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    TripleA Mobile!

    Scheduled Pinned Locked Moved Development
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    • X
      xxXEddieXxx @TheDog
      last edited by

      @TheDog

      Update

      • the underlying engine Version can now be seen when the app version gets clicked multiple times
      • fixed issue with placement of sea/land units in bid place phase (thank you @Panella for pointing this out)
      • fixed issue where wrong amount of pus was assigned to human players when bid is present

      Thank you 🙂

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      Reply Quote 3
      • X
        xxXEddieXxx
        last edited by

        Update:

        • loading fills own transports first, allied ones only take the rest
        • stats tab shows a total row per alliance with more than one nation
        • battle calculator resets the chosen attacker when another nation's turn starts

        Thank you 🙂

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        Reply Quote 2
        • O
          Ondis Lobby Moderators
          last edited by Ondis

          Im not super technical but im running my TripleA on ARM architecture currently using the normal files found on the official Github. Dunno if it can run on mobile though but considering ARM is mobile right it should? At least Android/Linux based systems (??)

          I assume you would need something like Android Virtualization Framework enabled or other apps and a rooted phone that make it possible to run Linux apps.

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