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    EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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    • B Offline
      beelee
      last edited by

      yea Kris with a K shows up. 6'4" 220 plus like you think you're gonna intimidate me ? lol that shit doesn't work on me 🙂

      1 Reply Last reply Reply Quote 0
      • B Offline
        beelee
        last edited by

        He said he'll make it right. said I don't want that fckn mexican on my property again.

        he said he won't be lol

        Fckr stold shit

        1 Reply Last reply Reply Quote 0
        • B Offline
          beelee
          last edited by

          Im still pissed off

          1 Reply Last reply Reply Quote 0
          • B Offline
            beelee
            last edited by

            This mold messes with your mind. I don't care what anyone says.

            It's messing with mine ! I can't remember

            Good thing we got a history button 🙂

            1 Reply Last reply Reply Quote 0
            • B Offline
              beelee
              last edited by

              @panzerstahl-helm-0

              Hi

              Game History

              Round: 2
              
                  Purchase Units - Americans
                      Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                      Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                      Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                      Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                      Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                      Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                      Americans buy 1 ArmoredInfantry, 1 Heavy_BB, 1 carrier, 1 destroyer, 1 elite and 1 transport; Remaining resources: 0 PUs; 
              
                  Politics - Americans
                      Americans takes Political Action: Political Action Americans To War With Germans
                          Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                      Americans creates battle in territory 35 Sea Zone
                      Americans takes Political Action: Political Action Americans To War With Italians
                          Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              
                  Combat Move - Americans
                      Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                      1 submarine, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
              
                  Combat - Americans
                      Battle in 16 Sea Zone
                          Americans attack with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
                          Japanese defend with 1 Japan_destroyer
                              Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                              Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                          Americans win, taking 35 Sea Zone from Japanese with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                          Casualties for Japanese: 1 Japan_destroyer
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
              
                  Non Combat Move - Americans
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Alaska
                      1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                      1 artillery and 1 usa_armour moved from Western United States to 10 Sea Zone
                      1 Heavy_BB, 1 artillery, 1 transport and 1 usa_armour moved from 10 Sea Zone to 26 Sea Zone
                      1 artillery and 1 usa_armour moved from 26 Sea Zone to Hawaiian Islands
                      4 mech_infantrys and 1 usa_fighter moved from Western United States to Alaska
                      1 USAbomber and 3 usa_fighters moved from Eastern United States to Gibraltar
                      1 infantry moved from Central United States to 101 Sea Zone
                      1 elite moved from Eastern United States to 101 Sea Zone
                      1 carrier, 1 cruiser, 1 destroyer, 1 elite, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                      1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar
                      5 Rails moved from Eastern United States to Western United States
                      1 usa_fighter moved from Western United States to Eastern United States
                      5 Rails and 5 infantry moved from Western United States to Alaska
                      1 Rail and 1 aaGun moved from Eastern United States to Alaska
                      2 usa_fighters moved from Philippines to New Guinea
                      1 submarine moved from 49 Sea Zone to 26 Sea Zone
                      1 destroyer moved from 35 Sea Zone to 55 Sea Zone
              
                  Place Units - Americans
                      1 Heavy_BB and 1 carrier placed in 10 Sea Zone
                      1 destroyer and 1 transport placed in 101 Sea Zone
                      1 elite placed in Eastern United States
                      1 ArmoredInfantry placed in Central United States
              
                  Turn Complete - Americans
                      Americans collect 52 PUs; end with 52 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs]
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      Chinese buy 6 infantry; Remaining resources: 0 PUs; 
              
                  Combat Move - Chinese
                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                      1 fighter and 3 infantry moved from Shensi to Suiyuyan
              
                  Combat - Chinese
                      Battle in Suiyuyan
                          Chinese attack with 1 fighter and 3 infantry
                          Japanese defend with 1 artillery and 1 infantry
                              Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
                              Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                              1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Suiyuyan
                          Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                          Casualties for Japanese: 1 artillery and 1 infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                      1 fighter moved from Suiyuyan to Tsinghai
                      1 infantry moved from Szechwan to Shensi
                      1 Rail moved from Kansu to Szechwan
                      1 Rail and 1 infantry moved from Szechwan to Kansu
              
                  Place Units - Chinese
                      6 infantry placed in Tsinghai
                      Chinese undo move 1.
                      1 infantry placed in Sikang
                      5 infantry placed in Tsinghai
              
                  Turn Complete - Chinese
                      Chinese collect 6 PUs; end with 6 PUs
                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
              
                  Purchase Units - British
                      Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                      Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                      British buy 1 airfield, 1 artillery, 1 destroyer, 7 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      3 uk_fighters moved from United Kingdom to 110 Sea Zone
                      1 bomber moved from Quebec to 110 Sea Zone
                      1 infantry moved from Eastern Persia to 80 Sea Zone
                      1 infantry moved from Persia to 80 Sea Zone
                      1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Iraq
                      2 infantry moved from 80 Sea Zone to Iraq
                      1 artillery moved from Persia to Iraq
                      1 uk_armour moved from Egypt to Iraq
                      1 battleship moved from 39 Sea Zone to 80 Sea Zone
              
                  Combat - British
                      Battle in Iraq
                          British attack with 1 artillery, 2 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber
                          Neutral_Axis defend with 3 infantry
                              British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                              British roll dice for 1 artillery, 2 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber in Iraq, round 2 : 2/6 hits, 2.50 expected hits
                              Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                              1 infantry owned by the British lost in Iraq
                              3 infantry owned by the Neutral_Axis lost in Iraq
                          British win, taking Iraq from Neutral_Axis with 1 artillery, 1 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                          Casualties for British: 1 infantry
                          Casualties for Neutral_Axis: 3 infantry
                      Battle in 110 Sea Zone
                          British attack with 1 bomber and 3 uk_fighters
                          Germans defend with 3 GermanUBoats, 1 Wolfpack, 1 battleship and 1 cruiser
                          3 GermanUBoats owned by the Germans submerged
                              British roll dice for 1 bomber and 3 uk_fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                          Units damaged: 1 battleship owned by the Germans
                              Germans roll dice for 1 Wolfpack, 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                              1 Wolfpack owned by the Germans lost in 110 Sea Zone
                              British roll dice for 1 bomber and 3 uk_fighters in 110 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                              Germans roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                              2 uk_fighters owned by the British lost in 110 Sea Zone
                              1 cruiser owned by the Germans lost in 110 Sea Zone
                              British roll dice for 1 bomber and 1 uk_fighter in 110 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
                              Germans roll dice for 1 battleship in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                              British roll dice for 1 bomber and 1 uk_fighter in 110 Sea Zone, round 5 : 0/2 hits, 1.17 expected hits
                              Germans roll dice for 1 battleship in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                              1 uk_fighter owned by the British lost in 110 Sea Zone
                              British roll dice for 1 bomber in 110 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                              Germans roll dice for 1 battleship in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                              1 bomber owned by the British lost in 110 Sea Zone
                          Germans win with 1 battleship remaining. Battle score for attacker is -30
                          Casualties for Germans: 1 Wolfpack and 1 cruiser
                          Casualties for British: 1 bomber and 3 uk_fighters
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
              
                  Non Combat Move - British
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                      2 Rails and 2 uk_armours moved from Union of South Africa to Egypt
                      1 uk_fighter moved from Malta to Gibraltar
                      1 aaGun moved from British Guiana to 88 Sea Zone
                      1 aaGun and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                      1 aaGun moved from 91 Sea Zone to Gibraltar
                      1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                      1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Egypt
                      1 infantry moved from Persia to Northwest Persia
                            British take Northwest Persia from Neutral_Allies
                      1 destroyer moved from 81 Sea Zone to 98 Sea Zone
              
                  Place Units - British
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                      1 artillery, 1 uk_armour and 2 uk_paras placed in United Kingdom
                      1 airfield placed in Gibraltar
                      1 destroyer placed in 106 Sea Zone
                      2 infantry placed in Union of South Africa
                      5 infantry and 1 uk_armour placed in India
              
                  Turn Complete - British
                      Total Cost from Convoy Blockades: 3
                          Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
                          Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
                      British collect 43 PUs (3 lost to blockades); end with 43 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 49 Optional[PUs]
                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
              

              Combat Hit Differential Summary :

              Chinese regular : 1.00
              Americans regular : 0.67
              Japanese regular : -1.00
              Germans regular : -0.33
              Neutral_Axis regular : 0.00
              British regular : -6.00
              

              exp-game-11-dr.strangelove-UK2.tsvg

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              • Panzerstahl-Helm 0P Offline
                Panzerstahl-Helm 0
                last edited by

                @beelee

                Game History

                Round: 2
                
                    Purchase Units - Italians
                        Italians buy 1 air_transport, 1 carrier and 1 italian_para; Remaining resources: 0 PUs; 
                
                    Combat Move - Italians
                        Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                        1 artillery and 1 infantry moved from Algeria to Morocco
                        1 bomber moved from Southern Italy to Alexandria
                        2 infantry moved from Tobruk to Alexandria
                        1 submarine moved from 93 Sea Zone to 98 Sea Zone
                        2 fighters moved from Southern Italy to 98 Sea Zone
                        1 artillery moved from Tunisia to 94 Sea Zone
                        1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
                        1 infantry moved from Tobruk to 96 Sea Zone
                        1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                        1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                        1 transport moved from 95 Sea Zone to 97 Sea Zone
                        2 infantry moved from Albania to 97 Sea Zone
                        2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                        2 infantry moved from 99 Sea Zone to Syria
                        1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
                        1 mech_infantry moved from Tunisia to Morocco
                        1 armour moved from Tunisia to 94 Sea Zone
                        1 armour, 1 battleship, 1 cruiser and 1 transport moved from 94 Sea Zone to 96 Sea Zone
                        1 artillery moved from Tobruk to 96 Sea Zone
                        1 armour, 1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                        1 armour and 1 artillery moved from 99 Sea Zone to Syria
                
                    Combat - Italians
                        Italians creates battle in territory British Somaliland
                        Battle in Morocco
                            Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                            French defend with 1 infantry
                                Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/3 hits, 0,83 expected hits
                                French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                                Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 0,83 expected hits
                                French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
                                Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 4 : 1/3 hits, 0,83 expected hits
                                French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0,33 expected hits
                                1 infantry owned by the French lost in Morocco
                            Italians win, taking British Somaliland from British, taking Morocco from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                            Casualties for French: 1 infantry
                        Battle in 98 Sea Zone
                            Italians attack with 2 fighters and 1 submarine
                            British defend with 1 destroyer
                                Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                1 destroyer owned by the British lost in 98 Sea Zone
                            Italians win, taking 98 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                            Casualties for British: 1 destroyer
                        Battle in Alexandria
                            Italians attack with 1 bomber and 2 infantry
                            British defend with 1 infantry
                                Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 0/3 hits, 1,00 expected hits
                                British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                                Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 3 : 1/3 hits, 1,00 expected hits
                                British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
                                1 infantry owned by the Italians lost in Alexandria
                                1 infantry owned by the British lost in Alexandria
                            Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                            Casualties for Italians: 1 infantry
                            Casualties for British: 1 infantry
                        Battle in Syria
                            Italians attack with 1 armour, 2 artilleries and 3 infantry
                            French defend with 1 infantry
                                Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 1/3 hits, 1,67 expected hits
                                French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
                                1 infantry owned by the French lost in Syria
                            Italians win, taking Syria from French with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                            Casualties for French: 1 infantry
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                
                    Non Combat Move - Italians
                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                        2 fighters moved from 98 Sea Zone to Greece
                        1 bomber moved from Alexandria to Greece
                        2 infantry moved from Northern Italy to Southern Italy
                        1 Europe_Rail moved from Southern Italy to Albania
                        1 Europe_Rail and 1 armour moved from Albania to Southern Italy
                        1 armour and 1 infantry moved from Albania to Greece
                        EDIT: 1 italian_para moved from Southern Italy to Syria
                        1 aaGun moved from Southern France to Normandy Bordeaux
                        1 aaGun moved from France to Southern France
                
                    Place Units - Italians
                        1 carrier placed in 95 Sea Zone
                        1 air_transport and 1 italian_para placed in Southern Italy
                
                    Turn Complete - Italians
                        Italians collect 14 PUs; end with 14 PUs
                        Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 17 Optional[PUs]
                        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                        Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                

                Combat Hit Differential Summary :

                French regular : -1,33
                Italians regular : -2,50
                British regular : 0,00
                

                exp-game-11-dr.strangelove-it2.tsvg

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @Panzerstahl-Helm 0
                  last edited by beelee

                  @Panzerstahl-Helm-0

                  Hallo

                  Game History

                  Round: 2
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - ANZAC
                  
                      Combat - ANZAC
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                          1 infantry and 1 mine_unarmed moved from New South Wales to Queensland
                          1 transport moved from 62 Sea Zone to 63 Sea Zone
                          1 infantry moved from New Zealand to 63 Sea Zone
                          1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                          1 infantry moved from 54 Sea Zone to Queensland
                          1 infantry moved from New Guinea to Dutch New Guinea
                                ANZAC take Dutch New Guinea from Dutch
                  
                      Place Units - ANZAC
                          1 destroyer placed in 62 Sea Zone
                          1 artillery and 1 infantry placed in New South Wales
                  
                      Turn Complete - ANZAC
                          ANZAC collect 10 PUs; end with 10 PUs
                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs]
                          Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 17 Optional[PUs]
                          Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                  
                      Combat Move - French
                          1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                  
                      Combat - French
                          Battle in 98 Sea Zone
                              French attack with 1 destroyer
                              Italians defend with 1 submarine
                                  French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                  Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                  1 submarine owned by the Italians lost in 98 Sea Zone
                              French win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
                              Casualties for Italians: 1 submarine
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                  
                      Non Combat Move - French
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                          1 infantry moved from French Central Africa to French Equatorial Africa
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  Italians regular : -0.17
                  French regular : 0.67
                  

                  exp-game-11-dr.strangelove-F2.tsvg

                  Edit
                  Cheese and Rice ! I forgot to move the ANZC DD to block. 😞

                  exp-game-11-dr.strangelove-F2edit.tsvg

                  Edit 2
                  oh did you mean the Purchase window for triplea to be lighter ? If so, Idk if that's possible or not, I don't think so. It's connected to the LookAndFeel I believe but Victory would know. I can ask him if that's what you meant.

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                  • Panzerstahl-Helm 0P Offline
                    Panzerstahl-Helm 0
                    last edited by

                    @beelee

                    Oh boy,

                    that battle in SZ110 was ugly for the Brits last round.
                    Not their finest hour...

                    Game History

                    Round: 3
                    
                        Research Technology - Germans
                    
                        Purchase Units - Germans
                            triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                            triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                            triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                            triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                            Germans buy 3 GermanUBoats, 1 German_Heavy_BB, 1 Repair_BB, 1 elite, 7 infantry, 6 mine_unarmeds and 3 waffen_infantrys; Remaining resources: 0 PUs; 
                    
                        Place Units - Germans
                            1 Repair_BB placed in 110 Sea Zone
                            Units in Germany being upgraded or consumed: 3 infantry
                            3 waffen_infantrys placed in Germany
                    
                        Combat Move - Germans
                            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                            1 unit repaired.
                            Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 110 Sea Zone
                            1 GermanUBoat moved from 110 Sea Zone to 104 Sea Zone
                            2 bombers moved from Western Germany to 104 Sea Zone
                            1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone
                            2 bombers moved from Western Germany to 98 Sea Zone
                    
                        Combat - Germans
                            Battle in 98 Sea Zone
                                Germans attack with 1 GermanUBoat and 2 bombers
                                French defend with 1 destroyer
                                    Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                    1 destroyer owned by the French lost in 98 Sea Zone
                                Germans win, taking 98 Sea Zone from French with 1 GermanUBoat and 2 bombers remaining. Battle score for attacker is 7
                                Casualties for French: 1 destroyer
                            Battle in 104 Sea Zone
                                Germans attack with 1 GermanUBoat and 2 bombers
                                British defend with 1 destroyer
                                    Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                    1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                                    1 destroyer owned by the British lost in 104 Sea Zone
                                Germans win with 2 bombers remaining. Battle score for attacker is 3
                                Casualties for Germans: 1 GermanUBoat
                                Casualties for British: 1 destroyer
                    
                        Non Combat Move - Germans
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                            Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                            Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 110 Sea Zone
                            Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 93 Sea Zone
                            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                            2 bombers moved from 104 Sea Zone to Western Germany
                            2 infantry moved from Western Germany to 112 Sea Zone
                            2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                            EDIT: 2 WaffenPioneers and 1 factory_minor moved from France to Yugoslavia
                            1 infantry moved from France to Southern France
                            2 infantry moved from Western Germany to Holland Belgium
                            1 aaGun moved from Western Germany to Holland Belgium
                            2 artilleries moved from Western Germany to Germany
                            1 mech_infantry moved from Yugoslavia to Southern France
                            1 armour moved from Yugoslavia to Southern France
                            1 armour moved from Western Germany to Normandy Bordeaux
                            1 mech_infantry moved from Germany to Holland Belgium
                            1 fighter moved from Northern Italy to 95 Sea Zone
                            1 fighter moved from Western Germany to 95 Sea Zone
                            1 fighter moved from Western Germany to Southern Italy
                            1 fighter moved from Western Germany to Southern Italy
                            1 tactical_bomber moved from Western Germany to Denmark
                            1 elite moved from Germany to Western Germany
                            1 waffen_infantry moved from Germany to Holland Belgium
                            1 waffen_infantry moved from Germany to Western Germany
                            2 waffen_infantrys moved from Germany to Western Germany
                            1 german_para moved from Germany to Western Germany
                            1 german_para moved from Germany to Romania
                            1 G_Rail and 1 German_LCV moved from Germany to Romania
                            1 fighter moved from Western Germany to Syria
                            2 tactical_bombers moved from Western Germany to Syria
                            1 Waffen_Arty moved from Germany to Western Germany
                            4 armour moved from Germany to Slovakia Hungary
                            1 artillery moved from France to Normandy Bordeaux
                            2 GermanUBoats moved from 93 Sea Zone to 95 Sea Zone
                            1 tactical_bomber moved from Southern Italy to Syria
                            1 mech_infantry moved from Germany to Romania
                            5 mine_unarmeds moved from Germany to Poland
                            1 waffen_infantry moved from Western Germany to Germany
                            2 infantry moved from Germany to Western Germany
                            1 infantry moved from Germany to Poland
                            1 waffen_infantry moved from Western Germany to Denmark
                            4 infantry moved from Finland to Norway
                            1 infantry moved from Finland to Norway
                            2 bombers moved from 98 Sea Zone to Southern Italy
                    
                        Place Units - Germans
                            2 GermanUBoats and 1 German_Heavy_BB placed in 110 Sea Zone
                            1 GermanUBoat placed in 112 Sea Zone
                            1 elite and 6 mine_unarmeds placed in Germany
                            3 infantry placed in Western Germany
                            4 infantry placed in Germany
                            Germans undo move 5.
                            4 infantry placed in Germany
                            Germans undo move 5.
                            2 infantry placed in Southern France
                            2 infantry placed in Germany
                    
                        Turn Complete - Germans
                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                            Germans collect 46 PUs; end with 46 PUs
                            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 58 Optional[PUs]
                            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 63 Optional[PUs]
                            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                    

                    Combat Hit Differential Summary :

                    French regular : -0,33
                    Germans regular : 1,33
                    British regular : 0,67
                    

                    exp-game-11-dr.strangelove-G3t.tsvg

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @Panzerstahl-Helm 0
                      last edited by beelee

                      @Panzerstahl-Helm-0

                      Yep RAF is no more 😞 Got pissed off and sent that Bmbr when I shoulda pulled back lol

                      Game History

                      Round: 3
                      
                          Purchase Units - Russians
                              Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                              Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                              Trigger TankGeneral: buyTank_General added to productionRussians
                              Russians buy 1 Tank_General, 3 armour, 1 elite, 1 infantry and 10 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                      
                          Combat Move - Russians
                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                      
                          Combat - Russians
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                      
                          Non Combat Move - Russians
                              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Bryansk
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Novgorod
                              1 russian_para moved from Russia to Novgorod
                              1 russian_para moved from Russia to Caucasus
                              6 mine_unarmeds moved from Volgograd to Caucasus
                              2 Russian_Engineers moved from Volgograd to Russia
                              1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Novgorod
                              1 aaGun, 1 elite and 4 mine_unarmeds moved from Bryansk to Belarus
                              1 elite and 10 mine_unarmeds moved from Russia to Bryansk
                              1 Russian_Rail moved from Russia to Urals
                              1 Russian_Rail and 1 armour moved from Urals to Bryansk
                              1 Russian_Rail moved from Russia to Buryatia
                              1 Russian_Rail and 1 infantry moved from Buryatia to Caucasus
                              1 submarine moved from 123 Sea Zone to 125 Sea Zone
                      
                          Place Units - Russians
                              Turning on Edit Mode
                              EDIT: Removing units owned by Russians from Belarus: 4 mine_unarmeds
                              EDIT: Adding units owned by Changer to Belarus: 4 R_mine_Belarus_EPOLs
                              EDIT: Removing units owned by Russians from Caucasus: 6 mine_unarmeds
                              EDIT: Adding units owned by Changer to Caucasus: 6 R_mine_CAUC_100s
                              EDIT: Turning off Edit Mode
                              1 infantry placed in Ukraine
                              3 armour placed in Novgorod
                              1 Tank_General, 1 elite and 10 mine_unarmeds placed in Russia
                      
                          Turn Complete - Russians
                              Russians collect 37 PUs; end with 37 PUs
                      

                      Combat Hit Differential Summary :

                      exp-game-11-dr.strangelove R 3.tsvg

                      Not the start Tommy was looking for 🙂

                      Edit
                      In my test game

                      I found an error. If USA and I assume G as well, don't buy a A-Bomb thing every turn, it then won't give the option to buy it the next turn after it was skipped.

                      This is gonna be a minor nightmare to fix, as it was a pita just to get it to work in the first place.

                      Well, we'll just have to roll with edit for now. I'll look at it but basically you have to allow for every possible scenario of skipping a build, then build or skip 2 or etc ...

                      So, I imagine most times you'll build every turn but if you get hammered, especially G and need the dough for something else that turn, it won't show in the Purchase window the next turn.

                      And my guess is it won't for the rest of the build as the different levels are all connected to what turn they come up.

                      Maybe I can fix it with a simple condition. It already requires the previous A-Bomb build before the next one will activate so, I guess I'll look at it even though I don't really want to lol

                      Edit 2
                      OK I think I see the problem. I have all the Atomic levels listed in a single condition and I need to have them in their own condition. At least I'm pretty sure that's the problem. I've thought that before though lol

                      But I have a condition that checks for Atomic level 2 and turn 8 and above and if both those conditions are met, Atomic level 3 is unavailable for purchase, so ... I got some work to do 🙂

                      At least my mind has started to work again. Still not as sharp as before the mold. W/e F it 🙂

                      Edit 3
                      Actually I do have them in separate conditions already but I'm using the all inclusive one for them to buy the next one. I'm to burnt to fix tonight but I'll try and bust it out tomorrow so it'll work correctly for the Tournament.

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                      • B Offline
                        beelee
                        last edited by beelee

                        @panzerstahl-helm-0

                        Guten Tag Herr Panzer

                        Just got your mail. I think the colors are to identify the player. I don't think they're necessary other than bringing some color to the page but you have already done that 🙂

                        Also, we'll run out of colors at some point 🙂 so I wouldn't use them. I added my last game with Trout to Victorys. Idk if you want us to post the results in a thread and ping you so you can add them ?

                        Too many cooks in the kitchen type thing is my concern 🙂 although I don't mind hand editing the turn into the year if it can't be automated.

                        Anyway, let me know how you want to handle that. I'll try and get A-Bomb fixed today.

                        Yea in map properties you can change the color of the Players. The ocean is more difficult to do and may be a more permanent change. I can't remember. Elk has it in one of his player help guides.

                        I think it was in this thread or the multi where I replied about the color. I'll see if I can find it.

                        Edit
                        It was in the multi https://forums.triplea-game.org/topic/4269/multi-game-2-barnee-trout-vs-alex-panzer/321?page=17 and also a few posts up in this one.

                        Screenshot from 2026-08-29 12-57-03.png

                        Edit 2
                        A-Bomb is fixed. Won't work on our game but that's OK. We can edit if needed. I pinged everyone at the map thread, so just make sure everyone on 2.6 before starting any Tourney games.

                        Edit 3
                        I am unable to reply or edit my post on the Tournament thread. Here is the updated save

                        Wiking-Con World Tournament Qualifier 2027 Triplea Game Start.tsvg

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