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    EXP G40 Game 4 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Game History

      Round: 2
      
          Purchase Units - Russians
              Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
              Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
              Russians buy 1 Soviet_Commisar, 1 armour, 2 artilleries, 1 elite, 1 infantry and 2 russian_paras; Remaining resources: 6 PUs; 3 AirLendLease; 3 TankLendLease; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
      
          Combat - Russians
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - Russians
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Kazakhstan
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Buryatia
              1 infantry moved from Amur to Buryatia
              1 mech_infantry moved from Russia to Kazakhstan
              3 armour moved from Russia to Kazakhstan
              1 Soviet_Commisar moved from Russia to Kazakhstan
              2 russian_paras moved from Russia to Novgorod
              2 fighters moved from Novgorod to Russia
              1 tactical_bomber moved from Novgorod to Russia
              3 infantry moved from Rostov to Caucasus
              1 armour moved from Volgograd to Caucasus
              1 mech_infantry moved from Volgograd to Caucasus
              1 artillery moved from Bryansk to Belarus
              10 mine_unarmeds moved from Russia to Bryansk
              1 elite moved from Russia to Bryansk
              1 Russian_Rail moved from Russia to Western Ukraine
              1 Russian_Rail and 1 artillery moved from Western Ukraine to Buryatia
              1 Russian_Rail moved from Russia to Western Ukraine
              1 Russian_Rail and 1 infantry moved from Western Ukraine to Kazakhstan
              1 R_Europe_Rail moved from Russia to Yakut S.S.R.
              1 R_Europe_Rail and 1 infantry moved from Yakut S.S.R. to Kazakhstan
              2 infantry moved from Yakut S.S.R. to Yenisey
              1 infantry moved from Yakut S.S.R. to Buryatia
              2 aaGuns moved from Bryansk to Belarus
      
          Place Units - Russians
              1 Soviet_Commisar, 1 armour, 2 artilleries, 1 elite, 1 infantry and 2 russian_paras placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 43 PUs
      

      189bcf0d-0261-4420-924e-d2b0c102a870-trout-cat-game-4-r2.tsvg

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout

        A new start

        1772858086694-189bcf0d-0261-4420-924e-d2b0c102a870-trout-cat-game-4-JAPAN_2.tsvg

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat Hmmmm. Looks like Tojo has a dream about seeing the Taj Mahal. Game History

          Round: 2
          
              Purchase Units - Americans
                  Americans buy 1 ArmoredInfantry, 1 Hvy_Ind_1, 1 artillery, 2 carriers, 1 elite, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
          
              Place Units - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
                  EDIT: Adding units owned by Americans to Western United States: 1 Hvy_Ind_1
                  EDIT: Turning off Edit Mode
          
              Combat Move - Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
          
              Combat - Americans
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
          
              Non Combat Move - Americans
                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Western United States
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Eastern United States
                  1 Heavy_BB moved from 10 Sea Zone to 26 Sea Zone
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 carrier moved from 26 Sea Zone to 31 Sea Zone
                  2 usa_fighters moved from Philippines to 31 Sea Zone
                  1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 Rail and 1 elite moved from Eastern United States to Western United States
                  2 Rails and 1 infantry moved from Eastern United States to Western United States
                  1 usa_fighter moved from Eastern United States to Western United States
                  1 Rail and 1 artillery moved from Eastern United States to Western United States
                  1 destroyer moved from 49 Sea Zone to 26 Sea Zone
                  1 submarine moved from 49 Sea Zone to 26 Sea Zone
          
              Place Units - Americans
                  2 carriers and 2 transports placed in 10 Sea Zone
                  1 ArmoredInfantry and 1 elite placed in Eastern United States
                  1 artillery and 2 infantry placed in Central United States
          
              Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 6 infantry; Remaining resources: 0 PUs; 
          
              Combat Move - Chinese
                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                  1 infantry moved from Shensi to Kweichow
                  1 fighter moved from Shensi to Kweichow
          
              Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 1 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                          Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                          Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                          Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                          Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                          Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                          Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
                          Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                          Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 1/2 hits, 0.67 expected hits
                          Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                  1 fighter moved from Kweichow to Szechwan
                  8 infantry moved from Shensi to Szechwan
          
              Place Units - Chinese
                  3 infantry placed in Szechwan
                  2 infantry placed in Kansu
                  1 infantry placed in Szechwan
          
              Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 6 PUs
                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
          
              Purchase Units - British
                  Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                  Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                  British buy 1 Repair_BB, 2 UK_LCVs, 7 infantry, 3 mine_unarmeds, 3 uk_armours, 1 uk_fighter and 2 uk_paras; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
          
              Place Units - British
                  1 Repair_BB placed in 91 Sea Zone
          
              Combat Move - British
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  1 unit repaired.
                  Trigger British RemoveRepair BB: has removed 1 Repair_BB owned by British in 91 Sea Zone
                  1 battleship moved from 39 Sea Zone to 72 Sea Zone
                  1 infantry moved from Eastern Persia to 80 Sea Zone
                  1 infantry moved from Persia to 80 Sea Zone
                  2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                  1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                  2 infantry moved from 72 Sea Zone to Kenya
                  1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                  1 artillery moved from Anglo Egyptian Sudan to Kenya
                  1 infantry moved from Anglo Egyptian Sudan to Kenya
                  1 uk_armour moved from Egypt to Kenya
                  1 uk_fighter moved from Egypt to Kenya
                  1 uk_tactical_bomber moved from Egypt to Kenya
          
              Combat - British
                  Battle in Kenya
                      British attack with 1 artillery, 3 infantry, 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber
                      Italians defend with 1 artillery and 3 infantry
                          British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits
                          British roll dice for 1 artillery, 3 infantry, 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber in Kenya, round 2 : 2/8 hits, 2.83 expected hits
                          Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 3/4 hits, 1.33 expected hits
                          3 infantry owned by the British lost in Kenya
                          3 infantry owned by the Italians lost in Kenya
                          British roll dice for 1 artillery, 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber in Kenya, round 3 : 2/5 hits, 2.33 expected hits
                          Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                          1 artillery owned by the Italians lost in Kenya
                      British win, taking Kenya from Italians with 1 artillery, 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for British: 3 infantry
                      Casualties for Italians: 1 artillery and 3 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
          
              Non Combat Move - British
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in India
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
                  1 uk_tactical_bomber moved from Kenya to Egypt
                  1 uk_fighter moved from Kenya to Egypt
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  1 Rail and 1 infantry moved from Union of South Africa to Egypt
                  1 uk_armour moved from Union of South Africa to Belgian Congo
                  1 uk_fighter moved from Malta to Egypt
                  1 transport moved from 91 Sea Zone to 106 Sea Zone
                  1 uk_fighter moved from Gibraltar to United Kingdom
                  2 aaGuns, 1 artillery and 5 infantry moved from Burma to India
                  1 infantry moved from India to Burma
                  2 infantry moved from Sumatra to 41 Sea Zone
                  2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                  2 infantry moved from 39 Sea Zone to India
                  EDIT: 1 Rail moved from Union of South Africa to Persia
                  EDIT: 1 Rail and 1 infantry moved from Persia to India
                  1 infantry moved from Union of South Africa to Rhodesia
          
              Place Units - British
                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                  3 infantry, 3 mine_unarmeds and 1 uk_armour placed in India
                  1 infantry and 1 uk_armour placed in Union of South Africa
                  1 uk_armour placed in Union of South Africa
                  2 UK_LCVs, 3 infantry, 1 uk_fighter and 2 uk_paras placed in United Kingdom
          
              Turn Complete - British
                  British collect 51 PUs; end with 52 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 63 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : -2.33
          Italians regular : 1.33
          Japanese regular : -1.67
          British regular : -1.33
          

          bd7a9d12-8003-43e0-bb52-6eb38e32a840-trout-cat-game-4-uk2.tsvg

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout

            1772899333224-bd7a9d12-8003-43e0-bb52-6eb38e32a840-trout-cat-game-4-ITALY2.tsvg

            T 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Game History

              Round: 2
              
                  Purchase Units - ANZAC
                      ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 
              
                  Combat Move - ANZAC
              
                  Combat - ANZAC
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              
                  Non Combat Move - ANZAC
                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                      2 infantry moved from Java to 42 Sea Zone
                      2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                      2 infantry moved from 44 Sea Zone to Celebes
                            ANZAC take Celebes from Dutch
                      1 infantry moved from New South Wales to 62 Sea Zone
                      1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                      1 infantry moved from Queensland to 54 Sea Zone
                      2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                      2 infantry moved from 42 Sea Zone to Java
                      1 aaGun moved from New South Wales to Queensland
              
                  Place Units - ANZAC
                      1 factory_minor placed in Queensland
                      2 infantry placed in New South Wales
              
                  Turn Complete - ANZAC
                      ANZAC collect 17 PUs; end with 18 PUs
                      Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs
                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
              
                  Combat Move - French
              
                  Combat - French
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              
                  Non Combat Move - French
                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                      3 infantry moved from Algeria to Morocco
                      1 infantry moved from French Central Africa to French Equatorial Africa
                      1 destroyer moved from 71 Sea Zone to 83 Sea Zone
              
                  Turn Complete - French
              

              Combat Hit Differential Summary :

              Brilliant moves with G & Italy sir. Looks like I will not be able to hold Egypt next turn

              3c893b81-2376-4ab5-a2c9-3919b1a07e5c-trout-cat-game-4-f2.tsvg

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by JohnnyCat

                @trout

                1772941022064-3c893b81-2376-4ab5-a2c9-3919b1a07e5c-trout-cat-game-4-GERMANY__3.tsvg

                Thank you - I seem to be figuring some of this out recently that is for sure.

                Not much to say for GAME NOTES except that I decided to invade SSR and I have three of those Waffle House groups that will hopefully help me crush millions of ruskies, hahaha. My goal this game is to eat up all those cheap conscripts you intend to get. 🙂 I think I need to get a Deutsch destroyer (tin can) unit.

                And do people put airfields in Finland? Seems like an obvious move to me now. What's so funny, and this goes with my relationship awareness too actually, is that when we started playing this game I was COMPLETELY INTIMIDATED by the situation, but now I am starting to feel like I am really getting all this and there are not too many rules.

                I am still months behind you I think.

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout
                  last edited by

                  @beelee Good morning Beelee. There is something strange going on here. JC posted his G3 turn and he DoW'd Soviet Commies. But for some reason, two strange things happened. First, two tanks were placed in Urals instead of one and secondly, in my Purchase Menu there are no Tank Generals. There may be other issues but that's what I am seeing right away. So do you know what happened here? May be a glitch or something else.

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Good morning JC. See my questions to Beelee so will await his answers before proceeding. FYI for you, is that your DOW triggers the 10 IPCs for Commies. I think I am going to place a tank in the east and add 5 IPCs to my bank but I will think about it a bit more

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by JohnnyCat

                      @trout OK so just FYI as I finished my last turn I saw that I clicked done and placed... and then realized that I had not moved a AA gun.

                      I guess I should have just told T to move it for me. Instead I turned on the editor but that would not work.

                      So I went to the history and saved the game at that placement point, then reloaded that game, and was able to move the AA gun with the editor...

                      Then I saved the gave, and sent it to T

                      But then I noticed that there were 2 tanks in Urals which should only be 1.

                      And in my play testing I too noticed that there were NO RUSSIAN TANK GENERAL units to buy ; those $8 ones.

                      I also noticed that I could buy the new MOBILE ARTILLERY units !!! But now I cannot and do not see them.

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee
                        last edited by beelee

                        Hi Guys

                        This happens with the last posted save then ?

                        Edit
                        Somehow G3 must have got corrupted. I went back to the F save and clicked through to R 3 and the TG is there.

                        I'll try and reproduce Cat's turn when I get back from the store. I can't see why the trigger to buy the TG didn't fire but I'll continue to look at it.

                        For now, use the F 2 save and redo G3.

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @beelee
                          last edited by

                          @beelee OK thanks. I will get on it.

                          1 Reply Last reply Reply Quote 1
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout I took @beelee 's advice and just redid turn 3.

                            We are so early in this game that redoing the turn was trivial. No combat...

                            1772941022064-3c893b81-2376-4ab5-a2c9-3919b1a07e5c-trout-cat-game-4-GERMANY3.tsvg

                            This "Trade with Russia" is nice so no DOW this turn. I was so overwhelmed by our first games I did not have the attention span to figure out all those IPC deals/bonuses/awards/penalties and this game I am putting some effort into that because the "Money is Everything" principle probably applies here.

                            And my new Plan for Italy centered on that principle as you can see. I am sure there are plenty of ways to counter that Italy-Takes-Paris move but so far it looks like a great way to get Italy to get into the game in a bigger way than usual.

                            Screenshot 2026-03-11 at 8.26.14 PM.png

                            So thank you for the peaceful trading Mister Russia. We Germans are honest and peaceful and we just love the trading we are doing so please keep trading with us.

                            T 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Game History

                              Round: 3
                              
                                  Purchase Units - Russians
                                      Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                                      Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                                      Trigger TankGeneral: buyTank_General added to productionRussians
                                      Russians buy 1 Tank_General, 3 armour, 1 artillery and 1 elite; Remaining resources: 13 PUs; 3 AirLendLease; 3 TankLendLease; 
                              
                                  Combat Move - Russians
                                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                      Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr....
                                      1 Soviet_Commisar moved from Kazakhstan to Szechwan
                                      2 armour moved from Kazakhstan to Szechwan
                                      1 mech_infantry moved from Kazakhstan to Szechwan
                                      2 infantry moved from Kazakhstan to Tsinghai
                              
                                  Combat - Russians
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                              
                                  Non Combat Move - Russians
                                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus
                                      1 infantry moved from Belarus to Novgorod
                                      1 aaGun moved from Belarus to Novgorod
                                      1 elite moved from Bryansk to Belarus
                                      2 infantry moved from Bryansk to Belarus
                                      1 elite moved from Russia to Bryansk
                                      1 Soviet_Commisar moved from Russia to Belarus
                                      1 armour moved from Russia to Belarus
                                      2 russian_paras moved from Russia to Caucasus
                                      1 armour moved from Kazakhstan to Russia
                                      1 armour moved from Urals to Russia
                                      1 Russian_Rail and 1 artillery moved from Russia to Belarus
                                      1 aaGun, 1 artillery and 11 infantry moved from Buryatia to Amur
                                      2 infantry moved from Sakha to Amur
                                      2 infantry moved from Yenisey to Timguska
                                      10 mine_unarmeds moved from Bryansk to Belarus
                                      1 Russian_Rail moved from Russia to Caucasus
                                      1 Russian_Rail and 1 armour moved from Caucasus to Belarus
                                      1 R_Europe_Rail moved from Russia to Caucasus
                                      1 R_Europe_Rail and 1 mech_infantry moved from Caucasus to Belarus
                              
                                  Place Units - Russians
                                      1 artillery placed in Novgorod
                                      1 Tank_General, 3 armour and 1 elite placed in Russia
                              
                                  Turn Complete - Russians
                                      Russians collect 37 PUs; end with 50 PUs
                              

                              Actually by rule Soviets cannot declare war on Nazis until R4 at the earliest. So yes glad to remain at peace with you Adolf ... for now.
                              870f12b2-bc7f-447a-bd29-eb4654038151-trout-cat-game-4-r3.tsvg

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout You monster - you attacked the peaceful japaneses 🙂 🙂

                                Well that was a costly turn for me. I lost 2 planes and had to choose - fighter or tank...
                                Caught me totally by surprise. Well sort of...

                                1773354327489-870f12b2-bc7f-447a-bd29-eb4654038151-trout-cat-game-4-JAPAN_33.tsvg

                                So running in all those fancy Commie units to die, and the Flying Tigers too! WOW this is going to be another incredible game.

                                But this time I will have a hundred inf in Japan by the time you land there, hehehe.

                                T 1 Reply Last reply Reply Quote 1
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat Hello there. I have not opened the file but am going to guess that you will need to redo your J4. Those Commies that rolled into Yunnan were the 1st Commissar Army so if you do still attack, you should lose a lot more than two planes unless you get the lucky dice of course

                                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout OMG that’s right

                                    Darn this game is so difficult.

                                    Ok well can you teach me how to do it ?

                                    T 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout so in my simulations I did not give you extra rolls. But I still easily wiped out the stack so I guess I might lose at most another two planes.

                                      Good catch. Of course they weren’t in their little special units so I forget all about that.

                                      I truly love this game but I doubt many more people will learn to play it.

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat I think you just need to send the Commissar to his box on top of the map and replace him with an activated Commissar using Edit Mode before you roll dice. If you don’t know which one is an activated one then hover your mouse over them until you find the ones that say they provide the extra dice rolls. For your war planning, the Commie Army should roll 5 “3s” and 1 “2”.

                                        JohnnyCatJ 2 Replies Last reply Reply Quote 1
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout
                                          could you send me the file with it set up? Or photos of what to do?

                                          There are commissars all over the top bar - some can be moved but I have no idea what to do to get it to work.

                                          Maybe if you show me what I am trying to do - with the correct units in that territory the game will roll correctly?

                                          1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout

                                            1773354327489-870f12b2-bc7f-447a-bd29-eb4654038151-trout-cat-game-4-JAPAN_3_WITH COMMISAR 3.tsvg

                                            So the game appears to have given your 19 units 21 defense rolls.

                                            Screenshot 2026-03-12 at 7.03.05 PM.png

                                            But I am not good enough to read this table and know much more than that.

                                            So did I do it right this time? I still lost 2 planes but whatever. I just want to ensure I did it correctly .

                                            B T 3 Replies Last reply Reply Quote 1

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