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    Changing AA Value Against Strategic Bombers

    Scheduled Pinned Locked Moved Map Making
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    • B Offline
      beelee @wc_sumpton
      last edited by beelee

      @wc_sumpton

      yea I wasn't real clear with the first comment 🙂

      What happens is what I posted above with the screenshots.

      1 round of AA Fire at 1 defending against a SBR attack.
      Casualties are taken.

      2nd round of AA fire takes place defending at 2 against a SBR attack.

      SBR attack then continues if any Bmbrs survive.

      What I want to happen, is no AA Fire at 1 at all. Just 1 round of AA fire that defends at 2 against all SBR Bmbrs when the Facility is being Bombed.

      The Factory should be ignored.

      Different question.
      Can you change the value that Factories defend against SBR attack ? They currently defend at 1.

      Edit
      So I may be able to change the unitAttachment for the Factory then ? And make it not fire

      wc_sumptonW 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @wc_sumpton
        last edited by beelee

        @wc_sumpton said:

        isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid

        well yea that's what I want 🙂 I have that 🙂

        1 Reply Last reply Reply Quote 1
        • wc_sumptonW Offline
          wc_sumpton @beelee
          last edited by

          @beelee said:

          Can you change the value that Factories defend against SBR attack ? They currently defend at 1.

          <option name="attackAA" value="2"/> will change the factories defense.

          @beelee said:

          well yea that's what I want I have that

          Then everything should be set. 😎

          Cheers...

          B 2 Replies Last reply Reply Quote 1
          • B Offline
            beelee @wc_sumpton
            last edited by

            @wc_sumpton

            yea but how do I turn off the auto AA defend at 1 ?

            🙂

            1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @wc_sumpton
              last edited by beelee

              @wc_sumpton

              yea just a disconnect I guess 🙂

              Can you make a "factory_major" not shoot the same time the new Facility unit does when being bombed ?

              Screenshot from 2026-05-18 16-54-53.png

              Edit
              Hmm ... maybe if I make it like a "airfield" it'd work ? Can't place anyone then though.

              wc_sumptonW 1 Reply Last reply Reply Quote 0
              • wc_sumptonW Offline
                wc_sumpton @beelee
                last edited by

                @beelee said:

                Can you make a "factory_major" not shoot the same time the new Facility unit does when being bombed ?

                <option name="typeAA" value ="AtmoicProductionFacility"/>

                Cheers...

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @wc_sumpton
                  last edited by beelee

                  @wc_sumpton

                  yea i already did that at first 🙂

                  Screenshot from 2026-05-18 17-19-29.png

                  Edit
                  doesn't work 🙂

                  wc_sumptonW 1 Reply Last reply Reply Quote 0
                  • wc_sumptonW Offline
                    wc_sumpton @beelee
                    last edited by

                    @beelee said:

                    yea i already did that at first

                    That's for your Research_Facility, your question was about factory_major. So, you did not do it. 🤣
                    Add <option name="typeAA" value ="AtmoicProductionFacility"/> to factory_major or remove it from Research_Facility.

                    Cheers...

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @wc_sumpton
                      last edited by

                      @wc_sumpton

                      Lets start over.

                      I need to make a a unit that is a Factory, that it's AA defends at 2, against Strategic Bombing and when attacked by Bombrs in a Strategic Bombing raid and there is a "Factory" present, the "Factory" AA will not fire with it's AA against the Bmbrs.

                      What should happen, is the new "Factory" will fire at 2 against Strategic Bomber attacks. There should be no AA Fire from any other Facility.

                      wc_sumptonW 1 Reply Last reply Reply Quote 1
                      • wc_sumptonW Offline
                        wc_sumpton @beelee
                        last edited by wc_sumpton

                        @beelee

                        <attachment name="unitAttachment" attachTo="Research_Facility" javaClass="UnitAttachment" type="unitType">
                              <option name="isInfrastructure" value="true"/>
                              <option name="isConstruction" value="true"/>
                              <option name="constructionType" value="AtomicProduction"/>
                              <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
                              <option name="maxConstructionsPerTypePerTerr" value="1"/>
                              <option name="canBeDamaged" value="true"/>
                              <option name="maxDamage" value="20"/>
                              <option name="consumesUnits" value="1:AtomicLevel5"/>
                              <option name="unitPlacementOnlyAllowedIn" value="Eastern United States:Germany"/>
                              <option name="maxBuiltPerPlayer" value="1"/>
                              <option name="isAAforBombingThisUnitOnly" value="true"/> <!-- allows this unit to be an AA gun only when the territory this unit is in is attacked by a strategic bombing raid -->
                              <option name="attackAA" value="2"/> <!-- AA defends at 2 -->
                            </attachment>
                        

                        Trying to eat... Thunderstorm... and two dogs...

                        Cheers...

                        1 Reply Last reply Reply Quote 1

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