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    Jurassic v2.0

    Scheduled Pinned Locked Moved Maps & Mods
    30 Posts 4 Posters 425 Views 4 Watching
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    • G Offline
      GREGOREK
      last edited by

      This is irritating.

      I turned off the surrounding territories by replacing their boundary with a simple square. Then did all, except for the two offending cells. Removed duplicate pixels in other loops. Reduced all cells by averaging every three pixels (with an integer snap) to get rid of 'staircases'. Same Result.

      borderTestLc.png borderTestLnc.png

      Dumped their data into a separate display. Look fine. Bright light, crosses, I dont know what else to try. Note: these loops are the first in each of the associated territory's polygons.txt definition. One houses its territory center. The other does not. Doesnt seem to matter.

      The reliefTiles also continue to annoy. Sparse forum posts on the subject. I'm going to try finding TripleA cache files with Neanderthal in the name and deleting them. Maybe some legacy data preventing their display.

      G 1 Reply Last reply Reply Quote 0
      • G Offline
        GREGOREK @GREGOREK
        last edited by

        reliefTiles are now displaying.
        I have once again brought shame to my family.

        still have the two territories not displaying all their parts as posted above.

        1 Reply Last reply Reply Quote 1
        • G Offline
          GREGOREK
          last edited by

          Here's an interesting wrinkle. I have a memory fault. something I've done or omitted, is trashing memory.

          neanderthal.png

          I associated a territory with one of the players simply to mark it in the game, and suddenly a working territory cannot find the forest factory image which is used everywhere.

          neanderthalNull.png

          The gray box is the new anomaly. All forest territories have an invisible 16x16 factory. Nothing special about this one. Defined exactly like all the others. This error does not happen when the larger polygon loop described above is not assigned a player owner.

          TheDogT 1 Reply Last reply Reply Quote 0
          • TheDogT Online
            TheDog @GREGOREK
            last edited by

            @GREGOREK
            These version will ignore the missing image and then tell you which image is missing.

            2.7.15256
            ▪ Technology tab split from players tab on to its own tab. (Really good for 1888a & Total World War as they have lots of Tech)
            ▪ Shows any map missing icons as a placeholder square icon.
            ▪ Shows on status bar the relationship(war, neutral, allied) of territories (Really good in FFA maps)
            https://github.com/triplea-game/triplea/releases/tag/2.7.15256

            and
            https://github.com/triplea-game/triplea/releases/tag/2.7.15570

            So upgrade.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            G 1 Reply Last reply Reply Quote 0
            • G Offline
              GREGOREK @TheDog
              last edited by

              @TheDog
              Upgraded to latest. Now experiencing squint font with no way to change it. (?)
              Problems persist. Factory Image is loaded and used everywhere. XML is script generated so any typo would appear everywhere.
              Getting new error behaviors by simply adding owner to a territory suggests memory trashing somewhere.
              I probably gutted too much out of Jurassic to make a bare-bones XML. Jurassic works with no change to management image files like factories. All carried over to Neanderthal.
              I suspect a missing initializer in the XML.
              Thanks for the help. I'll keep digging.

              G 1 Reply Last reply Reply Quote 0
              • G Offline
                GREGOREK @GREGOREK
                last edited by

                Note: in this latest version, I dont see the debug window. Latest screen error:

                NullPointerException: Cannot invoke "java.awt.image.BufferedImage.getWidth(java.awt.image.ImageObserver)" because "fromFile" is null
                

                Who is this 'Observer'? and are they watching me now?!

                TheDogT wc_sumptonW 2 Replies Last reply Reply Quote 1
                • TheDogT Online
                  TheDog @GREGOREK
                  last edited by

                  @GREGOREK
                  Just checking you know about triplea.log
                  It is located here
                  C:\Users\%USERNAME%\triplea

                  The console looks very similar to triplea.log

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  1 Reply Last reply Reply Quote 1
                  • wc_sumptonW Online
                    wc_sumpton @GREGOREK
                    last edited by

                    @GREGOREK said:

                    Who is this 'Observer'?

                    👆

                    Cheers...

                    TheDogT 1 Reply Last reply Reply Quote 0
                    • TheDogT Online
                      TheDog @wc_sumpton
                      last edited by

                      I will guess this maybe the Observer
                      c5111d2d-4415-49d4-afe8-9f9966fc7ac9-image.jpeg

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      G 1 Reply Last reply Reply Quote 1
                      • G Offline
                        GREGOREK @TheDog
                        last edited by

                        @TheDog
                        Thank you for noting location of LOG file.
                        Observer is set to false.

                        26343 13:08:20.484 [pool-4-thread-1] ERROR o.t.game.client.HeadedGameRunner - java.lang.NullPointerException: Cannot invoke "java.awt.image.BufferedImage.getWidth(java.awt.image.ImageObserver)" because "fromFile" is null
                        at games.strategy.triplea.image.TileImageFactory.loadUnblendedImage(TileImageFactory.java:220)
                        at games.strategy.triplea.image.TileImageFactory.getImage(TileImageFactory.java:132)
                        at games.strategy.triplea.image.TileImageFactory.getBaseTile(TileImageFactory.java:116)
                        at games.strategy.triplea.ui.screen.drawable.BaseMapDrawable.getImage(BaseMapDrawable.java:17)
                        at games.strategy.triplea.ui.screen.drawable.MapTileDrawable.draw(MapTileDrawable.java:37)
                        at games.strategy.triplea.ui.screen.Tile.draw(Tile.java:72)
                        at games.strategy.triplea.ui.screen.Tile.drawImage(Tile.java:57)
                        at games.strategy.triplea.ui.panels.map.MapPanel.lambda$paint$9(MapPanel.java:779)
                        at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144)
                        at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642)
                        at java.base/java.lang.Thread.run(Thread.java:1583)
                        

                        The error seems to stem from a baseTile being null. All are good. Including reliefTIles. The map does have a width that aligns exactly to the 256x256 tile size, thus 20x20 tiles, name 0_0.png through 19_19.png. (5120x5120 map width/height in properties) The small map in upper right corner does not display right and bottom edge correctly.

                        neanderthalSmallMap.png

                        The border slicing may have created zero area islands, island chains, and two-pixel spurs. Only noticed two candidates for that, but they display correctly. Get observer error, even with single polygon boxes around territory centers, hasRelief set to false (reliefTiles folder must be removed to not display reliefTiles). I'm going to recreate the XML script from scratch. Maybe missed an initializer, version, or other element that is not optional.

                        Note: map/smallMap.jpeg is 300x300. Is it supposed to be a particular scaled size of main map (which is 5120x5120)?

                        G 1 Reply Last reply Reply Quote 0
                        • G Offline
                          GREGOREK @GREGOREK
                          last edited by

                          Just for a sanity check. Please load this and see if you get the same error.

                          http://john.gregorek.com/Games/neanderthal.zip
                          
                          TheDogT 1 Reply Last reply Reply Quote 0
                          • TheDogT Online
                            TheDog @GREGOREK
                            last edited by

                            @GREGOREK

                            I declare you sane, I get this

                            918e0180-2a7f-432a-8e1d-6ce9668a18ae-image.jpeg

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            1 Reply Last reply Reply Quote 0

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