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    Question about trenches domination 1914 no mans land

    Scheduled Pinned Locked Moved Map Making
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    • R Offline
      Ramon
      last edited by

      Me and a group of people are making a map based on the map "domination 1914 no mans land" (project red-orange)

      Quick question regarding map making and trench mechanics.

      We are trying to recplicate the trenches: a 2 hp unit with zero defensive value (without the bunkers research, which isnt relevant right now)

      everything works, with 1 exception:

      In our map, attacking a territory with only trenches forces a full, round by round battle. In domination, these battles resolve automatically.

      Our unitattachment and properties are identical to the original map, we cant find any special triggers or attachments.

      Could this be a different engine version, or is there something we might have missed?

      (also for anyone reading who doesnt know a lot about map making but wants to help play testing we are always looking for new playtesters!)

      ~Ramon

      the unitattachment:

      <attachment name="unitAttachment" attachTo="trench" javaClass="UnitAttachment" type="unitType">
      <option name="defense" value="0"/>
      <option name="hitPoints" value="2"/>
      <option name="isSuicide" value="true"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="bunker"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="3"/>
      <option name="maxConstructionsPerTypePerTerr" value="1000"/>

      B RogerCooperR 2 Replies Last reply Reply Quote 0
      • B Offline
        beelee @Ramon
        last edited by

        @Ramon

        Hi Ramon

        What triplea engine are you using ? If it's the latest, you might try using the old 2.5.

        You could also try using the old Domination with the new engine version or whichever version you are using.

        Might let you know if it's engine related then.

        I don't think you can remove the defense completely. You can try it but I think it throws an error.

        @wc_sumpton would probably know or @rogercooper

        1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @Ramon
          last edited by

          @Ramon Are you limiting the number of rounds for battles?

          1 Reply Last reply Reply Quote 0
          • wc_sumptonW Offline
            wc_sumpton
            last edited by

            @ramon

            Is property "Transport Casualties Restricted" set?

            Cheers...

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @wc_sumpton
              last edited by

              @wc_sumpton said:

              Transport Casualties Restricted

              Hi WC

              What does that one do ?

              wc_sumptonW 1 Reply Last reply Reply Quote 0
              • wc_sumptonW Offline
                wc_sumpton @beelee
                last edited by

                @beelee said:

                What does that one do ?

                From my understanding this setting restricted the taking of 0 attack/0 defense units as fodder during combat, and allows these units to be auto-destroyed if there are no accompanying units.

                Cheers...

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @wc_sumpton
                  last edited by

                  @wc_sumpton

                  ahh maybe it only works if the battle starts out that way ? After the hitters are dead, you still have to roll to kill them ?

                  I will test 🙂

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