EXP G40 Game 4 Trout vs JCat
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@johnnycat Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 3 armour, 1 artillery and 1 elite; Remaining resources: 13 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr.... 1 Soviet_Commisar moved from Kazakhstan to Szechwan 2 armour moved from Kazakhstan to Szechwan 1 mech_infantry moved from Kazakhstan to Szechwan 2 infantry moved from Kazakhstan to Tsinghai Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Russians Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus 1 infantry moved from Belarus to Novgorod 1 aaGun moved from Belarus to Novgorod 1 elite moved from Bryansk to Belarus 2 infantry moved from Bryansk to Belarus 1 elite moved from Russia to Bryansk 1 Soviet_Commisar moved from Russia to Belarus 1 armour moved from Russia to Belarus 2 russian_paras moved from Russia to Caucasus 1 armour moved from Kazakhstan to Russia 1 armour moved from Urals to Russia 1 Russian_Rail and 1 artillery moved from Russia to Belarus 1 aaGun, 1 artillery and 11 infantry moved from Buryatia to Amur 2 infantry moved from Sakha to Amur 2 infantry moved from Yenisey to Timguska 10 mine_unarmeds moved from Bryansk to Belarus 1 Russian_Rail moved from Russia to Caucasus 1 Russian_Rail and 1 armour moved from Caucasus to Belarus 1 R_Europe_Rail moved from Russia to Caucasus 1 R_Europe_Rail and 1 mech_infantry moved from Caucasus to Belarus Place Units - Russians 1 artillery placed in Novgorod 1 Tank_General, 3 armour and 1 elite placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 50 PUsActually by rule Soviets cannot declare war on Nazis until R4 at the earliest. So yes glad to remain at peace with you Adolf ... for now.
870f12b2-bc7f-447a-bd29-eb4654038151-trout-cat-game-4-r3.tsvg -
@trout You monster - you attacked the peaceful japaneses

Well that was a costly turn for me. I lost 2 planes and had to choose - fighter or tank...
Caught me totally by surprise. Well sort of...1773354327489-870f12b2-bc7f-447a-bd29-eb4654038151-trout-cat-game-4-JAPAN_33.tsvg
So running in all those fancy Commie units to die, and the Flying Tigers too! WOW this is going to be another incredible game.
But this time I will have a hundred inf in Japan by the time you land there, hehehe.
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@johnnycat Hello there. I have not opened the file but am going to guess that you will need to redo your J4. Those Commies that rolled into Yunnan were the 1st Commissar Army so if you do still attack, you should lose a lot more than two planes unless you get the lucky dice of course
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@trout so in my simulations I did not give you extra rolls. But I still easily wiped out the stack so I guess I might lose at most another two planes.
Good catch. Of course they weren’t in their little special units so I forget all about that.
I truly love this game but I doubt many more people will learn to play it.
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@johnnycat I think you just need to send the Commissar to his box on top of the map and replace him with an activated Commissar using Edit Mode before you roll dice. If you don’t know which one is an activated one then hover your mouse over them until you find the ones that say they provide the extra dice rolls. For your war planning, the Commie Army should roll 5 “3s” and 1 “2”.
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@trout
could you send me the file with it set up? Or photos of what to do?There are commissars all over the top bar - some can be moved but I have no idea what to do to get it to work.
Maybe if you show me what I am trying to do - with the correct units in that territory the game will roll correctly?
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1773354327489-870f12b2-bc7f-447a-bd29-eb4654038151-trout-cat-game-4-JAPAN_3_WITH COMMISAR 3.tsvg
So the game appears to have given your 19 units 21 defense rolls.

But I am not good enough to read this table and know much more than that.
So did I do it right this time? I still lost 2 planes but whatever. I just want to ensure I did it correctly .
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Hi Cat
That looks correct. An extra roll for the Commisar and 1 for the Tank adds up to 21
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@beelee I still lost two planes!
But I have no idea now what was to be expected. I guess the normal TripleA battle computer does not work or would it? I did not even check, I just rolled the battle and saw that there were 21 defense rolls.
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@beelee So did we find out why the Tank General disappeared ?
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Yea the battle calc isn't a 100 %
Something got corrupted in your G3 save. I couldn't find where it happened.
You said you did a save from History ? maybe ? If so that coulda been the culprit as History saves are kinda scketch/delicate.
You can also go to auto save and restart a game from there. There will be a lot to sort through but
... yea Idk maybe I misunderstood what happened.At any rate, I couldn't find any reason why it went wrong.
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@beelee OK I bet that history save was the culprit.
This game is the most amazing game yet!!!
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yea so in case you didn't know, always save at start of turn, for the History save. Also it might double produce income. I only use it as a test but auto save better way to go .
You should git hub some of your skills and improve it

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@johnnycat Someday I will finally learn that picking a fight with J when their whole air force can join in it never works. But that day is not this game

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A couple days ago our wonderful Emperor Hirohito, who is of God himself, was told by our scouts of a very odd thing that occurred in the China territory of Szechwan (where wonderful spicy food comes from).
According to the scouts, China and the Evil Commies colluded to clearly do something evil.
They collected all their major units, including those Nasty Flying Tigers and some new and VERY SCARY Communists with advanced armor (they actually use radios) together in the territory and they started making signs.
The scout said that all sorts of signs were being made and put up on billboards, and signs on vehicles and it appeared that each individual soldier also put large signs on their backs!
Written in Russian and Chinese the signs appeared to say, "AIM EVERYTHING HERE"
So after some consideration our wise and powerful Emperor told General Hideki Tojo to "give them what they want."
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@johnnycat Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 elite, 2 transports and 2 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Americans Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 elite moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 usa_fighters moved from Western United States to 26 Sea Zone 1 carrier moved from 31 Sea Zone to 26 Sea Zone 1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone 1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone 1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 elite moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from Central United States to Eastern United States 1 artillery moved from Central United States to Eastern United States Place Units - Americans 2 usa_fighters placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 elite EDIT: Adding units owned by Americans to Western United States: 1 elite EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 elite placed in Eastern United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kansu to Tsinghai Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 1 Hvy_Ind_1, 1 UK_LCV, 3 artilleries, 1 demo_harbour, 3 infantry, 5 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in Union of South Africa being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in Union of South Africa Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: British takes Southern France from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Holland Belgium EDIT: 1 uk_para moved from United Kingdom to Southern France 1 artillery moved from Kenya to 72 Sea Zone 1 uk_armour moved from Kenya to 72 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to Iraq 2 infantry moved from 80 Sea Zone to Iraq 1 artillery, 1 transport and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone 1 uk_armour moved from 80 Sea Zone to Iraq 1 artillery moved from 80 Sea Zone to Iraq 1 uk_tactical_bomber moved from Egypt to Iraq 2 uk_fighters moved from Egypt to Iraq 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 battleship moved from 72 Sea Zone to 80 Sea Zone 1 cruiser moved from 72 Sea Zone to 80 Sea Zone 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians Combat - British British creates battle in territory 106 Sea Zone Battle in Iraq British attack with 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber Italians defend with 4 infantry British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 1/8 hits, 3.17 expected hits Italians roll dice for 4 infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Italians lost in Iraq British roll dice for 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 3 : 4/8 hits, 3.17 expected hits Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 uk_fighter moved from Iraq to 81 Sea Zone 1 uk_fighter moved from Iraq to 81 Sea Zone 1 artillery and 5 infantry moved from Egypt to Anglo Egyptian Sudan 1 uk_armour moved from Belgian Congo to Anglo Egyptian Sudan 2 uk_armours moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 Rail moved from Union of South Africa to Rhodesia 1 Rail and 1 infantry moved from Rhodesia to Anglo Egyptian Sudan 3 mine_unarmeds moved from India to Burma 1 infantry moved from Quebec to 106 Sea Zone 1 uk_armour moved from Quebec to 106 Sea Zone 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 uk_armour moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 uk_tactical_bomber moved from Iraq to Persia Place Units - British Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Units in Egypt being upgraded or consumed: 1 harbour 1 demo_harbour placed in Egypt 2 artilleries and 2 uk_armours placed in India 1 infantry and 3 uk_armours placed in Union of South Africa 1 UK_LCV, 1 artillery, 2 infantry and 2 uk_paras placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,6,2 British collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 63 PUsCombat Hit Differential Summary :
Italians regular : -1.67 British regular : -1.001db2996b-d1cd-4eb3-944e-f45f95daa083-trout-cat-game-4-uk3.tsvg
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1773449389982-1db2996b-d1cd-4eb3-944e-f45f95daa083-trout-cat-game-4-ITALY_3.tsvg
It will be interesting to see if you can build enough in South Africa to counter the Mafia
