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    EXP G40 Game 4 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Congrats on getting your two early objectives of India/Egypt. Will be an uphill battle for me from here on out but game's not over yet! Rumors of surrender have been firmly rejected.
      Game History

      Round: 6
      
          Purchase Units - Americans
              Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
              Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
              Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
              Americans buy 1 Escort, 1 FighterAceUSA, 1 Heavy_BB, 1 battleship, 1 carrier, 1 destroyer, 1 elite, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              2 usa_fighters moved from 91 Sea Zone to 109 Sea Zone
              1 destroyer moved from 91 Sea Zone to 109 Sea Zone
      
          Combat - Americans
              Battle in 109 Sea Zone
                  Americans attack with 1 destroyer and 2 usa_fighters
                  Germans defend with 1 GermanUBoat
                  Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 GermanUBoat
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
      
          Non Combat Move - Americans
              Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
              Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
              Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Eastern United States
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Southeast Mexico
              2 usa_fighters moved from 109 Sea Zone to 91 Sea Zone
              1 transport moved from 91 Sea Zone to 86 Sea Zone
              2 transports moved from 91 Sea Zone to 89 Sea Zone
              1 Rail and 1 elite moved from Eastern United States to Southeast Mexico
              1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Morocco
              1 usa_fighter moved from Eastern United States to Morocco
              1 AirCommander moved from Eastern United States to Morocco
              1 usa_tactical_bomber moved from Eastern United States to Morocco
              1 Escort_Convoy, 1 USANC, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
              1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico
              1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico
              1 Escort, 1 Heavy_BB, 1 carrier and 2 usa_fighters moved from 25 Sea Zone to 26 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 Escort_Convoy, 1 artillery, 1 infantry, 1 pacific_cruiser, 1 pacific_submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 Rail moved from Eastern United States to Western United States
              1 Rail and 1 elite moved from Western United States to Alaska
              1 transport moved from 91 Sea Zone to 89 Sea Zone
      
          Place Units - Americans
              1 FighterAceUSA and 1 elite placed in Eastern United States
              1 Escort, 1 Heavy_BB, 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
              1 carrier placed in 101 Sea Zone
      
          Turn Complete - Americans
              Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
              Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
              Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
              Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
              Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
              Americans collect 53 PUs; end with 54 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
              Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
              1 infantry moved from Sikang to Szechwan
                    Chinese take Szechwan from Japanese
              6 infantry moved from Tsinghai to Shensi
      
          Combat - Chinese
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
      
          Non Combat Move - Chinese
              Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
              Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
              Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
      
          Place Units - Chinese
              1 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 10 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      
          Purchase Units - British
              Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish
              British buy 1 UK_LCV, 1 artillery, 1 destroyer, 2 infantry, 1 submarine, 1 uk_armour and 2 uk_paras; Remaining resources: 13 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
                  EDIT: British takes Norway from Germans
                  EDIT: British takes Denmark from Germans
                  EDIT: Turning off Edit Mode
              1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
              1 infantry moved from 81 Sea Zone to Trans-Jordan
              1 destroyer moved from 91 Sea Zone to 105 Sea Zone
              1 bomber and 3 uk_fighters moved from United Kingdom to 105 Sea Zone
              EDIT: 1 uk_para moved from United Kingdom to Norway
              EDIT: 1 uk_para moved from United Kingdom to Denmark
              1 uk_fighter moved from 81 Sea Zone to Trans-Jordan
              1 uk_tactical_bomber moved from 81 Sea Zone to Trans-Jordan
      
          Combat - British
              Battle in 105 Sea Zone
                  British attack with 1 bomber, 1 destroyer and 3 uk_fighters
                  Germans defend with 8 GermanUBoats and 1 Wolfpack
                  Germans and British reach a stalemate
                  . Battle score for attacker is 1
                  Casualties for British: 1 destroyer
                  Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
              Battle in Trans-Jordan
                  British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                  Italians defend with 1 italian_para and 1 italian_paraBoost
                  British win, taking Trans-Jordan from Italians with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 italian_para and 1 italian_paraBoost
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
              1 uk_fighter moved from Trans-Jordan to 81 Sea Zone
              1 uk_tactical_bomber moved from Trans-Jordan to 81 Sea Zone
              1 transport moved from 72 Sea Zone to 81 Sea Zone
              2 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan
              1 uk_fighter moved from Nigeria to Anglo Egyptian Sudan
              2 uk_armours moved from Union of South Africa to Belgian Congo
              1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
              1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
              1 bomber and 3 uk_fighters moved from 105 Sea Zone to United Kingdom
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 artillery moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - British
              Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
              Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
              2 infantry and 1 uk_armour placed in Union of South Africa
              1 submarine placed in 71 Sea Zone
              1 UK_LCV, 1 artillery and 2 uk_paras placed in United Kingdom
              1 destroyer placed in 106 Sea Zone
      
          Turn Complete - British
              Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
              Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
              British collect 46 PUs (1 lost to blockades); end with 59 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 65 PUs
      

      4a4fcf53-e9c9-4ba5-95ec-437f330cae35-trout-cat-game-4-uk6.tsvg

      JohnnyCatJ 3 Replies Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout WHAT? Surrender ??? Dude you still WAY IN FRONT, I am barely keeping up...

        1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout 4a4fcf53-e9c9-4ba5-95ec-437f330cae35-trout-cat-game-4-ITALY_end_6.tsvg

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by JohnnyCat

            @trout @beelee.

            I wondered if you guys are aware of the tripleA battle computer sea zone battle flaw?

            Because we “player enforce” taking transports last, the battle computer is way off.

            I just wasted that USA fleet but the battle computer had it a tad closer I’m wondering if either of you know how far off it is?

            Just take a simple example of you attacking with 8-fighters versus a 3-hit BB that is traveling with 6 transports.

            IF the first three hits MUST sink the BB, then the TTs are sitting ducks...

            But doing it the OOB way, the first three hits would hits transports and thus ensure two rounds of huge defensize rolls that would decimate the attackers.

            I’m just curious how you guys calculate battle percentages given this flaw.

            1 Reply Last reply Reply Quote 0
            • T Offline
              Trout
              last edited by

              @johnnycat Scramble or no scramble for SZ 35 Mr. JC? That is the question.

              cead0037-1622-4575-85c0-d32efba6d996-trout-cat-game-4-f6.tsvg

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout if that is the Philippines then of course not 😎🙀🫡

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Game History

                  Round: 6
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - ANZAC
                          3 infantry moved from Queensland to 54 Sea Zone
                          1 artillery moved from Queensland to 54 Sea Zone
                          1 Escort_Convoy, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                                ANZAC take 35 Sea Zone from Japanese
                          1 artillery moved from 35 Sea Zone to Philippines
                          3 infantry moved from 35 Sea Zone to Philippines
                          2 fighters moved from Queensland to 35 Sea Zone
                  
                      Combat - ANZAC
                          Battle in Philippines
                              Changer loiter and taunt; ANZAC attack with 1 artillery and 3 infantry
                              Changer defend; Japanese defend with 1 airfield, 1 armour and 2 fighters
                                  ANZAC roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                                  ANZAC roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 0/4 hits, 1.00 expected hits
                                  Japanese roll dice for 1 armour and 2 fighters in Philippines, round 2 : 2/3 hits, 1.83 expected hits
                                  2 infantry owned by the ANZAC lost in Philippines
                                  1 armour owned by the Japanese lost in Philippines
                                  ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
                                  Japanese roll dice for 2 fighters in Philippines, round 3 : 1/2 hits, 1.33 expected hits
                                  1 infantry owned by the ANZAC lost in Philippines
                                  1 fighter owned by the Japanese lost in Philippines
                                  ANZAC roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0.33 expected hits
                                  Japanese roll dice for 1 fighter in Philippines, round 4 : 1/1 hits, 0.67 expected hits
                                  1 artillery owned by the ANZAC lost in Philippines
                              Japanese win with 1 fighter remaining. Battle score for attacker is 1
                              Casualties for ANZAC: 1 artillery and 3 infantry
                              Casualties for Japanese: 1 armour and 1 fighter
                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                          Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                          Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                          1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                          1 air_transport moved from New South Wales to New Zealand
                  
                      Place Units - ANZAC
                          1 carrier placed in 54 Sea Zone
                          1 fighter placed in Queensland
                          1 infantry placed in Queensland
                          1 artillery and 1 infantry placed in New South Wales
                  
                      Turn Complete - ANZAC
                          ANZAC collect 17 PUs; end with 17 PUs
                          Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                          Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                          Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                  
                      Purchase Units - French
                          Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
                  
                      Combat Move - French
                  
                      Combat - French
                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                  
                      Non Combat Move - French
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                          Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                          Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  Japanese regular : 0.17
                  ANZAC regular : -1.17
                  

                  fad9c524-829c-461c-b103-f6f58de5ef45-trout-cat-game-4-f6.tsvg

                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout

                    Ok Germany has a serious question for you.

                    I’ve tried a few times to share with you my absolute joy at playing these games and the fact that I find the process of calculating multiple turns ahead to be immensely fun. I also said that I have little concern for who wins or loses.

                    So here we are at another turning point ; a fork in the road so to speak.

                    So I can populate the Baltic states with 59 units.

                    And you could then attack with everything USSR has which is also 59 units.

                    That’s a 26 percent chance to win so it’s really an outcome connected to bad dice or good dice more than strategy.

                    So how do you want me to play this ?

                    I have an offer that I’d like you to consider.

                    I suggest that indeed I move in there. And you can attack and we play that out unless it’s one sided…

                    But that we play our next game by returning to this point and Germany chooses a more conservative German 7 turn where that attack is delayed, if ever.

                    How you think ?

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by Trout

                      @johnnycat Hey JC. I very respectfully decline. I learn by making mistakes or seeing how a strategy I pursued didn't work out in a certain situation. For example, in this game, I made a big mistake when you destroyed my China stack early in the game. But I don't want to ask you to let me go back and change my turn to correct that mistake. That's how you learn is to make mistakes and then get better from that. For what you are suggesting, I think the best thing to do is play yourself locally. So you can play Axis and pursue a certain strategy and see how that plays out against different moves you make as the Allies. I don't know if that makes sense.

                      So if you move into Baltic and it backfires, well that could happen. Or maybe it does work out. There's also the dice element. So at the moment, I am a little perturbed that I should have been able to take Philippines with ANZAC and didn't because the dice rolls didn't work out for me. But that's part of the game. Don't know if that makes sense or not.

                      JohnnyCatJ 3 Replies Last reply Reply Quote 1
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout sure I respect and understand that.

                        Ok then before I start I’m going to have to do some serious mathematical calculations just to ensure I’m
                        Making as good a choice as I can.

                        So I might need more time than usual with this next turn.

                        1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout and yea that Japanese air power thing is best worth respecting !!! I’m always shocked by how impactful
                          That can be !

                          1 Reply Last reply Reply Quote 1
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout I think you posted the wrong actual game save - I see the results of course but the file is still in the ANZAC precombat phase

                            I wonder if I can hold onto the Philippines

                            B 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout fad9c524-829c-461c-b103-f6f58de5ef45-trout-cat-game-4-f6 MAYBE THIS.tsvg ???

                              T 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat
                                last edited by

                                @trout

                                Was ist das? Tha BB with a C is part of the new rules right? I don't know how that works and cannot find it in the rules yet.

                                Screenshot 2026-03-26 at 7.14.28 PM.png

                                1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by beelee

                                  @johnnycat

                                  Hi Cat

                                  Yea battle calc can you get you close but you need to tweak it sometimes. In the case of the Trprts you could replace them with Submarines as they both defend at 1 and run the calc and compare the difference.

                                  The defender would also need a DD or Escort or the Subs defending would skew with their First Strike.

                                  Most experienced/Top Tier players avoid large battles due to the fact they can be dicey. Especially Naval.

                                  I generally only do it if I'm losing, the odds are heavy in my favor or if I think the result of leaving the large stack intact is even more dangerous the next turn.

                                  Naval battles can be especially dicey.

                                  You may find this an interesting read https://www.axisandallies.org/forums/topic/35286/warfare-principles-of-axis-allies-by-andrewaagamer?_=1774581356492

                                  With the large number of units in HRE, it is harder to cipher, which is what produces the variety of strategies and tactical ways to achieve them but it also gives some good ideas none the less

                                  Edit
                                  https://www.axisandallies.org/forums/assets/uploads/files/1770916645890-38.g40-naval-commander.pdf

                                  I need to clarify the in Game Notes. You need to edit in an Active NC. It has a red C. Then it will give the bonus

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by

                                    @beelee thank you for that !!!

                                    B 1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      beelee @JohnnyCat
                                      last edited by beelee

                                      @johnnycat

                                      Another way to test stuff besides using the battle calc, is to switch to low luck before you fire up the save.

                                      Then fight the battle. You have to still take the correct PE casualties and it won't give a percentage but it will give you pretty close to a average dice result.

                                      Screenshot from 2026-03-27 02-52-51.png

                                      Screenshot from 2026-03-27 02-53-01.png

                                      LL bottom left

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat Sorry about that. You were close but not exactly. See attached.

                                        b0069f02-b17b-42cd-8bdc-ef2ecc9aa26a-trout-cat-game-4-f6.tsvg

                                        JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout good morning.

                                          Thanks I’ll have a turn for ya in the next two hours. Gonna make a BIG GAMBLE

                                          T 1 Reply Last reply Reply Quote 1
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat I think big gambles are what you live for as best I can tell when it comes to your strategies in this game 🙂

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 1

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