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    EXP G40 Game 4 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by JohnnyCat

      @trout

      I decided I did not have enough forces so you get to party in Romania for a night.

      trout-cat-game-4-GERMANY_9_END.tsvg

      There are like 88 units in Poland. Gotta be a record for me.

      1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout How many of those Fighter Aces can we have?

        T B 2 Replies Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat Three for G. I think you can only build one per turn but I am not 100% sure on that piece of it

          B JohnnyCatJ 2 Replies Last reply Reply Quote 0
          • B Online
            beelee @JohnnyCat
            last edited by

            @johnnycat

            https://www.axisandallies.org/forums/assets/uploads/files/1704103873725-g40-fighter-ace-unit.pdf

            1 Reply Last reply Reply Quote 0
            • B Online
              beelee @Trout
              last edited by

              @trout

              Correct. Only 1 per turn. I think triplea enforces that but I'm not sure.

              I think UK and JPN should get one too lol

              Screenshot from 2026-04-06 09-20-48.png

              B 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout

                Looks like one for ussr. I thought I saw you had two

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat You're right. I don't know how that happened so I just removed one of them

                  Game History

                  Round: 9
                  
                      Purchase Units - Russians
                          Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys; Remaining resources: 19 PUs; 3 AirLendLease; 3 TankLendLease; 
                  
                      Combat Move - Russians
                          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                          Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
                          1 infantry moved from Manchuria to Korea
                                Russians take Korea from Japanese
                          1 armour moved from Urals to Nenetsia
                                Russians take Nenetsia from Germans
                          1 armour moved from Nenetsia to Vologda
                          2 infantry moved from Belarus to Novgorod
                          4 fighters moved from Russia to Novgorod
                          1 tactical_bomber moved from Belarus to Slovakia Hungary
                          2 fighters moved from Belarus to Slovakia Hungary
                          2 infantry moved from Eastern Poland to Slovakia Hungary
                          1 FighterAce moved from Belarus to Slovakia Hungary
                  
                      Combat - Russians
                          Battle in Novgorod
                              Russians attack with 4 fighters and 2 infantry
                              Germans defend with 1 airfield, 1 harbour and 2 infantry
                              Russians win, taking Novgorod from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                              Casualties for Russians: 1 infantry
                              Casualties for Germans: 2 infantry
                          Battle in Slovakia Hungary
                              Russians attack with 1 FighterAce, 2 fighters, 2 infantry and 1 tactical_bomber
                              Germans defend with 1 elite and 1 mech_infantry
                              Russians win, taking Slovakia Hungary from Germans with 1 FighterAce, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                              Casualties for Russians: 1 infantry
                              Casualties for Germans: 1 elite and 1 mech_infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - Russians
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Eastern Poland
                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Volgograd
                          1 2ndTankArmy moved from Belarus to Eastern Poland
                          1 Elitearmour moved from Belarus to Eastern Poland
                          1 infantry moved from Belarus to Baltic States
                          1 FighterAce, 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                          2 fighters moved from Novgorod to Belarus
                          1 Russian_Rail and 1 elite moved from Russia to Volgograd
                          2 armour moved from Russia to Bryansk
                          2 armour moved from Russia to Western Ukraine
                          2 armour moved from Russia to Belarus
                          2 armour moved from Urals to Smolensk
                          1 Russian_Rail moved from Russia to Urals
                          1 Russian_Rail and 1 infantry moved from Urals to Volgograd
                          1 infantry moved from Urals to Novosibirsk
                          1 R_Europe_Rail moved from Russia to Urals
                          1 R_Europe_Rail and 1 infantry moved from Urals to Eastern Poland
                          2 fighters moved from Novgorod to Eastern Poland
                          1 fighter moved from Belarus to Eastern Poland
                          1 fighter moved from Belarus to Eastern Poland
                          2 infantry moved from Belarus to Eastern Poland
                          1 infantry moved from Belarus to Eastern Poland
                          1 armour moved from Buryatia to Manchuria
                  
                      Place Units - Russians
                          Turning on Edit Mode
                          EDIT: Removing units owned by Russians from Belarus: 1 FighterAce
                          EDIT: Turning off Edit Mode
                          3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys placed in Russia
                          Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                          Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                          Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                          Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                  
                      Turn Complete - Russians
                          Total Cost from Convoy Blockades: 3
                              Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,1,1,2,2,1,4,6,1,6,3,3,4,1,2,1,1,1,4,6,3,4,5,6,1,2,5,1,1,2
                          Russians collect 40 PUs (3 lost to blockades); end with 59 PUs
                          Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 64 PUs
                          Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 70 PUs
                  

                  6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-r9.tsvg

                  B JohnnyCatJ 3 Replies Last reply Reply Quote 0
                  • B Online
                    beelee @Trout
                    last edited by

                    @trout

                    hmm ... triplea shouldn't let you build more than one. I will check that

                    1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout
                      You got ROCKETS. More new rules to learn, lol. I DO LOVE it.

                      Looks like the Evil Reich can get rockets too. How exciting. Well I hope you do not crush me too soon as I would like this game to get to 20+ turns so that we can actually use all this new super cool new toys.

                      Speaking of which, I will just assume that the new Nuclear Bomb options are going to be in effect in this game once and if we get to that phase. I saw The Captain really pushing the new nuclear rules for this expansion.

                      I will get to Japan's turn later today.

                      B 1 Reply Last reply Reply Quote 0
                      • B Online
                        beelee @JohnnyCat
                        last edited by

                        @johnnycat

                        Yea haven't started on the Manhatten project yet. Be another couple updates away.

                        It sounded good for blowing up Facilities but just a -1 on defense to the land units didn't seem all that good to me.

                        Haven't tried it yet but I'd rather he went with a auto kill of a buncha dudes 🙂

                        1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout Japan done. The Emperor, may God Bless him, even though the Emperor IS GOD, loves RailRoad rides and sent two of his best infantry units to visit with the Germans in the Caucuses

                          That's a legal move, right? @beelee ?

                          6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-JAPAN_END_9_.tsvg

                          B 1 Reply Last reply Reply Quote 0
                          • B Online
                            beelee @JohnnyCat
                            last edited by beelee

                            @johnnycat

                            yes the JPN rail can go anywhere in Asia.

                            Screenshot from 2026-04-07 15-13-57.png

                            Triplea should enforce correct Rail movement, at least where they can go. For some reason, it allows 2 units per Rail, which is incorrect but for where they are allowed to go, should work correctly.

                            Edit
                            They need a continous line of communication though. Before Combat takes place.

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee And they CANNOT land in a territory that we took that turn right?

                              B T 2 Replies Last reply Reply Quote 1
                              • B Online
                                beelee @JohnnyCat
                                last edited by

                                @johnnycat

                                yea you have to be able to move them there at the start of your turn.

                                Triplea will allow you to move there in NCM even if you just opened up a pathway because of Combat.

                                So, PE on the movement

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat Game History

                                  Round: 9
                                  
                                      Purchase Units - Americans
                                          Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans
                                          Americans buy 1 Heavy_Transport, 1 Hvycarrier, 4 TotalWarNavyFtrs, 1 destroyer, 1 elite, 6 infantry and 1 submarine; Remaining resources: 8 PUs; 
                                  
                                      Politics - Americans
                                  
                                      Combat Move - Americans
                                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                          2 NavyFighters moved from 26 Sea Zone to 25 Sea Zone
                                          2 usa_fighters moved from 26 Sea Zone to 25 Sea Zone
                                  
                                      Combat - Americans
                                          Battle in 25 Sea Zone
                                              Americans attack with 2 NavyFighters and 2 usa_fighters
                                              Japanese defend with 1 Escort
                                                  Americans roll dice for 2 NavyFighters and 2 usa_fighters in 25 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                                                  Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                  1 NavyFighter owned by the Americans lost in 25 Sea Zone
                                                  Americans roll dice for 1 NavyFighter and 2 usa_fighters in 25 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                                                  Japanese roll dice for 1 Escort in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                                  1 Escort owned by the Japanese lost in 25 Sea Zone
                                              Americans win with 1 NavyFighter and 2 usa_fighters remaining. Battle score for attacker is 0
                                              Casualties for Americans: 1 NavyFighter
                                              Casualties for Japanese: 1 Escort
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                  
                                      Non Combat Move - Americans
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States
                                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                                          1 NavyFighter and 2 usa_fighters moved from 25 Sea Zone to 26 Sea Zone
                                          1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone
                                          2 infantry moved from Western United States to 10 Sea Zone
                                          1 Hvycarrier, 2 infantry, 2 pacific_destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                          1 transport moved from 26 Sea Zone to 10 Sea Zone
                                          2 infantry moved from 26 Sea Zone to Hawaiian Islands
                                          1 USA_Hvy_Bomber moved from Eastern United States to Hawaiian Islands
                                          2 artilleries moved from Eastern United States to 101 Sea Zone
                                          1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom
                                          1 USA1stAirFleet moved from Gibraltar to United Kingdom
                                          1 FighterAceUSA moved from Morocco to United Kingdom
                                          1 transport moved from 91 Sea Zone to 101 Sea Zone
                                          2 artilleries and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                                          2 artilleries moved from 91 Sea Zone to Gibraltar
                                          1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                                          1 Rail and 1 artillery moved from Eastern United States to Western United States
                                          1 Rail and 1 artillery moved from Eastern United States to Western United States
                                  
                                      Place Units - Americans
                                          1 Heavy_Transport and 1 Hvycarrier placed in 10 Sea Zone
                                          1 destroyer and 1 submarine placed in 101 Sea Zone
                                          4 TotalWarNavyFtrs placed in 10 Sea Zone
                                          1 elite placed in Eastern United States
                                          2 infantry placed in Eastern United States
                                          4 infantry placed in Western United States
                                          Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone
                                          Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone
                                  
                                      Turn Complete - Americans
                                          Americans collect 53 PUs; end with 61 PUs
                                          Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 75 PUs
                                          Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 72 PUs
                                          Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 73 PUs
                                          Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
                                          Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                                          Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                                  
                                      Purchase Units - Chinese
                                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                          Chinese buy 4 infantry; Remaining resources: 0 PUs; 
                                  
                                      Combat Move - Chinese
                                          Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                          1 infantry moved from Sikang to Szechwan
                                          5 infantry moved from Shensi to Szechwan
                                          2 infantry moved from Shensi to Szechwan
                                  
                                      Combat - Chinese
                                          Battle in Szechwan
                                              Chinese attack with 8 infantry
                                              Japanese defend with 1 infantry
                                                  Chinese roll dice for 8 infantry in Szechwan, round 2 : 1/8 hits, 1.33 expected hits
                                                  Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                                                  1 infantry owned by the Chinese lost in Szechwan
                                                  1 infantry owned by the Japanese lost in Szechwan
                                              Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 0
                                              Casualties for Chinese: 1 infantry
                                              Casualties for Japanese: 1 infantry
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                  
                                      Non Combat Move - Chinese
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                  
                                      Place Units - Chinese
                                          1 infantry placed in Suiyuyan
                                          1 infantry placed in Szechwan
                                          2 infantry placed in Shensi
                                  
                                      Turn Complete - Chinese
                                          Chinese collect 6 PUs; end with 6 PUs
                                          Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
                                  
                                      Purchase Units - British
                                          British buy 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 destroyer, 2 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                  
                                      Combat Move - British
                                          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                          Turning on Edit Mode
                                              EDIT: British takes Holland Belgium from Germans
                                              EDIT: Turning off Edit Mode
                                          EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                                  
                                      Combat - British
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                  
                                      Non Combat Move - British
                                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belgian Congo
                                          1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 76 Sea Zone to 71 Sea Zone
                                          1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                                          1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                                          2 uk_armours moved from Union of South Africa to Belgian Congo
                                  
                                      Place Units - British
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          1 destroyer placed in 106 Sea Zone
                                          1 UK_Hvy_Bomber, 2 UK_LCVs and 1 uk_para placed in United Kingdom
                                          2 infantry and 2 uk_armours placed in Union of South Africa
                                  
                                      Turn Complete - British
                                          Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                          British collect 29 PUs; end with 30 PUs
                                          Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 36 PUs
                                          Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 35 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Chinese regular : -0.33
                                  Americans regular : -2.50
                                  Japanese regular : 1.00
                                  

                                  65b5b442-08cc-4747-bce8-f74212849f37-trout-cat-game-4-uk9.tsvg

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • B Online
                                    beelee @beelee
                                    last edited by

                                    Yea Idk how SSR got 2 Ftr Aces unless one was edited in

                                    Screenshot from 2026-04-08 19-36-37.png

                                    1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout I can do the German Turn 10 after you finish ANZAC

                                      I guess D-Day is coming next...

                                      The Reich is VERY SCARED

                                      T 1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat Game History

                                        Round: 9
                                        
                                            Purchase Units - ANZAC
                                                ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
                                        
                                            Combat Move - ANZAC
                                        
                                            Combat - ANZAC
                                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                        
                                            Non Combat Move - ANZAC
                                                Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                                                1 infantry moved from New South Wales to Queensland
                                        
                                            Place Units - ANZAC
                                                1 fighter and 1 transport placed in 54 Sea Zone
                                                1 infantry placed in Queensland
                                                1 infantry placed in New South Wales
                                        
                                            Turn Complete - ANZAC
                                                Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
                                                Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
                                                ANZAC collect 10 PUs; end with 13 PUs
                                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 15 PUs
                                                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                                        
                                            Combat Move - French
                                        
                                            Combat - French
                                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                        
                                            Non Combat Move - French
                                                Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                        
                                            Turn Complete - French
                                        

                                        Combat Hit Differential Summary :

                                        7f91af90-d5fd-4773-b4f8-f741a9e01e5b-trout-cat-game-4-f9.tsvg

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout

                                          7f91af90-d5fd-4773-b4f8-f741a9e01e5b-trout-cat-game-4-GERMANY_Turn_10_End.tsvg

                                          I'm looking forward to experiencing the D-Day invasion.

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Online
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat said in EXP G40 Game 4 Trout vs JCat:

                                            @trout

                                            7f91af90-d5fd-4773-b4f8-f741a9e01e5b-trout-cat-game-4-GERMANY_Turn_10_End.tsvg

                                            I'm looking forward to experiencing the D-Day invasion.

                                            If you follow the instructions carefully, especially the in Game Notes, it works pretty good.

                                            Only seen it a couple times and Idk even know if you are the one doing it 🙂

                                            Hope you having a Great night Brother 🙂

                                            Rock On

                                            Rock On !!!.png

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

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