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    EXP G40 Game 4 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout OK. good to know. So I want to know where to go to use DiceBot for our games. I was previously using some game with Panzer or Alex and Barnee/Beelee...

      Getting on my turns now - if you get to ANZAC today I can get Germany 9 done - that would be the biggest TripleA G40 EXP turn for me ever.

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @JohnnyCat
        last edited by

        @johnnycat

        Yea just use this one going forward.

        https://www.axisandallies.org/forums/topic/39917/when-you-need-a-topic-to-use-the-dicebot-do-it-here/343

        1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout OK well Turning over all assets to Germany from Italy worked this time, I used the TAKE OVER Tokens correctly this game. I still need to credit Germany with the 40 IPUs per the rules and also pay the 5 IPUs fee.

          This last ITALY turn was interesting. Everybody had to jump out of Egypt in order to meet the rules requirement of "no Italians on the African Continent". And the game checks for that so the transfer was all good.

          Those Italians-turned-Germans- sort of get an additional turn... Much like the upcoming UK with they give the USA their units to do the D-Day invasion - HOW EXCITING...

          e803e1c5-c2a7-4ade-91ec-84a7877c9e88-trout-cat-game-4-ITALY_8.tsvg

          Not sure I did the right thing in attacking your Russians, but what are Russians doing this far south anyway. Hopefully Barbarossa can commence soon.

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Game History

            Round: 8
            
                Purchase Units - ANZAC
                    ANZAC buy 1 Escort, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
            
                Combat Move - ANZAC
                    1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            
                Combat - ANZAC
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - ANZAC
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
            
                Place Units - ANZAC
                    1 Escort and 1 destroyer placed in 54 Sea Zone
                    1 fighter placed in Queensland
                    1 infantry placed in New South Wales
            
                Turn Complete - ANZAC
                    ANZAC collect 13 PUs; end with 16 PUs
                    Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 17 PUs
                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            
                Combat Move - French
            
                Combat - French
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - French
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
            
                Turn Complete - French
            

            Combat Hit Differential Summary :

            2909ea54-2774-4cbb-80cf-be98f27dbaec-trout-cat-game-4-f8.tsvg

            JohnnyCatJ 3 Replies Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by JohnnyCat

              @trout

              HAPPY EASTER

              Enjoy the Day

              1 Reply Last reply Reply Quote 1
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by JohnnyCat

                @trout

                I decided I did not have enough forces so you get to party in Romania for a night.

                trout-cat-game-4-GERMANY_9_END.tsvg

                There are like 88 units in Poland. Gotta be a record for me.

                1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout How many of those Fighter Aces can we have?

                  T B 2 Replies Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Three for G. I think you can only build one per turn but I am not 100% sure on that piece of it

                    B JohnnyCatJ 2 Replies Last reply Reply Quote 0
                    • B Offline
                      beelee @JohnnyCat
                      last edited by

                      @johnnycat

                      https://www.axisandallies.org/forums/assets/uploads/files/1704103873725-g40-fighter-ace-unit.pdf

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @Trout
                        last edited by

                        @trout

                        Correct. Only 1 per turn. I think triplea enforces that but I'm not sure.

                        I think UK and JPN should get one too lol

                        Screenshot from 2026-04-06 09-20-48.png

                        B 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout

                          Looks like one for ussr. I thought I saw you had two

                          T 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat You're right. I don't know how that happened so I just removed one of them

                            Game History

                            Round: 9
                            
                                Purchase Units - Russians
                                    Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys; Remaining resources: 19 PUs; 3 AirLendLease; 3 TankLendLease; 
                            
                                Combat Move - Russians
                                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                    Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
                                    1 infantry moved from Manchuria to Korea
                                          Russians take Korea from Japanese
                                    1 armour moved from Urals to Nenetsia
                                          Russians take Nenetsia from Germans
                                    1 armour moved from Nenetsia to Vologda
                                    2 infantry moved from Belarus to Novgorod
                                    4 fighters moved from Russia to Novgorod
                                    1 tactical_bomber moved from Belarus to Slovakia Hungary
                                    2 fighters moved from Belarus to Slovakia Hungary
                                    2 infantry moved from Eastern Poland to Slovakia Hungary
                                    1 FighterAce moved from Belarus to Slovakia Hungary
                            
                                Combat - Russians
                                    Battle in Novgorod
                                        Russians attack with 4 fighters and 2 infantry
                                        Germans defend with 1 airfield, 1 harbour and 2 infantry
                                        Russians win, taking Novgorod from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                                        Casualties for Russians: 1 infantry
                                        Casualties for Germans: 2 infantry
                                    Battle in Slovakia Hungary
                                        Russians attack with 1 FighterAce, 2 fighters, 2 infantry and 1 tactical_bomber
                                        Germans defend with 1 elite and 1 mech_infantry
                                        Russians win, taking Slovakia Hungary from Germans with 1 FighterAce, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                                        Casualties for Russians: 1 infantry
                                        Casualties for Germans: 1 elite and 1 mech_infantry
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            
                                Non Combat Move - Russians
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Eastern Poland
                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Volgograd
                                    1 2ndTankArmy moved from Belarus to Eastern Poland
                                    1 Elitearmour moved from Belarus to Eastern Poland
                                    1 infantry moved from Belarus to Baltic States
                                    1 FighterAce, 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                                    2 fighters moved from Novgorod to Belarus
                                    1 Russian_Rail and 1 elite moved from Russia to Volgograd
                                    2 armour moved from Russia to Bryansk
                                    2 armour moved from Russia to Western Ukraine
                                    2 armour moved from Russia to Belarus
                                    2 armour moved from Urals to Smolensk
                                    1 Russian_Rail moved from Russia to Urals
                                    1 Russian_Rail and 1 infantry moved from Urals to Volgograd
                                    1 infantry moved from Urals to Novosibirsk
                                    1 R_Europe_Rail moved from Russia to Urals
                                    1 R_Europe_Rail and 1 infantry moved from Urals to Eastern Poland
                                    2 fighters moved from Novgorod to Eastern Poland
                                    1 fighter moved from Belarus to Eastern Poland
                                    1 fighter moved from Belarus to Eastern Poland
                                    2 infantry moved from Belarus to Eastern Poland
                                    1 infantry moved from Belarus to Eastern Poland
                                    1 armour moved from Buryatia to Manchuria
                            
                                Place Units - Russians
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Russians from Belarus: 1 FighterAce
                                    EDIT: Turning off Edit Mode
                                    3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys placed in Russia
                                    Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                    Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                    Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                    Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                            
                                Turn Complete - Russians
                                    Total Cost from Convoy Blockades: 3
                                        Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,1,1,2,2,1,4,6,1,6,3,3,4,1,2,1,1,1,4,6,3,4,5,6,1,2,5,1,1,2
                                    Russians collect 40 PUs (3 lost to blockades); end with 59 PUs
                                    Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 64 PUs
                                    Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 70 PUs
                            

                            6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-r9.tsvg

                            B JohnnyCatJ 3 Replies Last reply Reply Quote 0
                            • B Offline
                              beelee @Trout
                              last edited by

                              @trout

                              hmm ... triplea shouldn't let you build more than one. I will check that

                              1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout
                                You got ROCKETS. More new rules to learn, lol. I DO LOVE it.

                                Looks like the Evil Reich can get rockets too. How exciting. Well I hope you do not crush me too soon as I would like this game to get to 20+ turns so that we can actually use all this new super cool new toys.

                                Speaking of which, I will just assume that the new Nuclear Bomb options are going to be in effect in this game once and if we get to that phase. I saw The Captain really pushing the new nuclear rules for this expansion.

                                I will get to Japan's turn later today.

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by

                                  @johnnycat

                                  Yea haven't started on the Manhatten project yet. Be another couple updates away.

                                  It sounded good for blowing up Facilities but just a -1 on defense to the land units didn't seem all that good to me.

                                  Haven't tried it yet but I'd rather he went with a auto kill of a buncha dudes 🙂

                                  1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout Japan done. The Emperor, may God Bless him, even though the Emperor IS GOD, loves RailRoad rides and sent two of his best infantry units to visit with the Germans in the Caucuses

                                    That's a legal move, right? @beelee ?

                                    6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-JAPAN_END_9_.tsvg

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @JohnnyCat
                                      last edited by beelee

                                      @johnnycat

                                      yes the JPN rail can go anywhere in Asia.

                                      Screenshot from 2026-04-07 15-13-57.png

                                      Triplea should enforce correct Rail movement, at least where they can go. For some reason, it allows 2 units per Rail, which is incorrect but for where they are allowed to go, should work correctly.

                                      Edit
                                      They need a continous line of communication though. Before Combat takes place.

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by

                                        @beelee And they CANNOT land in a territory that we took that turn right?

                                        B T 2 Replies Last reply Reply Quote 1
                                        • B Offline
                                          beelee @JohnnyCat
                                          last edited by

                                          @johnnycat

                                          yea you have to be able to move them there at the start of your turn.

                                          Triplea will allow you to move there in NCM even if you just opened up a pathway because of Combat.

                                          So, PE on the movement

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat Game History

                                            Round: 9
                                            
                                                Purchase Units - Americans
                                                    Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans
                                                    Americans buy 1 Heavy_Transport, 1 Hvycarrier, 4 TotalWarNavyFtrs, 1 destroyer, 1 elite, 6 infantry and 1 submarine; Remaining resources: 8 PUs; 
                                            
                                                Politics - Americans
                                            
                                                Combat Move - Americans
                                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                                    2 NavyFighters moved from 26 Sea Zone to 25 Sea Zone
                                                    2 usa_fighters moved from 26 Sea Zone to 25 Sea Zone
                                            
                                                Combat - Americans
                                                    Battle in 25 Sea Zone
                                                        Americans attack with 2 NavyFighters and 2 usa_fighters
                                                        Japanese defend with 1 Escort
                                                            Americans roll dice for 2 NavyFighters and 2 usa_fighters in 25 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                                                            Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 NavyFighter owned by the Americans lost in 25 Sea Zone
                                                            Americans roll dice for 1 NavyFighter and 2 usa_fighters in 25 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                                                            Japanese roll dice for 1 Escort in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                                            1 Escort owned by the Japanese lost in 25 Sea Zone
                                                        Americans win with 1 NavyFighter and 2 usa_fighters remaining. Battle score for attacker is 0
                                                        Casualties for Americans: 1 NavyFighter
                                                        Casualties for Japanese: 1 Escort
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - Americans
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States
                                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                                                    1 NavyFighter and 2 usa_fighters moved from 25 Sea Zone to 26 Sea Zone
                                                    1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone
                                                    2 infantry moved from Western United States to 10 Sea Zone
                                                    1 Hvycarrier, 2 infantry, 2 pacific_destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                                    1 transport moved from 26 Sea Zone to 10 Sea Zone
                                                    2 infantry moved from 26 Sea Zone to Hawaiian Islands
                                                    1 USA_Hvy_Bomber moved from Eastern United States to Hawaiian Islands
                                                    2 artilleries moved from Eastern United States to 101 Sea Zone
                                                    1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom
                                                    1 USA1stAirFleet moved from Gibraltar to United Kingdom
                                                    1 FighterAceUSA moved from Morocco to United Kingdom
                                                    1 transport moved from 91 Sea Zone to 101 Sea Zone
                                                    2 artilleries and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                                                    2 artilleries moved from 91 Sea Zone to Gibraltar
                                                    1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                                                    1 Rail and 1 artillery moved from Eastern United States to Western United States
                                                    1 Rail and 1 artillery moved from Eastern United States to Western United States
                                            
                                                Place Units - Americans
                                                    1 Heavy_Transport and 1 Hvycarrier placed in 10 Sea Zone
                                                    1 destroyer and 1 submarine placed in 101 Sea Zone
                                                    4 TotalWarNavyFtrs placed in 10 Sea Zone
                                                    1 elite placed in Eastern United States
                                                    2 infantry placed in Eastern United States
                                                    4 infantry placed in Western United States
                                                    Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone
                                                    Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone
                                            
                                                Turn Complete - Americans
                                                    Americans collect 53 PUs; end with 61 PUs
                                                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 75 PUs
                                                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 72 PUs
                                                    Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 73 PUs
                                                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
                                                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                                                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                                            
                                                Purchase Units - Chinese
                                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                    Chinese buy 4 infantry; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - Chinese
                                                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                                    1 infantry moved from Sikang to Szechwan
                                                    5 infantry moved from Shensi to Szechwan
                                                    2 infantry moved from Shensi to Szechwan
                                            
                                                Combat - Chinese
                                                    Battle in Szechwan
                                                        Chinese attack with 8 infantry
                                                        Japanese defend with 1 infantry
                                                            Chinese roll dice for 8 infantry in Szechwan, round 2 : 1/8 hits, 1.33 expected hits
                                                            Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Chinese lost in Szechwan
                                                            1 infantry owned by the Japanese lost in Szechwan
                                                        Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 0
                                                        Casualties for Chinese: 1 infantry
                                                        Casualties for Japanese: 1 infantry
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - Chinese
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                            
                                                Place Units - Chinese
                                                    1 infantry placed in Suiyuyan
                                                    1 infantry placed in Szechwan
                                                    2 infantry placed in Shensi
                                            
                                                Turn Complete - Chinese
                                                    Chinese collect 6 PUs; end with 6 PUs
                                                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
                                            
                                                Purchase Units - British
                                                    British buy 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 destroyer, 2 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                            
                                                Combat Move - British
                                                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                                    Turning on Edit Mode
                                                        EDIT: British takes Holland Belgium from Germans
                                                        EDIT: Turning off Edit Mode
                                                    EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                                            
                                                Combat - British
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - British
                                                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belgian Congo
                                                    1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 76 Sea Zone to 71 Sea Zone
                                                    1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                                                    1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                                                    2 uk_armours moved from Union of South Africa to Belgian Congo
                                            
                                                Place Units - British
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    1 destroyer placed in 106 Sea Zone
                                                    1 UK_Hvy_Bomber, 2 UK_LCVs and 1 uk_para placed in United Kingdom
                                                    2 infantry and 2 uk_armours placed in Union of South Africa
                                            
                                                Turn Complete - British
                                                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                                    British collect 29 PUs; end with 30 PUs
                                                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 36 PUs
                                                    Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 35 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Chinese regular : -0.33
                                            Americans regular : -2.50
                                            Japanese regular : 1.00
                                            

                                            65b5b442-08cc-4747-bce8-f74212849f37-trout-cat-game-4-uk9.tsvg

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