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    EXP G40 Game 4 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Game History

      Round: 9
      
          Purchase Units - Americans
              Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans
              Americans buy 1 Heavy_Transport, 1 Hvycarrier, 4 TotalWarNavyFtrs, 1 destroyer, 1 elite, 6 infantry and 1 submarine; Remaining resources: 8 PUs; 
      
          Politics - Americans
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              2 NavyFighters moved from 26 Sea Zone to 25 Sea Zone
              2 usa_fighters moved from 26 Sea Zone to 25 Sea Zone
      
          Combat - Americans
              Battle in 25 Sea Zone
                  Americans attack with 2 NavyFighters and 2 usa_fighters
                  Japanese defend with 1 Escort
                      Americans roll dice for 2 NavyFighters and 2 usa_fighters in 25 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                      Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 NavyFighter owned by the Americans lost in 25 Sea Zone
                      Americans roll dice for 1 NavyFighter and 2 usa_fighters in 25 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 Escort in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 Escort owned by the Japanese lost in 25 Sea Zone
                  Americans win with 1 NavyFighter and 2 usa_fighters remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 NavyFighter
                  Casualties for Japanese: 1 Escort
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
              1 NavyFighter and 2 usa_fighters moved from 25 Sea Zone to 26 Sea Zone
              1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Western United States to 10 Sea Zone
              1 Hvycarrier, 2 infantry, 2 pacific_destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 USA_Hvy_Bomber moved from Eastern United States to Hawaiian Islands
              2 artilleries moved from Eastern United States to 101 Sea Zone
              1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom
              1 USA1stAirFleet moved from Gibraltar to United Kingdom
              1 FighterAceUSA moved from Morocco to United Kingdom
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              2 artilleries and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              2 artilleries moved from 91 Sea Zone to Gibraltar
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              1 Rail and 1 artillery moved from Eastern United States to Western United States
              1 Rail and 1 artillery moved from Eastern United States to Western United States
      
          Place Units - Americans
              1 Heavy_Transport and 1 Hvycarrier placed in 10 Sea Zone
              1 destroyer and 1 submarine placed in 101 Sea Zone
              4 TotalWarNavyFtrs placed in 10 Sea Zone
              1 elite placed in Eastern United States
              2 infantry placed in Eastern United States
              4 infantry placed in Western United States
              Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone
              Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 61 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 75 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 72 PUs
              Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 73 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
              1 infantry moved from Sikang to Szechwan
              5 infantry moved from Shensi to Szechwan
              2 infantry moved from Shensi to Szechwan
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 8 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 8 infantry in Szechwan, round 2 : 1/8 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
      
          Place Units - Chinese
              1 infantry placed in Suiyuyan
              1 infantry placed in Szechwan
              2 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 destroyer, 2 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
                  EDIT: British takes Holland Belgium from Germans
                  EDIT: Turning off Edit Mode
              EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
      
          Combat - British
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belgian Congo
              1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 76 Sea Zone to 71 Sea Zone
              1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
              1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
              2 uk_armours moved from Union of South Africa to Belgian Congo
      
          Place Units - British
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              1 destroyer placed in 106 Sea Zone
              1 UK_Hvy_Bomber, 2 UK_LCVs and 1 uk_para placed in United Kingdom
              2 infantry and 2 uk_armours placed in Union of South Africa
      
          Turn Complete - British
              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
              British collect 29 PUs; end with 30 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 36 PUs
              Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : -2.50
      Japanese regular : 1.00
      

      65b5b442-08cc-4747-bce8-f74212849f37-trout-cat-game-4-uk9.tsvg

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @beelee
        last edited by

        Yea Idk how SSR got 2 Ftr Aces unless one was edited in

        Screenshot from 2026-04-08 19-36-37.png

        1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout I can do the German Turn 10 after you finish ANZAC

          I guess D-Day is coming next...

          The Reich is VERY SCARED

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Game History

            Round: 9
            
                Purchase Units - ANZAC
                    ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
            
                Combat Move - ANZAC
            
                Combat - ANZAC
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - ANZAC
                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                    1 infantry moved from New South Wales to Queensland
            
                Place Units - ANZAC
                    1 fighter and 1 transport placed in 54 Sea Zone
                    1 infantry placed in Queensland
                    1 infantry placed in New South Wales
            
                Turn Complete - ANZAC
                    Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
                    Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
                    ANZAC collect 10 PUs; end with 13 PUs
                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 15 PUs
                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            
                Combat Move - French
            
                Combat - French
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - French
                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            
                Turn Complete - French
            

            Combat Hit Differential Summary :

            7f91af90-d5fd-4773-b4f8-f741a9e01e5b-trout-cat-game-4-f9.tsvg

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout

              7f91af90-d5fd-4773-b4f8-f741a9e01e5b-trout-cat-game-4-GERMANY_Turn_10_End.tsvg

              I'm looking forward to experiencing the D-Day invasion.

              B 1 Reply Last reply Reply Quote 1
              • B Online
                beelee @JohnnyCat
                last edited by

                @johnnycat said in EXP G40 Game 4 Trout vs JCat:

                @trout

                7f91af90-d5fd-4773-b4f8-f741a9e01e5b-trout-cat-game-4-GERMANY_Turn_10_End.tsvg

                I'm looking forward to experiencing the D-Day invasion.

                If you follow the instructions carefully, especially the in Game Notes, it works pretty good.

                Only seen it a couple times and Idk even know if you are the one doing it 🙂

                Hope you having a Great night Brother 🙂

                Rock On

                Rock On !!!.png

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @beelee
                  last edited by JohnnyCat

                  @beelee

                  Now that things are back to Rocking and Rolling on the Romantic/Family side, I sure am.

                  This game with Mister T ( @Trout ) is very interesting to me. Turn 10 and T is about to launch a big D-Day invasion I guess.

                  JohnnyCatJ 1 Reply Last reply Reply Quote 1
                  • JohnnyCatJ Offline
                    JohnnyCat @JohnnyCat
                    last edited by

                    @beelee @trout

                    The SUPER INTERESTING game with @panzer has reached some new heights

                    If you can, check it out.

                    I am surrounded on all sides from an extra early Europe Invasion but I have a knife to Moscow's throat.

                    I think he is trying to trap me into hitting that Pacific Fleet but I will resist that and continue my focus on Gutting MOSCOW, hahahaha

                    1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-us-uk_5.tsvg

                    B 1 Reply Last reply Reply Quote 0
                    • B Online
                      beelee @JohnnyCat
                      last edited by

                      @johnnycat

                      heh heh

                      Panzer got a knife to my throat too 🙂 metaphorically speaking of course 🙂 Let me know if you figure out a solution 🙂

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @beelee
                        last edited by

                        @beelee My solution is to take Moscow - from my calculations I will have it in 4 - 5 turns

                        That Home Defense rule does not apply to Moscow so I think it is easy
                        but I have to ignore his massive fleet in the Pacific as well as Ignore his troops in France.

                        Guess we shall see.

                        B 1 Reply Last reply Reply Quote 1
                        • B Online
                          beelee @JohnnyCat
                          last edited by beelee

                          @johnnycat

                          One thing about defending in a Capital is, you can have 2 Armies/Corps active at the same time. Different than in non Capital TTys where can only have one.

                          I think you can have 2 of those "Air Fleets" active at the same time too but I'm not sure on that. Would have to check.

                          Glad you are enjoying the Game

                          🙂

                          Edit
                          Also, if he doesn't already, FlakTower is just a Killer to all Air. So need to take that into account too.

                          https://www.axisandallies.org/forums/assets/uploads/files/1707897237286-g40-flak-tower.pdf

                          @Panzerstahl-Helm-0 just trying to help Jonny learn the game is all 🙂

                          @JohnnyCat lol this your game with Trout :beaming_face_with_smiling_eyes:

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @beelee
                            last edited by JohnnyCat

                            @beelee I am playing the Germans in both games - so can the allies buy Flak Towers? I've never used those things. I just figured everyone upgraded to underground factories and doesn't bother with flak

                            Good to know that TWO ARMY GROUPS active rule! THANKS

                            B 1 Reply Last reply Reply Quote 0
                            • B Online
                              beelee @JohnnyCat
                              last edited by

                              @johnnycat heh heh c'mon now 🙂 read the link 🙂

                              FlakTower is defensive. And it is Brutal or can be 🙂

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @beelee
                                last edited by

                                @beelee Read WHAT LINK - I searched "Flak" and"tower" and get nothing.

                                Hence my point about this game NEEDING more gentle hands to guide newbies

                                B 1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @JohnnyCat
                                  last edited by beelee

                                  @johnnycat Screenshot from 2026-04-10 21-56-57.png

                                  here it is again 🙂

                                  https://www.axisandallies.org/forums/assets/uploads/files/1707897237286-g40-flak-tower.pdf

                                  Edit
                                  In Game Notes if you search 🙂

                                  Screenshot from 2026-04-10 22-00-19.png

                                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by

                                    @beelee OMG I was searching the RULEs and the GAME NOTES

                                    The game notes are wrong!

                                    Someone needs to change the following link to what you posted

                                    https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/592

                                    B 1 Reply Last reply Reply Quote 1
                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by

                                      @beelee Yea that looks rather FIERCE. OK I will get them if I can

                                      THANKS

                                      1 Reply Last reply Reply Quote 1
                                      • B Online
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat said in EXP G40 Game 4 Trout vs JCat:

                                        @beelee OMG I was searching the RULEs and the GAME NOTES

                                        The game notes are wrong!

                                        Someone needs to change the following link to what you posted

                                        https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/592

                                        lol what was wrong or you didn't understand ?

                                        There are the Capatains'notes and the the in Game triplea Notes.

                                        The extra optional rules are listed at the other site. a couple may be missing.

                                        https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

                                        You gotta scroll a bit to get them. Idk how else to explain it. 🙂 You're a smart guy. You can figure it out 🙂

                                        Yes we still all have questions. That's OK but a lot of yours are already answered with the above 🙂

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by JohnnyCat

                                          @beelee If. you go to the GAME NOTES and search for FLAK TOWER

                                          You will get this stupid link that goes to some chat group forum thing.

                                          WHAT NEEDS TO BE THERE is the link to the PDF file that you just posted.

                                          Is that clear? I can try to show it via screen shots - but consider you are a beginner like me... you look up FLAK TOWER and the game notes say, "go to this link" but that link is some forum discussion that barely even mentions flak towers.

                                          VERY CONFUSING

                                          JohnnyCatJ B 2 Replies Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @JohnnyCat
                                            last edited by JohnnyCat

                                            @beelee

                                            In other words:

                                            I want to see the following VERY USEFUL PAGE

                                            https://www.axisandallies.org/forums/assets/uploads/files/1707897237286-g40-flak-tower.pdf

                                            But instead I see the following not very helpful PAGE

                                            https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/592

                                            So I am suggesting that someone update the GAME NOTES page for FLAK TOWER to show the link to the PDF file you mentioned.

                                            B 1 Reply Last reply Reply Quote -1

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