Jurassic v2.0
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Note: in this latest version, I dont see the debug window. Latest screen error:
NullPointerException: Cannot invoke "java.awt.image.BufferedImage.getWidth(java.awt.image.ImageObserver)" because "fromFile" is nullWho is this 'Observer'? and are they watching me now?!
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@GREGOREK
Just checking you know about triplea.log
It is located here
C:\Users\%USERNAME%\tripleaThe console looks very similar to triplea.log
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I will guess this maybe the Observer

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@TheDog
Thank you for noting location of LOG file.
Observer is set to false.26343 13:08:20.484 [pool-4-thread-1] ERROR o.t.game.client.HeadedGameRunner - java.lang.NullPointerException: Cannot invoke "java.awt.image.BufferedImage.getWidth(java.awt.image.ImageObserver)" because "fromFile" is null at games.strategy.triplea.image.TileImageFactory.loadUnblendedImage(TileImageFactory.java:220) at games.strategy.triplea.image.TileImageFactory.getImage(TileImageFactory.java:132) at games.strategy.triplea.image.TileImageFactory.getBaseTile(TileImageFactory.java:116) at games.strategy.triplea.ui.screen.drawable.BaseMapDrawable.getImage(BaseMapDrawable.java:17) at games.strategy.triplea.ui.screen.drawable.MapTileDrawable.draw(MapTileDrawable.java:37) at games.strategy.triplea.ui.screen.Tile.draw(Tile.java:72) at games.strategy.triplea.ui.screen.Tile.drawImage(Tile.java:57) at games.strategy.triplea.ui.panels.map.MapPanel.lambda$paint$9(MapPanel.java:779) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642) at java.base/java.lang.Thread.run(Thread.java:1583)The error seems to stem from a baseTile being null. All are good. Including reliefTIles. The map does have a width that aligns exactly to the 256x256 tile size, thus 20x20 tiles, name 0_0.png through 19_19.png. (5120x5120 map width/height in properties) The small map in upper right corner does not display right and bottom edge correctly.

The border slicing may have created zero area islands, island chains, and two-pixel spurs. Only noticed two candidates for that, but they display correctly. Get observer error, even with single polygon boxes around territory centers, hasRelief set to false (reliefTiles folder must be removed to not display reliefTiles). I'm going to recreate the XML script from scratch. Maybe missed an initializer, version, or other element that is not optional.
Note: map/smallMap.jpeg is 300x300. Is it supposed to be a particular scaled size of main map (which is 5120x5120)?
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Just for a sanity check. Please load this and see if you get the same error.
http://john.gregorek.com/Games/neanderthal.zip -
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I'm still hunting down the Observer-Null error, but higher forces need to get involved on this one.
Turning wrapX and wrapY off, the cell boundary display error is gone.

Turning wrapX on, the cells display properly but the small map drops the right edge.

Turning wrapY on, the cells get truncated and the small image drops the bottom edge.

The game provides 'island groups' in the polygons.txt display but was never tested for map border-crossings, wherein a territory can exist on opposite sides of the map and a single territory can exist at all four corners. It looks like a bounding-box oversight. For complete wrapXandY this needs to be addressed on the engine side.
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@wc_sumpton THANK YOU. Checked for that vary thing, but stepped through using the Linux ImageViewer and it skips bad files. Strange it existed because the imageTiler was run a few times after first encounter with the error. I'll check the rest.
Observer error be gone. Uploaded a new neanderthal.zip. Wrapping display conflict still exists. Each loop in a polygons.txt territory definition should get its own display bounding box to determine if it is in the view.
I'm going to concentrate on the game development. Once done, I'll clean up the scripts for public consumption.
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