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    Tips of Map Making

    Scheduled Pinned Locked Moved Map Making
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    • SchulzS Offline
      Schulz
      last edited by

      I've been away for a long time and want to learn the current state of map making.

      • Is there any practical limit for map lengths? Like, does it become buggy or laggy after exceeding a certain pixel limit?

      • To make more room for unit placements, is it better to enlarge the map or shrink the unit size and make players zoom in?

      • Are 48px images at 100% zoom still optimal?

      • Can AI make relief tiles now?

      • Any interesting features or conveniences added in recent years regarding map making?

      TheDogT 1 Reply Last reply Reply Quote 1
      • TheDogT Offline
        TheDog @Schulz
        last edited by TheDog

        @Schulz

        Is there any practical limit for map lengths? Like, does it become buggy or laggy after exceeding a certain pixel limit?

        see here
        https://forums.triplea-game.org/topic/699/terra-firma-1939/19
        He say 22,000 x 9,000.
        ....1941 Global Command Decision is 16816 x 8085 Black_Elk said that was about the limit of his PC, IIRC with 16GB, at the time of making the map. So yes laggy greater than this. At some point he used Inkscape for the baseTiles, see here
        https://forums.triplea-game.org/topic/3318/easier-map-making-with-inkscape-reusable-art-assets
        .

        Are 48px images at 100% zoom still optimal?

        No, I would say 72x54px unit images at 100% is optimal
        .

        Can AI make relief tiles now?

        Dont know.
        .

        Any interesting features or conveniences added in recent years regarding map making?

        isAI is new xml function are you familiar its function?
        .

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        SchulzS 1 Reply Last reply Reply Quote 2
        • SchulzS Offline
          Schulz @TheDog
          last edited by

          @TheDog said:

          isAI is new xml function are you familiar its function?

          I'm not familiar with it yet.

          How do we know 72x54px is the best? Is it because this is the maximum size for a unit image? I tend to prefer square dimensions though, but I guess 54x54 is also good then?

          TheDogT 1 Reply Last reply Reply Quote 1
          • TheDogT Offline
            TheDog @Schulz
            last edited by

            @Schulz
            In simple terms isAI, in effect is a one liner of xml, that tests for an an AI player and that lets the map maker use triggers to enhance the human players experience.
            The player does not have to select/tick any boxes but just play, yay.

            Search for isAI in 1941 Global Command Decision.xml for its usage.

            To see 72x54px in use, checkout 1888A Steam and Steel and judge for yourself.
            It allows a lot of graphical latitude, ship, aircraft, tanks and infantry all look good in this rectangle, just my humble opinion.

            Yes 54x54px would work. But 1941 Global Command Decision flags have true aspect ratio dimensions and just look the business.

            Also some of the ship icons in 1941 GCD are 92x54px, these look awesome, thanks Frostion.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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