TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

    Scheduled Pinned Locked Moved Play By Forum
    19 Posts 2 Posters 193 Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      beelee @Panzerstahl-Helm 0
      last edited by

      @Panzerstahl-Helm-0

      Hallo

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 mine_unarmed and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Combat - ANZAC
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - ANZAC
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 aaGun and 1 infantry moved from New South Wales to Queensland
              2 fighters moved from New Zealand to Queensland
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              1 infantry and 1 mine_unarmed placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      
          Combat Move - French
      
          Combat - French
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - French
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              1 infantry moved from French West Africa to French Central Africa
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      exp-game-11-dr.strangelove-F1.tsvg

      Doesn't look as if my UK Med strategy is off to a very good start lol

      1 Reply Last reply Reply Quote 0
      • Panzerstahl-Helm 0P Offline
        Panzerstahl-Helm 0
        last edited by

        @beelee

        Guten Abend,

        I assume no scramble in SZ110, hence I proceeded. We can re-roll anytime. this battle has no influence on my turn.

        a8d8e1cd-40da-4686-8afb-164cb7ead9f5-image.jpeg

        Game History

        Round: 2
        
            Research Technology - Germans
        
            Purchase Units - Germans
                Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
                Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                Note to players Germans: <body><b>It is Late 1940 and Waffen Self Propelled AA are Now Available.<br><br><img src="Waffen_ArtyAA.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body>
                Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
                Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
                Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
                Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
                Trigger WaffenPioneer: buyGerman_Engineer2 added to productionGermans
                Trigger AirCommander: buyGAirCommander added to productionGermans
                Trigger AirCommander: buyAirCommander added to productionRussians
                Trigger AirCommander: buyAirCommander added to productionAmericans
                Trigger PanzerGeneral: buyPanzer_General added to productionGermans
                Trigger Waffen ArtyAA: buyWaffen_ArtyAA added to productionGermans
                Trigger FlakTower: buyFlakTower added to productionGermans
                Trigger FlakTower: buyFlakTower added to productionRussians
                Trigger FlakTower: buyFlakTower added to productionBritish
                Trigger FlakTower: buyFlakTower added to productionItalians
                Trigger FlakTower: buyRepair_FlakTower added to productionGermans
                Trigger FlakTower: buyRepair_FlakTower added to productionRussians
                Trigger FlakTower: buyRepair_FlakTower added to productionBritish
                Trigger FlakTower: buyRepair_FlakTower added to productionItalians
                Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
                Trigger Army Group: buyArmy_Group added to productionGermans
                Trigger Waffen Infantry4: buyWaffen_Infantry4 added to productionGermans
                triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
                triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
                triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
                triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Germans buy 3 GermanUBoats, 1 German_LCV, 1 Repair_BB, 2 WaffenPioneers, 2 bombers, 1 elite, 2 german_paras, 7 infantry and 5 mine_unarmeds; Remaining resources: 0 PUs; 
        
            Place Units - Germans
                1 Repair_BB placed in 112 Sea Zone
                Units in Germany being upgraded or consumed: 2 German_Engineers
                2 WaffenPioneers placed in Germany
        
            Combat Move - Germans
                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 111 Sea Zone: 1 battleship
                EDIT: Adding units owned by Germans to 111 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone
                1 battleship moved from 111 Sea Zone to 110 Sea Zone
                3 GermanUBoats and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                5 infantry moved from Bulgaria to Greece
                2 bombers moved from Western Germany to Greece
                1 armour moved from Romania to Greece
        
            Combat - Germans
                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                Battle in Greece
                    Germans attack with 1 armour, 2 bombers and 5 infantry
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 1 armour, 2 bombers and 5 infantry in Greece, round 2 : 1/8 hits, 2,67 expected hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
                        2 infantry owned by the Germans lost in Greece
                        1 infantry owned by the Neutral_Allies lost in Greece
                        Germans roll dice for 1 armour, 2 bombers and 3 infantry in Greece, round 3 : 4/6 hits, 2,33 expected hits
                        Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1,00 expected hits
                        2 infantry owned by the Germans lost in Greece
                        3 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 4 infantry
                    Casualties for Neutral_Allies: 4 infantry
                Battle in 110 Sea Zone
                    Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                        1 Wolfpack owned by the Germans lost in 110 Sea Zone
                    Germans win with 3 GermanUBoats, 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 destroyer
                    Casualties for Germans: 1 Wolfpack
        
            Non Combat Move - Germans
                Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 110 Sea Zone
                2 Wolfpacks moved from 112 Sea Zone to 110 Sea Zone
                3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 aaGun and 2 infantry moved from Holland Belgium to Western Germany
                2 WaffenPioneers moved from Germany to France
                4 armour and 2 mech_infantrys moved from France to Germany
                2 artilleries moved from France to Western Germany
                3 waffen_infantrys moved from France to Germany
                1 armour moved from Normandy Bordeaux to Western Germany
                1 artillery and 1 infantry moved from Normandy Bordeaux to France
                1 Waffen_Arty moved from France to Germany
                1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
                1 armour, 2 artilleries and 1 infantry moved from Yugoslavia to Romania
                1 elite moved from Germany to Poland
                1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                2 bombers moved from Greece to Western Germany
        
            Place Units - Germans
                3 GermanUBoats placed in 93 Sea Zone
                1 German_LCV, 1 elite, 2 german_paras and 5 mine_unarmeds placed in Germany
                2 bombers placed in Western Germany
                6 infantry placed in Germany
                1 infantry placed in Western Germany
        
            Turn Complete - Germans
                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                Germans collect 46 PUs; end with 46 PUs
                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 58 Optional[PUs]
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 63 Optional[PUs]
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
        

        Combat Hit Differential Summary :

        Neutral_Allies regular : 1,67
        Germans regular : 0,50
        British regular : -0,33
        

        exp-game-11-dr.strangelove-G2.tsvg

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @Panzerstahl-Helm 0
          last edited by

          @Panzerstahl-Helm-0

          Hallo

          Game History

          Round: 2
          
              Purchase Units - Russians
                  Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                  Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                  Russians buy 1 Soviet_Commisar, 2 armour, 1 elite, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 2 PUs; 3 AirLendLease; 3 TankLendLease; 
          
              Combat Move - Russians
                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
          
              Combat - Russians
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
          
              Non Combat Move - Russians
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Russia
                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus
                  1 infantry moved from Archangel to Belarus
                  1 mech_infantry moved from Belarus to Novgorod
                  1 artillery moved from Bryansk to Belarus
                  2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Volgograd
                  1 elite and 4 mine_unarmeds moved from Russia to Bryansk
                  1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Caucasus
                  1 russian_para moved from Russia to Caucasus
                  1 russian_para moved from Russia to Novgorod
                  1 submarine moved from 124 Sea Zone to 123 Sea Zone
                  1 infantry moved from Rostov to Caucasus
          
              Place Units - Russians
                  2 armour placed in Novgorod
                  1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia
          
              Turn Complete - Russians
                  Russians collect 37 PUs; end with 39 PUs
          

          Combat Hit Differential Summary :

          exp-game-11-dr.strangelove-R2.tsvg

          Prost

          1 Reply Last reply Reply Quote 0
          • Panzerstahl-Helm 0P Offline
            Panzerstahl-Helm 0
            last edited by

            @beelee

            TORA! TORA! TORA!

            Japan couldn´t hold it any longer this round....

            BR

            Game History

            Round: 2
            
                Purchase Units - Japanese
                    Japanese buy 2 Fortifications, 1 Japan_destroyer, 1 Japanese_LCV, 1 carrier, 1 elite, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
            
                Politics - Japanese
                    Japanese takes Political Action: Political Action Japanese To War With Americans
                        Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                        Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                        Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                        Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                        Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                        Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                        Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                        Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                    Japanese takes Political Action: Political Action Japanese To War With French
                        Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                        Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                        Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                        Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                        Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                        Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Concordant to Allied
                        Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                        Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            
                Combat Move - Japanese
                    Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
                    Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                    Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
                    1 artillery and 2 infantry moved from Chahar to Suiyuyan
                    1 artillery and 1 infantry moved from Anhwe to Hopei
                    2 infantry moved from Anhwe to Kweichow
                    1 mech_infantry moved from Anhwe to Yunnan
                    1 artillery and 3 infantry moved from Hunan to Yunnan
                    1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                    1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
                    1 infantry moved from Kwangsi to 36 Sea Zone
                    1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                    1 infantry moved from 44 Sea Zone to Celebes
                    1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                    1 armour and 1 infantry moved from 42 Sea Zone to Java
                    1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
                    1 battleship moved from 36 Sea Zone to 42 Sea Zone
                    1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                    1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                    1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
                    1 JPNbomber moved from Kwangsi to 41 Sea Zone
                    1 submarine moved from 36 Sea Zone to 37 Sea Zone
                    1 JPNbomber moved from Kwangsi to 37 Sea Zone
                    3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                    3 infantry moved from Kwangsi to Yunnan
                    1 infantry moved from Siam to French Indo China
                          Japanese take French Indo China from French
                    2 infantry moved from Kiangsi to Kwangtung
                    1 fighter moved from Kwangsi to Kwangtung
                    1 tactical_bomber moved from Manchuria to Kwangtung
                    1 Japan_destroyer moved from 36 Sea Zone to 42 Sea Zone
                    1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
                    1 tactical_bomber moved from Manchuria to Hopei
                    1 fighter moved from Manchuria to Hopei
                    1 fighter moved from 6 Sea Zone to 8 Sea Zone
                    1 tactical_bomber moved from 6 Sea Zone to Kwangtung
            
                Combat - Japanese
                    Battle in Celebes
                    Battle in 8 Sea Zone
                        Japanese attack with 1 fighter
                        Americans defend with 1 transport
                            Japanese roll dice for 1 fighter in 8 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                            Americans roll dice for 1 transport in 8 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                            1 transport owned by the Americans lost in 8 Sea Zone
                        Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 6
                        Casualties for Americans: 1 transport
                    Battle in 42 Sea Zone
                        Japanese attack with 1 Japan_destroyer, 1 battleship and 1 transport
                        ANZAC defend with 1 transport
                            Japanese roll dice for 1 Japan_destroyer, 1 battleship and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                            ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                            1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese win, taking 42 Sea Zone from Neutral with 1 Japan_destroyer, 1 battleship and 1 transport remaining. Battle score for attacker is 6
                        Casualties for ANZAC: 1 transport
                    Battle in 41 Sea Zone
                        Japanese attack with 1 JPNbomber
                        British defend with 1 transport
                            Japanese roll dice for 1 JPNbomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                            British roll dice for 1 transport in 41 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                            1 transport owned by the British lost in 41 Sea Zone
                        Japanese win with 1 JPNbomber remaining. Battle score for attacker is 6
                        Casualties for British: 1 transport
                    Battle in Kweichow
                        Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                        Chinese defend with 1 infantry
                            Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1,50 expected hits
                            Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                            1 infantry owned by the Chinese lost in Kweichow
                        Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                        Casualties for Chinese: 1 infantry
                    Battle in Java
                        Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                        ANZAC defend with 1 aaGun and 1 infantry
                            ANZAC roll AA dice in Java : 0/2 hits, 0,33 expected hits
                            Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,83 expected hits
                            ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                            1 aaGun owned by the ANZAC lost in Java
                            Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/4 hits, 1,83 expected hits
                            ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
                            1 infantry owned by the ANZAC lost in Java
                        Japanese win, taking Java from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                        Casualties for ANZAC: 1 aaGun and 1 infantry
                    Battle in Borneo
                        Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                        British defend with 1 infantry
                            Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1,83 expected hits
                            British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                            1 infantry owned by the British lost in Borneo
                        Japanese win, taking Borneo from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                        Casualties for British: 1 infantry
                    Battle in Kwangtung
                        Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                        British defend with 1 harbour and 2 infantry
                            Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/5 hits, 2,00 expected hits
                            British roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits
                            1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Kwangtung
                            2 infantry owned by the British lost in Kwangtung
                        Japanese win, taking Kwangtung from British with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -6
                        Casualties for Japanese: 1 fighter and 1 infantry
                        Casualties for British: 2 infantry
                    Battle in Suiyuyan
                        Japanese attack with 1 artillery and 2 infantry
                        Chinese defend with 1 infantry
                            Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
                            Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                            1 infantry owned by the Japanese lost in Suiyuyan
                            1 infantry owned by the Chinese lost in Suiyuyan
                        Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                        Casualties for Japanese: 1 infantry
                        Casualties for Chinese: 1 infantry
                    Battle in 37 Sea Zone
                        Japanese attack with 1 JPNbomber and 1 submarine
                        British defend with 1 destroyer
                            Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                            Japanese roll dice for 1 JPNbomber in 37 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                            British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                            Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                            Japanese roll dice for 1 JPNbomber in 37 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                            British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                            1 destroyer owned by the British lost in 37 Sea Zone
                        Japanese win, taking 37 Sea Zone from Neutral with 1 JPNbomber and 1 submarine remaining. Battle score for attacker is 7
                        Casualties for British: 1 destroyer
                    Battle in Hopei
                        Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                        Chinese defend with 1 infantry
                            Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1,83 expected hits
                            Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                            1 infantry owned by the Chinese lost in Hopei
                        Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                        Casualties for Chinese: 1 infantry
                    Battle in Yunnan
                        Japanese attack with 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
                        Chinese defend with 5 infantry
                            Japanese roll dice for 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/12 hits, 4,00 expected hits
                            Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 1,67 expected hits
                            3 infantry owned by the Chinese lost in Yunnan
                            Japanese roll dice for 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 4/12 hits, 4,00 expected hits
                            Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                            1 infantry owned by the Japanese lost in Yunnan
                            2 infantry owned by the Chinese lost in Yunnan
                        Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                        Casualties for Chinese: 5 infantry
                        Casualties for Japanese: 1 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
            
                Non Combat Move - Japanese
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
                    1 submarine moved from 36 Sea Zone to 41 Sea Zone
                    1 JPNbomber moved from 41 Sea Zone to Kwangsi
                    2 tactical_bombers moved from Kwangtung to Kwangsi
                    1 fighter and 1 tactical_bomber moved from Hopei to Chahar
                    2 infantry moved from Jehol to Chahar
                    2 infantry moved from Jehol to Anhwe
                    1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
                    2 fighters moved from Yunnan to Kwangsi
                    2 tactical_bombers moved from Yunnan to Kwangsi
                    1 tactical_bomber moved from Kwangsi to Hunan
                    2 J_Rails moved from Kiangsu to Manchuria
                    2 J_Rails and 2 infantry moved from Manchuria to Kwangsi
                    EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Japan to Korea
                    2 infantry moved from Japan to 6 Sea Zone
                    2 infantry moved from 6 Sea Zone to Korea
                    1 air_transport and 1 elite moved from Japan to Kwangsi
                    1 fighter moved from 8 Sea Zone to 6 Sea Zone
                    1 Japan_destroyer, 1 carrier and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                    1 carrier moved from 36 Sea Zone to 42 Sea Zone
                    1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                    1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
                    1 JPNbomber moved from 37 Sea Zone to Kwangsi
            
                Place Units - Japanese
                    1 Japan_destroyer, 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
                    3 infantry placed in Kiangsu
                    1 Japanese_LCV and 1 elite placed in Japan
                    1 Fortification placed in Caroline Islands
                    1 Fortification placed in Caroline Islands
            
                Turn Complete - Japanese
                    Japanese collect 49 PUs; end with 49 PUs
                    Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 50 Optional[PUs]
                    Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 58 Optional[PUs]
            

            Combat Hit Differential Summary :

            Chinese regular : -1,33
            Americans regular : 0,00
            Japanese regular : 1,17
            ANZAC AA : -0,33
            ANZAC regular : -0,67
            British regular : 0,33
            

            exp-game-11-dr.strangelove-j2.tsvg

            B 2 Replies Last reply Reply Quote 0
            • B Offline
              beelee @Panzerstahl-Helm 0
              last edited by beelee

              @Panzerstahl-Helm-0

              Holy Bong Water Batman !!!

              Those Sneak Attack Bastards !!!

              lol

              At least MicArthur dusted his Facilities 🙂 and reinforced the Aleutians 🙂

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @beelee
                last edited by beelee

                lol I guess it's my turn. Back home with the mold and my mind is back into fry mode.

                Will look at it now

                I got one bier left. See if I can figure out how to do this lol

                My mind is leaving me

                LOL

                1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @Panzerstahl-Helm 0
                  last edited by

                  @Panzerstahl-Helm-0

                  I can't remember 😞

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @beelee
                    last edited by

                    Sorry I don't know how to doit. Ii'll try tomorrow

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee
                      last edited by

                      yea Kris with a K shows up. 6'4" 220 plus like you think you're gonna intimidate me ? lol that shit doesn't work on me 🙂

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee
                        last edited by

                        He said he'll make it right. said I don't want that fckn mexican on my property again.

                        he said he won't be lol

                        Fckr stold shit

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee
                          last edited by

                          Im still pissed off

                          1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee
                            last edited by

                            This mold messes with your mind. I don't care what anyone says.

                            It's messing with mine ! I can't remember

                            Good thing we got a history button 🙂

                            1 Reply Last reply Reply Quote 0

                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                            With your input, this post could be even better 💗

                            Register Login
                            • 1 / 1
                            • First post
                              Last post
                            Powered by NodeBB Forums