TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TripleA Server Costs

    Scheduled Pinned Locked Moved News
    23 Posts 6 Posters 5.1k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      Cernel Moderators Lobby Moderators @beelee
      last edited by

      @beelee My understanding is that TripleA has 5 servers on which the bots are located. The servers are all working but currently have 2 bots each instead of the 3 each @lafayette had them having. I've no idea if that is because 3 bots per server are just too much (so it has to be 2 as it currently practically is) or there is a problem or some problems with the bots which @lafayette (or an other developer) may fix eventually (maybe with help from @eyeswideshut).

      Not sure if we should make a problem report in GitHub about this or if we should notify anyone anywhere when we see that some bots are broken.

      B 1 Reply Last reply Reply Quote 2
      • B Offline
        beelee @Cernel
        last edited by

        @Cernel

        Yea I'm not certain either but like you, I thought we were supposed to have 15.

        The reason I mention it again, besides potentially paying for a service we aren't receiving, there's usually only 1 available bot or sometimes none.

        I'm glad the lobby still popular but I was hoping to play on it again since new maps are now supported.

        Anyway, it seemed noteworthy to mention again 🙂

        1 Reply Last reply Reply Quote 1
        • LaFayetteL Offline
          LaFayette Admin
          last edited by

          15 bots are back.

          Setting update has been deployed:
          https://github.com/triplea-game/infrastructure/commit/54f11b2da26c9b9a7a18079a0489fdc76dc2c756

          The act of deploying an update would have booted the missing bots. They would have been crash/disconnected due to something within our control (system config, code issues, something we own).

          I don't know if that setting will have an impact on the lobby bots. I do see that they are not full on restarting when a game is over, that seems more stable.

          The restart of lobby bots was otherwise handled by systemctl rather than docker. Maybe a key difference, maybe not, I'm not sure.

          I'll be interested if bots drop off again.

          1 Reply Last reply Reply Quote 0

          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

          With your input, this post could be even better 💗

          Register Login
          • 1
          • 2
          • 2 / 2
          • First post
            Last post
          Powered by NodeBB Forums