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    Jurassic v2.0

    Scheduled Pinned Locked Moved Maps & Mods
    36 Posts 4 Posters 751 Views 4 Watching
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    • TheDogT Offline
      TheDog @GREGOREK
      last edited by TheDog

      @GREGOREK said:

      How do I define the points in the 'polygons.txt' file?

      You dont.

      Also there are no negative coordinates, the map is treated as if no wrap around existed, except for below.

      The wrap around map edges will share a vertical map line, one to the left one to right.
      You then need to stitch the wrap around TT/SZ manually together with connections in the xml like so;
      <connection t1="Chihuahua-Durango" t2="Mexico City"/>
      <connection t1="Acapulco-Chiapas" t2="Sinaloa-Guadalajara"/>
      <connection t1="064 Sea Zone" t2="011 Sea Zone"/>
      <connection t1="064 Sea Zone" t2="028 Sea Zone"/>

      In map.properties this must be true
      map.scrollWrapX=true

      That should work.

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      1 Reply Last reply Reply Quote 2
      • G Offline
        GREGOREK
        last edited by

        <connection...> just facilitates the movement between separate territories.

        Is there a way to declare two separate territories and then join them so the game treats them as a single territory?

        This would get around the hard map borders limiting wrapped territory definitions, and getting rid of the ugly common vertical/horizontal map border lines.

        For example a territory defined overlapping the top-left corner would get defined as four separate territories to fall completely within the map borders. Then a [join command] stitches the pieces back together making a truly seamless fully wrapped map.

        TheDogT 1 Reply Last reply Reply Quote 0
        • TheDogT Offline
          TheDog @GREGOREK
          last edited by

          @GREGOREK

          Is there a way to declare two separate territories and then join them so the game treats them as a single territory?

          I don't think that is possible. Its the vertical/horizontal map border lines or no wrapping.
          Maybe someone else can help?

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @TheDog
            last edited by

            @TheDog You can't do it in the xml file. You need to do it in polygons.txt. Here is New Zealand in World War II v3.

            New Zealand < (3234,1789) (3234,1789) (3235,1788) (3235,1787) (3236,1786) (3238,1786) (3239,1787) (3239,1791) (3235,1795) (3235,1799) (3236,1800) (3236,1802) (3237,1803) (3238,1803) (3240,1805) (3240,1806) (3242,1806) (3242,1805) (3243,1804) (3248,1804) (3249,1805) (3249,1806) (3251,1808) (3251,1809) (3249,1811) (3249,1813) (3251,1813) (3252,1814) (3256,1814) (3260,1810) (3261,1810) (3262,1811) (3265,1811) (3266,1812) (3266,1817) (3265,1818) (3265,1819) (3264,1820) (3264,1828) (3263,1829) (3219,1829) (3218,1828) (3218,1825) (3219,1824) (3219,1822) (3222,1819) (3222,1803) (3224,1801) (3224,1798) (3226,1796) (3226,1795) (3227,1794) (3229,1794) (3230,1793) (3230,1792) (3231,1791) (3232,1791) (3232,1790) (3233,1789) > < (3289,1698) (3290,1698) (3290,1693) (3288,1691) (3289,1690) (3292,1690) (3293,1691) (3294,1691) (3297,1694) (3298,1694) (3299,1695) (3299,1704) (3300,1705) (3300,1707) (3301,1708) (3302,1708) (3305,1711) (3306,1711) (3308,1713) (3309,1713) (3310,1712) (3313,1712) (3315,1710) (3328,1710) (3330,1712) (3330,1713) (3331,1714) (3331,1719) (3330,1720) (3330,1721) (3329,1722) (3329,1723) (3326,1726) (3325,1726) (3322,1729) (3322,1730) (3321,1731) (3321,1737) (3319,1739) (3319,1742) (3318,1743) (3318,1744) (3317,1745) (3317,1748) (3316,1749) (3315,1749) (3314,1750) (3313,1750) (3312,1751) (3311,1751) (3310,1752) (3309,1752) (3308,1753) (3308,1754) (3307,1755) (3307,1756) (3305,1758) (3304,1758) (3304,1759) (3302,1761) (3302,1780) (3301,1781) (3301,1791) (3298,1794) (3298,1795) (3297,1796) (3296,1796) (3296,1797) (3295,1798) (3295,1811) (3294,1812) (3294,1817) (3292,1819) (3291,1819) (3290,1820) (3289,1820) (3288,1821) (3284,1821) (3283,1820) (3283,1816) (3282,1815) (3280,1815) (3277,1812) (3277,1810) (3276,1810) (3272,1806) (3272,1801) (3273,1800) (3273,1799) (3275,1797) (3275,1795) (3277,1793) (3277,1792) (3278,1791) (3278,1789) (3274,1785) (3274,1783) (3272,1781) (3271,1781) (3269,1779) (3262,1779) (3261,1778) (3260,1778) (3259,1777) (3256,1777) (3255,1776) (3253,1776) (3252,1775) (3251,1775) (3248,1772) (3248,1767) (3249,1766) (3249,1765) (3251,1763) (3252,1763) (3253,1762) (3254,1762) (3254,1760) (3255,1759) (3256,1759) (3261,1754) (3261,1750) (3262,1749) (3262,1748) (3263,1747) (3263,1745) (3264,1744) (3264,1741) (3266,1739) (3266,1738) (3267,1737) (3267,1714) (3266,1713) (3266,1712) (3264,1710) (3264,1709) (3263,1708) (3263,1698) (3262,1697) (3262,1694) (3261,1693) (3261,1692) (3260,1691) (3260,1690) (3259,1689) (3259,1688) (3258,1687) (3258,1685) (3255,1682) (3255,1674) (3252,1671) (3252,1670) (3251,1670) (3249,1668) (3249,1667) (3245,1663) (3245,1662) (3240,1657) (3240,1649) (3239,1648) (3238,1648) (3237,1647) (3236,1647) (3235,1646) (3235,1645) (3233,1643) (3233,1637) (3235,1635) (3237,1635) (3238,1636) (3239,1636) (3240,1637) (3240,1640) (3242,1642) (3250,1642) (3255,1647) (3255,1648) (3258,1651) (3258,1652) (3259,1652) (3266,1659) (3266,1661) (3267,1662) (3267,1663) (3269,1665) (3269,1666) (3271,1668) (3271,1671) (3273,1673) (3273,1674) (3274,1675) (3274,1677) (3276,1679) (3278,1679) (3279,1680) (3279,1682) (3280,1683) (3280,1694) (3281,1695) (3282,1695) (3283,1696) (3283,1697) (3284,1697) (3285,1698) > < (3172,1599) (3172,1599) (3173,1600) (3174,1600) (3180,1606) (3180,1607) (3181,1608) (3182,1608) (3183,1609) (3183,1610) (3185,1612) (3186,1612) (3187,1613) (3189,1613) (3191,1615) (3191,1619) (3189,1621) (3188,1621) (3187,1620) (3185,1620) (3184,1619) (3182,1619) (3180,1617) (3178,1617) (3177,1616) (3175,1616) (3173,1614) (3172,1614) (3170,1612) (3169,1612) (3168,1611) (3168,1610) (3167,1610) (3166,1609) (3165,1609) (3163,1607) (3163,1604) (3162,1603) (3161,1603) (3159,1601) (3157,1601) (3153,1597) (3153,1596) (3157,1592) (3158,1592) (3159,1593) (3161,1593) (3162,1594) (3163,1594) (3165,1596) (3166,1596) (3167,1597) (3168,1597) (3169,1598) (3171,1598) > < (3219,1581) (3220,1581) (3221,1582) (3224,1582) (3228,1586) (3228,1592) (3229,1593) (3229,1594) (3230,1595) (3230,1597) (3229,1598) (3226,1598) (3224,1596) (3223,1596) (3222,1595) (3221,1595) (3220,1594) (3219,1594) (3218,1593) (3218,1592) (3214,1588) (3213,1588) (3212,1587) (3210,1587) (3209,1586) (3209,1578) (3210,1577) (3211,1577) (3212,1576) (3213,1576) (3216,1579) (3216,1580) (3217,1580) (3218,1581) > < (3219,1566) (3223,1566) (3224,1567) (3227,1567) (3228,1568) (3228,1570) (3224,1574) (3222,1574) (3221,1575) (3218,1575) (3214,1571) (3214,1569) (3215,1568) (3216,1568) (3217,1567) (3218,1567) > < (3224,1555) (3226,1555) (3229,1558) (3229,1562) (3228,1563) (3223,1563) (3220,1560) (3220,1558) (3222,1556) (3223,1556) > < (3230,1538) (3230,1538) (3232,1540) (3232,1546) (3231,1547) (3231,1548) (3230,1549) (3230,1550) (3229,1551) (3228,1551) (3226,1553) (3222,1553) (3221,1552) (3221,1551) (3220,1550) (3220,1547) (3222,1545) (3222,1543) (3224,1541) (3224,1537) (3225,1536) (3228,1536) > < (3288,1573) (3289,1573) (3291,1575) (3291,1578) (3288,1581) (3288,1582) (3287,1583) (3284,1583) (3280,1587) (3277,1587) (3276,1586) (3276,1583) (3282,1577) (3282,1576) (3285,1573) > < (3279,1592) (3279,1592) (3279,1591) (3280,1590) (3285,1590) (3289,1594) (3289,1597) (3285,1601) (3283,1601) (3281,1603) (3280,1603) (3280,1604) (3279,1605) (3273,1605) (3272,1604) (3270,1604) (3266,1600) (3266,1599) (3265,1598) (3265,1592) (3266,1591) (3272,1591) (3274,1593) (3277,1593) (3278,1592) >

            Note the angle brackets define each particular section.

            G 1 Reply Last reply Reply Quote 1
            • G Offline
              GREGOREK @RogerCooper
              last edited by

              @RogerCooper THANK YOU

              The polygons.txt defines the separate zones to get player-colored (will have a single pixel black border), and the overlay reliefTiles can hide that hard edge border to give the appearance of fully wrapped irregular territories.

              1 Reply Last reply Reply Quote 0
              • G Offline
                GREGOREK
                last edited by

                Frustration mounting. Carved up territories where they overlap map boundaries. All looking good with a few exceptions. The problem is no reliefTiles displaying. So, I purged the territory boundaries and just registered squares for each around centers. Just to get them out of the discussion, should an error there have some impact on the display not using the reliefTiles. All defined exactly like Jurassic, et al. Very simple map.properties file with a single player (alone) and game unit (nobody). The scroll works but no baseTiles or reliefTiles. All folders present and unzipped in downloadedMaps folder to get better debugging messages.

                color.alone=ff9f40
                color.Neutral=333333
                color.Impassable=000000
                units.scale=1.00
                map.hasRelief=true
                map.scrollWrapX=true
                map.scrollWrapY=true
                map.showCapitolMarkers=false
                map.width=5120
                map.height=5120
                

                Note: If neanderthal is zipped in the downloadedMaps folder then I get an error polygons.txt cannot be found, even though it's in the map folder. Extract the zip in place and error goes away. I've basically cloned jurassic to make neanderthal. It has to be something simple overlooked. Any insights?

                G 1 Reply Last reply Reply Quote 0
                • G Offline
                  GREGOREK @GREGOREK
                  last edited by

                  neanderthal.png

                  TheDogT 1 Reply Last reply Reply Quote 1
                  • TheDogT Offline
                    TheDog @GREGOREK
                    last edited by

                    @GREGOREK
                    Just checking you have View> Show Map Details TICKED

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    G 1 Reply Last reply Reply Quote 1
                    • G Offline
                      GREGOREK @TheDog
                      last edited by

                      @TheDog
                      it's checked and debug console empty.
                      I ordered a Ouija board from Amazon.

                      1 Reply Last reply Reply Quote 0
                      • G Offline
                        GREGOREK
                        last edited by

                        This is irritating.

                        I turned off the surrounding territories by replacing their boundary with a simple square. Then did all, except for the two offending cells. Removed duplicate pixels in other loops. Reduced all cells by averaging every three pixels (with an integer snap) to get rid of 'staircases'. Same Result.

                        borderTestLc.png borderTestLnc.png

                        Dumped their data into a separate display. Look fine. Bright light, crosses, I dont know what else to try. Note: these loops are the first in each of the associated territory's polygons.txt definition. One houses its territory center. The other does not. Doesnt seem to matter.

                        The reliefTiles also continue to annoy. Sparse forum posts on the subject. I'm going to try finding TripleA cache files with Neanderthal in the name and deleting them. Maybe some legacy data preventing their display.

                        G 1 Reply Last reply Reply Quote 0
                        • G Offline
                          GREGOREK @GREGOREK
                          last edited by

                          reliefTiles are now displaying.
                          I have once again brought shame to my family.

                          still have the two territories not displaying all their parts as posted above.

                          1 Reply Last reply Reply Quote 1
                          • G Offline
                            GREGOREK
                            last edited by

                            Here's an interesting wrinkle. I have a memory fault. something I've done or omitted, is trashing memory.

                            neanderthal.png

                            I associated a territory with one of the players simply to mark it in the game, and suddenly a working territory cannot find the forest factory image which is used everywhere.

                            neanderthalNull.png

                            The gray box is the new anomaly. All forest territories have an invisible 16x16 factory. Nothing special about this one. Defined exactly like all the others. This error does not happen when the larger polygon loop described above is not assigned a player owner.

                            TheDogT 1 Reply Last reply Reply Quote 0
                            • TheDogT Offline
                              TheDog @GREGOREK
                              last edited by

                              @GREGOREK
                              These version will ignore the missing image and then tell you which image is missing.

                              2.7.15256
                              ▪ Technology tab split from players tab on to its own tab. (Really good for 1888a & Total World War as they have lots of Tech)
                              ▪ Shows any map missing icons as a placeholder square icon.
                              ▪ Shows on status bar the relationship(war, neutral, allied) of territories (Really good in FFA maps)
                              https://github.com/triplea-game/triplea/releases/tag/2.7.15256

                              and
                              https://github.com/triplea-game/triplea/releases/tag/2.7.15570

                              So upgrade.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              G 1 Reply Last reply Reply Quote 0
                              • G Offline
                                GREGOREK @TheDog
                                last edited by

                                @TheDog
                                Upgraded to latest. Now experiencing squint font with no way to change it. (?)
                                Problems persist. Factory Image is loaded and used everywhere. XML is script generated so any typo would appear everywhere.
                                Getting new error behaviors by simply adding owner to a territory suggests memory trashing somewhere.
                                I probably gutted too much out of Jurassic to make a bare-bones XML. Jurassic works with no change to management image files like factories. All carried over to Neanderthal.
                                I suspect a missing initializer in the XML.
                                Thanks for the help. I'll keep digging.

                                G 1 Reply Last reply Reply Quote 0
                                • G Offline
                                  GREGOREK @GREGOREK
                                  last edited by

                                  Note: in this latest version, I dont see the debug window. Latest screen error:

                                  NullPointerException: Cannot invoke "java.awt.image.BufferedImage.getWidth(java.awt.image.ImageObserver)" because "fromFile" is null
                                  

                                  Who is this 'Observer'? and are they watching me now?!

                                  TheDogT wc_sumptonW 2 Replies Last reply Reply Quote 1
                                  • TheDogT Offline
                                    TheDog @GREGOREK
                                    last edited by

                                    @GREGOREK
                                    Just checking you know about triplea.log
                                    It is located here
                                    C:\Users\%USERNAME%\triplea

                                    The console looks very similar to triplea.log

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    1 Reply Last reply Reply Quote 1
                                    • wc_sumptonW Online
                                      wc_sumpton @GREGOREK
                                      last edited by

                                      @GREGOREK said:

                                      Who is this 'Observer'?

                                      👆

                                      Cheers...

                                      TheDogT 1 Reply Last reply Reply Quote 0
                                      • TheDogT Offline
                                        TheDog @wc_sumpton
                                        last edited by

                                        I will guess this maybe the Observer
                                        c5111d2d-4415-49d4-afe8-9f9966fc7ac9-image.jpeg

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        G 1 Reply Last reply Reply Quote 1
                                        • G Offline
                                          GREGOREK @TheDog
                                          last edited by

                                          @TheDog
                                          Thank you for noting location of LOG file.
                                          Observer is set to false.

                                          26343 13:08:20.484 [pool-4-thread-1] ERROR o.t.game.client.HeadedGameRunner - java.lang.NullPointerException: Cannot invoke "java.awt.image.BufferedImage.getWidth(java.awt.image.ImageObserver)" because "fromFile" is null
                                          at games.strategy.triplea.image.TileImageFactory.loadUnblendedImage(TileImageFactory.java:220)
                                          at games.strategy.triplea.image.TileImageFactory.getImage(TileImageFactory.java:132)
                                          at games.strategy.triplea.image.TileImageFactory.getBaseTile(TileImageFactory.java:116)
                                          at games.strategy.triplea.ui.screen.drawable.BaseMapDrawable.getImage(BaseMapDrawable.java:17)
                                          at games.strategy.triplea.ui.screen.drawable.MapTileDrawable.draw(MapTileDrawable.java:37)
                                          at games.strategy.triplea.ui.screen.Tile.draw(Tile.java:72)
                                          at games.strategy.triplea.ui.screen.Tile.drawImage(Tile.java:57)
                                          at games.strategy.triplea.ui.panels.map.MapPanel.lambda$paint$9(MapPanel.java:779)
                                          at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144)
                                          at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642)
                                          at java.base/java.lang.Thread.run(Thread.java:1583)
                                          

                                          The error seems to stem from a baseTile being null. All are good. Including reliefTIles. The map does have a width that aligns exactly to the 256x256 tile size, thus 20x20 tiles, name 0_0.png through 19_19.png. (5120x5120 map width/height in properties) The small map in upper right corner does not display right and bottom edge correctly.

                                          neanderthalSmallMap.png

                                          The border slicing may have created zero area islands, island chains, and two-pixel spurs. Only noticed two candidates for that, but they display correctly. Get observer error, even with single polygon boxes around territory centers, hasRelief set to false (reliefTiles folder must be removed to not display reliefTiles). I'm going to recreate the XML script from scratch. Maybe missed an initializer, version, or other element that is not optional.

                                          Note: map/smallMap.jpeg is 300x300. Is it supposed to be a particular scaled size of main map (which is 5120x5120)?

                                          G 1 Reply Last reply Reply Quote 0
                                          • G Offline
                                            GREGOREK @GREGOREK
                                            last edited by

                                            Just for a sanity check. Please load this and see if you get the same error.

                                            http://john.gregorek.com/Games/neanderthal.zip
                                            
                                            TheDogT 1 Reply Last reply Reply Quote 0

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