TripleA Logo TripleA Forum
    • TripleA Website
    • Recent
    • Popular
    • Register
    • Login

    Qualifier for Wiking-Con 2027 - Game No. 1

    Scheduled Pinned Locked Moved Play By Forum
    68 Posts 3 Posters 673 Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T
      Trout @beelee
      last edited by

      @beelee Good morning. I guess was too early for the Chinese to shoot straight. Not enough green tea yet. I am already dealing with a thousand LMs in Soviet Union so thought I better grab Java before you start doing the same there!

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 1 Escort, 1 Fortification, 1 Heavy_BB, 1 air_transport, 2 armour, 1 elite, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
              1 fighter moved from 6 Sea Zone to 16 Sea Zone
              1 elite moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
              1 infantry moved from Guam to 21 Sea Zone
              1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
              1 JPNbomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
              1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
              1 transport moved from 43 Sea Zone to 36 Sea Zone
              1 infantry moved from French Indo China to 36 Sea Zone
              1 infantry moved from Kwangsi to 36 Sea Zone
              2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
              1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              1 elite and 5 infantry moved from 35 Sea Zone to Philippines
              1 elite moved from Kwangtung to 20 Sea Zone
              1 artillery moved from Kwangtung to 20 Sea Zone
              1 artillery, 1 elite and 1 transport moved from 20 Sea Zone to 42 Sea Zone
              1 Japan_destroyer, 1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
              1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
              1 transport moved from 44 Sea Zone to 43 Sea Zone
              2 infantry moved from Borneo to 43 Sea Zone
              2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
              1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java
              1 infantry moved from French Indo China to Shan State
              1 JPNbomber moved from Kwangsi to Tsinghai
              3 artilleries, 9 infantry and 1 mech_infantry moved from Shensi to Tsinghai
              1 artillery and 2 infantry moved from Szechwan to Sikang
              1 japanese_para moved from Suiyuyan to Tsinghai
              2 infantry moved from Suiyuyan to Kansu
              1 fighter moved from Hunan to Kansu
              4 armour, 4 fighters and 3 tactical_bombers moved from Kweichow to Tsinghai
              1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
      
          Combat - Japanese
              Battle in Java
                  Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber
                  ANZAC defend with 1 aaGun and 2 infantry
                  ANZAC roll AA dice in Java : 3,5
                  Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 3,5
                  Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 3,4,3,1,1,3,3
                  ANZAC roll dice for 1 aaGun and 2 infantry in Java, round 2 : 6,6
                  Japanese win, taking Java from ANZAC with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                  Casualties for ANZAC: 1 aaGun and 2 infantry
              Battle in 16 Sea Zone
                  Japanese attack with 1 Japan_destroyer and 1 fighter
                  Americans defend with 1 submarine
                  Japanese roll dice for 1 Japan_destroyer and 1 fighter in 16 Sea Zone, round 2 : 1,4
                  Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 6
                  Japanese win with 1 Japan_destroyer and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
              Battle in Kansu
                  Japanese attack with 1 fighter and 2 infantry
                  Chinese defend with 1 infantry
                  Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 3,4,1
                  Chinese roll dice for 1 infantry in Kansu, round 2 : 5
                  Japanese win, taking Kansu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Philippines
                  Changer loiter and taunt; Japanese attack with 1 JPNbomber, 1 elite, 3 fighters, 5 infantry and 2 tactical_bombers
                  Changer defend; Americans defend with 3 Fortifications, 1 aaGun and 4 infantry
                  Americans roll AA dice in Philippines : 4,5,2
                  Japanese roll dice for 1 Heavy_BB, 1 battleship and 1 cruiser in Philippines, round 2 : 4,5,3,3
                  Japanese roll dice for 1 JPNbomber, 1 elite, 3 fighters, 5 infantry and 2 tactical_bombers in Philippines, round 2 : 1,2,3,2,3,5,3,5,3,2,6,2,1
                  Americans roll dice for 3 Fortifications, 1 aaGun and 4 infantry in Philippines, round 2 : 5,2,2,1
                  Japanese win, taking Philippines from Americans with 1 JPNbomber, 1 elite, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                  Casualties for Japanese: 3 infantry
                  Casualties for Americans: 3 Fortifications, 1 aaGun and 4 infantry
              Battle in Tsinghai
                  Japanese attack with 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 9 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers
                  Chinese defend with 1 fighter and 13 infantry
                  Japanese roll dice for 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 9 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 2 : 1,2,5,6,5,1,3,6,3,6,4,2,1,4,2,3,6,4,3,5,1,1,4,4,2,1
                  Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 2 : 5,1,4,6,3,4,3,6,4,5,3,4,1,2
                  Japanese roll dice for 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 6 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 3 : 1,6,3,5,1,3,4,3,6,6,2,5,1,4,3,5,5,5,3,2,2,4,4
                  Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 6,5
                  Japanese win, taking Tsinghai from Chinese with 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 6 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 39
                  Casualties for Japanese: 3 infantry
                  Casualties for Chinese: 1 fighter and 13 infantry
              Battle in Shan State
                  Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  British defend with 1 infantry
                  Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3,5,5
                  British roll dice for 1 infantry in Shan State, round 2 : 4
                  Japanese win, taking Shan State from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Sikang
                  Japanese attack with 1 artillery and 2 infantry
                  Chinese defend with 1 infantry
                  Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 3,3,4
                  Chinese roll dice for 1 infantry in Sikang, round 2 : 6
                  Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 2,4,3
                  Chinese roll dice for 1 infantry in Sikang, round 3 : 2
                  Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
      
          Non Combat Move - Japanese
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in French Indo China
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
              1 transport moved from 19 Sea Zone to 6 Sea Zone
              1 fighter moved from 16 Sea Zone to Japan
              1 carrier moved from 44 Sea Zone to 20 Sea Zone
              1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
              1 carrier moved from 21 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
              1 submarine moved from 44 Sea Zone to 20 Sea Zone
              1 JPNbomber moved from Philippines to Kiangsi
              1 infantry moved from Kwangtung to Kwangsi
              2 armour moved from Kiangsu to Kweichow
              EDIT: 1 Japanese_LCV moved from Korea to Japan
              1 J_Rail and 1 infantry moved from Kiangsu to French Indo China
              1 J_Rail moved from Kiangsu to Manchuria
              1 J_Rail and 1 infantry moved from Manchuria to Kwangsi
              1 artillery moved from Hunan to Kwangsi
              3 infantry moved from Hunan to Kweichow
              1 artillery moved from Hunan to Kweichow
              1 aaGun moved from Hunan to Kweichow
              1 JPNbomber moved from Tsinghai to Kweichow
              4 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow
              1 fighter moved from Kansu to Shensi
              1 carrier moved from 6 Sea Zone to 20 Sea Zone
              1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
              1 fighter moved from Philippines to 35 Sea Zone
              1 tactical_bomber moved from Philippines to 35 Sea Zone
              1 fighter moved from Philippines to 35 Sea Zone
              1 carrier moved from 20 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
              1 infantry moved from Korea to Manchuria
      
          Place Units - Japanese
              1 Fortification placed in Caroline Islands
              1 air_transport and 1 elite placed in Japan
              1 Escort and 1 Heavy_BB placed in 6 Sea Zone
              2 armour and 1 infantry placed in Kiangsu
              1 infantry and 1 mech_infantry placed in Shantung
              1 infantry placed in Japan
      
          Turn Complete - Japanese
              Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
              Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
              Japanese collect 57 PUs; end with 58 PUs
              Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 59 Optional[PUs]
              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 62 Optional[PUs]
              Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 63 Optional[PUs]
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 71 Optional[PUs]
              Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
      

      tourney--trout-vs-beelee-j4.tsvg

      1 Reply Last reply Reply Quote 0
      • T
        Trout @beelee
        last edited by

        @beelee So I am not the expert on LMs. Suppose I will get smarter before this game ends 🙂 So if I have five units attack Belarus on G5 from E. Poland, do you roll for five LMs? One per each or do you get to roll dice for all twelve??

        B 1 Reply Last reply Reply Quote 0
        • B
          beelee @Trout
          last edited by beelee

          @Trout roll for all LMs and if you get more hits than dudes those don't count.

          e.g. 5 Inf attack 12 LMs Roll 12 dice. If there's 7 hits than you don't count the last 2.

          5 LMs and the % Inf would be removed leaving 7 LMs still

          They got the door back in. 3rd times a charm lol

          Here's hoping anyway

          🙂

          At least they're cool and not like the DF who tore the door out in the first place 🙂

          Stoners not methheads who just rip and tear lol

          Edit
          Also, if you have more than one battle and if you don't you can create a fake one and edit back, at start of Combat, before you start the battle, roll the dice and then edit any hits, then roll regular combat.

          If only 1 battle it'll immediately go to the battle and you can't edit.

          Edit 2
          I thought you'd do that. Panzer kickin my ass early in our non Tourney game too lol

          Hmm what should SSR buy when JPN attacks 🤔

          heh heh

          Game History

          Round: 4
          
              Purchase Units - Americans
                  Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                  Americans buy 2 Escorts, 1 Fortification, 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 elite, 3 marines, 1 submarine, 1 transport and 1 usa_fighter; Remaining resources: 0 PUs; 
          
              Place Units - Americans
                  Units in Eastern United States being upgraded or consumed: 1 infantry
                  1 marine placed in Eastern United States
                  Units in Central United States being upgraded or consumed: 1 infantry
                  1 marine placed in Central United States
                  Units in Western United States being upgraded or consumed: 1 infantry
                  1 marine placed in Western United States
          
              Combat Move - Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  1 USAbomber moved from United Kingdom to Gibraltar
                  1 marine moved from Eastern United States to 101 Sea Zone
                  1 ArmoredInfantry, 3 artilleries and 1 marine moved from Central United States to 101 Sea Zone
                  1 ArmoredInfantry, 3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 marines, 1 submarine, 3 transports and 1 usa_fighter moved from 101 Sea Zone to 91 Sea Zone
                  1 ArmoredInfantry, 3 artilleries and 2 marines moved from 91 Sea Zone to Gibraltar
                  1 submarine, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                  1 artillery and 1 elite moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 22 Sea Zone
                  1 artillery and 1 elite moved from 22 Sea Zone to Marianas
          
              Combat - Americans
                  Battle in Gibraltar
                      Americans attack with 1 ArmoredInfantry, 1 USAbomber, 3 artilleries and 2 marines
                      Germans defend with 2 infantry; Italians defend with 1 harbour and 2 infantry
                          Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                          Americans roll dice for 1 ArmoredInfantry, 1 USAbomber, 3 artilleries and 2 marines in Gibraltar, round 2 : 5/7 hits, 3.17 expected hits
                          Italians roll dice for 4 infantry in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits
                          2 marines owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
                          2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar
                      Americans win, taking Gibraltar from Italians with 1 ArmoredInfantry, 1 USAbomber and 2 artilleries remaining. Battle score for attacker is 0
                      Casualties for Americans: 1 artillery and 2 marines
                      Casualties for Germans: 2 infantry
                      Casualties for Italians: 2 infantry
                  Battle in 16 Sea Zone
                      Americans attack with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
                      Japanese defend with 1 Japan_destroyer
                          Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                          Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                      Americans win with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 Japan_destroyer
                  Battle in Marianas
                      Changer loiter and taunt; Americans attack with 1 artillery and 1 elite
                      Changer defend; Japanese defend with 1 infantry
                          Americans roll dice for 1 artillery and 1 elite in Marianas, round 2 : 2/3 hits, 1.00 expected hits
                          Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Marianas
                      Americans win, taking Marianas from Japanese with 1 artillery and 1 elite remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
          
              Non Combat Move - Americans
                  Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                  1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                  1 artillery and 1 marine moved from Western United States to 10 Sea Zone
                  1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
                  1 mech_infantry and 1 usa_armour moved from Western United States to Alaska
                  1 usa_fighter moved from Alaska to 26 Sea Zone
                  1 usa_fighter moved from New Guinea to 26 Sea Zone
                  1 usa_fighter moved from New Guinea to Queensland
                  1 mech_infantry moved from Western United States to Central United States
                  1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                  3 usa_fighters moved from Eastern United States to 91 Sea Zone
                  1 USAbomber moved from Gibraltar to British Guiana
          
              Place Units - Americans
                  1 Fortification placed in Aleutian Islands
                  1 Escort, 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                  1 elite placed in Eastern United States
                  1 artillery placed in Central United States
                  1 usa_fighter placed in Eastern United States
                  1 Escort and 1 carrier placed in 10 Sea Zone
          
              Turn Complete - Americans
                  Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                  Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                  Americans collect 50 PUs; end with 50 PUs
                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 64 Optional[PUs]
                  Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 65 Optional[PUs]
                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 62 Optional[PUs]
                  Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 61 Optional[PUs]
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy nothing; Remaining resources: 6 PUs; 
          
              Combat Move - Chinese
          
              Combat - Chinese
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
          
              Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 6 PUs
          
              Purchase Units - British
                  Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
                  Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
                  British buy 1 UndrgroundFctry, 1 airfield, 1 artillery, 2 infantry, 2 mech_infantrys, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
          
              Place Units - British
                  Units in India being upgraded or consumed: 1 factory_major
                  1 UndrgroundFctry placed in India
          
              Combat Move - British
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 infantry moved from Burma to Yunnan
                        Chinese take Yunnan from Japanese
                  1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State
                  1 artillery and 2 infantry moved from Egypt to Alexandria
                  1 bomber moved from United Kingdom to Denmark
                  EDIT: 1 uk_para moved from United Kingdom to Denmark
          
              Combat - British
                  Battle in Shan State
                      British attack with 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                      Japanese defend with 1 infantry
                          British roll dice for 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 2/4 hits, 2.17 expected hits
                          Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Shan State
                      British win, taking Shan State from Japanese with 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Alexandria
                      British attack with 1 artillery and 2 infantry
                      Italians defend with 1 infantry
                          British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits
                          Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Italians lost in Alexandria
                      British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry
                  Battle in Denmark
                      British attack with 1 bomber and 1 uk_para
                      Germans defend with 1 infantry
                          British roll dice for 1 bomber and 1 uk_para in Denmark, round 2 : 1/2 hits, 0.83 expected hits
                          Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Germans lost in Denmark
                      British win, taking Denmark from Germans with 1 bomber and 1 uk_para remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
          
              Non Combat Move - British
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Bryansk
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Caucasus
                  1 bomber moved from Denmark to United Kingdom
                  2 uk_fighters moved from United Kingdom to Gibraltar
                  1 carrier moved from 106 Sea Zone to 91 Sea Zone
                  1 transport moved from 85 Sea Zone to 86 Sea Zone
                  1 aaGun and 1 infantry moved from Brazil to 86 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                  1 aaGun and 1 infantry moved from 87 Sea Zone to French West Africa
                  1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Caucasus
                  2 infantry moved from Persia to Northwest Persia
                  1 Rail and 1 uk_armour moved from Union of South Africa to Caucasus
                  1 Rail and 1 uk_armour moved from Union of South Africa to Bryansk
                  1 mech_infantry and 1 uk_armour moved from Kenya to Egypt
                  2 uk_armours moved from Belgian Congo to Egypt
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                  2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to India
                  1 infantry moved from India to Burma
                  1 artillery, 2 infantry and 1 uk_armour moved from Quebec to Eastern United States
          
              Place Units - British
                  Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                  1 infantry, 2 mech_infantrys and 1 uk_armour placed in India
                  1 artillery, 1 uk_armour and 1 uk_fighter placed in Egypt
                  1 infantry placed in Union of South Africa
                  1 airfield placed in Gibraltar
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from United Kingdom: 1 uk_fighter
                  EDIT: Adding units owned by British to Gibraltar: 1 uk_fighter
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to Caucasus: 1 uk_armour_lendlease, 1 uk_fighter_lendlease and 1 uk_tac_bomber_lendlease
                  EDIT: Adding units owned by British to Bryansk: 1 uk_armour_lendlease
                  EDIT: Turning off Edit Mode
          
              Turn Complete - British
                  Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
                  British collect 45 PUs (3 lost to blockades); end with 45 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 51 Optional[PUs]
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs
          

          Combat Hit Differential Summary :

          Americans regular : 1.83
          Japanese regular : -1.00
          Italians regular : 1.33
          Germans regular : -0.33
          British regular : 0.17
          

          Trout vs barnee Tourney Game 1 UK 4 .tsvg

          UK Units in SSR are LL

          T 1 Reply Last reply Reply Quote 0
          • B
            beelee @Trout
            last edited by beelee

            @Trout

            Just a friendly reminder 🙂

            Screenshot from 2026-09-08 14-48-02.png

            Edit

            uh oh I think I just fckd up lol

            You'll need to swap the SS Engnrs to Attack ones if you decide to do it

            T 2 Replies Last reply Reply Quote 0
            • T
              Trout @beelee
              last edited by

              @beelee Yep. If I move the Normandy complex at all, I will just be moving it to Paris since N. Italy and W. Germany are not possibilities due to the rule as you pointed out.

              1 Reply Last reply Reply Quote 1
              • T
                Trout @beelee
                last edited by

                @beelee For the LM's, yes I was afraid of that. Going to be alot of Germans gimping around with a blown off leg potentially this game

                1 Reply Last reply Reply Quote 1
                • T
                  Trout @beelee
                  last edited by

                  @beelee These are the turns where strategy is going to differ some from our standard battles. No Naval Mines, no free ships in the Pacific, no rockets, no tank destroyers. Will have to use my brain cells a bit differently for the tournament starting now

                  B 1 Reply Last reply Reply Quote 1
                  • B
                    beelee @Trout
                    last edited by

                    @Trout

                    yep it's gonna be different 🙂 Cool thing is we're all playing them for the first time 🙂

                    T 1 Reply Last reply Reply Quote 0
                    • T
                      Trout @beelee
                      last edited by

                      @beelee Good morning. Congrats on the Gibraltar take-down. Didn't see that coming. Over to Aussies Game History

                      Round: 4
                      
                          Purchase Units - Italians
                              Italians buy 1 Escort, 1 airfield_Hvy, 1 artillery, 5 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                      
                          Place Units - Italians
                              Units in Southern Italy being upgraded or consumed: 1 airfield
                              1 airfield_Hvy placed in Southern Italy
                      
                          Combat Move - Italians
                              Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                              1 artillery and 2 infantry moved from Tobruk to Alexandria
                              1 armour moved from Libya to Alexandria
                              1 bomber moved from Southern Italy to Alexandria
                      
                          Combat - Italians
                              Battle in Alexandria
                                  Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                                  British defend with 1 artillery and 2 infantry
                                  Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 1,4,2,5,1
                                  British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 3,5,2
                                  Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                                  Casualties for Italians: 1 infantry
                                  Casualties for British: 1 artillery and 2 infantry
                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                      
                          Non Combat Move - Italians
                              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                              Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland
                              1 bomber moved from Alexandria to Greece
                              1 artillery moved from Slovakia Hungary to Eastern Poland
                              EDIT: 1 Italian_LCV moved from Southern France to Southern Italy
                              EDIT: 1 artillery moved from Southern France to Southern Italy
                              EDIT: 1 infantry moved from Southern France to Southern Italy
                              EDIT: 1 Europe_Rail moved from Southern Italy to Northern Italy
                              EDIT: 1 Europe_Rail and 1 infantry moved from Northern Italy to Eastern Poland
                              1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                              2 fighters moved from Algeria to France
                              1 mech_infantry moved from Morocco to Tunisia
                              1 transport moved from 95 Sea Zone to 94 Sea Zone
                              1 artillery moved from Algeria to 94 Sea Zone
                              1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
                              1 artillery moved from 95 Sea Zone to Southern Italy
                              1 infantry moved from Northern Italy to Southern Italy
                      
                          Place Units - Italians
                              1 italian_para placed in Southern Italy
                              1 Escort placed in 95 Sea Zone
                              1 artillery and 1 infantry placed in Southern Italy
                              4 infantry placed in Northern Italy
                              Turning on Edit Mode
                              EDIT: Adding units owned by Italians to Greece: 1 italian_para
                              EDIT: Removing units owned by Italians from Southern Italy: 1 italian_para
                              EDIT: Turning off Edit Mode
                      
                          Turn Complete - Italians
                              Trigger Italians RemoveItalyConvoySZ95Invert: has removed 1 Escort owned by Italians in 95 Sea Zone
                              Trigger Italians RemoveItalyConvoySZ95Invert: Italians has 1 Escort_Convoy placed in 95 Sea Zone
                              Italians collect 14 PUs; end with 14 PUs
                              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 17 Optional[PUs]
                              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                      

                      tourney--trout-vs-beelee-i4.tsvg

                      B 1 Reply Last reply Reply Quote 0
                      • B
                        beelee @Trout
                        last edited by beelee

                        @Trout

                        Good Morning

                        Well I'll have to see what those pesky Italians did. They already got alotta dough lol

                        Speaking of Italians 🙂 The Captain told me Marco at the other site might be interested in gaming with us, so i gave him an invite 🙂

                        Edit
                        Oh thought you'd attack 🙂

                        Check out the new Unis for the Space Force

                        Screenshot from 2026-09-09 07-34-19.png

                        LMFAO !!!

                        1 Reply Last reply Reply Quote 0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • 1
                        • 2
                        • 3
                        • 4
                        • 4 / 4
                        • First post
                          Last post
                        Powered by NodeBB Forums