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    EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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    • Panzerstahl-Helm 0P Offline
      Panzerstahl-Helm 0
      last edited by

      @beelee

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 air_transport, 1 carrier and 1 italian_para; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
              1 artillery and 1 infantry moved from Algeria to Morocco
              1 bomber moved from Southern Italy to Alexandria
              2 infantry moved from Tobruk to Alexandria
              1 submarine moved from 93 Sea Zone to 98 Sea Zone
              2 fighters moved from Southern Italy to 98 Sea Zone
              1 artillery moved from Tunisia to 94 Sea Zone
              1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
              1 infantry moved from Tobruk to 96 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
              1 artillery and 1 infantry moved from 99 Sea Zone to Syria
              1 transport moved from 95 Sea Zone to 97 Sea Zone
              2 infantry moved from Albania to 97 Sea Zone
              2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
              2 infantry moved from 99 Sea Zone to Syria
              1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
              1 mech_infantry moved from Tunisia to Morocco
              1 armour moved from Tunisia to 94 Sea Zone
              1 armour, 1 battleship, 1 cruiser and 1 transport moved from 94 Sea Zone to 96 Sea Zone
              1 artillery moved from Tobruk to 96 Sea Zone
              1 armour, 1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 96 Sea Zone to 99 Sea Zone
              1 armour and 1 artillery moved from 99 Sea Zone to Syria
      
          Combat - Italians
              Italians creates battle in territory British Somaliland
              Battle in Morocco
                  Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/3 hits, 0,83 expected hits
                      French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 0,83 expected hits
                      French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 4 : 1/3 hits, 0,83 expected hits
                      French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the French lost in Morocco
                  Italians win, taking British Somaliland from British, taking Morocco from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
              Battle in 98 Sea Zone
                  Italians attack with 2 fighters and 1 submarine
                  British defend with 1 destroyer
                      Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the British lost in 98 Sea Zone
                  Italians win, taking 98 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                  Casualties for British: 1 destroyer
              Battle in Alexandria
                  Italians attack with 1 bomber and 2 infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 0/3 hits, 1,00 expected hits
                      British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 3 : 1/3 hits, 1,00 expected hits
                      British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Alexandria
                      1 infantry owned by the British lost in Alexandria
                  Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Syria
                  Italians attack with 1 armour, 2 artilleries and 3 infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 1/3 hits, 1,67 expected hits
                      French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the French lost in Syria
                  Italians win, taking Syria from French with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
      
          Non Combat Move - Italians
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
              2 fighters moved from 98 Sea Zone to Greece
              1 bomber moved from Alexandria to Greece
              2 infantry moved from Northern Italy to Southern Italy
              1 Europe_Rail moved from Southern Italy to Albania
              1 Europe_Rail and 1 armour moved from Albania to Southern Italy
              1 armour and 1 infantry moved from Albania to Greece
              EDIT: 1 italian_para moved from Southern Italy to Syria
              1 aaGun moved from Southern France to Normandy Bordeaux
              1 aaGun moved from France to Southern France
      
          Place Units - Italians
              1 carrier placed in 95 Sea Zone
              1 air_transport and 1 italian_para placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 14 PUs
              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 17 Optional[PUs]
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      French regular : -1,33
      Italians regular : -2,50
      British regular : 0,00
      

      exp-game-11-dr.strangelove-it2.tsvg

      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @Panzerstahl-Helm 0
        last edited by beelee

        @Panzerstahl-Helm-0

        Hallo

        Game History

        Round: 2
        
            Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - ANZAC
        
            Combat - ANZAC
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                1 infantry and 1 mine_unarmed moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
        
            Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
        
            Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs]
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 17 Optional[PUs]
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
        
            Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
        
            Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 submarine
                        French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Italians lost in 98 Sea Zone
                    French win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
        
            Non Combat Move - French
                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        Italians regular : -0.17
        French regular : 0.67
        

        exp-game-11-dr.strangelove-F2.tsvg

        Edit
        Cheese and Rice ! I forgot to move the ANZC DD to block. 😞

        exp-game-11-dr.strangelove-F2edit.tsvg

        Edit 2
        oh did you mean the Purchase window for triplea to be lighter ? If so, Idk if that's possible or not, I don't think so. It's connected to the LookAndFeel I believe but Victory would know. I can ask him if that's what you meant.

        1 Reply Last reply Reply Quote 0
        • Panzerstahl-Helm 0P Offline
          Panzerstahl-Helm 0
          last edited by

          @beelee

          Oh boy,

          that battle in SZ110 was ugly for the Brits last round.
          Not their finest hour...

          Game History

          Round: 3
          
              Research Technology - Germans
          
              Purchase Units - Germans
                  triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                  triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                  triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  Germans buy 3 GermanUBoats, 1 German_Heavy_BB, 1 Repair_BB, 1 elite, 7 infantry, 6 mine_unarmeds and 3 waffen_infantrys; Remaining resources: 0 PUs; 
          
              Place Units - Germans
                  1 Repair_BB placed in 110 Sea Zone
                  Units in Germany being upgraded or consumed: 3 infantry
                  3 waffen_infantrys placed in Germany
          
              Combat Move - Germans
                  Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                  1 unit repaired.
                  Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 110 Sea Zone
                  1 GermanUBoat moved from 110 Sea Zone to 104 Sea Zone
                  2 bombers moved from Western Germany to 104 Sea Zone
                  1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone
                  2 bombers moved from Western Germany to 98 Sea Zone
          
              Combat - Germans
                  Battle in 98 Sea Zone
                      Germans attack with 1 GermanUBoat and 2 bombers
                      French defend with 1 destroyer
                          Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                          1 destroyer owned by the French lost in 98 Sea Zone
                      Germans win, taking 98 Sea Zone from French with 1 GermanUBoat and 2 bombers remaining. Battle score for attacker is 7
                      Casualties for French: 1 destroyer
                  Battle in 104 Sea Zone
                      Germans attack with 1 GermanUBoat and 2 bombers
                      British defend with 1 destroyer
                          Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                          1 destroyer owned by the British lost in 104 Sea Zone
                      Germans win with 2 bombers remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 GermanUBoat
                      Casualties for British: 1 destroyer
          
              Non Combat Move - Germans
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                  Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 110 Sea Zone
                  Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 93 Sea Zone
                  Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                  2 bombers moved from 104 Sea Zone to Western Germany
                  2 infantry moved from Western Germany to 112 Sea Zone
                  2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                  2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  EDIT: 2 WaffenPioneers and 1 factory_minor moved from France to Yugoslavia
                  1 infantry moved from France to Southern France
                  2 infantry moved from Western Germany to Holland Belgium
                  1 aaGun moved from Western Germany to Holland Belgium
                  2 artilleries moved from Western Germany to Germany
                  1 mech_infantry moved from Yugoslavia to Southern France
                  1 armour moved from Yugoslavia to Southern France
                  1 armour moved from Western Germany to Normandy Bordeaux
                  1 mech_infantry moved from Germany to Holland Belgium
                  1 fighter moved from Northern Italy to 95 Sea Zone
                  1 fighter moved from Western Germany to 95 Sea Zone
                  1 fighter moved from Western Germany to Southern Italy
                  1 fighter moved from Western Germany to Southern Italy
                  1 tactical_bomber moved from Western Germany to Denmark
                  1 elite moved from Germany to Western Germany
                  1 waffen_infantry moved from Germany to Holland Belgium
                  1 waffen_infantry moved from Germany to Western Germany
                  2 waffen_infantrys moved from Germany to Western Germany
                  1 german_para moved from Germany to Western Germany
                  1 german_para moved from Germany to Romania
                  1 G_Rail and 1 German_LCV moved from Germany to Romania
                  1 fighter moved from Western Germany to Syria
                  2 tactical_bombers moved from Western Germany to Syria
                  1 Waffen_Arty moved from Germany to Western Germany
                  4 armour moved from Germany to Slovakia Hungary
                  1 artillery moved from France to Normandy Bordeaux
                  2 GermanUBoats moved from 93 Sea Zone to 95 Sea Zone
                  1 tactical_bomber moved from Southern Italy to Syria
                  1 mech_infantry moved from Germany to Romania
                  5 mine_unarmeds moved from Germany to Poland
                  1 waffen_infantry moved from Western Germany to Germany
                  2 infantry moved from Germany to Western Germany
                  1 infantry moved from Germany to Poland
                  1 waffen_infantry moved from Western Germany to Denmark
                  4 infantry moved from Finland to Norway
                  1 infantry moved from Finland to Norway
                  2 bombers moved from 98 Sea Zone to Southern Italy
          
              Place Units - Germans
                  2 GermanUBoats and 1 German_Heavy_BB placed in 110 Sea Zone
                  1 GermanUBoat placed in 112 Sea Zone
                  1 elite and 6 mine_unarmeds placed in Germany
                  3 infantry placed in Western Germany
                  4 infantry placed in Germany
                  Germans undo move 5.
                  4 infantry placed in Germany
                  Germans undo move 5.
                  2 infantry placed in Southern France
                  2 infantry placed in Germany
          
              Turn Complete - Germans
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  Germans collect 46 PUs; end with 46 PUs
                  Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 58 Optional[PUs]
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 63 Optional[PUs]
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
          

          Combat Hit Differential Summary :

          French regular : -0,33
          Germans regular : 1,33
          British regular : 0,67
          

          exp-game-11-dr.strangelove-G3t.tsvg

          B 1 Reply Last reply Reply Quote 0
          • B Online
            beelee @Panzerstahl-Helm 0
            last edited by beelee

            @Panzerstahl-Helm-0

            Yep RAF is no more 😞 Got pissed off and sent that Bmbr when I shoulda pulled back lol

            Game History

            Round: 3
            
                Purchase Units - Russians
                    Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                    Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                    Trigger TankGeneral: buyTank_General added to productionRussians
                    Russians buy 1 Tank_General, 3 armour, 1 elite, 1 infantry and 10 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
            
                Combat Move - Russians
                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
            
                Combat - Russians
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            
                Non Combat Move - Russians
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Bryansk
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Novgorod
                    1 russian_para moved from Russia to Novgorod
                    1 russian_para moved from Russia to Caucasus
                    6 mine_unarmeds moved from Volgograd to Caucasus
                    2 Russian_Engineers moved from Volgograd to Russia
                    1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Novgorod
                    1 aaGun, 1 elite and 4 mine_unarmeds moved from Bryansk to Belarus
                    1 elite and 10 mine_unarmeds moved from Russia to Bryansk
                    1 Russian_Rail moved from Russia to Urals
                    1 Russian_Rail and 1 armour moved from Urals to Bryansk
                    1 Russian_Rail moved from Russia to Buryatia
                    1 Russian_Rail and 1 infantry moved from Buryatia to Caucasus
                    1 submarine moved from 123 Sea Zone to 125 Sea Zone
            
                Place Units - Russians
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russians from Belarus: 4 mine_unarmeds
                    EDIT: Adding units owned by Changer to Belarus: 4 R_mine_Belarus_EPOLs
                    EDIT: Removing units owned by Russians from Caucasus: 6 mine_unarmeds
                    EDIT: Adding units owned by Changer to Caucasus: 6 R_mine_CAUC_100s
                    EDIT: Turning off Edit Mode
                    1 infantry placed in Ukraine
                    3 armour placed in Novgorod
                    1 Tank_General, 1 elite and 10 mine_unarmeds placed in Russia
            
                Turn Complete - Russians
                    Russians collect 37 PUs; end with 37 PUs
            

            Combat Hit Differential Summary :

            exp-game-11-dr.strangelove R 3.tsvg

            Not the start Tommy was looking for πŸ™‚

            Edit
            In my test game

            I found an error. If USA and I assume G as well, don't buy a A-Bomb thing every turn, it then won't give the option to buy it the next turn after it was skipped.

            This is gonna be a minor nightmare to fix, as it was a pita just to get it to work in the first place.

            Well, we'll just have to roll with edit for now. I'll look at it but basically you have to allow for every possible scenario of skipping a build, then build or skip 2 or etc ...

            So, I imagine most times you'll build every turn but if you get hammered, especially G and need the dough for something else that turn, it won't show in the Purchase window the next turn.

            And my guess is it won't for the rest of the build as the different levels are all connected to what turn they come up.

            Maybe I can fix it with a simple condition. It already requires the previous A-Bomb build before the next one will activate so, I guess I'll look at it even though I don't really want to lol

            Edit 2
            OK I think I see the problem. I have all the Atomic levels listed in a single condition and I need to have them in their own condition. At least I'm pretty sure that's the problem. I've thought that before though lol

            But I have a condition that checks for Atomic level 2 and turn 8 and above and if both those conditions are met, Atomic level 3 is unavailable for purchase, so ... I got some work to do πŸ™‚

            At least my mind has started to work again. Still not as sharp as before the mold. W/e F it πŸ™‚

            Edit 3
            Actually I do have them in separate conditions already but I'm using the all inclusive one for them to buy the next one. I'm to burnt to fix tonight but I'll try and bust it out tomorrow so it'll work correctly for the Tournament.

            1 Reply Last reply Reply Quote 0
            • B Online
              beelee
              last edited by beelee

              @panzerstahl-helm-0

              Guten Tag Herr Panzer

              Just got your mail. I think the colors are to identify the player. I don't think they're necessary other than bringing some color to the page but you have already done that πŸ™‚

              Also, we'll run out of colors at some point πŸ™‚ so I wouldn't use them. I added my last game with Trout to Victorys. Idk if you want us to post the results in a thread and ping you so you can add them ?

              Too many cooks in the kitchen type thing is my concern πŸ™‚ although I don't mind hand editing the turn into the year if it can't be automated.

              Anyway, let me know how you want to handle that. I'll try and get A-Bomb fixed today.

              Yea in map properties you can change the color of the Players. The ocean is more difficult to do and may be a more permanent change. I can't remember. Elk has it in one of his player help guides.

              I think it was in this thread or the multi where I replied about the color. I'll see if I can find it.

              Edit
              It was in the multi https://forums.triplea-game.org/topic/4269/multi-game-2-barnee-trout-vs-alex-panzer/321?page=17 and also a few posts up in this one.

              Screenshot from 2026-08-29 12-57-03.png

              Edit 2
              A-Bomb is fixed. Won't work on our game but that's OK. We can edit if needed. I pinged everyone at the map thread, so just make sure everyone on 2.6 before starting any Tourney games.

              Edit 3
              I am unable to reply or edit my post on the Tournament thread. Here is the updated New 2.61 save

              Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg

              Edit 4
              Playing my test game on the lobby lol

              Screenshot from 2026-08-31 01-37-13.png

              Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 1
              • Panzerstahl-Helm 0P Offline
                Panzerstahl-Helm 0 @beelee
                last edited by Panzerstahl-Helm 0

                @beelee said:

                @panzerstahl-helm-0

                Guten Tag Herr Panzer

                Just got your mail. I think the colors are to identify the player. I don't think they're necessary other than bringing some color to the page but you have already done that πŸ™‚

                Also, we'll run out of colors at some point πŸ™‚ so I wouldn't use them. I added my last game with Trout to Victorys. Idk if you want us to post the results in a thread and ping you so you can add them ?

                Best practice is that the defeated party posts the game result I guess. Need to see how that works out.

                Too many cooks in the kitchen type thing is my concern πŸ™‚ although I don't mind hand editing the turn into the year if it can't be automated.

                I think I can add that to the file so it posts the year instead the turn number.
                Furthermore I will protect the sheet and only give edit rights to certain cells and columns to avoid overwriting or else.

                Yea in map properties you can change the color of the Players. The ocean is more difficult to do and may be a more permanent change. I can't remember. Elk has it in one of his player help guides.

                I think it was in this thread or the multi where I replied about the color. I'll see if I can find it.

                Edit
                It was in the multi https://forums.triplea-game.org/topic/4269/multi-game-2-barnee-trout-vs-alex-panzer/321?page=17 and also a few posts up in this one.

                Screenshot from 2026-08-29 12-57-03.png

                Excellent! I will work upon here and see if I can have different colors and fonts. I am not a big programmer, but AI may help.

                Edit 2
                A-Bomb is fixed. Won't work on our game but that's OK. We can edit if needed. I pinged everyone at the map thread, so just make sure everyone on 2.6 before starting any Tourney games.

                Fair anough. CanΒ΄t wait to throw some A-bombs on Stalins head!

                Edit 4
                Playing my test game on the lobby lol

                Hopefully we can test this together soon! My girls are looking for some places to go. Meanwhile I have been notified, that I will go on a business trip to the US end of October for about a 1 week near Philadelphia and Daleware.
                I will keep you updated.
                ....and one mor thing:

                Game History

                Round: 3
                
                    Purchase Units - Japanese
                        Japanese buy 1 Heavy_BB, 1 Japan_destroyer, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                
                    Combat Move - Japanese
                        Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                        2 infantry moved from Chahar to Suiyuyan
                        1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan
                        1 artillery and 1 infantry moved from Hopei to Suiyuyan
                        2 infantry moved from Kweichow to Shensi
                        3 infantry moved from Yunnan to Szechwan
                        1 fighter and 1 tactical_bomber moved from Hunan to Shensi
                        2 JPNbombers moved from Kwangsi to Szechwan
                        1 artillery and 1 infantry moved from Yunnan to Shan State
                        1 infantry moved from Siam to Shan State
                        1 infantry and 1 mech_infantry moved from Yunnan to Shan State
                        1 infantry moved from French Indo China to Shan State
                        1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                        1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                        1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                        1 submarine moved from 37 Sea Zone to 55 Sea Zone
                        1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
                        1 artillery, 1 elite and 2 infantry moved from Japan to 6 Sea Zone
                        1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                        1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                              Japanese take 35 Sea Zone from Americans
                        1 carrier moved from 6 Sea Zone to 35 Sea Zone
                        1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                        1 artillery, 1 elite and 2 infantry moved from 35 Sea Zone to Philippines
                        1 armour and 1 infantry moved from Java to 42 Sea Zone
                        1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                        1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                        1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
                        1 carrier moved from 42 Sea Zone to 35 Sea Zone
                        1 battleship moved from 42 Sea Zone to 35 Sea Zone
                        1 Japan_destroyer moved from 42 Sea Zone to 45 Sea Zone
                        2 fighters moved from Caroline Islands to 45 Sea Zone
                        1 tactical_bomber moved from Hunan to Suiyuyan
                        1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                        3 fighters moved from Japan to 16 Sea Zone
                
                    Combat - Japanese
                        Battle in Suiyuyan
                            Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
                            Chinese defend with 3 infantry
                                Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 2/7 hits, 2,67 expected hits
                                Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits
                                1 infantry owned by the Japanese lost in Suiyuyan
                                2 infantry owned by the Chinese lost in Suiyuyan
                                Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 2/6 hits, 2,50 expected hits
                                Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                                1 infantry owned by the Japanese lost in Suiyuyan
                                1 infantry owned by the Chinese lost in Suiyuyan
                            Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                            Casualties for Japanese: 2 infantry
                            Casualties for Chinese: 3 infantry
                        Battle in 16 Sea Zone
                            Japanese attack with 1 Japan_destroyer and 3 fighters
                            Americans defend with 1 submarine
                                Japanese roll dice for 1 Japan_destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                1 submarine owned by the Americans lost in 16 Sea Zone
                            Japanese win with 1 Japan_destroyer and 3 fighters remaining. Battle score for attacker is 6
                            Casualties for Americans: 1 submarine
                        Battle in Szechwan
                            Japanese attack with 2 JPNbombers and 3 infantry
                            Chinese defend with 1 infantry
                                Japanese roll dice for 2 JPNbombers and 3 infantry in Szechwan, round 2 : 2/5 hits, 1,83 expected hits
                                Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                                1 infantry owned by the Chinese lost in Szechwan
                            Japanese win, taking Szechwan from Chinese with 2 JPNbombers and 3 infantry remaining. Battle score for attacker is 3
                            Casualties for Chinese: 1 infantry
                        Battle in Philippines
                            Changer loiter and taunt; Japanese attack with 1 armour, 1 artillery, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers
                            Changer defend; Americans defend with 1 Fortification, 1 aaGun and 4 infantry
                                Americans roll AA dice in Philippines : 1/3 hits, 0,50 expected hits
                                1 fighter owned by the Japanese lost in Philippines
                                Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1,83 expected hits
                                Japanese roll dice for 1 armour, 1 artillery, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 3/10 hits, 3,83 expected hits
                                Americans roll dice for 1 Fortification, 1 aaGun and 4 infantry in Philippines, round 2 : 1/4 hits, 1,50 expected hits
                                1 infantry owned by the Japanese lost in Philippines
                                1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Philippines
                                Japanese roll dice for 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 2 tactical_bombers in Philippines, round 3 : 2/9 hits, 3,67 expected hits
                                Americans roll dice for 1 Fortification and 1 infantry in Philippines, round 3 : 0/1 hits, 0,50 expected hits
                                1 Fortification owned by the Americans and 1 infantry owned by the Americans lost in Philippines
                            Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                            Casualties for Japanese: 1 fighter and 1 infantry
                            Casualties for Americans: 1 Fortification, 1 aaGun and 4 infantry
                        Battle in Sumatra
                            Japanese attack with 1 artillery and 1 infantry
                            British defend with 1 aaGun and 1 infantry
                                Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits
                                Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                                British roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                                1 aaGun owned by the British lost in Sumatra
                                Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0,67 expected hits
                                British roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                                1 infantry owned by the British lost in Sumatra
                            Japanese win, taking Sumatra from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                            Casualties for British: 1 aaGun and 1 infantry
                        Battle in 55 Sea Zone
                            Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                            Americans defend with 1 destroyer
                                Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                                Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                1 destroyer owned by the Americans lost in 55 Sea Zone
                            Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
                            Casualties for Americans: 1 destroyer
                        Battle in Shan State
                            Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
                            British defend with 1 infantry
                                Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 1/6 hits, 1,33 expected hits
                                British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                                1 infantry owned by the Japanese lost in Shan State
                                1 infantry owned by the British lost in Shan State
                            Japanese win, taking Shan State from British with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                            Casualties for Japanese: 1 infantry
                            Casualties for British: 1 infantry
                        Battle in 45 Sea Zone
                            Japanese attack with 1 Japan_destroyer and 2 fighters
                            ANZAC defend with 1 destroyer
                                Japanese roll dice for 1 Japan_destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                                ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                1 Japan_destroyer owned by the Japanese lost in 45 Sea Zone
                                1 destroyer owned by the ANZAC lost in 45 Sea Zone
                            Japanese win with 2 fighters remaining. Battle score for attacker is 0
                            Casualties for Japanese: 1 Japan_destroyer
                            Casualties for ANZAC: 1 destroyer
                        Battle in Shensi
                            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                            Chinese defend with 1 infantry
                                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1,50 expected hits
                                Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                                1 infantry owned by the Japanese lost in Shensi
                                1 infantry owned by the Chinese lost in Shensi
                            Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                            Casualties for Japanese: 1 infantry
                            Casualties for Chinese: 1 infantry
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                
                    Non Combat Move - Japanese
                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan
                        2 JPNbombers moved from Szechwan to Hunan
                        1 elite moved from Kwangsi to Yunnan
                        1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                        2 J_Rails and 2 infantry moved from Kiangsu to Yunnan
                        2 infantry moved from Anhwe to Kweichow
                        1 infantry moved from Kiangsu to Anhwe
                        1 artillery and 3 infantry moved from Korea to Manchuria
                        2 infantry moved from Manchuria to Jehol
                        1 infantry moved from Kwangsi to Kwangtung
                        1 infantry moved from Kwangsi to Yunnan
                        1 transport moved from 44 Sea Zone to 20 Sea Zone
                        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                        1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                        1 tactical_bomber moved from Philippines to 35 Sea Zone
                        2 fighters moved from 45 Sea Zone to Celebes
                        1 carrier moved from 43 Sea Zone to 35 Sea Zone
                        1 Japan_destroyer moved from 43 Sea Zone to 41 Sea Zone
                        1 air_transport moved from Kwangsi to Japan
                        EDIT: 1 Japanese_LCV moved from Korea to Japan
                        EDIT: 1 Japanese_LCV and 1 aaGun moved from Japan to Korea
                        3 fighters moved from 16 Sea Zone to Japan
                        1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
                        1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                        1 tactical_bomber moved from Suiyuyan to Hopei
                
                    Place Units - Japanese
                        1 factory_minor placed in French Indo China
                        1 Heavy_BB, 1 Japan_destroyer and 2 submarines placed in 6 Sea Zone
                        3 infantry placed in Kiangsu
                
                    Turn Complete - Japanese
                        Japanese collect 58 PUs; end with 58 PUs
                        Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 59 Optional[PUs]
                        Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 62 Optional[PUs]
                        Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 70 Optional[PUs]
                        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                

                Combat Hit Differential Summary :

                Chinese regular : 1,00
                Americans regular : -1,50
                Japanese regular : -2,67
                Americans AA : 0,50
                ANZAC regular : 0,67
                British regular : 0,00
                

                exp-game-11-dr.strangelove-J-3.tsvg

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @Panzerstahl-Helm 0
                  last edited by beelee

                  @Panzerstahl-Helm-0

                  Guten Abend

                  Right on. Make sure "Map Blends" is on. I think it is by default but IDK. That provides a lighter look from the original neon vibe he originally went with.

                  Screenshot from 2026-09-01 14-49-52.png

                  Yea, I am unable to post at the Tournament thread https://forums.triplea-game.org/topic/4394/exp-global40-tournament-qualifier-for-wiking-con-2027/10

                  you can see there is no reply option

                  Screenshot from 2026-09-01 14-53-44.png

                  So idk how to post the results other than pinging you directly at the game thread. The Tournament save should be posted there too so we all use the same one for Game starts.

                  Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg

                  Game History

                  Round: 3
                  
                      Purchase Units - Americans
                          Americans buy 1 ArmoredInfantry, 1 Fortification, 2 artilleries, 3 carriers, 3 destroyers, 1 elite, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
                  
                      Combat Move - Americans
                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                          1 ArmoredInfantry moved from Central United States to 101 Sea Zone
                          1 artillery moved from Eastern United States to 101 Sea Zone
                          1 ArmoredInfantry, 1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                          1 elite and 1 infantry moved from Gibraltar to 91 Sea Zone
                          1 USAbomber and 3 usa_fighters moved from Gibraltar to Morocco
                          1 ArmoredInfantry, 1 artillery, 1 elite and 1 infantry moved from 91 Sea Zone to Morocco
                          1 submarine moved from 26 Sea Zone to 16 Sea Zone
                          1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                          1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
                          1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
                          1 artillery and 1 usa_armour moved from Hawaiian Islands to 26 Sea Zone
                          1 artillery, 1 transport and 1 usa_armour moved from 26 Sea Zone to 22 Sea Zone
                          1 artillery and 1 usa_armour moved from 22 Sea Zone to Marianas
                  
                      Combat - Americans
                          Battle in Morocco
                              Americans attack with 1 ArmoredInfantry, 1 USAbomber, 1 artillery, 1 elite, 1 infantry and 3 usa_fighters
                              Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                                  Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                                  Americans roll dice for 1 ArmoredInfantry, 1 USAbomber, 1 artillery, 1 elite, 1 infantry and 3 usa_fighters in Morocco, round 2 : 5/9 hits, 3.50 expected hits
                                  Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1.00 expected hits
                                  1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
                                  1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                              Americans win, taking Morocco from Italians with 1 ArmoredInfantry, 1 USAbomber, 1 elite and 3 usa_fighters remaining. Battle score for attacker is 4
                              Casualties for Americans: 1 artillery and 1 infantry
                              Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                          Battle in 16 Sea Zone
                              Americans attack with 1 submarine, 3 usa_fighters and 1 usa_tactical_bomber
                              Japanese defend with 1 Japan_destroyer
                                  Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                  Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                  1 submarine owned by the Americans lost in 16 Sea Zone
                                  1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                              Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 1
                              Casualties for Americans: 1 submarine
                              Casualties for Japanese: 1 Japan_destroyer
                          Battle in Marianas
                              Changer loiter and taunt; Americans attack with 1 artillery and 1 usa_armour
                              Changer defend; Japanese defend with 1 infantry
                                  Americans roll dice for 1 artillery and 1 usa_armour in Marianas, round 2 : 0/2 hits, 0.83 expected hits
                                  Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits
                                  Americans roll dice for 1 artillery and 1 usa_armour in Marianas, round 3 : 1/2 hits, 0.83 expected hits
                                  Japanese roll dice for 1 infantry in Marianas, round 3 : 1/1 hits, 0.33 expected hits
                                  1 artillery owned by the Americans lost in Marianas
                                  1 infantry owned by the Japanese lost in Marianas
                              Americans win, taking Marianas from Japanese with 1 usa_armour remaining. Battle score for attacker is -1
                              Casualties for Americans: 1 artillery
                              Casualties for Japanese: 1 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  
                      Non Combat Move - Americans
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central United States
                          3 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                          1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                          1 Heavy_BB and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
                          1 usa_fighter moved from Alaska to Eastern United States
                          1 Rail moved from Eastern United States to Alaska
                          1 Rail and 1 mech_infantry moved from Alaska to Central United States
                          1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                          1 usa_fighter moved from Eastern United States to 91 Sea Zone
                          1 USAbomber moved from Morocco to United Kingdom
                          3 usa_fighters moved from Morocco to Gibraltar
                          1 Rail and 1 elite moved from Eastern United States to Alaska
                  
                      Place Units - Americans
                          1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
                          1 elite placed in Eastern United States
                          1 ArmoredInfantry and 1 artillery placed in Central United States
                          1 artillery placed in Western United States
                          2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
                          1 Fortification placed in Wake Island
                  
                      Turn Complete - Americans
                          Americans collect 51 PUs; end with 51 PUs
                          Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 65 Optional[PUs]
                          Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 66 Optional[PUs]
                          Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs]
                          Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                          Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                          Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                  
                      Purchase Units - Chinese
                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                          Chinese buy 3 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - Chinese
                          Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                          1 fighter and 1 infantry moved from Tsinghai to Shensi
                  
                      Combat - Chinese
                          Battle in Shensi
                              Chinese attack with 1 fighter and 1 infantry
                              Japanese defend with 1 infantry
                                  Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                                  Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                                  1 infantry owned by the Chinese lost in Shensi
                                  1 infantry owned by the Japanese lost in Shensi
                              Chinese win with 1 fighter remaining. Battle score for attacker is 0
                              Casualties for Chinese: 1 infantry
                              Casualties for Japanese: 1 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  
                      Non Combat Move - Chinese
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                          1 fighter moved from Shensi to Tsinghai
                  
                      Place Units - Chinese
                          3 infantry placed in Tsinghai
                  
                      Turn Complete - Chinese
                          Chinese collect 3 PUs; end with 3 PUs
                          Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
                  
                      Purchase Units - British
                          British buy 1 Hvy_Ind_1, 1 UndrgroundFctry, 1 demo_harbour, 1 elite, 6 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                  
                      Place Units - British
                          Units in India being upgraded or consumed: 1 factory_major
                          1 UndrgroundFctry placed in India
                          Units in Union of South Africa being upgraded or consumed: 1 factory_minor
                          1 Hvy_Ind_1 placed in Union of South Africa
                  
                      Combat Move - British
                          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                          1 infantry, 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Alexandria
                          2 uk_fighters and 1 uk_tactical_bomber moved from India to 41 Sea Zone
                  
                      Combat - British
                          Battle in 41 Sea Zone
                              British attack with 2 uk_fighters and 1 uk_tactical_bomber
                              Japanese defend with 1 Japan_destroyer, 1 cruiser, 1 submarine and 1 transport
                              1 submarine owned by the Japanese submerged
                                  British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                                  Japanese roll dice for 1 Japan_destroyer, 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                                  1 Japan_destroyer owned by the Japanese lost in 41 Sea Zone
                                  British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in 41 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                                  Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                                  1 uk_fighter owned by the British lost in 41 Sea Zone
                                  1 cruiser owned by the Japanese lost in 41 Sea Zone
                                  British roll dice for 1 uk_fighter and 1 uk_tactical_bomber in 41 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                                  Japanese roll dice for 1 transport in 41 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
                                  1 transport owned by the Japanese lost in 41 Sea Zone
                              British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 13
                              Casualties for Japanese: 1 Japan_destroyer, 1 cruiser and 1 transport
                              Casualties for British: 1 uk_fighter
                          Battle in Alexandria
                              British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                              Italians defend with 1 infantry
                                  British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Alexandria, round 2 : 2/3 hits, 1.33 expected hits
                                  Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Italians lost in Alexandria
                              British win, taking Alexandria from Italians with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                              Casualties for Italians: 1 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  
                      Non Combat Move - British
                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                          1 uk_fighter and 1 uk_tactical_bomber moved from Alexandria to Egypt
                          1 infantry moved from Anglo Egyptian Sudan to Egypt
                          1 uk_armour moved from Iraq to Egypt
                          1 artillery moved from Iraq to Persia
                          1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                          2 Rails and 2 infantry moved from Union of South Africa to Egypt
                          1 uk_fighter and 1 uk_tactical_bomber moved from 41 Sea Zone to India
                          1 uk_armour moved from India to Eastern Persia
                          1 uk_fighter moved from Gibraltar to United Kingdom
                          1 elite moved from United Kingdom to Scotland
                          1 transport moved from 91 Sea Zone to 101 Sea Zone
                          1 artillery, 2 infantry and 1 uk_armour moved from Quebec to Eastern United States
                  
                      Place Units - British
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          4 infantry placed in India
                          Units in Malaya being upgraded or consumed: 1 harbour
                          1 demo_harbour placed in Malaya
                          2 infantry and 2 uk_armours placed in Union of South Africa
                          1 elite, 1 uk_fighter and 1 uk_para placed in United Kingdom
                  
                      Turn Complete - British
                          Total Cost from Convoy Blockades: 1
                              Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
                          British collect 40 PUs (1 lost to blockades); end with 40 PUs
                          Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 46 Optional[PUs]
                          Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
                  

                  Combat Hit Differential Summary :

                  Chinese regular : 1.33
                  Americans regular : 2.00
                  Japanese regular : 1.33
                  Italians regular : 0.67
                  British regular : 0.17
                  

                  exp-game-11-dr.strangelove UK3.tsvg

                  lol forgot JPN had already attacked. Was trying to figure out what was going on πŸ™‚

                  Prost.png

                  Edit
                  Wow I totally missed the 2 Yank Ftrs in NG. I don't even know where they came from lol Musta been PHI I guess. Queensland if it's alright with you πŸ™‚

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