TripleA Logo TripleA Forum
    • TripleA Website
    • Recent
    • Popular
    • Register
    • Login

    Qualifier for Wiking-Con 2027 - Game No. 1

    Scheduled Pinned Locked Moved Play By Forum
    97 Posts 3 Posters 1.3k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B
      beelee @Trout
      last edited by beelee

      @Trout

      Yea what I'll do for triplea is have each level be able to be bombed 10 more each time, so it'll still just have the one token. Right now you can't bomb them. Sadly there's no way to turn of the AA for Infrastructure so it'll be same as a Hvy Bmbr getting shot down.

      Also, the Attacker has to declare what it's bombing, so if he sends two Bmbrs at 2 different levels, then the Interceptors can be vectored to each one. Triplea just rolls them all at once. I'll make a request for Victory. I have a couple others but I just like to do one at a time with him.

      Actually it should benefit the Allies the most. It will require the Luftwaffe to defend Berlin. Hvys can reach from London. Highly unlikely Washington gets bombed at all.

      Edit
      Here's another clarification/update

      Screenshot from 2026-09-15 12-29-40.png

      So basically Gotta keep some Ftrs in Berlin, which is Historical and nobody is gonna get bombed πŸ™‚

      On second thought, Allies can get Escorts from Norway or 112, so it's not completely unfeasible. Haven't seen it in a long time but the Allies used to focus there quite a bit.

      Have to neuter Italy first or they get too big it seems. Idk. We need more Players πŸ™‚

      Oh yea, I forgot to blitz in and back to Libya, hence the edit.

      Edit
      Reading it again, so levels 1-4 can be bombed anytime they're on the board. Once level 5 is achieved, they can't be bombed anymore. You just need to repair any damage done to them before you can start producing A-Bombs.

      So you can still buy a new level even if your previous one is damaged ? Hmm ... I guess I better ask that too lol

      T 2 Replies Last reply Reply Quote 0
      • T
        Trout @beelee
        last edited by

        @beelee Agree that’s the net effect. Will be interesting to find out how the Danish Mafia addresses A-Bomb. Cap keeps insisting the game is determined after 10 or less turns. If so, then when our champion plays them, he should not see any A-Bomb research being conducted 😊

        1 Reply Last reply Reply Quote 0
        • T
          Trout @beelee
          last edited by

          @beelee No fighter escorts can reach so theoretically 3-4 Luftwaffe should be enough cover but that’s still money that could have gone elsewhere

          B 2 Replies Last reply Reply Quote 0
          • B
            beelee @Trout
            last edited by

            @Trout

            Wow I'm not getting notifications from you when you post. Anyway, I edited a couple above ones.

            1 Reply Last reply Reply Quote 0
            • B
              beelee @Trout
              last edited by beelee

              @Trout

              Yea but I like the fact that Berlin needs to be defended. It's Historical and slows the Reich a bit, although they need an AB there to launch the A-Bomb anyway.

              London gonna take a beating lol

              Edit
              So with an AB you can still hit NORM and shuck the W GER ones to Berlin

              Edit 2
              Yea no point in going to London. The Reich will just Bomb it and UK can't fix it before the Yanks go. Have to be NORM or S Italy most likely.

              Idk looks as if it's gonna be a lot easier for the Reich to bomb London and Moscow than for Uncle Sam to hit Tokyo and Berlin.

              T 1 Reply Last reply Reply Quote 0
              • T
                Trout @beelee
                last edited by

                @beelee I think it would be good to start talking about this a bit now so that I fully understand when the bombs start dropping. For the London example, I believe how it would play out is:

                1. If I attack the Industrial Area, the only thing that happens is 20 damage points to the factory (assuming Underground), lose heavy industry upgrade (so costs 3 to restore that), 6 damage points for naval base, 6 damage points to airbase. So UK could stay upright if they just spend $20 for repairs each turn. Attacking the front line would require a Sea Lion so assume that can be defended without too much trouble.

                2. Same for Moscow except a $20 hit is alot for them.

                3. So I think it's not an instant death, just a devastating punch. Do I have that right??

                But you are correct that USA would need to attack Berlin from a US territory since G could bomb a UK territory such as London and then the airbase could not be repaired until after the USA turn is finished.

                Am I missing anything here??

                B 1 Reply Last reply Reply Quote 0
                • B
                  beelee @Trout
                  last edited by beelee

                  @Trout

                  OK I think I got the final word on it

                  Screenshot from 2026-09-15 14-48-22.png

                  I'll have to check on the Damage. I can't remember.

                  Yep I think you got it. Just have to remember can only move 4 and any other Planes using that AB don't get the Bonus.

                  So Tokyo and London can both be hit RD 12 and Berlin Moscow Rd 13. Germany only has 2 Bmbrs but the Americans logistic train is longer so I can see why he did it the way he did but I still think it'll be easier for the Reich.

                  Maybe that's why he made the Research levels bombable to balance it out a bit because Yanks ain't getting bombed πŸ™‚

                  T 1 Reply Last reply Reply Quote 0
                  • T
                    Trout @beelee
                    last edited by

                    @beelee Game History

                    Round: 7
                    
                        Purchase Units - Japanese
                            Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
                            Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
                            Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
                            Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
                            Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
                            Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
                            Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
                            Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
                            Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
                            Japanese buy 4 TotalWarAirTrprts, 4 TotalWarNavyFtrs, 1 UndrgroundFctry, 1 carrier, 1 elite, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
                    
                        Place Units - Japanese
                            Units in Japan being upgraded or consumed: 1 factory_major
                            1 UndrgroundFctry placed in Japan
                    
                        Combat Move - Japanese
                            Trigger Banzai: Japanese has 1 Banzai placed in Japan
                            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                            1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                            1 JPNbomber moved from Japan to 16 Sea Zone
                            1 fighter moved from 6 Sea Zone to 16 Sea Zone
                            1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                            1 fighter moved from Kweichow to 37 Sea Zone
                            1 tactical_bomber moved from Kweichow to 37 Sea Zone
                            1 mech_infantry moved from Yunnan to Shan State
                            1 mech_infantry moved from Shan State to Burma
                            1 fighter moved from Kweichow to Burma
                            1 tactical_bomber moved from Kweichow to Burma
                            1 fighter moved from 35 Sea Zone to Dutch New Guinea
                            1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
                            1 JPNbomber moved from Kweichow to 37 Sea Zone
                            1 Japan_destroyer moved from 35 Sea Zone to 42 Sea Zone
                            2 infantry moved from Philippines to 35 Sea Zone
                            2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                            1 battleship moved from 35 Sea Zone to 43 Sea Zone
                            1 cruiser moved from 35 Sea Zone to 43 Sea Zone
                            2 infantry moved from Philippines to 35 Sea Zone
                            1 elite moved from Philippines to 35 Sea Zone
                            1 artillery moved from Philippines to 35 Sea Zone
                            1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                            2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                            1 artillery, 1 elite and 2 infantry moved from 43 Sea Zone to Borneo
                            1 fighter moved from 35 Sea Zone to 46 Sea Zone
                            1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                            1 fighter moved from Caroline Islands to 46 Sea Zone
                            1 fighter moved from 35 Sea Zone to Borneo
                            1 tactical_bomber moved from 35 Sea Zone to Borneo
                            1 Heavy_BB moved from 35 Sea Zone to 42 Sea Zone
                            1 Heavy_BB moved from 35 Sea Zone to 45 Sea Zone
                    
                        Combat - Japanese
                            Battle in 46 Sea Zone
                                Japanese attack with 2 fighters and 1 tactical_bomber
                                Americans defend with 1 Escort
                                Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3,4,2
                                Americans roll dice for 1 Escort in 46 Sea Zone, round 2 : 6
                                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                                Casualties for Americans: 1 Escort
                            Battle in Borneo
                                Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber
                                Americans defend with 1 artillery and 1 marine
                                Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2,5
                                Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 6,1,4,1,4,4,6
                                British roll dice for 1 artillery and 1 marine in Borneo, round 2 : 6,4
                                Japanese win, taking Borneo from British with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                                Casualties for Americans: 1 artillery and 1 marine
                            Battle in 16 Sea Zone
                                Japanese attack with 1 JPNbomber, 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
                                Americans defend with 1 submarine
                                Japanese roll dice for 1 JPNbomber, 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 4,4,3,4
                                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 2
                                Japanese win with 1 JPNbomber, 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                                Casualties for Americans: 1 submarine
                            Battle in 37 Sea Zone
                                Japanese attack with 1 JPNbomber, 1 fighter and 1 tactical_bomber
                                Americans defend with 1 destroyer
                                Japanese roll dice for 1 JPNbomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1,4,2
                                Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 2
                                Japanese win with 1 JPNbomber and 1 tactical_bomber remaining. Battle score for attacker is -2
                                Casualties for Japanese: 1 fighter
                                Casualties for Americans: 1 destroyer
                            Battle in Burma
                                Changer loiter and taunt; Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                                Changer defend; British defend with 1 infantry
                                Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6,3,1
                                British roll dice for 1 infantry in Burma, round 2 : 2
                                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                                Casualties for Japanese: 1 mech_infantry
                                Casualties for British: 1 infantry
                            Battle in 42 Sea Zone
                                Japanese attack with 1 Heavy_BB and 1 Japan_destroyer
                                ANZAC defend with 1 cruiser and 1 transport
                                Japanese roll dice for 1 Heavy_BB and 1 Japan_destroyer in 42 Sea Zone, round 2 : 1,2,5
                                ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1,4
                                Units damaged: 1 Heavy_BB owned by the Japanese
                                Japanese win, taking 42 Sea Zone from Neutral with 1 Heavy_BB and 1 Japan_destroyer remaining. Battle score for attacker is 15
                                Casualties for ANZAC: 1 cruiser and 1 transport
                            Battle in 45 Sea Zone
                                Japanese attack with 1 Heavy_BB and 1 transport
                                ANZAC defend with 1 Escort
                                Japanese roll dice for 1 Heavy_BB and 1 transport in 45 Sea Zone, round 2 : 1,6
                                ANZAC roll dice for 1 Escort in 45 Sea Zone, round 2 : 6
                                Japanese win with 1 Heavy_BB and 1 transport remaining. Battle score for attacker is 6
                                Casualties for ANZAC: 1 Escort
                            Battle in Dutch New Guinea
                                Changer loiter and taunt; Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                                Changer defend; ANZAC defend with 1 infantry
                                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 4,4,5,4
                                ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 5
                                Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                Casualties for ANZAC: 1 infantry
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                    
                        Non Combat Move - Japanese
                            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                            Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol
                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Shan State
                            1 carrier moved from 35 Sea Zone to 45 Sea Zone
                            1 carrier moved from 35 Sea Zone to 42 Sea Zone
                            1 fighter moved from 46 Sea Zone to 42 Sea Zone
                            1 fighter moved from 46 Sea Zone to 42 Sea Zone
                            1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
                            1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                            1 fighter moved from Dutch New Guinea to 45 Sea Zone
                            1 fighter moved from Borneo to 35 Sea Zone
                            1 tactical_bomber moved from Borneo to 35 Sea Zone
                            1 tactical_bomber moved from 37 Sea Zone to Malaya
                            1 JPNbomber moved from 37 Sea Zone to Kweichow
                            1 infantry moved from Kwangsi to Yunnan
                            1 J_Rail and 1 infantry moved from Kiangsu to Shan State
                            1 J_Rail moved from Kiangsu to Shantung
                            1 J_Rail and 1 infantry moved from Shantung to Shan State
                            1 infantry moved from French Indo China to Shan State
                            2 armour moved from Kweichow to Shan State
                            1 mech_infantry moved from Shensi to Yunnan
                            1 japanese_para moved from Suiyuyan to Jehol
                            1 japanese_paraBoost moved from Suiyuyan to Jehol
                            1 infantry moved from Malaya to Shan State
                            1 tactical_bomber moved from Kweichow to Yunnan
                            1 fighter moved from Kweichow to Yunnan
                            1 armour moved from Shantung to Kweichow
                            1 armour moved from Kiangsu to Kweichow
                            1 elite moved from Japan to 6 Sea Zone
                            1 infantry moved from Japan to 6 Sea Zone
                            1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                            1 transport moved from 35 Sea Zone to 6 Sea Zone
                            1 infantry moved from 35 Sea Zone to Philippines
                            1 elite moved from 35 Sea Zone to Philippines
                            1 air_transport and 1 infantry moved from Caroline Islands to Java
                            1 tactical_bomber moved from 16 Sea Zone to Japan
                            1 fighter moved from 16 Sea Zone to Japan
                            1 JPNbomber moved from 16 Sea Zone to Japan
                            1 Escort_Convoy moved from 6 Sea Zone to 35 Sea Zone
                            1 submarine moved from 6 Sea Zone to 35 Sea Zone
                            2 air_transports and 2 infantry moved from Japan to Kweichow
                            1 tactical_bomber moved from Burma to Kweichow
                            1 fighter moved from Burma to Kweichow
                            2 Japan_Engineers moved from Korea to Jehol
                            1 infantry moved from Japan to 6 Sea Zone
                            1 infantry moved from Korea to 6 Sea Zone
                            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                            2 infantry moved from 35 Sea Zone to Philippines
                    
                        Place Units - Japanese
                            4 TotalWarNavyFtrs and 1 carrier placed in 6 Sea Zone
                            4 TotalWarAirTrprts and 1 elite placed in Japan
                            1 infantry placed in Shantung
                            1 infantry and 1 mech_infantry placed in Kiangsu
                            3 infantry placed in Korea
                            3 infantry placed in Japan
                            Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone
                            Trigger JapaneseTotalWarAirTrprtPlaceJapan4: has removed 4 TotalWarAirTrprts owned by Japanese in Japan
                            Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone
                            Trigger JapaneseTotalWarAirTrprtPlaceJapan4: Japanese has 4 air_transports placed in Japan
                    
                        Turn Complete - Japanese
                            Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
                            Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
                            Japanese collect 60 PUs; end with 61 PUs
                            Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 63 Optional[PUs]
                            Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 Optional[PUs]; end with 62 Optional[PUs]
                            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 63 Optional[PUs]
                            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 66 Optional[PUs]
                            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 67 Optional[PUs]
                            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 75 Optional[PUs]
                            Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                    

                    tourney--trout-vs-beelee-j7.tsvg

                    B 1 Reply Last reply Reply Quote 0
                    • B
                      beelee @Trout
                      last edited by beelee

                      @Trout

                      Hello from the middle of the night πŸ™‚

                      Trying a test turn and triplea isn't giving me the option to retreat from the 95 SZ battle. I made a git issue and pinged Victory about it. I don't really remember this happening before but then sometimes it seems like it would rarely happen Idk.

                      I will test with the old engine version and see if it does it

                      Edit
                      I went back to 15460 and got the same behavior. When I killed all the Ships first, it would then give me the option to retreat.

                      So this musta been bugged for a while then. I found a similar issue that might be related that Victory has a fix in for but it's not accepted yet.

                      Well I'm probably just gonna go ahead and do it but if I get hammered for 1st rd I'll just let it play out and use edit to retreat the 1st rd survivors and replace any defender casualties.

                      It's a little risky and I haven't fully decided yet but ... I'm really tempted too πŸ™‚

                      Scramble 95 ?

                      Screenshot from 2026-09-16 03-57-52.png

                      Trout Tourney Game 1 USA 7 Scramble .tsvg

                      Right arm Victory's on it πŸ™‚

                      Edit
                      I found the problem. Triplea takes you through 93 on it's way to 95. 93 has a blockade zone that is Axis controlled, so a little blitz type battle takes place on the way to 95.

                      If I move one space at a time and avoid 93, it works correctly. So I'll post another save with the different route but everything is the same for the scramble, even though I coulda sent another guy to N Italy with the Elite πŸ™‚ I won't though as it was a spontaneous attack to N Italy anyway πŸ™‚

                      Surprised no one every reported that. Games been out for 15 years πŸ™‚

                      Here's the updated save. I guess I didn't really need to post it lol Trout Tourney Game 1 USA 7 ScrambleNewRoute .tsvg

                      T 1 Reply Last reply Reply Quote 0
                      • T
                        Trout @beelee
                        last edited by

                        @beelee No scramble

                        B 1 Reply Last reply Reply Quote 0
                        • B
                          beelee @Trout
                          last edited by

                          @Trout

                          Good Morning

                          Game History

                          Round: 7
                          
                              Purchase Units - Americans
                                  Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                                  Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                                  Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
                                  Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                                  Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                                  Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                                  Trigger AtomicBombLevel2NoBuy: buyAtomicLevel2 removed from productionAmericans
                                  Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                                  Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                                  Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                                  Trigger AtomicBombLevel3: buyAtomicLevel3 added to productionAmericans
                                  Americans buy 1 ArmoredInfantry, 1 AtomicLevel3, 1 Escort, 1 SP_ArtilleryUSA, 4 TotalWarNavyFtrs, 2 carriers, 1 destroyer, 1 marine and 2 submarines; Remaining resources: 0 PUs; 
                          
                              Place Units - Americans
                                  Units in Eastern United States being upgraded or consumed: 1 AtomicLevel2
                                  1 AtomicLevel3 placed in Eastern United States
                                  Units in Western United States being upgraded or consumed: 1 infantry
                                  1 marine placed in Western United States
                          
                              Combat Move - Americans
                                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                  1 transport moved from 43 Sea Zone to 41 Sea Zone
                                  1 destroyer and 1 submarine moved from 104 Sea Zone to 110 Sea Zone
                                  1 submarine moved from 92 Sea Zone to 94 Sea Zone
                                  1 submarine moved from 94 Sea Zone to 95 Sea Zone
                                  1 ArmoredInfantry, 2 artilleries and 1 elite moved from Gibraltar to 91 Sea Zone
                                  1 ArmoredInfantry moved from Morocco to 91 Sea Zone
                                  2 ArmoredInfantrys, 2 Escort_Convoys, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 elite, 3 transports and 2 usa_fighters moved from 91 Sea Zone to 94 Sea Zone
                                  2 ArmoredInfantrys, 2 Escort_Convoys, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 elite, 3 transports and 2 usa_fighters moved from 94 Sea Zone to 95 Sea Zone
                                  1 USAbomber and 3 usa_fighters moved from Gibraltar to 95 Sea Zone
                                  1 usa_fighter moved from Tobruk to 95 Sea Zone
                                  1 elite moved from Algeria to Tunisia
                                        Americans take Tunisia from Italians
                                  2 ArmoredInfantrys, 2 artilleries and 1 elite moved from 95 Sea Zone to Northern Italy
                          
                              Combat - Americans
                                  Battle in 110 Sea Zone
                                      Americans attack with 1 destroyer and 2 submarines
                                      Germans defend with 1 Escort
                                          Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                                          Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                          1 Escort owned by the Germans lost in 110 Sea Zone
                                      Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                                      Casualties for Germans: 1 Escort
                                  Battle in 95 Sea Zone
                                      Americans attack with 2 Escort_Convoys, 1 USAbomber, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 3 transports and 6 usa_fighters
                                      Germans defend with 7 GermanUBoats and 1 Wolfpack; Italians defend with 1 Escort_Convoy, 1 cruiser, 1 destroyer and 1 transport
                                          Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                          Americans roll dice for 2 Escort_Convoys, 1 USAbomber, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 transports and 6 usa_fighters in 95 Sea Zone, round 2 : 8/12 hits, 5.50 expected hits
                                          Germans roll dice for 7 GermanUBoats in 95 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
                                      Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                                          Germans roll dice for 1 Escort_Convoy, 1 Wolfpack, 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits
                                      Units damaged: 1 carrier owned by the Americans
                                          2 usa_fighters owned by the Americans, 1 destroyer owned by the Americans and 1 Escort_Convoy owned by the Americans lost in 95 Sea Zone
                                          1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 7 GermanUBoats owned by the Germans lost in 95 Sea Zone
                                          1 Wolfpack owned by the Germans lost in 95 Sea Zone
                                          Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                          Americans roll dice for 1 Escort_Convoy, 1 USAbomber, 1 battleship, 3 carriers, 1 cruiser, 3 transports and 4 usa_fighters in 95 Sea Zone, round 3 : 2/8 hits, 4.00 expected hits
                                          Germans roll dice for 1 Escort_Convoy and 1 transport in 95 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                                          1 submarine owned by the Americans lost in 95 Sea Zone
                                          1 transport owned by the Italians and 1 Escort_Convoy owned by the Italians lost in 95 Sea Zone
                                      Americans win with 1 Escort_Convoy, 1 USAbomber, 1 battleship, 3 carriers, 1 cruiser, 3 transports and 4 usa_fighters remaining. Battle score for attacker is 19
                                      Casualties for Americans: 1 Escort_Convoy, 1 destroyer, 1 submarine and 2 usa_fighters
                                      Casualties for Germans: 7 GermanUBoats and 1 Wolfpack
                                      Casualties for Italians: 1 Escort_Convoy, 1 cruiser, 1 destroyer and 1 transport
                                  Battle in Northern Italy
                                      Americans attack with 2 ArmoredInfantrys, 2 artilleries and 1 elite
                                      Italians defend with 1 factory_major, 3 infantry and 1 mech_infantry
                                          Americans roll dice for 2 ArmoredInfantrys, 2 artilleries and 1 elite in Northern Italy, round 2 : 2/6 hits, 2.00 expected hits
                                          Italians roll dice for 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
                                          1 ArmoredInfantry owned by the Americans lost in Northern Italy
                                          2 infantry owned by the Italians lost in Northern Italy
                                          Americans roll dice for 1 ArmoredInfantry, 2 artilleries and 1 elite in Northern Italy, round 3 : 1/5 hits, 1.83 expected hits
                                          Italians roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits
                                          1 artillery owned by the Americans lost in Northern Italy
                                          1 infantry owned by the Italians lost in Northern Italy
                                          Americans roll dice for 1 ArmoredInfantry, 1 artillery and 1 elite in Northern Italy, round 4 : 2/4 hits, 1.17 expected hits
                                          Italians roll dice for 1 mech_infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
                                          1 mech_infantry owned by the Italians lost in Northern Italy
                                      Americans converts factory_major into different units
                                      Americans win, taking Northern Italy from Italians with 1 ArmoredInfantry, 1 artillery and 1 elite remaining. Battle score for attacker is 5
                                      Casualties for Americans: 1 ArmoredInfantry and 1 artillery
                                      Casualties for Italians: 3 infantry and 1 mech_infantry
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - Americans
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                                  1 USAbomber moved from 95 Sea Zone to Gibraltar
                                  4 usa_fighters moved from 95 Sea Zone to Tobruk
                                  1 mech_infantry moved from Algeria to Tunisia
                                  1 ArmoredInfantry and 2 SP_ArtilleryUSAs moved from Morocco to Tunisia
                                  1 AirCommander and 1 usa_fighter moved from Eastern United States to Gibraltar
                                  1 elite moved from Eastern United States to 101 Sea Zone
                                  1 infantry moved from Central United States to 101 Sea Zone
                                  1 ArmoredInfantry and 1 SP_ArtilleryUSA moved from Central United States to 101 Sea Zone
                                  1 ArmoredInfantry, 1 SP_ArtilleryUSA, 1 destroyer, 1 elite, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                                  1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar
                                  1 ArmoredInfantry and 1 SP_ArtilleryUSA moved from 91 Sea Zone to Morocco
                                  1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone
                                  1 Escort moved from 26 Sea Zone to 46 Sea Zone
                                  2 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                                  2 Heavy_BBs, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 usa_fighters moved from 26 Sea Zone to 54 Sea Zone
                                  1 usa_fighter moved from Queensland to 54 Sea Zone
                                  1 artillery and 1 marine moved from Western United States to 10 Sea Zone
                                  1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                  2 Rails moved from Eastern United States to Central United States
                                  1 ArmoredInfantry, 2 Rails and 1 mech_infantry moved from Central United States to Alaska
                                  1 mech_infantry moved from Western United States to Alaska
                                  1 Rail and 1 infantry moved from Alaska to Western United States
                                  1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
                          
                              Place Units - Americans
                                  1 destroyer and 1 submarine placed in 101 Sea Zone
                                  1 Escort, 2 carriers and 1 submarine placed in 10 Sea Zone
                                  4 TotalWarNavyFtrs placed in 10 Sea Zone
                                  1 ArmoredInfantry and 1 SP_ArtilleryUSA placed in Central United States
                                  Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone
                                  Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone
                          
                              Turn Complete - Americans
                                  Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone
                                  Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone
                                  Americans collect 57 PUs; end with 57 PUs
                                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 71 Optional[PUs]
                                  Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 72 Optional[PUs]
                                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 69 Optional[PUs]
                                  Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 68 Optional[PUs]
                                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                          
                              Purchase Units - Chinese
                                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                  Chinese buy nothing; Remaining resources: 6 PUs; 
                          
                              Combat Move - Chinese
                          
                              Combat - Chinese
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - Chinese
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          
                              Turn Complete - Chinese
                                  Chinese collect 0 PUs; end with 6 PUs
                          
                              Purchase Units - British
                                  Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
                                  Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
                                  Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
                                  Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
                                  Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
                                  Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
                                  Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
                                  Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
                                  Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
                                  British buy 1 artillery, 1 destroyer, 4 infantry, 3 mine_unarmeds, 4 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 2 AirLendLease; 2 NavyLendLease; 
                          
                              Combat Move - British
                                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                                  1 bomber and 1 uk_fighter moved from United Kingdom to 105 Sea Zone
                                  2 uk_fighters moved from United Kingdom to Normandy Bordeaux
                                  EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
                          
                              Combat - British
                                  Battle in 105 Sea Zone
                                      British attack with 1 bomber, 1 destroyer and 1 uk_fighter
                                      Germans defend with 1 destroyer
                                          British roll dice for 1 bomber, 1 destroyer and 1 uk_fighter in 105 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                                          Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                          1 destroyer owned by the Germans lost in 105 Sea Zone
                                      British win, taking 105 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 7
                                      Casualties for Germans: 1 destroyer
                                  Battle in Normandy Bordeaux
                                      British attack with 2 uk_fighters and 1 uk_para
                                      Germans defend with 1 harbour and 1 infantry
                                          British roll dice for 2 uk_fighters and 1 uk_para in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
                                          Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                                          1 uk_para owned by the British lost in Normandy Bordeaux
                                          1 infantry owned by the Germans lost in Normandy Bordeaux
                                      British win with 2 uk_fighters remaining. Battle score for attacker is -1
                                      Casualties for British: 1 uk_para
                                      Casualties for Germans: 1 infantry
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - British
                                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
                                  1 bomber and 1 uk_fighter moved from 105 Sea Zone to Gibraltar
                                  2 uk_fighters moved from Normandy Bordeaux to United Kingdom
                                  1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                                  2 uk_armours moved from Iraq to Northwest Persia
                                  2 infantry moved from Union of South Africa to Rhodesia
                                  2 Rails and 2 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                                  2 uk_armours moved from Egypt to Anglo Egyptian Sudan
                                  1 uk_armour moved from Egypt to Iraq
                                  1 infantry moved from Trans-Jordan to Iraq
                                  2 infantry moved from Egypt to Trans-Jordan
                                  1 infantry moved from Alexandria to Tobruk
                                  1 uk_armour moved from Tobruk to Egypt
                                  1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                                  1 transport moved from 81 Sea Zone to 95 Sea Zone
                                  2 uk_fighters moved from Egypt to 95 Sea Zone
                                  1 carrier moved from 91 Sea Zone to 95 Sea Zone
                                  1 transport moved from 91 Sea Zone to 101 Sea Zone
                                  2 infantry moved from Egypt to Trans-Jordan
                                  1 infantry and 3 mine_unarmeds moved from India to Burma
                          
                              Place Units - British
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by British from Burma: 3 mine_unarmeds
                                  EDIT: Adding units owned by Changer to Burma: 3 uk_mine_Burma_Yunnans
                                  EDIT: Turning off Edit Mode
                                  1 artillery, 1 infantry and 2 uk_armours placed in India
                                  2 infantry placed in Union of South Africa
                                  1 infantry and 2 uk_armours placed in Egypt
                                  1 destroyer placed in 106 Sea Zone
                                  3 mine_unarmeds placed in India
                                  1 uk_fighter and 1 uk_para placed in United Kingdom
                          
                              Turn Complete - British
                                  British collect 42 PUs; end with 42 PUs
                                  Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 48 Optional[PUs]
                                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
                          

                          Combat Hit Differential Summary :

                          Americans regular : 1.17
                          Italians regular : -0.33
                          Germans regular : 3.33
                          British regular : -0.67
                          

                          Trout Tourney Game 1 UK 7 .tsvg

                          1 Reply Last reply Reply Quote 0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better πŸ’—

                          Register Login
                          • 1
                          • 2
                          • 3
                          • 4
                          • 5
                          • 5 / 5
                          • First post
                            Last post
                          Powered by NodeBB Forums