am a little perturbed that I should have been able to take Philippines with ANZAC and didn't because the dice rolls didn't work out for me. But that's part of the game. Don't know if that makes sense or not.
