EXP G40 Game 4 Trout vs JCat
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@johnnycat Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 battleship, 1 fighter and 1 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 air_transport and 1 infantry moved from New Zealand to Queensland Place Units - ANZAC 1 battleship and 1 fighter placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 21 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
a0ae8950-8642-4519-9e2d-aaa8286aa5ac-trout-cat-game-4-f7.tsvg
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ok
1774911521928-a0ae8950-8642-4519-9e2d-aaa8286aa5ac-trout-cat-game-4-GERMANY_endTurn8.tsvgstill confused about multiple armies and army groups but will just continue and see what happens
EDIT I removed the 6 mines
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@johnnycat Game History
Round: 8 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body> Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians Turning on Edit Mode EDIT: Removing units owned by Germans from Syria: 2 German_LCVs EDIT: Removing units owned by Italians from Southern Italy: 6 NavalMines EDIT: Adding units owned by Germans to Greece: 2 German_LCVs EDIT: Turning off Edit Mode Russians buy 3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Turning off Edit Mode 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Eastern Poland to Poland 1 Army_Conscript moved from Baltic States to Novgorod 1 FighterAce moved from Russia to Novgorod 1 Army_Conscript moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Romania EDIT: 1 2ndCorps moved from Eastern Poland to 2nd Corps EDIT: 1 guard_infantry moved from 2nd Corps to Romania EDIT: 2 armour moved from 2nd Corps to Romania EDIT: 1 Soviet_Commisar_3 moved from Overflow to Romania EDIT: 1 russian_para moved from Eastern Poland to Bulgaria 1 FighterAce moved from Belarus to Slovakia Hungary 1 fighter moved from Belarus to Poland 1 tactical_bomber moved from Belarus to Poland 1 elite moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Belarus to Novgorod 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Russians Battle in Novgorod Russians attack with 2 Army_Conscripts, 1 FighterAce and 1 fighter Germans defend with 1 airfield, 1 elite and 1 harbour Russians win, taking Novgorod from Germans with 1 Army_Conscript, 1 FighterAce and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 Army_Conscript Casualties for Germans: 1 elite Battle in Romania Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 guard_infantry and 2 infantry Germans defend with 1 infantry Russians win, taking Romania from Germans with 1 Soviet_Commisar_3, 2 armour, 1 guard_infantry and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win, taking Poland from Germans with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 FighterAce and 2 infantry Germans defend with 1 infantry Russians win, taking Slovakia Hungary from Germans with 1 FighterAce and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Eastern Poland Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia 1 FighterAce moved from Slovakia Hungary to Belarus 1 fighter moved from Poland to Belarus 1 tactical_bomber moved from Poland to Belarus 1 FighterAce moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 5 infantry moved from Caucasus to Northwest Persia 1 elite moved from Caucasus to Northwest Persia 1 artillery moved from Caucasus to Northwest Persia 1 3rdCorps moved from Volgograd to Caucasus 3 infantry moved from Novosibirsk to Urals 1 infantry moved from Western Ukraine to Eastern Poland 1 Russian_Rail and 1 elite moved from Russia to Eastern Poland 1 Elitearmour moved from Russia to Belarus EDIT: 1 Tank_General moved from Russia to 2nd Tank EDIT: 4 armour moved from Russia to 2nd Tank EDIT: 2 armour moved from Russia to 2nd Tank EDIT: Russians undo move 16. EDIT: 1 armour moved from Russia to 2nd Tank EDIT: 1 2ndTankArmy moved from 2nd Tank to Belarus 1 armour moved from Russia to Urals 1 armour moved from Urals to Kansu 1 armour moved from Yenisey to Buryatia 4 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Eastern Poland Place Units - Russians 3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s and 1 elite placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger RussiansTotalWarFighterPlaceRussia4: has removed 4 TotalWarFighters owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Trigger RussiansTotalWarFighterPlaceRussia4: Russians has 4 fighters placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Russians collect 45 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUsf2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-r8.tsvg
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@trout said in EXP G40 Game 4 Trout vs JCat:
f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-r8.tsvg
never mind...
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Those paras are a pita

Edit
another reason that AA Guns are so valuable. I still never by enough -
@beelee dont understand. Was ist "pita"
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@johnnycat said in EXP G40 Game 4 Trout vs JCat:
@beelee dont understand. Was ist "pita"
well it's not a mexican snack

PainInTheAss PITA
Edit
Wow ! What a bloodbath this is
Reich pushed back to Berlin, still powerful though.
I'll have to watch the finish

Someone definitely needs to do a Game report on this one

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SLOVAK HUNGARY HOW TO COMPUTE.tsvg
I am providing a save game that shows one of my elite inf and one Waffen armies (4th Waffen) attacking two inf in Slovak Hungary
How do I do this rolling?
If I just put the units down they will NOT get the extra dice rolls.
If you have a moment please tell me how to do this.
Thanks
Cat
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Yea so you have the dudes in Berlin to create 4th SS. Easiest way is to edit the Oberst out and edit in Oberst 3 as he gives the SS PnzrGrndr a extra Die roll as well as himself.

Then just move in to attack normally. No edit needed to move as long as you do this before anything else in CM.

Also you need to switch the AB and Fctry in France to German
Edit
Note that if the battle goes south you have to take the Oberst as a casualty first once the Army is disbanded.Otherwise it will incorrectly continue to give it's bonus.
E.g.
Germans get 1 hit and Soviets get 2.
SSR loses 1 Inf and G has to lose the Oberst and one other unit as there is no way for the Army to still be active.
So when the army or Corps goes inactive, first casualty has to be the Oberst or commisar to prevent the Bonus going forward.
In some situations, you can swap out any surviving members of the Army/Corps to replace the Oberst/Commisar.
Or if you wanna get ultra technical you can handroll it

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What does this mean: edit in Oberst 3 as
Are you referring to that top bar? You mean that one of the Oberst there is special?
OK
This was was a sample not a real game.
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just edit directly to Berlin in this case. Ignore the Box
Edit
Go to edit and add Oberst 3 and remove Oberst in Berlin then do turn at start of CMI am going to remove the overflow Boxes as they are to confusing.
Actually I am going to make a option if one wants to use it but have it turned off by default
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@beelee Sorry mate BUT I DO NOT UNDERSTAND
When I put the units on the map and run the battle THEY DO NOT get extra rollls.
Are you telling me to replace my Oberst unit with some special Oberst unit?
If so, where do I get that?
THANK YOU VERY MUCH. I really need to learn how to do this. ANd how do I get the extra rolls from the ARMY GROUP?
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show me what you did with a save.
If you replace the Oberst in Berlin with a Oberst 3 at start of CM and move the Oberst and 2 SS PnzrGrndr and 1 Waffen SS Inf to Slovakia or wherever it was, you should get 6 rolls.
3 at 3 and 3 at 2
Test that and see if it works
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What is "Oberst 3" and what is "start of CM". what is CM?
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I FIGURED IT OUT. THank you.
Yes I had to drag down that Oberst unit from the upper boxes.
Are there other units that are special up there?
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yea i think it may be to confusing though. I thought it'd be easier than having to edit in and out but i'm not so sure.
I think I will remove them or have them as an option turned off by default next update.
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@johnnycat said in EXP G40 Game 4 Trout vs JCat:
I FIGURED IT OUT. THank you.
Yes I had to drag down that Oberst unit from the upper boxes.
Are there other units that are special up there?
Yea just the most used ones. Commisar 3 and Oberst 3
Edit
CM = CombatMove
Edit 2
The TankGenerals too =TG
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